selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="teamA_player_18" } player_teamB{ army:i=2 } mission{ name:t="attack_on_pearl_harbor" level:t="levels/honolulu.bin" type:t="singleMission" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="pacific" environment:t="Morning" weather:t="cloudy" missionDebriefing:t="missionDebriefing" missionBriefing:t="missionbriefing" chapter:t="honolulu" recommendedPlayers:t="32" gt_mp_solo:b=yes openDiffLevels:b=yes scoreLimit:i=15000 timeLimit:i=100 deathPenaltyMul:r=1 ctaCaptureZoneEqualPenaltyMul:r=0.5 useAlternativeMapCoord:b=yes allowedKillStreaks:b=yes randomSpawnTeams:b=no remapAiTankModels:b=no useTankBots:b=no allowEmptyTeams:b=yes country_axis:t="japan" country_allies:t="usa" difficulty:t="realistic" customRules{ name:t="sharedPool" teams{ teamA{ playerMaxSpawns:i=10 spawnLimit:i=80 limitedUnits{ b-17e:r=1 p-36a_rasmussen:r=1 } unlimitedUnits{ p-36a:b=yes p-40e:b=yes os2u_1:b=yes os2u_3:b=yes pby-5a:b=yes pby-5:b=yes } } teamB{ playerMaxSpawns:i=5 spawnLimit:i=80 limitedUnits{ } unlimitedUnits{ d3a1:b=yes b5n2:b=yes a6m2_zero:b=yes } } } } customSpawnScore{ base_respawn_points_coef:i=1 br_diff_mul_Air:r=0 br_diff_mul_Tank:r=0 max_br_diff:r=0 spawn_pow:r=0 b-17e:r=1700 a6m2_zero:r=800 } tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=no isShipsAllowed:b=no } stars{ latitude:r=21.3 longitude:r=157.8 year:i=1941 month:i=12 day:i=7 localTime:r=9 } } spectator_points{ spectatorPoint:t="area_01" spectatorPoint:t="area_02" } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="5_japan_midway_long" part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=4 picture:t="" showAirMap:b=no arrow{ width:i=1 side:t="enemy" point:t="IJN_B5N_Kaneohe" point:t="Kaneohe_field_HP" } arrow{ width:i=1 side:t="enemy" point:t="IJN_B5N_Ford" point:t="Ford_island_HP" } icon{ icontype:t="fighter" side:t="enemy" target:t="IJN_A6M_Kaneohe_Bellows" } icon{ icontype:t="bomber" side:t="enemy" target:t="IJN_B5N_Kaneohe" } icon{ icontype:t="bomber" side:t="enemy" target:t="IJN_B5N_Ford" } icon{ icontype:t="destroyer" side:t="ally" target:t="Arizona" } icon{ icontype:t="destroyer" side:t="ally" target:t="Utah" } icon{ icontype:t="airfield" side:t="ally" target:t="Kaneohe_field_HP" } icon{ icontype:t="airfield" side:t="ally" target:t="Ford_island_HP" } icon{ icontype:t="airfield" side:t="ally" target:t="Hickam_field_HP" } } } } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Airfields_and_respawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="Hickam_field_01_start" runwayEnd:t="Hickam_field_01_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Hickam_field_01_r01" spawnPoint:t="Hickam_field_01_r02" spawnPoint:t="Hickam_field_01_r03" spawnPoint:t="Hickam_field_01_r04" } addAirfield{ runwayStart:t="Hickam_field_02_start" runwayEnd:t="Hickam_field_02_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Hickam_field_02_r01" spawnPoint:t="Hickam_field_02_r02" spawnPoint:t="Hickam_field_02_r03" spawnPoint:t="Hickam_field_02_r04" } addAirfield{ runwayStart:t="Ford_island_NAS_start" runwayEnd:t="Ford_island_NAS_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Ford_island_NAS_r01" spawnPoint:t="Ford_island_NAS_r02" spawnPoint:t="Ford_island_NAS_r03" } addAirfield{ runwayStart:t="Wheeler_field_start" runwayEnd:t="Wheeler_field_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Wheeler_field_r01" spawnPoint:t="Wheeler_field_r02" spawnPoint:t="Wheeler_field_r03" spawnPoint:t="Wheeler_field_r04" } addAirfield{ runwayStart:t="Ewa_field_start" runwayEnd:t="Ewa_field_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Ewa_field_r01" spawnPoint:t="Ewa_field_r02" spawnPoint:t="Ewa_field_r03" spawnPoint:t="Ewa_field_r04" spawnPoint:t="Ewa_field_r05" spawnPoint:t="Ewa_field_r06" } addAirfield{ runwayStart:t="Ford_island_seaplane_start" runwayEnd:t="Ford_island_seaplane_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Ford_island_seaplane_r01" spawnPoint:t="Ford_island_seaplane_r02" spawnPoint:t="Ford_island_seaplane_r03" } addAirfield{ runwayStart:t="Kaneohe_field_start" runwayEnd:t="Kaneohe_field_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Kaneohe_field_r01" spawnPoint:t="Kaneohe_field_r02" spawnPoint:t="Kaneohe_field_r03" spawnPoint:t="Kaneohe_field_r04" } addAirfield{ runwayStart:t="Bellows_field_start" runwayEnd:t="Bellows_field_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Bellows_field_r01" spawnPoint:t="Bellows_field_r02" spawnPoint:t="Bellows_field_r03" spawnPoint:t="Bellows_field_r04" } missionMarkAsRespawnPoint{ loc_name:t="Hickam field Runway 01" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Hickam_field_01_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=no country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Hickam field Runway 02" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Hickam_field_02_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=no country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ford Island NAS field" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ford_island_NAS_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=yes country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Wheeler field" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Wheeler_field_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=no country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ewa field" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ewa_field_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=yes country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Ford Island Seaplane base" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Ford_island_seaplane_start" team:t="A" tags{ air:b=yes type_bomber:b=no type_fighter:b=no type_assault:b=no type_heavy_fighter:b=no type_interceptor:b=no type_aa_fighter:b=no type_frontline_bomber:b=no type_longrange_bomber:b=no type_hydroplane:b=yes carrier_take_off:b=no country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Kaneohe field" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Kaneohe_field_start" team:t="A" tags{ air:b=yes type_hydroplane:b=yes carrier_take_off:b=yes country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Bellows field" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Bellows_field_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=no country_usa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="IJNAS 2nd wave" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="IJN_respawn_point" team:t="B" tags{ air:b=yes carrier_take_off:b=yes country_japan:b=yes } } addAirfield{ runwayStart:t="Haleiwa_field_start" runwayEnd:t="Haleiwa_field_end" runwayWidth:r=10 army:i=1 spawnPoint:t="Haleiwa_field_r01" spawnPoint:t="Haleiwa_field_r02" } missionMarkAsRespawnPoint{ loc_name:t="Haleiwa field" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="Haleiwa_field_start" team:t="A" tags{ air:b=yes type_hydroplane:b=no carrier_take_off:b=yes country_usa:b=yes } } } else_actions{ } } missionstart{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ playHint{ hintType:t="custom" name:t="Air Raid Pearl Harbor This Is No Drill !!!" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="A" } playHint{ hintType:t="custom" name:t="Don't be too sure of yourself! Enemy defense fire is fierce !!" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="B" } unitPutToSleep{ target:t="Nevada" target:t="hickam_targets" target:t="Ford_targets" target:t="Kaneohe_targets" } unitSetProperties{ object_marking:i=0 object:t="plane_halt" cannotShoot:b=yes aiEnabled:b=no enginesEnabled:b=no takeoffPermission:b=no } wait{ time:r=2 } moAddMissionObjective{ target:t="attack_kaneohe_and_bellows_field" } moAddMissionObjective{ target:t="defend_kaneohe_field" } wait{ time:r=3 } moAddMissionObjective{ target:t="attack_ford_island" } moAddMissionObjective{ target:t="defend_ford_island" } wait{ time:r=3 } moAddMissionObjective{ target:t="attack_hickam_field" } moAddMissionObjective{ target:t="defend_hickam_field" } } else_actions{ } } Attackers_neartoPearlHarbor{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=8000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="USNAVY" target:t="IJNAS" target:t="teamB_player_layer" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="Interseptor" target:t="teamB_player_layer" target:t="IJNAS" fireRandom:b=yes } moAddMissionObjective{ target:t="shoot_down_all_zero" } moAddMissionObjective{ target:t="shoot_down_all_hawk" } } else_actions{ } } GroundFire{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitSetStealth{ set:b=yes radius:r=800 target:t="secret_aaa" } unitDamage{ part:i=1 power:r=1 useEffect:b=no countEffects:i=1 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="Diedplanes" } unitDoBailout{ object:t="Sunkships" } unitPlayEffect{ effect_type:t="specify" effect:t="location_fire_composite" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Sunkships" target:t="Diedplanes" } unitPlayEffect{ effect_type:t="specify" effect:t="ground_model_fire" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Diedplanes" } unitSetProperties{ object_marking:i=0 object:t="Diedplanes" engineFire:b=yes cannotShoot:b=yes speed:r=0 enginesEnabled:b=no takeoffPermission:b=no stayOnGround:b=yes disableFallUndergroundAtDestroyed:b=yes } unitPlayEffect{ effect:t="ship_model_expl" offset:p3=0, 0, 0 show:b=yes loop:b=no scale:r=1 effect_type:t="specify" radiusOffset:p2=0, 0 attach:b=no loopSpawn:b=yes delay:p2=1, 1 target:t="Arizona_fire" } } else_actions{ } } IJNAS_control{ isCategory:b=yes is_enabled:b=yes Kaneohe_b5n_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_B5N_Kaneohe" target:t="Kaneohe_field_HP" } } actions{ unitWakeUp{ target:t="Kaneohe_targets" } unitAttackTarget{ playerAttracted:b=no object:t="IJN_B5N_Kaneohe" target:t="Kaneohe_targets" fireRandom:b=yes } triggerDisable{ target:t="Kaneohe_b5n_damaged" } } else_actions{ } } Dock_DD_d3a_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_D3A_Dock_DD" target:t="Dock_DD_target" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="IJN_D3A_Dock_DD" target:t="Dock_DD_target" fireRandom:b=yes } } else_actions{ } } Battleship_d3a_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_D3A_battleship" target:t="BB_target" } } actions{ unitPutToSleep{ target:t="Nevada_halt" } unitWakeUp{ target:t="Nevada" } unitAttackTarget{ playerAttracted:b=no object:t="IJN_D3A_battleship" target:t="BB_target" fireRandom:b=yes } moAddMissionObjective{ target:t="defend_nevada" } moAddMissionObjective{ target:t="attack_moving_battleship" } } else_actions{ } } Hickam_d3a_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_D3A_Hickam" target:t="Hickam_field_HP" } } actions{ unitWakeUp{ target:t="hickam_targets" } unitAttackTarget{ playerAttracted:b=no object:t="IJN_D3A_Hickam" target:t="hickam_targets" fireRandom:b=yes } } else_actions{ } } Ford_b5n_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_B5N_Ford" target:t="Ford_island_HP" } } actions{ unitWakeUp{ target:t="Ford_targets" } unitAttackTarget{ playerAttracted:b=no object:t="IJN_B5N_Ford" target:t="Ford_targets" fireRandom:b=yes } triggerDisable{ target:t="Ford_b5n_damaged" } } else_actions{ } } IJN_A6M_Hickam{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_A6M_Hickam" target:t="Interseptor" target:t="teamA_player_layer" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="IJN_A6M_Hickam" target:t="Interseptor" target:t="teamA_player_layer" target:t="Diedplanes" fireRandom:b=yes } } else_actions{ } } IJN_A6M_Wheeler{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_A6M_Wheeler" target:t="Interseptor" target:t="teamA_player_layer" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="IJN_A6M_Wheeler" target:t="aa_Wheeler_01" target:t="aa_Wheeler_02" target:t="teamA_player_layer" fireRandom:b=yes } } else_actions{ } } Kaneohe_a6m_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=10000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_A6M_Kaneohe_Bellows" object:t="teamA_player_layer" target:t="pby_Kaneohe01" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="IJN_A6M_Kaneohe_Bellows" target:t="pby_Kaneohe01" target:t="os2u_kaneohe" target:t="teamA_player_layer" fireRandom:b=yes } } else_actions{ } } Bellows_A6M_attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="pby_Kaneohe01" } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="IJN_A6M_Kaneohe_Bellows" target:t="p40_bellows" target:t="teamA_player_layer" fireRandom:b=yes } } else_actions{ } } IJNAS_failed{ isCategory:b=yes is_enabled:b=yes Kaneohe_b5n_damaged{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isKilled" object_marking:i=0 func:t="more" value:i=10 object:t="IJN_B5N_Kaneohe" } } actions{ unitDropAmmo{ object:t="IJN_B5N_Kaneohe" } unitMoveTo{ target:t="IJN_Air_return_point" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="IJN_B5N_Kaneohe" } moSetObjectiveStatus{ target:t="defend_kaneohe_field" status:i=2 team:t="A" } moSetObjectiveStatus{ target:t="attack_kaneohe_and_bellows_field" status:i=3 team:t="B" } gameMPChangeScore{ value:i=-30 valueSystem:t="percentage" team:t="B" } triggerDisable{ target:t="Kaneohe_b5n_attack" } } else_actions{ } } Ford_b5n_damaged{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isKilled" object_marking:i=0 func:t="more" value:i=10 object:t="IJN_B5N_Ford" } } actions{ unitDropAmmo{ object:t="IJN_B5N_Ford" } unitMoveTo{ target:t="IJN_Air_return_point" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="IJN_B5N_Ford" } moSetObjectiveStatus{ target:t="attack_ford_island" status:i=3 team:t="B" } moSetObjectiveStatus{ target:t="defend_ford_island" status:i=2 team:t="A" } gameMPChangeScore{ value:i=-50 valueSystem:t="percentage" team:t="B" } triggerDisable{ target:t="Ford_b5n_attack" } } else_actions{ } } Hickam_d3a_damaged{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isKilled" object_marking:i=0 func:t="more" value:i=15 object:t="IJN_D3A_Hickam" } } actions{ unitDropAmmo{ object:t="IJN_D3A_Hickam" } unitMoveTo{ target:t="IJN_Air_return_point" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="IJN_D3A_Hickam" } moSetObjectiveStatus{ target:t="attack_hickam_field" status:i=3 team:t="B" } moSetObjectiveStatus{ target:t="defend_hickam_field" status:i=2 team:t="A" } gameMPChangeScore{ value:i=-40 valueSystem:t="percentage" team:t="B" } triggerDisable{ target:t="Hickam_d3a_attack" } } else_actions{ } } Zero_destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="IJN_A6M_Hickam" } } actions{ moSetObjectiveStatus{ target:t="shoot_down_all_zero" status:i=2 team:t="A" } gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } } else_actions{ } } Interseptor_destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="Interseptor" } } actions{ gameMPChangeScore{ value:i=-10 valueSystem:t="percentage" team:t="A" } moSetObjectiveStatus{ target:t="shoot_down_all_hawk" status:i=2 team:t="A" } } else_actions{ } } } IJNAS_shootdown{ isCategory:b=yes is_enabled:b=yes Kaneohe_b5n_shotdown_all{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="IJN_B5N_Kaneohe" } } actions{ gameMPChangeScore{ value:i=-40 valueSystem:t="percentage" team:t="B" } } else_actions{ } } battleship_d3a_shotdown_all{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="IJN_D3A_battleship" } } actions{ gameMPChangeScore{ value:i=-20 valueSystem:t="percentage" team:t="B" } } else_actions{ } } dock_dd_d3a_shotdown_all{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="IJN_D3A_Dock_DD" } } actions{ gameMPChangeScore{ value:i=-15 valueSystem:t="percentage" team:t="B" } } else_actions{ } } Hickam_d3a_shotdown_all{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="IJN_D3A_Hickam" } } actions{ gameMPChangeScore{ value:i=-30 valueSystem:t="percentage" team:t="B" } } else_actions{ } } Ford_b5n_shotdown_all{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="IJN_B5N_Ford" } } actions{ gameMPChangeScore{ value:i=-50 valueSystem:t="percentage" team:t="B" } } else_actions{ } } } } Field_HP{ isCategory:b=yes is_enabled:b=yes set_bombing_area_hp{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetBombingArea{ army:i=1 target:t="Kaneohe_field_HP" hp:r=5000 } missionSetBombingArea{ army:i=1 target:t="Hickam_field_HP" hp:r=3000 } missionSetBombingArea{ army:i=1 target:t="Ford_island_HP" hp:r=10000 } } else_actions{ } } Kaneohe_field_Destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Kaneohe_field_HP" } } actions{ moSetObjectiveStatus{ target:t="attack_kaneohe_and_bellows_field" status:i=2 team:t="B" } moSetObjectiveStatus{ target:t="defend_kaneohe_field" status:i=3 team:t="A" } gameMPChangeScore{ value:i=-10 valueSystem:t="percentage" team:t="A" } unitMoveTo{ target:t="IJN_Air_return_point" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="IJN_B5N_Kaneohe" } } else_actions{ } } Hickam_field_Destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Hickam_field_HP" } } actions{ moSetObjectiveStatus{ target:t="attack_hickam_field" status:i=2 team:t="B" } moSetObjectiveStatus{ target:t="defend_hickam_field" status:i=3 team:t="A" } gameMPChangeScore{ value:i=-30 valueSystem:t="percentage" team:t="A" } unitMoveTo{ target:t="IJN_Air_return_point" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="IJN_D3A_Hickam" object:t="IJN_D3A_Hickam" object:t="IJN_D3A_Dock_DD" } } else_actions{ } } Ford_island_Destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Ford_island_HP" } } actions{ moSetObjectiveStatus{ target:t="attack_ford_island" status:i=2 team:t="B" } moSetObjectiveStatus{ target:t="defend_ford_island" status:i=3 team:t="A" } gameMPChangeScore{ value:i=-30 valueSystem:t="percentage" team:t="A" } unitMoveTo{ target:t="IJN_Air_return_point" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object_marking:i=0 target_marking:i=0 object:t="IJN_B5N_Ford" } } else_actions{ } } } Ticket_control{ isCategory:b=yes is_enabled:b=yes Nevada_Landing{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=200 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="Nevada" target:t="Nevada_Landing" } } actions{ gameMPChangeScore{ value:i=-25 valueSystem:t="percentage" team:t="B" } moSetObjectiveStatus{ target:t="attack_moving_battleship" status:i=3 team:t="B" } moSetObjectiveStatus{ target:t="defend_nevada" status:i=2 team:t="A" } } else_actions{ } } Nevada_sunk{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="Nevada" } } actions{ gameMPChangeScore{ value:i=-50 valueSystem:t="percentage" team:t="A" } moSetObjectiveStatus{ target:t="defend_nevada" status:i=3 team:t="A" } moSetObjectiveStatus{ target:t="attack_moving_battleship" status:i=2 team:t="B" } } else_actions{ } } B17_ferry_landing{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitLandOnAirfield{ onWater:b=no disappearAfterLanding:b=no "rearmOnAirfield ":b=no runwayName:t="Ewa_field_start" objects:t="B_17_ferry" } unitSetProperties{ object_marking:i=0 object:t="B_17_ferry" cannotShoot:b=yes } } else_actions{ } } Find_B17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=5000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="B_17_ferry" target:t="teamB_player_layer" target:t="IJN_A6M_Hickam" } } actions{ moAddMissionObjective{ target:t="shoot_down_b17s" } moAddMissionObjective{ target:t="defend_b17s" } unitSetIndication{ set:b=yes target_marking:i=0 target:t="B_17_ferry" } playHint{ hintType:t="custom" name:t="Shoot down enemy heavy bombers befor they landing!" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="B" } } else_actions{ } } Shootdown_B17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object:t="B_17_ferry" } } actions{ moSetObjectiveStatus{ target:t="shoot_down_b17s" status:i=2 team:t="B" } moSetObjectiveStatus{ target:t="defend_b17s" status:i=3 team:t="A" } gameMPChangeScore{ value:i=-10 valueSystem:t="percentage" team:t="A" } } else_actions{ } } Defend_B17{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenOnLZ{ object_type:t="isAlive" object_marking:i=0 check_objects:t="any" afterRepaired:b=no object:t="B_17_ferry" target:t="Ewa_field_start" } } actions{ moSetObjectiveStatus{ target:t="shoot_down_b17s" status:i=3 team:t="B" } moSetObjectiveStatus{ target:t="defend_b17s" status:i=2 team:t="A" } gameMPChangeScore{ value:i=-5 valueSystem:t="percentage" team:t="B" } } else_actions{ } } } num{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="ship" "icon army":i=1 set:b=yes target:t="USNAVY" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="air" "icon army":i=1 set:b=yes target:t="Interseptor" target:t="teamA_player_layer" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="bomber" "icon army":i=1 set:b=yes target:t="B_17_ferry" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="bomber" "icon army":i=2 set:b=yes target:t="IJN_D3A_Dock_DD" target:t="IJN_B5N_Kaneohe" target:t="IJN_D3A_battleship" target:t="IJN_D3A_Hickam" target:t="IJN_B5N_Ford" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="air" "icon army":i=2 set:b=yes target:t="IJN_A6M_Kaneohe_Bellows" target:t="IJN_A6M_Hickam" target:t="IJN_A6M_Wheeler" target:t="teamB_player_layer" } } else_actions{ } } playHint_FordB5Ns{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=3000 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="IJN_B5N_Ford" target:t="air_defence_04" } } actions{ unitSetIndication{ set:b=yes target_marking:i=0 target:t="IJN_B5N_Ford" team:t="A" } playHint{ hintType:t="custom" name:t="attack_on_pearl_harbor/hint01" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="A" } } else_actions{ } } playHint_HickamD3As{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=2500 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="teamA_player_layer" target:t="IJN_D3A_Hickam" } } actions{ unitSetIndication{ set:b=yes target_marking:i=0 target:t="IJN_D3A_Hickam" } playHint{ hintType:t="custom" name:t="attack_on_pearl_harbor/hint02" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="A" } } else_actions{ } } playHint_Interseptor{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=2500 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="teamA_player_layer" target:t="Interseptor" } } actions{ unitSetIndication{ set:b=yes target_marking:i=0 target:t="Interseptor" team:t="B" } playHint{ hintType:t="custom" name:t="attack_on_pearl_harbor/hint03" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="B" } } else_actions{ } } playHint_Nevada{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=2500 math:t="2D" object_type:t="isAlive" object_marking:i=0 target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="teamA_player_layer" target:t="Nevada" } } actions{ unitSetIndication{ set:b=yes target_marking:i=0 target:t="Nevada" team:t="B" } playHint{ hintType:t="custom" name:t="attack_on_pearl_harbor/hint03" action:t="warning" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no warningTime:r=10 team:t="B" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes