selected_tag:t=""
bin_dump_file:t=""
mission_settings{
player{
army:i=1
wing:t="t1_player01"
wing:t="t1_player02"
wing:t="t1_player03"
wing:t="t1_player04"
wing:t="t1_player05"
wing:t="t1_player06"
wing:t="t1_player07"
wing:t="t1_player08"
wing:t="t1_player09"
wing:t="t1_player10"
wing:t="t1_player11"
wing:t="t1_player12"
wing:t="t1_player13"
wing:t="t1_player14"
wing:t="t1_player15"
wing:t="t1_player16"
wing:t="t1_player17"
wing:t="t1_player18"
wing:t="t1_player19"
wing:t="t1_player20"
wing:t="t1_player21"
wing:t="t1_player22"
wing:t="t1_player23"
wing:t="t1_player24"
wing:t="t1_player25"
wing:t="t1_player26"
wing:t="t1_player27"
wing:t="t1_player28"
wing:t="t1_player29"
wing:t="t1_player30"
wing:t="t1_player31"
wing:t="t1_player32"
}
player_teamB{
army:i=2
wing:t="t2_player01"
wing:t="t2_player02"
wing:t="t2_player03"
wing:t="t2_player04"
wing:t="t2_player05"
wing:t="t2_player06"
wing:t="t2_player07"
wing:t="t2_player08"
wing:t="t2_player09"
wing:t="t2_player10"
wing:t="t2_player11"
wing:t="t2_player12"
wing:t="t2_player13"
wing:t="t2_player14"
wing:t="t2_player15"
wing:t="t2_player16"
wing:t="t2_player17"
wing:t="t2_player18"
wing:t="t2_player19"
wing:t="t2_player20"
wing:t="t2_player21"
wing:t="t2_player22"
wing:t="t2_player23"
wing:t="t2_player24"
wing:t="t2_player25"
wing:t="t2_player26"
wing:t="t2_player27"
wing:t="t2_player28"
wing:t="t2_player29"
wing:t="t2_player30"
wing:t="t2_player31"
wing:t="t2_player32"
}
mission{
name:t="PLSWT_Nasir_frontline"
level:t="levels/berlin.bin"
type:t="domination"
missionDebriefing:t="missionDebriefing"
missionBriefing:t="missionBriefing"
chapter:t="air_ground_battles"
timeLimitRound:i=60
deathPenaltyMulRounds:r=0
recommendedPlayers:t="32"
environment:t="Day"
weather:t="hazy"
locName:t="[PLSWT] Seelow Heights 1945 (frontline)"
locDesc:t=" Settings:
Tickets: 30 000
Respawn limits:
- Soviets 180 times/team, 6 times/player.
- German 100 times/team, 3 times/player.
Recommended time limit: 60-120 minutes
Recommended number of players: 50+
Historical background
The Seelow heights.The last line of defence at the gates of Berlin.
"
isLimitedFuel:b=yes
isLimitedAmmo:b=yes
scoreLimit:i=30000
timeLimit:i=120
deathPenaltyMul:r=0
respawnTimeMultiplier:r=0
useSpawnScore:b=no
campaign:t="eastern"
restoreType:t="attempts"
optionalTakeOff:b=no
customSpawnScore{
base_respawn_points_coef:i=1000
br_diff_mul_Air:r=0
br_diff_mul_Tank:r=0
max_br_diff:r=24
spawn_pow:r=1
exp_fighter:r=1
exp_bomber:r=0
exp_assault:r=0
exp_tank:r=0
exp_heavy_tank:r=0
exp_tank_destroyer:r=0
exp_SPAA:r=0
exp_ship:r=0
}
customRules{
name:t="sharedPool"
teams{
teamA{
playerMaxSpawns:i=6
spawnLimit:i=180
limitedUnits{
la-7:i=20
yak-3:i=20
yak-9t:i=10
il-10:i=20
il-2m:i=20
pe-2-110:i=20
po-2:i=10
ussr_t_34_85_d_5t:i=15
ussr_t_34_85_zis_53:i=15
ussr_t_34_1941_57:i=10
ussr_t_34_1942:i=40
ussr_is_2_1944:i=10
ussr_is_2_1943:i=10
ussr_is_1:i=10
ussr_su_152:i=10
ussr_isu_152:i=10
ussr_isu_122:i=10
ussr_zsu_37:i=5
ussr_zis_43:i=5
}
unlimitedUnits{
}
}
teamB{
playerMaxSpawns:i=3
spawnLimit:i=100
limitedUnits{
bf-109k-4:i=5
bf-109g-10:i=5
fw-190d-9:i=5
fw-190a-8:i=5
me-262a-1a:i=1
me-410b-1:i=10
bf-110g-2:i=10
ju-88a-4:i=10
arado-234:i=3
germ_pzkpfw_IV_ausf_H:i=10
germ_pzkpfw_V_ausf_a_panther:i=10
germ_pzkpfw_V_ausf_g_panther:i=10
germ_pzkpfw_VI_ausf_h1_tiger:i=5
germ_pzkpfw_VI_ausf_b_tiger_IIh:i=5
germ_panzerjager_tiger_P_ferdinand:i=5
germ_stug_III_ausf_G:i=10
germ_stug_III_ausf_F:i=10
germ_flakpanzer_IV_Wirbelwind:i=5
germ_flakpanzer_IV_Ostwind:i=5
}
unlimitedUnits{
}
}
}
}
missionType{
_Dom:b=no
_Conq:b=no
_CnvA:b=no
_CnvB:b=no
_ArtDA:b=no
_ArtDB:b=no
_Bttl:b=yes
_DBttlA:b=no
_DBttlB:b=no
_Bto:b=no
_Flc:b=no
_v1_race_straight:b=no
_v1_race_inverted:b=no
_v2_race_straight:b=no
_v2_race_inverted:b=no
_Conq1:b=no
_Conq2:b=no
_Conq3:b=no
_Conq4:b=no
_Conq5:b=no
_Conq6:b=no
}
mission{
postfix:t="_Bttl"
useAlternativeMapCoord:b=no
randomSpawnTeams:b=no
remapAiTankModels:b=no
deathPenaltyMul:r=0
}
tags{
}
}
player{
army:i=1
wing:t="Armia1_player01"
wing:t="Armia1_player02"
wing:t="Armia1_player03"
wing:t="Armia1_player04"
wing:t="Armia1_player05"
wing:t="Armia1_player06"
wing:t="Armia1_player07"
wing:t="Armia1_player08"
wing:t="Armia1_player09"
wing:t="Armia1_player10"
wing:t="Armia1_player11"
wing:t="Armia1_player12"
wing:t="Armia1_player13"
wing:t="Armia1_player14"
wing:t="Armia1_player15"
wing:t="Armia1_player16"
}
player_teamB{
army:i=2
wing:t="Armia2_player01"
wing:t="Armia2_player02"
wing:t="Armia2_player03"
wing:t="Armia2_player04"
wing:t="Armia2_player05"
wing:t="Armia2_player06"
wing:t="Armia2_player07"
wing:t="Armia2_player08"
wing:t="Armia2_player09"
wing:t="Armia2_player10"
wing:t="Armia2_player11"
wing:t="Armia2_player12"
wing:t="Armia2_player13"
wing:t="Armia2_player14"
wing:t="Armia2_player15"
wing:t="Armia2_player16"
}
atmosphere{
pressure:r=760
temperature:r=20
}
spectator_points{
}
cover_points{
}
briefing{
place_loc:t=""
date_loc:t=""
objective_loc:t=""
music:t="action_01"
viewAreaScale:r=0.5
part{
event:t=""
minTime:i=0
slide{
map:b=yes
minTime:i=10
picture:t=""
showAirMap:b=yes
icon{
icontype:t="building"
side:t="neutral"
target:t="bridge_02"
}
battleArea{
target:t="Pole_walki_samoloty"
}
}
}
}
aiParams{
aiEffectivenessViscosity:r=90
effectivenessDistances:p2=2500, 7000
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
mission_init{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
addAirfield{
runwayStart:t="Armia1_Lotnisko_start"
runwayEnd:t="Armia1_Lotnisko_koniec"
runwayWidth:r=150
army:i=1
spawnPoint:t="Armia1_Lotnisko_spawn01"
spawnPoint:t="Armia1_Lotnisko_spawn02"
spawnPoint:t="Armia1_Lotnisko_spawn03"
spawnPoint:t="Armia1_Lotnisko_spawn04"
spawnPoint:t="Armia1_Lotnisko_spawn05"
spawnPoint:t="Armia1_Lotnisko_spawn06"
spawnPoint:t="Armia1_Lotnisko_spawn07"
spawnPoint:t="Armia1_Lotnisko_spawn08"
cable{
}
}
addAirfield{
runwayStart:t="Armia2_Lotnisko_start"
runwayEnd:t="Armia2_Lotnisko_koniec"
runwayWidth:r=150
army:i=2
spawnPoint:t="Armia2_lotnisko_spawn01"
spawnPoint:t="Armia2_lotnisko_spawn02"
spawnPoint:t="Armia2_lotnisko_spawn03"
spawnPoint:t="Armia2_lotnisko_spawn04"
spawnPoint:t="Armia2_lotnisko_spawn05"
spawnPoint:t="Armia2_lotnisko_spawn06"
spawnPoint:t="Armia2_lotnisko_spawn07"
spawnPoint:t="Armia2_lotnisko_spawn08"
}
addAirfield{
runwayStart:t="A2H2lotnisko01"
runwayEnd:t="A2H2lotnisko02"
runwayWidth:r=300
army:i=2
spawnPoint:t="A2H2a01"
spawnPoint:t="A2H2a02"
spawnPoint:t="A2H2a04"
spawnPoint:t="A2H2a03"
}
addAirfield{
runwayStart:t="A1H3Lotnisko01"
runwayEnd:t="A1H3Lotnisko02"
runwayWidth:r=300
army:i=1
spawnPoint:t="A1H3Spawn01"
spawnPoint:t="A1H3Spawn03"
spawnPoint:t="A1H3Spawn04"
spawnPoint:t="A1H3Spawn02"
visibleOnHud:b=yes
}
addAirfield{
runwayStart:t="Recon_field_start"
runwayEnd:t="Recon_field_end"
runwayWidth:r=100
army:i=1
spawnPoint:t="Recon_field_spawn_01"
spawnPoint:t="Recon_field_spawn_04"
spawnPoint:t="Recon_field_spawn_03"
spawnPoint:t="Recon_field_spawn_02"
}
missionBattleArea{
air:b=no
ground:b=yes
mapArea:b=no
killOutOfBattleArea:b=no
killArea:b=no
detectionArea:b=no
newGridHorizontalCellCount:i=0
airMapArea:b=no
area:t="pole_walki_GF"
message:t="HUD_RETURN"
}
missionBattleArea{
air:b=no
ground:b=yes
mapArea:b=yes
killOutOfBattleArea:b=yes
killArea:b=no
detectionArea:b=no
newGridHorizontalCellCount:i=0
airMapArea:b=no
area:t="Zakres_mapy_GF"
message:t="HUD_RETURN_TIMER"
}
missionBattleArea{
air:b=yes
ground:b=no
mapArea:b=no
killOutOfBattleArea:b=no
killArea:b=no
detectionArea:b=no
newGridHorizontalCellCount:i=0
airMapArea:b=no
area:t="Pole_walki_samoloty"
message:t="HUD_RETURN"
}
missionBattleArea{
air:b=yes
ground:b=no
mapArea:b=yes
killOutOfBattleArea:b=yes
killArea:b=no
detectionArea:b=no
newGridHorizontalCellCount:i=0
airMapArea:b=no
area:t="zakres_mapy_samoloty"
message:t="HUD_RETURN_TIMER"
}
missionSetBombingArea{
army:i=2
target:t="Armia2_BazaStrefa_01"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=2
target:t="Armia2_BazaStrefa_02"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=2
target:t="Armia2_BazaStrefa_03"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="Armia1_BazaStrefa_01"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="Armia1_BazaStrefa_02"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="Armia1_BazaStrefa_03"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="t1_airfield_bomb_zone"
hp:r=0
use_variable:b=yes
var_value:t="t1_airfield_hp"
}
missionSetBombingArea{
army:i=2
target:t="t2_airfield_bomb_zone"
hp:r=0
use_variable:b=yes
var_value:t="t2_airfield_hp"
}
missionMarkAsRespawnPoint{
loc_name:t="Main airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="Armia2_Lotnisko_start"
team:t="B"
tags{
air:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Main airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="Armia1_Lotnisko_start"
team:t="A"
tags{
air:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Recon Airfield respawn"
spawnEffect:b=yes
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="Recon_field_start"
team:t="A"
tags{
air:b=yes
type_bomber:b=yes
type_fighter:b=no
type_assault:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_light_bomber:b=yes
type_frontline_bomber:b=yes
type_longrange_bomber:b=yes
type_hydroplane:b=no
carrier_take_off:b=no
tank:b=no
}
}
missionShowMapIcon{
show:b=no
areaName:t="t1_airfield_bomb_zone"
}
missionShowMapIcon{
show:b=no
areaName:t="t2_airfield_bomb_zone"
}
missionSetProperties{
scoreLimitVar:t="tickets"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #1."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_A"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #2."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_A"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #3."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_A"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #A"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_B"
team:t="B"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #B"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_B"
team:t="B"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #C"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_B"
team:t="B"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
target:t="Armia1_L1_cap_00"
target:t="Armia1_L1_cap_03"
target:t="Armia1_L1_cap_04"
target:t="Armia1_L2_cap_00"
target:t="Armia1_L2_cap_01"
target:t="Armia1_L2_cap_03"
target:t="Armia1_L2_cap_04"
target:t="Armia1_L3_cap_00"
target:t="Armia1_L3_cap_01"
target:t="Armia1_L3_cap_03"
target:t="Armia1_L3_cap_04"
team:t="Both"
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L1_A"
area_name:t="rearm_L2_A"
area_name:t="rearm_L3_A"
area_name:t="rearm_P1_A"
area_name:t="rearm_P2_A"
area_name:t="rearm_P3_A"
}
missionMarkAsRearmZone{
army:i=2
area_name:t="rearm_L1_B"
area_name:t="rearm_L2_B"
area_name:t="rearm_L3_B"
area_name:t="rearm_P1_B"
area_name:t="rearm_P2_B"
area_name:t="rearm_P3_B"
}
unitPutToSleep{
target:t="bridge_02"
target:t="bridge_03"
target:t="bridge_01"
}
}
else_actions{
}
}
properties{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
moAddMissionObjective{
target:t="Destroy enemy bases - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Destroy enemy bases - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Destroy enemy airfield - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Destroy enemy airfield - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Defend our bases - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Defend our bases - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Support our ground forces - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Support our ground forces - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Capture enemy bases - ground"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Capture enemy bases - ground."
object_var_comp_op:t="equal"
object_var_name:t=""
}
}
else_actions{
}
}
stealth{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="TeamB_players_squad"
object:t="TeamA_players_squad"
}
}
actions{
unitSetStealth{
set:b=yes
radius:r=5000
target:t="all_players_squad"
useForTriggerFiltered:b=yes
team:t="Both"
}
}
else_actions{
}
}
t1_aaa_airfield{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="any"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="t1_aaa_airfield_squad"
target:t="TeamB_players_squad"
var:t="aaa_distance_airfield"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_airfield_squad"
attack_type:t="attack_target"
target:t="TeamB_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
effShootingRateInZone:r=0.6
accuracyInZone:r=0.6
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_airfield_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t1_aaa_vodka{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
target_type:t="isAlive"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object:t="t1_aaa_airfield_squad"
target:t="TeamB_players_squad"
var:t="aaa_distance_bases"
unit_type_ex:t="isAlive"
object_var_value:i=0
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_vodka_squad"
attack_type:t="attack_target"
target:t="TeamB_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
fireRandom:b=yes
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_vodka_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t2_aaa_airfield{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="any"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="TeamA_players_squad"
target:t="t2_aaa_airfield_squad"
var:t="aaa_distance_airfield"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_airfield_squad"
attack_type:t="attack_target"
target:t="TeamA_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
effShootingRateInZone:r=0.6
accuracyInZone:r=0.6
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_airfield_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t2_aaa_hj{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="any"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="TeamA_players_squad"
target:t="t2_aaa_airfield_squad"
var:t="aaa_distance_bases"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_hj_squad"
attack_type:t="attack_target"
target:t="TeamA_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
fireRandom:b=yes
effShootingRateInZone:r=0.6
accuracyInZone:r=0.6
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_hj_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
obj_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_01"
}
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_03"
}
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_02"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy bases - air."