attack_kaneohe_and_bellows_field{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } defend_kaneohe_field{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } attack_ford_island{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } defend_ford_island{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } attack_hickam_field{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } defend_hickam_field{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } shoot_down_all_zero{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } shoot_down_all_hawk{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } defend_nevada{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } attack_moving_battleship{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } shoot_down_b17s{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } defend_b17s{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } } variables{ } dialogs{ } airfields{ } effects{ effect_wheeler{ type:t="groundFire" tm:m=[[40.3008, 0, 0] [0, 40.3008, 0] [0, 0, 40.3008] [-6536.72, 104.623, 2007.71]] density:r=1 } effect_ford{ type:t="groundFire" tm:m=[[48.1959, 0, 0] [0, 48.1959, 0] [0, 0, 48.1959] [-988.582, 9.29862, -10255.6]] density:r=1 } p40_fire_01{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [177.767, 19.9999, -11942.4]] density:r=1 } p40_fire_03{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [224.656, 19.9999, -11894.4]] density:r=1 } p40_fire_05{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [271.545, 19.9999, -11846.4]] density:r=1 } p40_fire_07{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [318.435, 19.9999, -11798.5]] density:r=1 } p40_fire_09{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [365.323, 19.9999, -11750.5]] density:r=1 } p40_fire_11{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [412.213, 19.9999, -11702.5]] density:r=1 } p40_fire_13{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [228.591, 19.9999, -11922.1]] density:r=1 } p40_fire_15{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [275.48, 19.9999, -11874.1]] density:r=1 } p40_fire_17{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [322.369, 19.9999, -11826.1]] density:r=1 } p40_fire_19{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [369.259, 19.9999, -11778.1]] density:r=1 } p40_fire_21{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [416.148, 19.9999, -11730.1]] density:r=1 } p40_fire_23{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [209.272, 19.9999, -11966.6]] density:r=1 } p40_fire_25{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [256.161, 19.9999, -11918.6]] density:r=1 } p40_fire_27{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [303.051, 19.9999, -11870.6]] density:r=1 } p40_fire_29{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [349.94, 19.9999, -11822.6]] density:r=1 } p40_fire_31{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [396.829, 19.9999, -11774.6]] density:r=1 } p40_fire_33{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [443.718, 19.9999, -11726.6]] density:r=1 } p40_fire_34{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [236.652, 19.9999, -11970.3]] density:r=1 } p40_fire_36{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [283.54, 19.9999, -11922.3]] density:r=1 } p40_fire_38{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [330.43, 19.9999, -11874.3]] density:r=1 } p40_fire_40{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [377.319, 19.9999, -11826.3]] density:r=1 } p40_fire_42{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [424.208, 19.9999, -11778.3]] density:r=1 } p40_fire_44{ type:t="groundFire" tm:m=[[-10, 0, 0] [0, 10, 0] [0, 0, -10] [471.097, 19.9999, -11730.3]] density:r=1 } } units{ ships{ name:t="California" tm:m=[[-0.300706, 0, -0.953717] [0, 1, 0] [0.953717, 0, -0.300706] [-248.48, 0, -10307.2]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Carifornia" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Maryland" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [166.879, 0, -10104.3]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Maryland" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Oklahoma" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [187.965, 0, -10129.4]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Oklahoma" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Tennessee" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [315.103, 0, -9981.46]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Tenesee" attack_type:t="fire_at_will" } way{ } } ships{ name:t="WestVirginia" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [337.335, 0, -10007.8]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="WestVirginia" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Arizona" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [465.28, 0, -9854.36]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Arizona" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Nevada" tm:m=[[-0.422618, 0, -0.906308] [0, 1, 0] [0.906308, 0, -0.422618] [699.65, 0, -9755.21]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Nevada" attack_type:t="fire_at_will" } way{ Nevada_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [609.982, 0, -9904.69]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no tas:b=no canUsePathFinder:b=no } } Nevada_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [439.268, 0, -10197.5]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no tas:b=no canUsePathFinder:b=no } } Nevada_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-103.166, 0, -10388.7]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no tas:b=no canUsePathFinder:b=no } } Nevada_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-828.43, 0, -10810.9]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no tas:b=no canUsePathFinder:b=no } } Nevada_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1175.09, 7.86157, -10702.6]] props{ speed:r=300 moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no tas:b=no canUsePathFinder:b=no } } } } ships{ name:t="Pennsylvania" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [-265.382, 0, -10877.9]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Pennsykvania" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Neosho" tm:m=[[-0.991445, 0, -0.130526] [0, 1, 0] [0.130526, 0, -0.991445] [-29.5894, 0, -10138.5]] unit_class:t="uss_brooklyn" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Neosho" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Downes" tm:m=[[0.461749, 0, 0.887011] [0, 1, 0] [-0.887011, 0, 0.461749] [-331.443, 0, -10964.9]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Downes" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Cassine" tm:m=[[0.642788, 0, 0.766044] [0, 1, 0] [-0.766044, 0, 0.642788] [-316.927, 0, -10971.8]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Cassine" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Argonne" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [36.45, 0, -10516.2]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Argonne" attack_type:t="fire_at_will" } way{ } } ships{ name:t="dds03" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [54.0118, 0, -10556.8]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="Sacramento" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [104.669, 0, -10470.4]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Sacramento" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Swan" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [122.511, 0, -10610.5]] unit_class:t="uss_lst" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Swan" attack_type:t="fire_at_will" } way{ } } ships{ name:t="NewOrleans" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [204.483, 0, -10655.2]] unit_class:t="uss_ca_sanfrancisco" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="NewOrleans" attack_type:t="fire_at_will" } way{ } } ships{ name:t="DDs04" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [142.392, 0, -10757.1]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 0 formation_noise:p2=0, 0 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="Ramapo" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [192.356, 0, -10598.2]] unit_class:t="uss_dd_sims" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Ramapo" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Fligel" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [131.433, 0, -10692.8]] unit_class:t="uss_dd_sims" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Fligel" attack_type:t="fire_at_will" } way{ } } ships{ name:t="SanFrancisco" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [262.204, 0, -10666.4]] unit_class:t="uss_ca_sanfrancisco" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="DDs02" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [193.365, 0, -10772.8]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 2 formation_noise:p2=0, 0 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="DDs01" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [227.776, 0, -10799.8]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 2 formation_noise:p2=0, 0 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="StLOUIS" tm:m=[[0.573576, 0, 0.819152] [0, 1, 0] [-0.819152, 0, 0.573576] [288.153, 0, -10659.9]] unit_class:t="uss_brooklyn" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 2 formation_noise:p2=0, 0 uniqueName:t="StLouis" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Bagley" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [423.626, 0, -10726.7]] unit_class:t="uss_dd_sims" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Bagley" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Pellas" tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [888.231, 0, -10484.8]] unit_class:t="uss_lst" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Pellas" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Casor" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [933.819, 0, -10818.1]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Casor" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Helena" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [-53.278, 0, -10582.7]] unit_class:t="uss_brooklyn" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Helena" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Oglala" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [-63.8519, 0, -10573.9]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Oglala" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Cachalot" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [-143.426, 0, -10738]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Cachalot" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Utah" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-734.081, 0, -9639.49]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.3, 1.2 formation_noise:p2=0, 0 uniqueName:t="Utah" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Tangier" tm:m=[[0.766044, 0, 0.642788] [0, 1, 0] [-0.642788, 0, 0.766044] [-851.8, 0, -9756.11]] unit_class:t="uss_dd_sims" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Tangier" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Curtis" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1223.82, 0, -9783.45]] unit_class:t="uss_dd_sims" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Curtis" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Medusa" tm:m=[[0.707106, 