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="A"
}
moSetObjectiveStatus{
target:t="Defend our bases - air."
status:i=3
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="B"
}
}
else_actions{
}
}
obj_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_01"
}
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_03"
}
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_02"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy bases - air."
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="B"
}
moSetObjectiveStatus{
target:t="Defend our bases - air"
status:i=3
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="A"
}
}
else_actions{
}
}
obj_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t1_airfield_bomb_zone"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy bases - air."
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="B"
}
}
else_actions{
}
}
obj_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t2_airfield_bomb_zone"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy airfield - air"
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="A"
}
}
else_actions{
}
}
bttl_mode_waypoint_set{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
target:t="Armia1_L2_cap_02"
target:t="Armia1_L3_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
zoneDefenders{
}
}
triggerEnable{
target:t="bttl_mode_respawn_set"
}
triggerEnable{
target:t="Dym_L1_02"
}
triggerEnable{
target:t="Dym_L2_02"
}
triggerEnable{
target:t="Dym_L3_02"
}
}
else_actions{
}
}
bttl_mode_respawn_set{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ALL"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
wait{
time:r=45
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
target:t="Armia1_L1_cap_00"
target:t="Armia1_L1_cap_03"
target:t="Armia1_L1_cap_04"
target:t="Armia1_L2_cap_00"
target:t="Armia1_L2_cap_01"
target:t="Armia1_L2_cap_03"
target:t="Armia1_L2_cap_04"
target:t="Armia1_L3_cap_00"
target:t="Armia1_L3_cap_01"
target:t="Armia1_L3_cap_03"
target:t="Armia1_L3_cap_04"
team:t="Both"
}
__wait{
time:r=75
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #A"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="t2_respawn_squad_01"
team:t="B"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #B"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="t2_respawn_squad_02"
team:t="B"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #C"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="t2_respawn_squad_03"
team:t="B"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #1."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="t1_respawn_squad_03"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #2."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="t1_respawn_squad_02"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #3."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="t1_respawn_squad_01"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
Smokes_buildings{
isCategory:b=yes
is_enabled:b=yes
Building_smoke_type01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="ship_smoke_large"
offset:p3=0, 0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Destroed_building_smoke01"
target:t="Destroed_building_smoke02"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="ship_smoke_large"
offset:p3=0, 0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Destroed_building_smoke04"
target:t="Destroed_building_smoke03"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="volcano_smoke"
offset:p3=0, 0, 0
show:b=yes
attach:b=no
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Destroed_building_smoke11"
target:t="Destroed_building_smoke06"
target:t="Destroed_building_smoke05"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="lava_smoke"
offset:p3=0, 0, 0
show:b=yes
attach:b=no
scale:r=2
loopSpawn:b=yes
delay:p2=1, 1
target:t="Destroed_building_smoke08"
target:t="Destroed_building_smoke07"
}
unitPlayEffect{
effect_type:t="specify"
effect:t="ship_ammo_fire_large"
offset:p3=0, 0, 0
show:b=yes
attach:b=no
scale:r=2
loopSpawn:b=yes
delay:p2=1, 1
target:t="Destroed_building_smoke09"
target:t="Destroed_building_smoke10"
}
}
else_actions{
}
}
Destroyed_units{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitDamage{
power:r=1
useEffect:b=yes
countEffects:i=0
delay:p2=1, 1
offset:p3=0, 0, 0
radiusOffset:p2=10, 15
target:t="tankModels_01"
target:t="tankModels_03"
target:t="tankModels_02"
target:t="ships_02"
target:t="ships_01"
fireAmmo:b=no
setOnFire:b=no
explodeAmmo:b=no
doExplosion:b=yes
}
}
else_actions{
}
}
}
"Biuld_up _bridges"{
isCategory:b=yes
is_enabled:b=yes
Rebilild_bridge_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
check_objects:t="any"
object:t="all_players_squad"
target:t="Building_Brodge_01_Area"
}
}
actions{
wait{
time:r=60
}
unitPutToSleep{
target:t="bridge_destr_01"
}
unitWakeUp{
target:t="bridge_01"
}
}
else_actions{
}
}
Rebilild_bridge_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
check_objects:t="any"
object:t="all_players_squad"
target:t="Building_Brodge_02_Area"
}
}
actions{
wait{
time:r=60
}
unitPutToSleep{
target:t="bridge_destr_02"
}
unitWakeUp{
target:t="bridge_02"
}
}
else_actions{
}
}
Rebilild_bridge_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
check_objects:t="any"
object:t="all_players_squad"
target:t="Building_Brodge_03_Area"
}
}
actions{
wait{
time:r=60
}
unitPutToSleep{
target:t="bridge_destr_03"
}
unitWakeUp{
target:t="bridge_03"
}
}
else_actions{
}
}
}
L1{
isCategory:b=yes
is_enabled:b=yes
L1_cap0_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_00"
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_00"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
team:t="B"
}
}
else_actions{
}
}
L1_cap0_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_00"
army:i=2
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
team:t="B"
}
triggerEnable{
target:t="L1_cap0_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="A"
}
triggerEnable{
target:t="L1_cap1_B_Waypoint"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_B"
team:t="A"
disableAfter:i=1
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_B"
team:t="B"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L1_B"
}
}
else_actions{
}
}
L1_cap0_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_00"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_00"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
team:t="B"
}
}
else_actions{
}
}
L1_cap0_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_00"
army:i=1
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="BL1"
}
triggerDisable{
target:t="L1_cap1_B_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
team:t="A"
}
triggerEnable{
target:t="L1_cap0_B_Waypoint"
}
triggerEnable{
target:t="enabler+_B"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_B"
team:t="B"
disableAfter:i=1
tags{
helicopter:b=no
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_B"
team:t="A"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L1_B"
enabled:b=no
}
}
else_actions{
}
}
L1_cap1_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_01"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_01"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="A"
}
}
else_actions{
}
}
L1_cap1_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_01"
army:i=2
}
}
actions{
triggerDisable{
target:t="L1_cap0_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="A"
}
triggerEnable{
target:t="L1_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="B"
}
triggerEnable{
target:t="L1_cap1_A_Waypoint"
}
}
else_actions{
}
}
L1_cap1_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_01"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_01"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="B"
}
}
else_actions{
}
}
L1_cap1_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_01"
army:i=1
}
}
actions{
triggerDisable{
target:t="L1_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
team:t="B"
}
triggerEnable{
target:t="L1_cap0_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="A"
}
triggerEnable{
target:t="L1_cap1_B_Waypoint"
}
}
else_actions{
}
}
L1_cap2_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_02"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="B"
}
}
else_actions{
}
}
L1_cap2_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_02"
army:i=2
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
target:t="Armia1_L1_cap_01"
target:t="Armia1_L1_cap_03"
target:t="Armia1_L1_cap_04"
team:t="Both"
}
triggerDisable{
target:t="L1_cap1_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="B"
}
triggerEnable{
target:t="L1_cap2_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="A"
}
triggerEnable{
target:t="L1_cap3_B_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="B"
}
}
else_actions{
}
}
L1_cap2_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_02"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="B"
}
}
else_actions{
}
}
L1_cap2_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_02"
army:i=1
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_00"
target:t="Armia1_L1_cap_01"
target:t="Armia1_L1_cap_03"
target:t="Armia1_L1_cap_04"
team:t="Both"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="A"
}
triggerEnable{
target:t="L1_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_01"
team:t="B"
}
triggerEnable{
target:t="L1_cap1_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="L1_cap3_B_Waypoint"
}
}
else_actions{
}
}
L1_cap3_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_03"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_03"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="B"
}
}
else_actions{
}
}
L1_cap3_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_03"
army:i=2
}
}
actions{
triggerDisable{
target:t="L1_cap2_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="B"
}
triggerEnable{
target:t="L1_cap3_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_04"
team:t="A"
}
triggerEnable{
target:t="L1_cap4_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="B"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
L1_cap3_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_03"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_03"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="B"
}
}
else_actions{
}
}
L1_cap3_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_03"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="A"
}
triggerEnable{
target:t="L1_cap3_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_02"
team:t="B"
}
triggerEnable{
target:t="L1_cap2_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_04"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="L1_cap4_B_Waypoint"
}
}
else_actions{
}
}
L1_cap4_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_04"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_04"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_04"
team:t="B"
}
}
else_actions{
}
}
L1_cap4_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_04"
army:i=2
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="AL1"
}
triggerDisable{
target:t="L1_cap3_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_04"
team:t="B"
}
triggerEnable{
target:t="L1_cap4_A_Waypoint"
}
triggerEnable{
target:t="enabler+_A"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_A"
team:t="A"
disableAfter:i=1
tags{
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_A"
team:t="B"
tags{
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L1_A"
enabled:b=no
}
}
else_actions{
}
}
L1_cap4_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L1_cap_04"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_04"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_04"
team:t="B"
}
}
else_actions{
}
}
L1_cap4_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L1_cap_04"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L1_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_04"
team:t="A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L1_cap_03"
team:t="B"
}
triggerEnable{
target:t="L1_cap4_B_Waypoint"
}
triggerEnable{
target:t="L1_cap3_A_Waypoint"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_A"
team:t="B"
disableAfter:i=1
tags{
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L1_A"
team:t="A"
tags{
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L1_A"
enabled:b=yes
}
}
else_actions{
}
}
}
L2{
isCategory:b=yes
is_enabled:b=yes
L2_cap0_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_00"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_00"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
team:t="B"
}
}
else_actions{
}
}
L2_cap0_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_00"
army:i=2
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
team:t="B"
}
triggerEnable{
target:t="L2_cap0_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="A"
}
triggerEnable{
target:t="L2_cap1_B_Waypoint"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_B"
team:t="A"
disableAfter:i=1
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_B"
team:t="B"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L2_B"
}
}
else_actions{
}
}
L2_cap0_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_00"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_00"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
team:t="B"
}
}
else_actions{
}
}
L2_cap0_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_00"
army:i=1
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="BL2"
}
triggerDisable{
target:t="L2_cap1_B_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
team:t="A"
}
triggerEnable{
target:t="L2_cap0_B_Waypoint"
}
triggerEnable{
target:t="enabler+_B"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_B"
team:t="B"
disableAfter:i=1
tags{
helicopter:b=no
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_B"
team:t="A"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L2_B"
enabled:b=no
}
}
else_actions{
}
}
L2_cap1_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_01"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_01"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="A"
}
}
else_actions{
}
}
L2_cap1_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_01"
army:i=2
}
}
actions{
triggerDisable{
target:t="L2_cap0_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="A"
}
triggerEnable{
target:t="L2_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="B"
}
triggerEnable{
target:t="L2_cap1_A_Waypoint"
}
}
else_actions{
}
}
L2_cap1_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_01"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_01"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="B"
}
}
else_actions{
}
}
L2_cap1_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_01"
army:i=1
}
}
actions{
triggerDisable{
target:t="L2_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
team:t="B"
}
triggerEnable{
target:t="L2_cap0_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="A"
}
triggerEnable{
target:t="L2_cap1_B_Waypoint"
}
}
else_actions{
}
}
L2_cap2_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_02"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="B"
}
}
else_actions{
}
}
L2_cap2_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_02"
army:i=2
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
target:t="Armia1_L2_cap_01"
target:t="Armia1_L2_cap_03"
target:t="Armia1_L2_cap_04"
team:t="Both"
}
triggerDisable{
target:t="L2_cap1_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="B"
}
triggerEnable{
target:t="L2_cap2_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="A"
}
triggerEnable{
target:t="L2_cap3_B_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="B"
}
}
else_actions{
}
}
L2_cap2_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_02"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="B"
}
}
else_actions{
}
}
L2_cap2_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_02"
army:i=1
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_00"
target:t="Armia1_L2_cap_01"
target:t="Armia1_L2_cap_03"
target:t="Armia1_L2_cap_04"
team:t="Both"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="A"
}
triggerEnable{
target:t="L2_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_01"
team:t="B"
}
triggerEnable{
target:t="L2_cap1_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="L2_cap3_B_Waypoint"
}
}
else_actions{
}
}
L2_cap3_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_03"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_03"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="B"
}
}
else_actions{
}
}
L2_cap3_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_03"
army:i=2
}
}
actions{
triggerDisable{
target:t="L2_cap2_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="B"
}
triggerEnable{
target:t="L2_cap3_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_04"
team:t="A"
}
triggerEnable{
target:t="L2_cap4_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="B"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
L2_cap3_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_03"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_03"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="B"
}
}
else_actions{
}
}
L2_cap3_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_03"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="A"
}
triggerEnable{
target:t="L2_cap3_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_02"
team:t="B"
}
triggerEnable{
target:t="L2_cap2_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_04"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="L2_cap4_B_Waypoint"
}
}
else_actions{
}
}
L2_cap4_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_04"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_04"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_04"
team:t="B"
}
}
else_actions{
}
}
L2_cap4_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_04"
army:i=2
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="AL2"
}
triggerDisable{
target:t="L2_cap3_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_04"
team:t="B"
}
triggerEnable{
target:t="L2_cap4_A_Waypoint"
}
triggerEnable{
target:t="enabler+_A"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_A"
team:t="A"
disableAfter:i=1
tags{
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_A"
team:t="B"
tags{
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L2_A"
enabled:b=no
}
}
else_actions{
}
}
L2_cap4_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L2_cap_04"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_04"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_04"
team:t="B"
}
}
else_actions{
}
}
L2_cap4_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L2_cap_04"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L2_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_04"
team:t="A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L2_cap_03"
team:t="B"
}
triggerEnable{
target:t="L2_cap4_B_Waypoint"
}
triggerEnable{
target:t="L2_cap3_A_Waypoint"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_A"
team:t="B"
disableAfter:i=1
tags{
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L2_A"
team:t="A"
tags{
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L2_A"
enabled:b=yes
}
}
else_actions{
}
}
}
L3{
isCategory:b=yes
is_enabled:b=yes
L3_cap0_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_00"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_00"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
team:t="B"
}
}
else_actions{
}
}
L3_cap0_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_00"
army:i=2
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
team:t="B"
}
triggerEnable{
target:t="L3_cap0_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="A"
}
triggerEnable{
target:t="L3_cap1_B_Waypoint"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_B"
team:t="A"
disableAfter:i=1
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_B"
team:t="B"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L3_B"
}
}
else_actions{
}
}
L3_cap0_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_00"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_00"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
team:t="B"
}
}
else_actions{
}
}
L3_cap0_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_00"
army:i=1
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="BL3"
}
triggerDisable{
target:t="L3_cap1_B_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
team:t="A"
}
triggerEnable{
target:t="L3_cap0_B_Waypoint"
}
triggerEnable{
target:t="enabler+_B"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_B"
team:t="B"
disableAfter:i=1
tags{
helicopter:b=no
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #F"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_B"
team:t="A"
tags{
helicopter:b=no
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L3_B"
enabled:b=no
}
}
else_actions{
}
}