0, 0.707106] [0, 1, 0] [-0.707106, 0, 0.707106] [-1299.93, 1, -9687.07]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Medusa" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Wasmuth" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1449.79, 0, -9500.23]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Wasmuth" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Chew" tm:m=[[0.5, 0, 0.866026] [0, 1, 0] [-0.866026, 0, 0.5] [338.983, 0, -9442.99]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Chew" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Allen" tm:m=[[0.5, 0, 0.866026] [0, 1, 0] [-0.866026, 0, 0.5] [330.138, 0, -9437.71]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Allen" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Sclace" tm:m=[[0.5, 0, 0.866026] [0, 1, 0] [-0.866026, 0, 0.5] [251.93, 0, -9364.05]] unit_class:t="uss_dd_sims" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Sclace" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Phoenlx" tm:m=[[0.5, 0, 0.866026] [0, 1, 0] [-0.866026, 0, 0.5] [773.469, 0, -9105.64]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Phoenlx" attack_type:t="fire_at_will" } way{ } } ships{ name:t="honolulu" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [302.215, 0, -10677.4]] unit_class:t="uss_brooklyn" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Honolulu" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Shaw" tm:m=[[0.608761, 0, 0.793353] [0, 1, 0] [-0.793353, 0, 0.608761] [-500.797, 0, -10840.8]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Shaw" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Summer" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1021.41, 0, -10780.1]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Summer" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Helen" tm:m=[[0.130526, 0, 0.991445] [0, 1, 0] [-0.991445, 0, 0.130526] [-1176.73, 0, -11008.7]] unit_class:t="uss_brooklyn" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Helen" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Raleigh" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-594.101, 0, -9496.44]] unit_class:t="uss_ca_sanfrancisco" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Raleigh" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Detroit" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-453.428, 0, -9360.13]] unit_class:t="uss_ca_sanfrancisco" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Detroit" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Perry" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1457.36, 0, -9492.36]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Perry" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Zane" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1464.45, 0, -9484.94]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Zane" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Breese" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1471.95, 0, -9477.38]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Breese" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Trever" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1479.21, 0, -9468.79]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Trever" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Montgomery" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1584.3, 0, -9351.92]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Montgomery" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Gamble" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1591.74, 0, -9344.57]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Gamble" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Ramsay" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [-1599.16, 0, -9337.63]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Ramsay" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Blue" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [698.965, 0, -8946.76]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Blue" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Selfrifge" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [178.215, 0, -8587.04]] unit_class:t="uss_ca_sanfrancisco" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Selfrifge" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Case" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [169.959, 0, -8574.33]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 1.8 formation_noise:p2=0, 0 uniqueName:t="Case" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Dobbin" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [12.1671, 0, -8922.84]] unit_class:t="uss_ca_sanfrancisco" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Dobbin" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Hull" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [-4.82145, 0, -8925.04]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 2 formation_noise:p2=0, 0 uniqueName:t="Hull" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Henly" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-348.451, 0, -8580.91]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 2 formation_noise:p2=0, 0 uniqueName:t="Henly" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Aylwin" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-481.027, 0, -8111.46]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=1 formation_step:p2=0.8, 2 formation_noise:p2=0, 0 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="Tucker" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [162.016, 0, -8569.67]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Tucker" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Reid" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [153.095, 0, -8564.88]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Reid" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Conyngham" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [143.576, 0, -8559.42]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Conyngham" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Whitney" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [134.428, 0, -8553.89]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Whitney" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Dewey" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [-14.0172, 0, -8919.92]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Dewey" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Worden" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [-22.4171, 0, -8914.99]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Worden" attack_type:t="fire_at_will" } way{ } } ships{ name:t="MacDonough" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [-31.4794, 0, -8909.95]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="MacDonough" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Phelps" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [-40.5273, 0, -8905.27]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Phelps" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Patterson" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-338.579, 0, -8584.75]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Patterson" attack_type:t="fire_at_will" } way{ } } ships{ name:t="RalphTalbot" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-329.135, 0, -8588.43]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="RalphTalbot" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Dale" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-490.827, 0, -8107.96]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Dale" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Farragut" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-500.628, 0, -8104.26]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Farragat" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Monaghan" tm:m=[[0.34202, 0, 0.939693] [0, 1, 0] [-0.939693, 0, 0.34202] [-510.215, 0, -8100.86]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Monaghan" attack_type:t="fire_at_will" } way{ } } ships{ name:t="Minesweeper" tm:m=[[0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, 0.5] [133.185, 0, -10750.3]] unit_class:t="uss_dd_georgetown" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Minesweeper" attack_type:t="fire_at_will" } way{ } } armada{ name:t="IJN_D3A_Dock_DD" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [17047.8, 3500, 12267]] unit_class:t="d3a1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="d3a1_mod25mark2" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=15 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 plane{ wing_formation:t="Line" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=2 super_col_distances:r=2 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_D3A_Dock_DD_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8244.82, 3500, 33.3528]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_D3A_Dock_DD_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [569.881, 3500, -10466.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_B5N_Kaneohe" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [17188.4, 5000, 12345.1]] unit_class:t="b5n2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="b5n2_type99mod80_bomb" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=14 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_B5N_Kaneohe_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16403.5, 4000, 1786.08]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_B5N_Kaneohe_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21712.9, 3500, -1490.06]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_D3A_battleship" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [16822.6, 3500, 12371.4]] unit_class:t="d3a1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="d3a1_mod25mark2" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=15 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 plane{ wing_formation:t="Line" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=2 super_col_distances:r=2 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_D3A_battleship_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8014.02, 3500, 211.935]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_D3A_battleship_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2.8291, 3500, -9934.09]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_D3A_Hickam" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [17324.4, 3500, 12377.8]] unit_class:t="d3a1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="d3a1_mod25mark2" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=16 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 plane{ wing_formation:t="Line" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=2 super_col_distances:r=2 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_D3A_Hickam_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8396.37, 3500, -104.966]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_D3A_Hickam_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [97.1676, 3500, -12111.