L3_cap1_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_01"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_01"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="A"
}
}
else_actions{
}
}
L3_cap1_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_01"
army:i=2
}
}
actions{
triggerDisable{
target:t="L3_cap0_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_00"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="A"
}
triggerEnable{
target:t="L3_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="B"
}
triggerEnable{
target:t="L3_cap1_A_Waypoint"
}
}
else_actions{
}
}
L3_cap1_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_01"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_01"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="B"
}
}
else_actions{
}
}
L3_cap1_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_01"
army:i=1
}
}
actions{
triggerDisable{
target:t="L3_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
team:t="B"
}
triggerEnable{
target:t="L3_cap0_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="A"
}
triggerEnable{
target:t="L3_cap1_B_Waypoint"
}
}
else_actions{
}
}
L3_cap2_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_02"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="B"
}
}
else_actions{
}
}
L3_cap2_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_02"
army:i=2
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
target:t="Armia1_L3_cap_01"
target:t="Armia1_L3_cap_03"
target:t="Armia1_L3_cap_04"
team:t="Both"
}
triggerDisable{
target:t="L3_cap1_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="B"
}
triggerEnable{
target:t="L3_cap2_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="A"
}
triggerEnable{
target:t="L3_cap3_B_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="B"
}
}
else_actions{
}
}
L3_cap2_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_02"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_02"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="B"
}
}
else_actions{
}
}
L3_cap2_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_02"
army:i=1
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_00"
target:t="Armia1_L3_cap_01"
target:t="Armia1_L3_cap_03"
target:t="Armia1_L3_cap_04"
team:t="Both"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="A"
}
triggerEnable{
target:t="L3_cap2_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_01"
team:t="B"
}
triggerEnable{
target:t="L3_cap1_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="L3_cap3_B_Waypoint"
}
}
else_actions{
}
}
L3_cap3_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_03"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_03"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="B"
}
}
else_actions{
}
}
L3_cap3_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_03"
army:i=2
}
}
actions{
triggerDisable{
target:t="L3_cap2_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="B"
}
triggerEnable{
target:t="L3_cap3_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_04"
team:t="A"
}
triggerEnable{
target:t="L3_cap4_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="B"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
L3_cap3_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_03"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_03"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="B"
}
}
else_actions{
}
}
L3_cap3_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_03"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="A"
}
triggerEnable{
target:t="L3_cap3_B_Waypoint"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_02"
team:t="B"
}
triggerEnable{
target:t="L3_cap2_A_Waypoint"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_04"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="L3_cap4_B_Waypoint"
}
}
else_actions{
}
}
L3_cap4_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_04"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_04"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_04"
team:t="B"
}
}
else_actions{
}
}
L3_cap4_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_04"
army:i=2
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="AL3"
}
triggerDisable{
target:t="L3_cap3_A_Waypoint"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_04"
team:t="B"
}
triggerEnable{
target:t="L3_cap4_A_Waypoint"
}
triggerEnable{
target:t="enabler+_A"
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_A"
team:t="A"
disableAfter:i=1
tags{
tank:b=yes
}
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_A"
team:t="B"
tags{
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L3_A"
enabled:b=no
}
}
else_actions{
}
}
L3_cap4_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_L3_cap_04"
object_var_value:i=0
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_04"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_04"
team:t="B"
}
}
else_actions{
}
}
L3_cap4_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_L3_cap_04"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_L3_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_04"
team:t="A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_L3_cap_03"
team:t="B"
}
triggerEnable{
target:t="L3_cap4_B_Waypoint"
}
triggerEnable{
target:t="L3_cap3_A_Waypoint"
}
__missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_A"
team:t="B"
disableAfter:i=1
tags{
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Respawn #4."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="respawn_squad_L3_A"
team:t="A"
tags{
tank:b=yes
}
}
missionMarkAsRearmZone{
army:i=1
area_name:t="rearm_L3_A"
enabled:b=yes
}
}
else_actions{
}
}
}
FINAL{
isCategory:b=yes
is_enabled:b=yes
enablerINI_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
varSetInt{
value:i=0
var:t="FIN_A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="Both"
}
}
else_actions{
}
}
"enabler+_A"{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="AL3"
value:i=1
comparasion_func:t="equal"
}
varCompareInt{
var_value:t="AL2"
value:i=1
comparasion_func:t="equal"
}
varCompareInt{
var_value:t="AL1"
value:i=1
comparasion_func:t="equal"
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="FIN_A"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="Both"
}
}
else_actions{
}
}
enablerEXE_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
varCompareInt{
var_value:t="FIN_A"
value:i=2
comparasion_func:t="notLess"
}
}
actions{
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="A"
}
triggerEnable{
target:t="FINAL_A_B_Waypoint"
}
}
else_actions{
}
}
FINAL_A_B_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_FINAL_cap"
object_var_value:i=0
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="A"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=3
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_FINAL_cap"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
FINAL_A_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_FINAL_cap"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=-500
valueSystem:t="amount"
team:t="A"
}
}
else_actions{
}
}
FINAL_A_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_FINAL_cap"
army:i=1
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia1_FINAL_cap"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="A"
}
triggerEnable{
target:t="FINAL_A_B_Waypoint"
}
}
else_actions{
}
}
enablerINI_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
varSetInt{
value:i=0
var:t="FIN_B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia2_FINAL_cap"
team:t="Both"
}
}
else_actions{
}
}
"enabler+_B"{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ANY"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
varCompareInt{
var_value:t="BL3"
value:i=1
comparasion_func:t="equal"
}
varCompareInt{
var_value:t="BL2"
value:i=1
comparasion_func:t="equal"
}
varCompareInt{
var_value:t="BL1"
value:i=1
comparasion_func:t="equal"
}
}
actions{
varModify{
operator:t="add"
value:r=1
var:t="FIN_B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="Both"
}
}
else_actions{
}
}
enablerEXE_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
varCompareInt{
var_value:t="FIN_B"
value:i=2
comparasion_func:t="notLess"
}
}
actions{
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia2_FINAL_cap"
team:t="B"
}
triggerEnable{
target:t="FINAL_B_A_Waypoint"
}
}
else_actions{
}
}
FINAL_B_A_Waypoint{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia2_FINAL_cap"
object_var_value:i=0
}
}
actions{
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia2_FINAL_cap"
team:t="B"
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=3
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia2_FINAL_cap"
canCaptureOnGround:b=yes
canCaptureInAir:b=yes
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
FINAL_B_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia2_FINAL_cap"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=-500
valueSystem:t="amount"
team:t="B"
}
}
else_actions{
}
}
FINAL_B_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia2_FINAL_cap"
army:i=2
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=yes
name_for_respawn_base:t=""
target:t="Armia2_FINAL_cap"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia2_FINAL_cap"
team:t="B"
}
triggerEnable{
target:t="FINAL_B_A_Waypoint"
}
}
else_actions{
}
}
unitCheckTag_nie_dziala_nie_wiadomo_czemu{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_FINAL_cap"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Armia1_FINAL_cap"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia1_FINAL_cap"
team:t="B"
}
}
else_actions{
}
}
}
killem_all{
isCategory:b=yes
is_enabled:b=yes
kill_mark_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="TeamB_players_squad"
object:t="TeamA_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="TeamB_players_squad"
object:t="TeamA_players_squad"
target:t="101"
object_var_value:i=0
}
unitCheckTag{
target:t="TeamB_players_squad"
target:t="TeamA_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
unitMark{
target_marking:i=30
target:t="TeamB_players_squad"
target:t="TeamA_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_t2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
unitMark{
target_marking:i=29
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_t1_LT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_light_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="light"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_LT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_light_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="light"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_MT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_medium_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_MT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_medium_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_HT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_heavy_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_HT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_heavy_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_AIR{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=5
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_AIR{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=6
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_AA{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_spaa:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_AA{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_spaa:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_AT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_tank_destroyer:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_AT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_tank_destroyer:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_01_air{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
unit_type_ex:t="isInAir"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=5
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_air_t2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
unit_type_ex:t="isInAir"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=6
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_LZ{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isTeamA"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenOnLZ{
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
afterRepaired:b=no
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
target:t="t1_airfield_bomb_zone"
unit_type_ex:t="isInAir"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=7
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_LZ_t2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isTeamB"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenOnLZ{
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
afterRepaired:b=no
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
target:t="t2_airfield_bomb_zone"
unit_type_ex:t="isInAir"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=8
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
system_cap{
isCategory:b=yes
is_enabled:b=yes
}
}
dominacja{
isCategory:b=yes
is_enabled:b=yes
_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Domin_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Domin_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Domin_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Domin_cap_04"
canCaptureInAir:b=yes
canCaptureByGM:b=no
onlyPlayersCanCapture:b=yes
zoneType:t="domination"
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Domin_cap_05"
canCaptureInAir:b=yes
canCaptureByGM:b=no
onlyPlayersCanCapture:b=yes
zoneType:t="domination"
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="Domin_cap_06"
canCaptureInAir:b=yes
canCaptureByGM:b=no
onlyPlayersCanCapture:b=yes
zoneType:t="domination"
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
t1_cap_01_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_01"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="A"
}
}
else_actions{
}
}
t1_cap_02_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_02"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="A"
}
}
else_actions{
}
}
t1_cap_03_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_03"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="A"
}
}
else_actions{
}
}
t1_cap_04_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_04"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="A"
}
}
else_actions{
}
}
t1_cap_05_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_05"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="A"
}
}
else_actions{
}
}
t1_cap_06_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_06"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="A"
}
}
else_actions{
}
}
t2_cap_01_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_01"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="B"
}
}
else_actions{
}
}
t2_cap_02_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_02"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="B"
}
}
else_actions{
}
}
t2_cap_03_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_03"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="B"
}
}
else_actions{
}
}
t2_cap_04_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_04"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="B"
}
}
else_actions{
}
}
t2_cap_05_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_05"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="B"
}
}
else_actions{
}
}
t2_cap_06_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_06"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="B"
}
}
else_actions{
}
}
}
BTTL_do_analizy{
isCategory:b=yes
is_enabled:b=yes
_Bttl{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="bto_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="bto_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="bto_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="bto_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
target:t="bto_cap_05"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
t1_cap_01_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_01"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_02_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_02"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_03_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_03"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_04_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_04"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_05_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_06"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t2_cap_01_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_01"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_02_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_02"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_03_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_03"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_04_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_04"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_05_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_05"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
}
efektybombardowania{
isCategory:b=yes
is_enabled:b=yes
AF_A_destroyed{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t1_airfield_bomb_zone"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="airfield_tickets"
team:t="A"
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="Armia1_Lotnisko_start"
team:t="A"
object:t="Armia1_Lotnisko1"
disableAfter:i=1
tags{
air:b=yes
tank:b=no
}
}
unitPutToSleep{
target:t="Armia1_Lotnisko1"
target:t="t1_aaa_airfield_squad"
}
}
else_actions{
}
}
FOB1_destroyed_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_01"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="A"
}
unitPutToSleep{
target:t="t1_aaa_vodka_01"
target:t="t1_aaa_vodka_02"
target:t="t1_aaa_vodka_03"
target:t="Armia1_Baza_01"
}
}
else_actions{
}
}
FOB1_destroyed_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_02"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="A"
}
unitPutToSleep{
target:t="t1_aaa_vodka_04"
target:t="t1_aaa_vodka_05"
target:t="t1_aaa_vodka_06"
target:t="Armia1_Baza_02"
}
}
else_actions{
}
}
FOB1_destroyed_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_03"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="A"
}
missionMarkAsRespawnPoint{
loc_name:t="Helipad.3"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=yes
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="A1H3Lotnisko01"
team:t="A"
object:t="Armia1_Baza_03"
disableAfter:i=1
tags{
helicopter:b=no
type_attack_helicopter:b=no
type_utility_helicopter:b=no
}
}
unitPutToSleep{
target:t="A1H3SquadGroup"
target:t="t1_aaa_vodka_07"
target:t="t1_aaa_vodka_08"
target:t="t1_aaa_vodka_09"
target:t="Armia1_Baza_03"
}
}
else_actions{
}
}
AF_B_destroyed{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t2_airfield_bomb_zone"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="airfield_tickets"
team:t="B"
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="Armia2_Lotnisko_start"
team:t="B"
disableAfter:i=1
tags{
air:b=yes
tank:b=no
}
}
unitPutToSleep{
target:t="t2_aaa_airfield_squad"
}
}
else_actions{
}
}
FOB2_destroyed_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_01"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="B"
}
unitPutToSleep{
target:t="Armia2_Baza_01"
target:t="t2_aaa_hj_01"
target:t="t2_aaa_hj_02"
target:t="t2_aaa_hj_03"
}
}
else_actions{
}
}
FOB2_destroyed_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_02"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="B"
}
missionMarkAsRespawnPoint{
loc_name:t="#Heli2"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=yes
isUnit:b=no
useExisting:b=yes
isIndividual:b=no
removeAreas:b=yes
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
replaceAreas:b=no
forceCreate:b=no
target:t="A2H2lotnisko01"
team:t="B"
object:t="Armia2_Baza_02"
disableAfter:i=1
tags{
helicopter:b=yes
type_attack_helicopter:b=yes
type_utility_helicopter:b=yes
}
}
unitPutToSleep{
target:t="Armia2_Baza_02"
target:t="t2_aaa_hj_04"
target:t="t2_aaa_hj_05"
target:t="t2_aaa_hj_06"
}
}
else_actions{
}
}
FOB2_destroyed_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_03"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="B"
}
unitPutToSleep{
target:t="Armia2_Baza_03"
target:t="t2_aaa_hj_07"
target:t="t2_aaa_hj_08"
target:t="t2_aaa_hj_09"
}
}
else_actions{
}
}
}
Efekty{
isCategory:b=yes
is_enabled:b=yes