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_B5N_Ford" tm:m=[[-4.47035e-08, 0, -1] [0, 1, 0] [1, 0, -4.47035e-08] [17190.7, 5500, 12556.9]] unit_class:t="b5n2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="b5n2_type99mod80_bomb" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=28 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=5 super_col_distances:r=5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_B5N_Hicam_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16278.7, 5500, 1801.73]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_B5N_Hicam_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14967.1, 4500, -20099]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_B5N_Hicam_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13940.6, 4000, -21171.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_B5N_Hicam_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1619.41, 3500, -18743.1]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_B5N_Hicam_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [772.929, 3500, -17699.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_B5N_Hicam_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [110.883, 3500, -12006.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_A6M_Kaneohe_Bellows" tm:m=[[-4.37114e-08, 0, -1] [0, 1, 0] [1, 0, -4.37114e-08] [17543.6, 3000, 11722.4]] unit_class:t="a6m2_zero" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=12 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_A6M_Kaneohe_Bellows_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16795.5, 3000, 9101.93]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Kaneohe_Bellows_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16291.6, 2000, 1781.59]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Kaneohe_Bellows_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21645.9, 1500, -1472.51]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_A6M_Hickam" tm:m=[[-4.37114e-08, 0, -1] [0, 1, 0] [1, 0, -4.37114e-08] [17104.3, 3000, 11974.9]] unit_class:t="a6m2_zero" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=6 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_A6M_Hickam_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16563.7, 3000, 9078.23]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Hickam_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15445.9, 3000, 7640.56]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Hickam_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5545.42, 3000, 4139.76]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Hickam_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [253.187, 1500, -11995.5]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="IJN_A6M_Wheeler" tm:m=[[-4.37114e-08, 0, -1] [0, 1, 0] [1, 0, -4.37114e-08] [16656.7, 3000, 11838.2]] unit_class:t="a6m2_zero" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=10 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ IJN_A6M_Wheeler_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16357.9, 3000, 9153.02]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Wheeler_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15076.8, 3000, 8071.02]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Wheeler_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5353.87, 3000, 4534.62]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } IJN_A6M_Wheeler_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6397.41, 1500, 1806.55]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } ships{ name:t="Nevada_halt" tm:m=[[-0.422618, 0, -0.906308] [0, 1, 0] [0.906308, 0, -0.422618] [699.65, -6.10352e-05, -9755.21]] unit_class:t="uss_bb_arizona" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="Nevada" attack_type:t="fire_at_will" } way{ } } armada{ name:t="B_17_ferry" tm:m=[[0.244143, 0, -0.969739] [0, 1, 0] [0.969739, 0, 0.244143] [6684.57, 1500, 11669.8]] unit_class:t="b-17e" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=6 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ B_17_ferry_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6457.21, 1500, 6693.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } B_17_ferry_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [640.015, 1500, -3641.63]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } armada{ name:t="pby_Kaneohe01" tm:m=[[0.944726, 0, 0.32786] [0, 1, 0] [-0.32786, 0, 0.944726] [21527.1, 22.0021, -1233.76]] unit_class:t="pby-5a" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Line" super_row_distances:r=0 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="p40_bellows" tm:m=[[-0.558922, 0, 0.82922] [0, 1, 0] [-0.82922, 0, -0.558922] [24919.3, 53.5755, -11600.9]] unit_class:t="p-40e" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="os2u_kaneohe" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [19737.9, 0, -974.397]] unit_class:t="os2u_3" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="kaneohe_target_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [19709.8, 9.91272, -775.105]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [19865, 10.8572, -854.242]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21889.1, 22.0022, -1092.61]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [22118.1, 22.0021, -1320.81]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21483.4, 22.0021, -1192]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21520.4, 22.0021, -1257.16]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21558.3, 22.0021, -1338.87]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21797.1, 22.0021, -1468.3]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21884.7, 22.0021, -1476.44]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [22021, 22.0021, -1484.18]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21961.6, 22.0021, -1473.71]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21361, 22.0021, -1445.27]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21417.9, 22.0021, -1455.73]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21520.9, 22.0021, -1461.71]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21407.9, 22.0021, -1239.02]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="kaneohe_target_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21077.2, 22.7328, -1470.02]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } squad{ name:t="Kaneohe_targets" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21412.1, 20.5956, -1300.32]] props{ squad_members:t="kaneohe_target_01" squad_members:t="kaneohe_target_02" squad_members:t="kaneohe_target_03" squad_members:t="kaneohe_target_04" squad_members:t="kaneohe_target_05" squad_members:t="kaneohe_target_06" squad_members:t="kaneohe_target_07" squad_members:t="kaneohe_target_08" squad_members:t="kaneohe_target_09" squad_members:t="kaneohe_target_10" squad_members:t="kaneohe_target_11" squad_members:t="kaneohe_target_12" squad_members:t="kaneohe_target_13" squad_members:t="kaneohe_target_14" squad_members:t="kaneohe_target_15" squad_members:t="kaneohe_target_16" squad_members:t="aa_kaneohe_01" squad_members:t="aa_kaneohe_02" squad_members:t="kaneohe_ship_01" } } air_defence{ name:t="aa_kaneohe_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21589.5, 22.0021, -1589.82]] unit_class:t="us_12mm_m2_sandfort" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_kaneohe_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21855.4, 22.0021, -1287.42]] unit_class:t="us_40mm_bofors_noground" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } ships{ name:t="kaneohe_ship_01" tm:m=[[-0.395493, 0, -0.918469] [0, 1, 0] [0.918469, 0, -0.395493] [19627.8, -6.52557, -928.564]] unit_class:t="uss_pt_109_lite" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_bellows" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24796.9, 52.9918, -11730.9]] unit_class:t="us_12mm_m2_coastfort" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } armada{ name:t="p40_Wheeler_died" tm:m=[[-0.384789, 0, -0.923005] [0, 1, 0] [0.923005, 0, -0.384789] [-6403.32, 103.977, 1933.78]] unit_class:t="p-40e" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } air_defence{ name:t="aa_Wheeler_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6420.68, 104.156, 1991.73]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Wheeler_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6440.26, 104.651, 2154.8]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } armada{ name:t="a20_Hickam_died_01" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [79.6139, 19.9999, -12101]] unit_class:t="a-20g" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="a20_Hickam_died_02" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [47.0578, 19.9999, -12078.5]] unit_class:t="a-20g" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="a20_Hickam_died_03" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-24.9822, 19.9999, -12219.3]] unit_class:t="a-20g" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="p36g_Hickam_died_01" tm:m=[[0.692637, 0, -0.721286] [0, 1, 0] [0.721286, 0, 0.692637] [222.666, 19.9999, -11878]] unit_class:t="p-36a" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=1 col_distances:r=1 super_formation:t="Line" super_row_distances:r=1 super_col_distances:r=1 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="p36g_Hickam_died_02" tm:m=[[0.642577, 0, -0.766221] [0, 1, 0] [0.766221, 0, 0.642577] [330, 19.9999, -11764.7]] unit_class:t="p-36a" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Diamond" row_distances:r=1 col_distances:r=1 super_formation:t="Line" super_row_distances:r=1 super_col_distances:r=1 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="b18_Hickam_died_01" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-49.3994, 20.0014, -12191.7]] unit_class:t="b_18a" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=4 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="b18_Hickam_died_02" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-166.802, 20.0014, -12376.8]] unit_class:t="b_18a" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=6 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Line" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="b18_Hickam_died_03" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-194.517, 20.0014, -12348.9]] unit_class:t="b_18a" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=6 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Line" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="b17_Hickam_died" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-152.512, 20.0014, -12254.4]] unit_class:t="b-17e" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=6 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=8 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Line" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="Diedplanes" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [76.4674, 22.0994, -11569.3]] props{ squad_members:t="a20_Hickam_died_01" squad_members:t="a20_Hickam_died_02" squad_members:t="a20_Hickam_died_03" squad_members:t="b17_Hickam_died" squad_members:t="b18_Hickam_died_01" squad_members:t="b18_Hickam_died_02" squad_members:t="b18_Hickam_died_03" squad_members:t="p36g_Hickam_died_01" squad_members:t="p36g_Hickam_died_02" squad_members:t="p40_Wheeler_died" } } squad{ name:t="Sunkships" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-85.8411, 0, -10129.1]] props{ squad_members:t="Arizona" squad_members:t="Oklahoma" squad_members:t="WestVirginia" squad_members:t="Maryland" squad_members:t="Tennessee" squad_members:t="Utah" squad_members:t="California" squad_members:t="Helen" } } structures{ name:t="Ford_target_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-270.121, 9.29863, -9696.68]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-300.313, 9.29865, -9737.6]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-330.505, 9.29866, -9778.52]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-360.697, 9.29868, -9819.44]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-390.889, 9.2987, -9860.36]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-421.081, 9.29872, -9901.28]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-451.274, 9.29874, -9942.2]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-481.466, 9.29876, -9983.12]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-511.658, 9.29878, -10024]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-774.902, 9.29877, -10231.4]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-533.365, 9.29861, -9904.05]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-563.557, 9.29863, -9944.97]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-593.749, 9.29865, -9985.89]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-623.942, 9.29867, -10026.8]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-654.134, 9.29869, -10067.7]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-684.326, 9.29871, -10108.6]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-714.518, 9.29873, -10149.6]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Ford_target_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-744.71, 9.29875, -10190.5]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_01" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [410.608, 19.9999, -11787.7]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_02" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [361.579, 19.9999, -11834.4]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_03" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [312.55, 19.9999, -11881.2]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_04" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [263.53, 19.9999, -11928]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_05" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [214.501, 19.9999, -11974.7]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_06" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [165.472, 19.9999, -12021.4]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_07" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [116.443, 19.9999, -12068.1]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_08" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [67.4145, 19.9999, -12114.8]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_09" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [18.3858, 19.9999, -12161.6]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_10" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-30.6428, 19.9999, -12208.3]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_11" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-79.6711, 19.9999, -12255]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_12" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-128.7, 19.9999, -12301.7]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_13" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-177.721, 19.9999, -12348.5]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_14" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-226.749, 19.9999, -12395.2]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_15" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-275.778, 19.9999, -12442]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } structures{ name:t="Hickam_target_16" tm:m=[[0.997026, 0, 0.0770622] [0, 1, 0] [-0.0770622, 0, 0.997026] [-324.807, 19.9999, -12488.7]] unit_class:t="dummy" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } armada{ name:t="p40_Hickam" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [347.858, 19.9999, -11880.4]] unit_class:t="p-40e" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=16 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=16 speed:r=0 plane{ wing_formation:t="Line" row_distances:r=1 col_distances:r=1 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } air_defence{ name:t="aa_Hickam_01" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [326.784, 19.9999, -11735.7]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_02" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [220.825, 19.9999, -11856.8]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_03" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-101.851, 19.9999, -11960.3]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_04" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-131.331, 19.9999, -12198.9]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_05" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-301.749, 19.9999, -12476.4]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_06" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [451.911, 19.9996, -11047]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_07" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-638.027, 19.9994, -11142.9]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Hickam_08" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [551.698, 19.9993, -10456.9]] unit_class:t="us_12mm_m2" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Ford_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-687.149, 9.29858, -10355.8]] unit_class:t="us_12mm_m2_noground" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Ford_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-439.044, 9.29858, -10313.6]] unit_class:t="us_12mm_m2_noground" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Ford_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-876.652, 9.29858, -10058]] unit_class:t="us_12mm_m2_noground" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Ford_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16.4914, 9.29858, -9860.28]] unit_class:t="us_12mm_m2_noground" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="aa_Ford_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-355.384, 9.29858, -9592.6]] unit_class:t="us_12mm_m2_noground" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } armada{ name:t="Rasmussen" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [503.462, 1000, -11393]] unit_class:t="p-36a_rasmussen" closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="PearlHarbor_Interseptors" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 accuracy:r=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="P36_Interseptor" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [793.492, 1600, -12316.2]] unit_class:t="p-36c" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="PearlHarbor_Interseptors" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="P40_Interseptor" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [812.096, 1600, -11962.7]] unit_class:t="p-36c" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 wayPoints:t="PearlHarbor_Interseptors" weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="IJN_respawn_point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [18252.6, -475.774, 9918.65]] props{ squad_members:t="IJN_respawn_01" squad_members:t="IJN_respawn_02" squad_members:t="IJN_respawn_03" squad_members:t="IJN_respawn_04" squad_members:t="IJN_respawn_05" squad_members:t="IJN_respawn_06" squad_members:t="IJN_respawn_07" squad_members:t="IJN_respawn_08" squad_members:t="IJN_respawn_09" squad_members:t="IJN_respawn_10" squad_members:t="IJN_respawn_11" squad_members:t="IJN_respawn_12" squad_members:t="IJN_respawn_13" squad_members:t="IJN_respawn_14" squad_members:t="IJN_respawn_15" squad_members:t="IJN_respawn_16" } } squad{ name:t="IJNAS" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17109.8, 3812.5, 12181.7]] props{ squad_members:t="IJN_A6M_Hickam" squad_members:t="IJN_A6M_Kaneohe_Bellows" squad_members:t="IJN_A6M_Wheeler" squad_members:t="IJN_B5N_Ford" squad_members:t="IJN_B5N_Kaneohe" squad_members:t="IJN_D3A_battleship" squad_members:t="IJN_D3A_Dock_DD" squad_members:t="IJN_D3A_Hickam" } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15728.2, 69.3999, -3709.98]] unit_class:t="us_90mm_m1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=8 formation_type:t="rows" formation_div:i=2 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10932.3, 173.127, -483.395]] unit_class:t="us_90mm_m1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12430.7, 231.319, -2502.7]] unit_class:t="us_90mm_m1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 formation_type:t="rows" formation_div:i=2 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15432.2, 155.076, -20295.2]] unit_class:t="us_90mm_m1" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=16 formation_type:t="rows" formation_div:i=4 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 attack_type:t="fire_at_will" uniqueName:t="" } way{ } } squad{ name:t="secret_aaa" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13630.8, 157.231, -6747.82]] props{ squad_members:t="air_defence_01" squad_members:t="air_defence_02" squad_members:t="air_defence_03" squad_members:t="air_defence_04" } } squad{ name:t="Dock_DD_target" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [170.734, 0.769215, -10715]] props{ squad_members:t="Shaw" squad_members:t="Downes" squad_members:t="Cassine" squad_members:t="Pennsylvania" squad_members:t="Cachalot" squad_members:t="Oglala" squad_members:t="Helena" squad_members:t="Argonne" squad_members:t="dds03" squad_members:t="Sacramento" squad_members:t="Swan" squad_members:t="Ramapo" squad_members:t="Fligel" squad_members:t="NewOrleans" squad_members:t="Minesweeper" squad_members:t="DDs04" squad_members:t="DDs02" squad_members:t="DDs01" squad_members:t="honolulu" squad_members:t="StLOUIS" squad_members:t="SanFrancisco" squad_members:t="aa_Hickam_06" squad_members:t="Bagley" squad_members:t="Casor" squad_members:t="Summer" squad_members:t="Pellas" } } squad{ name:t="BB_target" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [217.134, 0, -10316.6]] props{ squad_members:t="Nevada" squad_members:t="Pennsylvania" } } squad{ name:t="hickam_targets" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [30.1124, 19.9999, -12123]] props{ squad_members:t="Hickam_target_01" squad_members:t="Hickam_target_02" squad_members:t="Hickam_target_03" squad_members:t="Hickam_target_04" squad_members:t="Hickam_target_05" squad_members:t="Hickam_target_06" squad_members:t="Hickam_target_07" squad_members:t="Hickam_target_08" squad_members:t="Hickam_target_09" squad_members:t="Hickam_target_10" squad_members:t="Hickam_target_11" squad_members:t="Hickam_target_12" squad_members:t="Hickam_target_13" squad_members:t="Hickam_target_14" squad_members:t="Hickam_target_15" squad_members:t="Hickam_target_16" } } squad{ name:t="Ford_targets" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-452.85, 9.29869, -9995.52]] props{ squad_members:t="Ford_target_01" squad_members:t="Ford_target_02" squad_members:t="Ford_target_03" squad_members:t="Ford_target_04" squad_members:t="Ford_target_05" squad_members:t="Ford_target_06" squad_members:t="Ford_target_07" squad_members:t="Ford_target_08" squad_members:t="Ford_target_09" squad_members:t="Ford_target_10" squad_members:t="Ford_target_11" squad_members:t="Ford_target_12" squad_members:t="Ford_target_13" squad_members:t="Ford_target_14" squad_members:t="Ford_target_15" squad_members:t="Ford_target_16" squad_members:t="Ford_target_17" squad_members:t="Ford_target_18" } } squad{ name:t="Kaneohe_a6m_targets" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21657.3, 22.0021, -1370.33]] props{ squad_members:t="aa_kaneohe_01" squad_members:t="aa_kaneohe_02" squad_members:t="pby_Kaneohe01" } } squad{ name:t="Bellows_a6m_target" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24858.1, 53.2836, -11665.9]] props{ squad_members:t="p40_bellows" squad_members:t="aa_bellows" } } squad{ name:t="USNAVY" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-159.124, 0.0136978, -9741.77]] props{ squad_members:t="Monaghan" squad_members:t="Farragut" squad_members:t="Dale" squad_members:t="RalphTalbot" squad_members:t="Patterson" squad_members:t="Phelps" squad_members:t="MacDonough" squad_members:t="Worden" squad_members:t="Dewey" squad_members:t="Whitney" squad_members:t="Conyngham" squad_members:t="Reid" squad_members:t="Tucker" squad_members:t="Aylwin" squad_members:t="Henly" squad_members:t="Hull" squad_members:t="Dobbin" squad_members:t="Case" squad_members:t="Selfrifge" squad_members:t="Blue" squad_members:t="Ramsay" squad_members:t="Gamble" squad_members:t="Montgomery" squad_members:t="Trever" squad_members:t="Breese" squad_members:t="Zane" squad_members:t="Perry" squad_members:t="Detroit" squad_members:t="Raleigh" squad_members:t="Phoenlx" squad_members:t="Sclace" squad_members:t="Allen" squad_members:t="Chew" squad_members:t="Wasmuth" squad_members:t="Medusa" squad_members:t="Curtis" squad_members:t="Tangier" squad_members:t="Utah" squad_members:t="Maryland" squad_members:t="Oklahoma" squad_members:t="Tennessee" squad_members:t="WestVirginia" squad_members:t="Arizona" squad_members:t="Nevada" squad_members:t="Neosho" squad_members:t="Nevada_halt" squad_members:t="California" squad_members:t="Pennsylvania" squad_members:t="Downes" squad_members:t="Cassine" squad_members:t="Helena" squad_members:t="Oglala" squad_members:t="Cachalot" squad_members:t="Shaw" squad_members:t="Argonne" squad_members:t="dds03" squad_members:t="Sacramento" squad_members:t="Swan" squad_members:t="NewOrleans" squad_members:t="Ramapo" squad_members:t="SanFrancisco" squad_members:t="StLOUIS" squad_members:t="honolulu" squad_members:t="Bagley" squad_members:t="DDs01" squad_members:t="DDs02" squad_members:t="DDs04" squad_members:t="Minesweeper" squad_members:t="Fligel" squad_members:t="Pellas" squad_members:t="Summer" squad_members:t="Casor" squad_members:t="Helen" } } squad{ name:t="Interseptor" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [703.017, 1400, -11890.6]] props{ squad_members:t="P40_Interseptor" squad_members:t="P36_Interseptor" squad_members:t="Rasmussen" } } squad{ name:t="plane_halt" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16633, 23.8944, -6422.36]] props{ squad_members:t="p40_Hickam" squad_members:t="os2u_kaneohe" squad_members:t="pby_Kaneohe01" squad_members:t="p40_bellows" } } squad{ name:t="AA_machineguns" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3527.12, 35.2381, -8434.98]] props{ squad_members:t="aa_bellows" squad_members:t="aa_Ford_01" squad_members:t="aa_Ford_02" squad_members:t="aa_Ford_03" squad_members:t="aa_Ford_04" squad_members:t="aa_Ford_05" squad_members:t="aa_Hickam_01" squad_members:t="aa_Hickam_02" squad_members:t="aa_Hickam_03" squad_members:t="aa_Hickam_04" squad_members:t="aa_Hickam_05" squad_members:t="aa_Hickam_06" squad_members:t="aa_Hickam_07" squad_members:t="aa_Hickam_08" squad_members:t="aa_kaneohe_01" squad_members:t="aa_kaneohe_02" squad_members:t="aa_Wheeler_01" squad_members:t="aa_Wheeler_02" } } objectGroups{ name:t="p40_obj_01" tm:m=[[-0.999999, 1.83481e-08, 2.38419e-07] [-1.04308e-07, 0.743145, -0.66913] [-1.3411e-07, -0.669131, -0.743145] [177.909, 19.9997, -11942.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_02" tm:m=[[-0.906308, -0.422618, 1.49012e-07] [-0.422618, 0.906308, 2.6077e-07] [-2.38419e-07, 5.96296e-08, -1] [201.441, 19.9999, -11918.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_03" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [224.971, 19.9998, -11894.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_04" tm:m=[[-0.906308, -0.422618, 1.49012e-07] [-0.416197, 0.892539, 0.173649] [-0.0733871, 0.157379, -0.984807] [248.501, 20, -11870.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_05" tm:m=[[-0.999999, -2.10734e-08, 2.38419e-07] [1.04308e-07, 0.642787, 0.766045] [-8.9407e-08, 0.766044, -0.642788] [272.031, 19.9998, -11846.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_06" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [295.561, 19.9997, -11822.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_07" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [319.091, 19.9999, -11798.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_08" tm:m=[[-0.999999, -2.10734e-08, 2.38419e-07] [1.04308e-07, 0.642787, 0.766045] [-8.9407e-08, 0.766044, -0.642788] [342.623, 19.999, -11774.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_09" tm:m=[[-0.999999, -1.24345e-14, 2.38419e-07] [3.14322e-09, 1, 1.78766e-07] [-2.38419e-07, 5.96047e-08, -1] [366.154, 19.9999, -11750.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_10" tm:m=[[-0.999999, 2.83437e-08, 2.38419e-07] [-1.49012e-07, 0.173648, -0.984808] [-4.09782e-08, -0.984808, -0.173648] [389.684, 20, -11726.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_11" tm:m=[[-0.999999, -2.83437e-08, 2.38419e-07] [1.49012e-07, 0.173648, 0.984808] [-4.09782e-08, 0.984808, -0.173648] [413.215, 20.0002, -11702.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_12" tm:m=[[-0.999999, 2.83437e-08, 2.38419e-07] [-1.49012e-07, 0.173648, -0.984808] [-4.09782e-08, -0.984808, -0.173648] [205.068, 19.9999, -11945.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_13" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [228.598, 19.9996, -11921.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_14" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [252.129, 19.9996, -11897.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_15" tm:m=[[-0.999999, 2.10734e-08, 2.38419e-07] [-1.04308e-07, 0.642788, -0.766045] [-8.9407e-08, -0.766044, -0.642788] [275.66, 19.9996, -11873.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_16" tm:m=[[-0.999999, -1.353e-08, 2.38419e-07] [1.19209e-07, 0.866025, 0.5] [-1.78814e-07, 0.5, -0.866026] [299.191, 20.0002, -11849.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_17" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [322.718, 19.9998, -11825.6]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_18" tm:m=[[-0.999999, 1.83481e-08, 2.38419e-07] [-1.04308e-07, 0.743145, -0.66913] [-1.3411e-07, -0.669131, -0.743145] [346.25, 19.9997, -11801.6]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_19" tm:m=[[-0.999999, -2.83437e-08, 2.38419e-07] [1.49012e-07, 0.173648, 0.984808] [-4.09782e-08, 0.984808, -0.173648] [369.781, 20.0002, -11777.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_20" tm:m=[[-0.906308, -0.422618, 1.49012e-07] [-0.408218, 0.875426, 0.258819] [-0.109382, 0.23457, -0.965926] [393.311, 19.9993, -11753.6]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_21" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.401933, 0.86195, -0.309017] [-0.130596, -0.280064, -0.951057] [416.843, 19.9995, -11729.6]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_22" tm:m=[[-0.999999, 2.07024e-08, 2.38419e-07] [-1.3411e-07, 0.669131, -0.743145] [-1.04308e-07, -0.743145, -0.66913] [440.374, 20.0013, -11705.7]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_23" tm:m=[[-0.999999, 1.83481e-08, 2.38419e-07] [-1.04308e-07, 0.743145, -0.66913] [-1.3411e-07, -0.669131, -0.743145] [209.634, 19.9989, -11967.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_24" tm:m=[[-0.906308, -0.422618, 1.49012e-07] [-0.422618, 0.906308, 2.6077e-07] [-2.38419e-07, 5.96296e-08, -1] [233.165, 19.9998, -11943.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_25" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [256.695, 19.9998, -11919.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_26" tm:m=[[-0.906308, -0.422618, 1.49012e-07] [-0.416197, 0.892539, 0.173649] [-0.0733871, 0.157379, -0.984807] [280.227, 19.9997, -11895.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_27" tm:m=[[-0.999999, -2.10734e-08, 2.38419e-07] [1.04308e-07, 0.642787, 0.766045] [-8.9407e-08, 0.766044, -0.642788] [303.758, 20.0001, -11871.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_28" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [327.288, 19.9998, -11847.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_29" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [350.818, 19.9998, -11823.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_30" tm:m=[[-0.999999, -2.10734e-08, 2.38419e-07] [1.04308e-07, 0.642787, 0.766045] [-8.9407e-08, 0.766044, -0.642788] [374.35, 20.0005, -11799.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_31" tm:m=[[-0.999999, -1.24345e-14, 2.38419e-07] [3.14322e-09, 1, 1.78766e-07] [-2.38419e-07, 5.96047e-08, -1] [397.88, 19.9999, -11775.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_32" tm:m=[[-0.999999, 2.83437e-08, 2.38419e-07] [-1.49012e-07, 0.173648, -0.984808] [-4.09782e-08, -0.984808, -0.173648] [421.411, 19.9999, -11751.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_33" tm:m=[[-0.999999, -2.83437e-08, 2.38419e-07] [1.49012e-07, 0.173648, 0.984808] [-4.09782e-08, 0.984808, -0.173648] [444.942, 20.0002, -11727.9]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_34" tm:m=[[-0.999999, 2.83437e-08, 2.38419e-07] [-1.49012e-07, 0.173648, -0.984808] [-4.09782e-08, -0.984808, -0.173648] [236.792, 19.9997, -11970.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_35" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [260.323, 19.9998, -11946.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_36" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [283.854, 19.9998, -11922.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_37" tm:m=[[-0.999999, 2.10734e-08, 2.38419e-07] [-1.04308e-07, 0.642788, -0.766045] [-8.9407e-08, -0.766044, -0.642788] [307.384, 20, -11898.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_38" tm:m=[[-0.999999, -1.353e-08, 2.38419e-07] [1.19209e-07, 0.866025, 0.5] [-1.78814e-07, 0.5, -0.866026] [330.915, 19.9997, -11874.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_39" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.422618, 0.906308, 8.9407e-08] [-2.38419e-07, 5.96047e-08, -1] [354.446, 19.9998, -11850.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_40" tm:m=[[-0.999999, 1.83481e-08, 2.38419e-07] [-1.04308e-07, 0.743145, -0.66913] [-1.3411e-07, -0.669131, -0.743145] [377.977, 19.9989, -11826.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_41" tm:m=[[-0.999999, -2.83437e-08, 2.38419e-07] [1.49012e-07, 0.173648, 0.984808] [-4.09782e-08, 0.984808, -0.173648] [401.507, 19.9999, -11802.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_42" tm:m=[[-0.906308, -0.422618, 1.49012e-07] [-0.408218, 0.875426, 0.258819] [-0.109382, 0.23457, -0.965926] [425.039, 19.9999, -11778.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_43" tm:m=[[-0.906308, 0.422618, 2.08616e-07] [0.401933, 0.86195, -0.309017] [-0.130596, -0.280064, -0.951057] [448.569, 20, -11754.