Dym_L1_00{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L1_cap_00_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L1_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L1_cap_01_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L1_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L1_cap_02_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L1_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L1_cap_03_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L1_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L1_cap_04_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L2_00{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L2_cap_00_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L2_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L2_cap_01_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L2_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L2_cap_02_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L2_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L2_cap_03_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L2_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L2_cap_04_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L3_00{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L3_cap_00_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L3_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L3_cap_01_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L3_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L3_cap_02_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L3_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L3_cap_03_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_L3_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_L3_cap_04_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_FB_A{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="ARMIA2_FINAL_CAP_SMOKE"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
Dym_FA_B{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
unitPlayEffect{
effect_type:t="specify"
effect:t="location_factory_smoke_large_fx"
offset:p3=0, 0, 0
show:b=yes
attach:b=yes
scale:r=1
loopSpawn:b=yes
delay:p2=1, 1
target:t="Armia1_FINAL_cap_smoke"
radiusOffset:p2=1, 1
delayForObjects:p2=0, 0
}
}
else_actions{
}
}
}
testy{
isCategory:b=yes
is_enabled:b=yes
}
}
mission_objectives{
isCategory:b=yes
is_enabled:b=yes
"Destroy enemy bases - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy bases - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy airfield - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy airfield - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Defend our bases - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Defend our bases - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Support our ground forces - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Support our ground forces - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Capture enemy bases - ground"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Capture enemy bases - ground."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
}
variables{
tickets:i=30000
light:i=-150
medium:i=-300
heavy:i=-600
cap_conq:i=-40
cap_bttl:i=-25
cap_domin_ground:i=-8
cap_domin_air:i=-2
cap_bto:i=-5
rng_01:i=0
rng_02:i=0
aaa_distance_airfield:r=4000
aaa_distance_bases:r=7000
base_score:i=-5000
airfield_tickets:i=-10000
bases_hp:r=7200
t1_airfield_hp:r=33750
t2_airfield_hp:r=33750
FIN_A:i=0
FIN_B:i=0
AL1:i=0
AL2:i=0
AL3:i=0
BL1:i=0
BL2:i=0
BL3:i=0
}
dialogs{
}
airfields{
}
effects{
}
units{
objectGroups{
name:t="Armia1_Lotnisko1"
tm:m=[[-0.0212508, 0, 0.999775] [0, 1, 0] [-0.999775, 0, -0.0212508] [3484.87, 47.1166, -21562]]
unit_class:t="dynaf_ruhr_base_1line_2k"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
objectGroups{
name:t="Armia2_Baza_01"
tm:m=[[0.999825, 0, -0.0187089] [0, 1, 0] [0.0187089, 0, 0.999825] [-5844.39, 90.1633, 7499.39]]
unit_class:t="destroyable_camp_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia2_Baza_03"
tm:m=[[0.864037, 0, -0.503427] [0, 1, 0] [0.503427, 0, 0.864037] [-11258.7, 172.614, 12522.2]]
unit_class:t="destroyable_camp_01"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia2_Baza_02"
tm:m=[[0.737317, -0.00528585, 0.675524] [-0.00966136, 0.999785, 0.0183682] [-0.675477, -0.0200696, 0.737108] [-18340.5, 141.395, 2475.49]]
unit_class:t="dynaf_universal_1line_a"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia1_Baza_01"
tm:m=[[-0.976888, 0, -0.213752] [0, 1, 0] [0.213752, 0, -0.976888] [273.319, 93.9124, -16117.3]]
unit_class:t="destroyable_camp_01"
objLayer:i=1
props{
army:i=1
active:b=yes
}
}
objectGroups{
name:t="Armia1_Baza_02"
tm:m=[[0.333235, 0, -0.942843] [0, 1, 0] [0.942843, 0, 0.333235] [-7711.19, 137.804, -13576.8]]
unit_class:t="destroyable_camp_01"
objLayer:i=1
props{
army:i=1
active:b=yes
}
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objectGroups{
name:t="Armia1_Baza_03"
tm:m=[[0.0295604, 0, -0.999563] [0, 1, 0] [0.999563, 0, 0.0295604] [-11684.7, 72.774, -14048.7]]
unit_class:t="dynaf_canyon_snow_airfield_gumrak"
objLayer:i=1
props{
army:i=1
active:b=yes
}
}
air_defence{
name:t="t2_aaa_airfield_01"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [759.301, 103.339, 8076.62]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
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way{
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air_defence{
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
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bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
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effShootingRate:r=1
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way{
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air_defence{
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
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bulletsCount0:i=0
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bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
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way{
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air_defence{
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unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_airfield_05"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [614.039, 102.297, 8086.58]]
unit_class:t="germ_20mm_flak38_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
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way{
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}
air_defence{
name:t="t2_aaa_airfield_06"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [984.089, 108.447, 8905.44]]
unit_class:t="germ_88mm_flak36"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_airfield_07"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [225.128, 106.518, 9104.96]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_airfield_08"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [-228.94, 97.9561, 8827.89]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
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way{
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}
air_defence{
name:t="t2_aaa_airfield_09"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [-6.49518, 101.58, 8874.55]]
unit_class:t="germ_20mm_flak38_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_airfield_10"
tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [-42.0157, 106.503, 7978.27]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
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bulletsCount3:i=0
props{
army:i=2
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
squad{
name:t="t2_aaa_airfield_squad"
tm:m=[[-0.0154743, 0, 0.99988] [0, 1, 0] [-0.99988, 0, -0.0154743] [-23798.2, -89.4963, -16023.6]]
props{
object_marking:i=0
squad_members:t="t2_aaa_airfield_01"
squad_members:t="t2_aaa_airfield_02"
squad_members:t="t2_aaa_airfield_03"
squad_members:t="t2_aaa_airfield_04"
squad_members:t="t2_aaa_airfield_05"
squad_members:t="t2_aaa_airfield_06"
squad_members:t="t2_aaa_airfield_07"
squad_members:t="t2_aaa_airfield_08"
squad_members:t="t2_aaa_airfield_09"
squad_members:t="t2_aaa_airfield_10"
}
}
air_defence{
name:t="t2_aaa_hj_01"
tm:m=[[0.00158638, 0, 0.999999] [0, 1, 0] [-0.999999, 0, 0.00158638] [-5969.71, 109.728, 7189.01]]
unit_class:t="germ_20mm_flak38"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
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props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_hj_02"
tm:m=[[-0.071224, 0, 0.997461] [0, 1, 0] [-0.997461, 0, -0.071224] [-5888.12, 116.44, 7769.6]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_hj_03"
tm:m=[[-0.279019, 0, 0.960285] [0, 1, 0] [-0.960285, 0, -0.279019] [-5589.8, 115.04, 7514.14]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_hj_04"
tm:m=[[-0.525214, 0, -0.85097] [0, 1, 0] [0.85097, 0, -0.525214] [-11404.8, 174.489, 12706.8]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t2_aaa_hj_05"
tm:m=[[-0.525214, 0, -0.85097] [0, 1, 0] [0.85097, 0, -0.525214] [-11031.9, 173.588, 12465]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_06"
tm:m=[[-0.525214, 0, -0.85097] [0, 1, 0] [0.85097, 0, -0.525214] [-11319.7, 181.315, 12265.1]]
unit_class:t="germ_20mmx4_flak38"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
}
}
air_defence{
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tm:m=[[0.373752, 0.0236545, 0.927226] [-0.0256812, 0.999555, -0.015148] [-0.927173, -0.0181507, 0.374193] [-18237.1, 144.879, 2304.67]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
}
}
air_defence{
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tm:m=[[0.373752, 0.0236545, 0.927226] [-0.0256812, 0.999555, -0.015148] [-0.927173, -0.0181507, 0.374193] [-18935.3, 142.852, 2303.26]]
unit_class:t="germ_20mm_flak38_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
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tm:m=[[-0.50045, 0, 0.865766] [0, 1, 0] [-0.865766, 0, -0.50045] [-18485.7, 156.879, 2802.81]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
}
}
squad{
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tm:m=[[-0.0154743, 0, 0.99988] [0, 1, 0] [-0.99988, 0, -0.0154743] [-11821.5, -65.6269, -7251.73]]
props{
object_marking:i=0
squad_members:t="t2_aaa_hj_01"
squad_members:t="t2_aaa_hj_02"
squad_members:t="t2_aaa_hj_03"
squad_members:t="t2_aaa_hj_04"
squad_members:t="t2_aaa_hj_05"
squad_members:t="t2_aaa_hj_06"
squad_members:t="t2_aaa_hj_07"
squad_members:t="t2_aaa_hj_08"
squad_members:t="t2_aaa_hj_09"
}
}
squad{
name:t="t1_aaa_airfield_squad"
tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [48171, 85.0039, 105.262]]
props{
object_marking:i=0
squad_members:t="t1_aaa_airfield_01"
squad_members:t="t1_aaa_airfield_02"
squad_members:t="t1_aaa_airfield_03"
squad_members:t="t1_aaa_airfield_04"
squad_members:t="t1_aaa_airfield_05"
squad_members:t="t1_aaa_airfield_06"