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_44" tm:m=[[-0.999999, 2.07024e-08, 2.38419e-07] [-1.3411e-07, 0.669131, -0.743145] [-1.04308e-07, -0.743145, -0.66913] [472.1, 20.0011, -11730.8]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_45" tm:m=[[-0.931602, 0.123047, 0.34202] [-0.164363, 0.696651, -0.698328] [-0.324196, -0.706779, -0.628777] [-6547.51, 104.667, 2009.01]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_46" tm:m=[[-0.926429, 0.157326, 0.34202] [-0.138556, 0.70224, -0.698328] [-0.350045, -0.69434, -0.628777] [-6534.86, 104.667, 2004.23]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_47" tm:m=[[-0.896538, -0.281498, 0.34202] [-0.442946, 0.562261, -0.698328] [0.00427338, -0.777574, -0.628777] [-6522.2, 104.667, 1999.45]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="p40_obj_48" tm:m=[[-0.939209, 0.0320935, 0.341844] [0.171941, 0.905748, 0.38737] [-0.297193, 0.422599, -0.856205] [-6509.54, 104.667, 1994.67]] unit_class:t="p_40e" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="os2u_obj_01" tm:m=[[-0.494377, -0.359508, 0.79142] [0, 0.910465, 0.413586] [-0.869247, 0.204467, -0.450113] [-971.191, 9.29864, -10266.2]] unit_class:t="os4u_1" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="os2u_obj_02" tm:m=[[-0.339907, 0.358987, 0.869247] [0.72614, 0.687546, 0] [-0.597648, 0.631196, -0.494377] [-970.702, 9.29864, -10281.9]] unit_class:t="os4u_1" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="os2u_obj_03" tm:m=[[-0.494377, -0.533828, 0.686016] [0, 0.789207, 0.614127] [-0.869247, 0.30361, -0.390166] [-988.309, 9.29864, -10277.6]] unit_class:t="os4u_1" objLayer:i=2 props{ army:i=1 active:b=yes } } } areas{ IJN_Air_return_point{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [18610.8, 4233.04, 22806.9]] props{ } } Hickam_field_01_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [615.952, 20, -11825]] props{ } } Hickam_field_01_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [549.976, 20.0005, -12656.5]] props{ } } Hickam_field_02_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-167.829, 19.9988, -12568.7]] props{ } } Hickam_field_02_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [728.417, 20.0005, -12473.4]] props{ } } Hickam_field_01_r01{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [623.062, 19.9999, -11868.8]] props{ } } Hickam_field_01_r02{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [596.233, 19.9999, -11850.3]] props{ } } Hickam_field_01_r03{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [628.178, 19.9999, -11823.7]] props{ } } Hickam_field_02_r01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-126.63, 19.9989, -12576.2]] props{ } } Hickam_field_02_r02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-139.141, 19.9989, -12539.9]] props{ } } Hickam_field_02_r03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-168.148, 19.9989, -12577.8]] props{ } } Hickam_field_02_r04{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-192.919, 19.9989, -12542.4]] props{ } } Hickam_field_01_r04{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [597.883, 19.9999, -11812.8]] props{ } } Haleiwa_field_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13938.3, 60.7212, 13737]] props{ } } Haleiwa_field_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14270, 59.7732, 13353.8]] props{ } } Haleiwa_field_r01{ type:t="Point" tm:m=[[-0.632086, 0, -0.774898] [0, 1, 0] [0.774898, 0, -0.632086] [-13941.3, 61.089, 13766.5]] props{ } } Haleiwa_field_r02{ type:t="Point" tm:m=[[-0.632086, 0, -0.774898] [0, 1, 0] [0.774898, 0, -0.632086] [-13920.1, 61.089, 13750.6]] props{ } } Ford_island_NAS_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-163.287, 9.29834, -9679.05]] props{ } } Ford_island_NAS_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1179.2, 9.29846, -10578.6]] props{ } } Ford_island_NAS_r01{ type:t="Point" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [-212.743, 9.29861, -9720.77]] props{ } } Ford_island_NAS_r02{ type:t="Point" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [-235.829, 9.29861, -9662.71]] props{ } } Ford_island_NAS_r03{ type:t="Point" tm:m=[[-0.766044, 0, -0.642788] [0, 1, 0] [0.642788, 0, -0.766044] [-147.548, 9.29861, -9742.61]] props{ } } Wheeler_field_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6627.21, 105.003, 2027.7]] props{ } } Wheeler_field_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6264.24, 102.866, 1627.65]] props{ } } Wheeler_field_r01{ type:t="Point" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-6599.34, 104.883, 2017.03]] props{ } } Wheeler_field_r02{ type:t="Point" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-6616.2, 104.883, 2002.4]] props{ } } Wheeler_field_r03{ type:t="Point" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-6608.45, 104.883, 2025.93]] props{ } } Wheeler_field_r04{ type:t="Point" tm:m=[[0.707107, 0, -0.707107] [0, 1, 0] [0.707107, 0, 0.707107] [-6625.65, 104.883, 2011.3]] props{ } } Ewa_field_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13246.6, 36.8073, -15492.6]] props{ } } Ewa_field_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13031.6, 37.0275, -16114.2]] props{ } } Ewa_field_r01{ type:t="Point" tm:m=[[0.341771, 0, -0.939783] [0, 1, 0] [0.939783, 0, 0.341771] [-13232.9, 36.7968, -15495]] props{ } } Ewa_field_r02{ type:t="Point" tm:m=[[0.341771, 0, -0.939783] [0, 1, 0] [0.939783, 0, 0.341771] [-13273.9, 36.7968, -15509.8]] props{ } } Ewa_field_r03{ type:t="Point" tm:m=[[0.341771, 0, -0.939783] [0, 1, 0] [0.939783, 0, 0.341771] [-13243, 36.7968, -15469.8]] props{ } } Ewa_field_r04{ type:t="Point" tm:m=[[0.341771, 0, -0.939783] [0, 1, 0] [0.939783, 0, 0.341771] [-13284.7, 36.7968, -15484.6]] props{ } } Ewa_field_r05{ type:t="Point" tm:m=[[0.341771, 0, -0.939783] [0, 1, 0] [0.939783, 0, 0.341771] [-13252.4, 36.7968, -15450.1]] props{ } } Ewa_field_r06{ type:t="Point" tm:m=[[0.341771, 0, -0.939783] [0, 1, 0] [0.939783, 0, 0.341771] [-13291.7, 36.7968, -15464.3]] props{ } } Ford_island_seaplane_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-979.234, 0, -10333.9]] props{ } } Ford_island_seaplane_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1019.49, 0, -11018.7]] props{ } } Ford_island_seaplane_r01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-966.8, 0, -10346.7]] props{ } } Ford_island_seaplane_r02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1004.76, 0, -10348.1]] props{ } } Ford_island_seaplane_r03{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-989.145, 0, -10328.3]] props{ } } Kaneohe_field_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21566.4, 22.0022, -1133.18]] props{ } } Kaneohe_field_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21791.7, 22.0022, -1783.56]] props{ } } Kaneohe_field_r01{ type:t="Point" tm:m=[[0.300194, 0, -0.953878] [0, 1, 0] [0.953878, 0, 0.300194] [21600, 22.0022, -1206.77]] props{ } } Kaneohe_field_r02{ type:t="Point" tm:m=[[0.300194, 0, -0.953878] [0, 1, 0] [0.953878, 0, 0.300194] [21544.8, 22.0022, -1189.52]] props{ } } Kaneohe_field_r03{ type:t="Point" tm:m=[[0.300194, 0, -0.953878] [0, 1, 0] [0.953878, 0, 0.300194] [21575.5, 22.0022, -1150.21]] props{ } } Kaneohe_field_r04{ type:t="Point" tm:m=[[0.300194, 0, -0.953878] [0, 1, 0] [0.953878, 0, 0.300194] [21519.9, 22.0022, -1132.99]] props{ } } Bellows_field_start{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24966.4, 53.4985, -11494.5]] props{ } } Bellows_field_end{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [24408.3, 53.4984, -11890.3]] props{ } } Bellows_field_r01{ type:t="Point" tm:m=[[-0.756707, 0, -0.653754] [0, 1, 0] [0.653754, 0, -0.756707] [24943.6, 53.4391, -11528]] props{ } } Bellows_field_r02{ type:t="Point" tm:m=[[-0.756707, 0, -0.653754] [0, 1, 0] [0.653754, 0, -0.756707] [24921, 53.4391, -11501.7]] props{ } } Bellows_field_r03{ type:t="Point" tm:m=[[-0.756707, 0, -0.653754] [0, 1, 0] [0.653754, 0, -0.756707] [24978, 53.4391, -11510.1]] props{ } } Bellows_field_r04{ type:t="Point" tm:m=[[-0.756707, 0, -0.653754] [0, 1, 0] [0.653754, 0, -0.756707] [24943.9, 53.4391, -11475.4]] props{ } } IJN_respawn_01{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17331.3, 3600, 10551.1]] props{ } } IJN_respawn_02{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17292.6, 3550, 10573.2]] props{ } } IJN_respawn_03{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17376.2, 3650, 10573.2]] props{ } } IJN_respawn_04{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17250.6, 3650, 10573.2]] props{ } } IJN_respawn_05{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17205.7, 3600, 10551.1]] props{ } } IJN_respawn_06{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17167.1, 3550, 10573.2]] props{ } } IJN_respawn_07{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17078.6, 3650, 10785.5]] props{ } } IJN_respawn_08{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17033.7, 3600, 10763.3]] props{ } } IJN_respawn_09{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [16995, 3550, 10785.5]] props{ } } IJN_respawn_10{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17159.2, 3600, 10763.3]] props{ } } IJN_respawn_11{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17120.6, 3550, 10785.5]] props{ } } IJN_respawn_12{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17204.2, 3650, 10785.5]] props{ } } IJN_respawn_13{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17521.7, 3650, 10785.5]] props{ } } IJN_respawn_14{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17438.1, 3550, 10785.5]] props{ } } IJN_respawn_15{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17476.8, 3600, 10763.3]] props{ } } IJN_respawn_16{ type:t="Point" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [17312.5, 3550, 10785.5]] props{ } } Kaneohe_field_HP{ type:t="Cylinder" tm:m=[[800, 0, 0] [0, 100, 0] [0, 0, 800] [21678.2, 22.0022, -1452.08]] props{ } } Hickam_field_HP{ type:t="Cylinder" tm:m=[[600, 0, 0] [0, 100, 0] [0, 0, 600] [111.948, 19.9999, -12193.8]] props{ } } Ford_island_HP{ type:t="Cylinder" tm:m=[[500, 0, 0] [0, 100, 0] [0, 0, 500] [-476.66, 9.29861, -9982.22]] props{ } } Nevada_Landing{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1176.55, 0, -10706.3]] props{ } } area_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [206.431, 15, -10853.1]] objLayer:i=0 props{ } } area_02{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [304.137, 20, -9912.69]] objLayer:i=0 props{ } } Arizona_fire{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [469.167, 0, -9872.65]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ PearlHarbor_Interseptors{ closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 way{ PearlHarbor_Interseptors_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1439.08, 2500, -9527.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PearlHarbor_Interseptors_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1279.2, 2500, -8740.3]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PearlHarbor_Interseptors_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1450.65, 2500, -11332.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } PearlHarbor_Interseptors_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1519.44, 2500, -11845.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=no } } } } }