squad_members:t="t1_aaa_airfield_07"
squad_members:t="t1_aaa_airfield_08"
squad_members:t="t1_aaa_airfield_09"
squad_members:t="t1_aaa_airfield_10"
}
}
air_defence{
name:t="t1_aaa_airfield_01"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3108.97, 74.6429, -20103.8]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_02"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3822.89, 56.7178, -20863.3]]
unit_class:t="ussr_25mm_72k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_03"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3229.59, 102.995, -20644.6]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_04"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3728.55, 69.2865, -20143]]
unit_class:t="ussr_85mm_52k"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_05"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [2892.53, 53.1781, -22356.5]]
unit_class:t="ussr_25mm_72k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_06"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3055.25, 102.995, -22856.3]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_07"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3893.41, 49.9327, -21288]]
unit_class:t="ussr_25mm_72k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_08"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3188.37, 102.995, -21852.2]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_09"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [4094.71, 59.6229, -20593.9]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_airfield_10"
tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3181.86, 102.995, -21313.7]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
squad{
name:t="t1_aaa_vodka_squad"
tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [47276.5, 109.714, 2798.43]]
props{
object_marking:i=0
squad_members:t="t1_aaa_vodka_01"
squad_members:t="t1_aaa_vodka_02"
squad_members:t="t1_aaa_vodka_03"
squad_members:t="t1_aaa_vodka_04"
squad_members:t="t1_aaa_vodka_05"
squad_members:t="t1_aaa_vodka_06"
squad_members:t="t1_aaa_vodka_07"
squad_members:t="t1_aaa_vodka_08"
squad_members:t="t1_aaa_vodka_09"
}
}
air_defence{
name:t="t1_aaa_vodka_01"
tm:m=[[-0.188866, 0, 0.982003] [0, 1, 0] [-0.982003, 0, -0.188866] [286.44, 83.8426, -15915.4]]
unit_class:t="ussr_37mm_61k"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_vodka_02"
tm:m=[[-0.188866, 0, 0.982003] [0, 1, 0] [-0.982003, 0, -0.188866] [-27.5572, 80.3104, -16022.5]]
unit_class:t="ussr_25mm_72k"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_03"
tm:m=[[-0.47542, 0, 0.879759] [0, 1, 0] [-0.879759, 0, -0.47542] [248.719, 79.1765, -16424]]
unit_class:t="ussr_37mm_61k"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_vodka_04"
tm:m=[[-0.951004, 0, -0.309176] [0, 1, 0] [0.309176, 0, -0.951004] [-7579.18, 75.8862, -13330.8]]
unit_class:t="ussr_37mm_61k"
objLayer:i=1
closed_waypoints:b=no
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shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_vodka_05"
tm:m=[[-0.951004, 0, -0.309176] [0, 1, 0] [0.309176, 0, -0.951004] [-7904.69, 66.7366, -13534.9]]
unit_class:t="ussr_25mm_72k"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
targetAir:b=no
targetGnd:b=no
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_vodka_06"
tm:m=[[-0.951004, 0, -0.309176] [0, 1, 0] [0.309176, 0, -0.951004] [-7442.09, 53.5777, -13552.2]]
unit_class:t="ussr_37mm_61k"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.7
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_vodka_07"
tm:m=[[-0.999991, 0, -0.00415901] [0, 1, 0] [0.00415901, 0, -0.999991] [-11440.5, 103.627, -13788.2]]
unit_class:t="ussr_37mm_61k"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
accuracy:r=0.8
effShootingRate:r=1
}
way{
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}
air_defence{
name:t="t1_aaa_vodka_08"
tm:m=[[-0.999991, 0, -0.00415901] [0, 1, 0] [0.00415901, 0, -0.999991] [-11960.2, 70.264, -13870.5]]
unit_class:t="ussr_25mm_72k_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
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formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
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effShootingRate:r=1
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}
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shipTurnRadius:r=100
weapons:t=""
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bullets1:t=""
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uniqueName:t=""
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effShootingRate:r=1
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}
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squad_members:t="t1_respawn_02"
squad_members:t="t1_respawn_03"
squad_members:t="t1_respawn_04"
squad_members:t="t1_respawn_05"
squad_members:t="t1_respawn_06"
squad_members:t="t1_respawn_07"
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squad_members:t="t1_respawn_09"
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squad_members:t="t1_respawn_16"
squad_members:t="t1_respawn_17"
squad_members:t="t1_respawn_18"
squad_members:t="t1_respawn_19"
squad_members:t="t1_respawn_20"
squad_members:t="t1_respawn_21"
squad_members:t="t1_respawn_22"
squad_members:t="t1_respawn_23"
squad_members:t="t1_respawn_24"
squad_members:t="t1_respawn_25"
squad_members:t="t1_respawn_26"
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squad_members:t="t1_respawn_30"
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squad_members:t="t1_respawn_32"
squad_members:t="t1_respawn_33"
squad_members:t="t1_respawn_34"
squad_members:t="t1_respawn_35"
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squad_members:t="t1_respawn_38"
squad_members:t="t1_respawn_39"
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area_squad{
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squad_members:t="t2_respawn_09"
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shipTurnRadius:r=100
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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armada{
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way{
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armada{
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way{
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armada{
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armada{
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armada{
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armada{
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shipTurnRadius:r=100
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uniqueName:t=""
attack_type:t="hold_fire"
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structures{
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}
ships{
name:t="ships_03"
tm:m=[[-0.0815218, 0, 0.996672] [0.53291, 0.845048, 0.0435889] [-0.842236, 0.53469, -0.0688899] [-18286.1, 30.2144, -5304.38]]
unit_class:t="cargo_ship_light"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=0
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="hold_fire"
}
way{
}
}
structures{
name:t="structures_47"
tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15872.8, 40.3309, -8436]]
unit_class:t="stuff_tentbarrels"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="structures_48"
tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15852.1, 39.8463, -8462.5]]
unit_class:t="stuff_tentbarrels"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="structures_49"
tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15812.2, 39.9338, -8443.15]]
unit_class:t="stuff_tentcaissons"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="structures_50"
tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15802.6, 40.5944, -8391.17]]
unit_class:t="stuff_tentbarrels"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="structures_51"
tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15916.1, 39.7531, -8472.58]]
unit_class:t="stuff_tentcaissons"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
}
areas{
pole_walki_GF{
type:t="Box"
tm:m=[[19999.8, 0, 96.4133] [0, 700, 0] [-96.4143, 0, 19999.8] [-21243.1, -161.41, -6869.23]]
objLayer:i=0
props{
}
}
Zakres_mapy_GF{
type:t="Box"
tm:m=[[20999.8, 0, 101.232] [0, 600, 0] [-101.235, 0, 20999.8] [-21243.1, -45.7783, -6869.23]]
objLayer:i=0
props{
}
}
Pole_walki_samoloty{
type:t="Box"
tm:m=[[-1256.24, 2000.42, 119977] [-13.3495, 19997.2, -333.559] [-119994, -101.033, -1254.71] [9000.46, -1800, 18280.9]]
objLayer:i=0
props{
bombtarget:r=0
}
}
zakres_mapy_samoloty{
type:t="Box"
tm:m=[[124960, 0, 3161.94] [0, 20000, 0] [-3161.94, 0, 124960] [9000.46, -1800, 18280.9]]
objLayer:i=0
props{
air_defence:r=0
}
}
Armia2_Lotnisko_start{
type:t="Sphere"
tm:m=[[597.923, 0, 49.8795] [0, 600, 0] [-49.8795, 0, 597.923] [1353.1, 2.29718, 8525.31]]
objLayer:i=0
props{
}
}
Armia2_Lotnisko_koniec{
type:t="Sphere"
tm:m=[[-598.579, 0, -41.2714] [0, 600, 0] [41.2714, 0, -598.579] [-559.7, 2.29761, 8415.52]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_start{
type:t="Sphere"
tm:m=[[10.8462, 0, 199.706] [0, 200, 0] [-199.706, 0, 10.8462] [3433.48, 46.3673, -22388.1]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_koniec{
type:t="Sphere"
tm:m=[[10.8462, 0, 199.706] [0, 200, 0] [-199.706, 0, 10.8462] [3539, 45.6793, -20245.3]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn01{
type:t="Sphere"
tm:m=[[0.836917, 0, 19.9826] [0, 20, 0] [-19.9826, 0, 0.836917] [3476.66, 57.2813, -22396.1]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn02{
type:t="Sphere"
tm:m=[[-1.14784, 0, 19.9672] [0, 20, 0] [-19.9672, 0, -1.14784] [3451.47, 54.6883, -22370.4]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn03{
type:t="Sphere"
tm:m=[[-3.44229, 0, 19.7015] [0, 20, 0] [-19.7015, 0, -3.44229] [3445.51, 57.5053, -22407.8]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn04{
type:t="Sphere"
tm:m=[[-2.49074, 0, 19.8442] [0, 20, 0] [-19.8442, 0, -2.49074] [3439.17, 57.2423, -22486.9]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn05{
type:t="Sphere"
tm:m=[[-0.760067, 0, 19.9855] [0, 20, 0] [-19.9855, 0, -0.760067] [3444.59, 55.0403, -22454.5]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn06{
type:t="Sphere"
tm:m=[[1.00608, -0.0526494, 19.9746] [-0.457463, 19.9946, 0.0757435] [-19.9695, -0.460694, 1.00461] [3471.84, 58.4612, -22474.9]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn07{
type:t="Sphere"
tm:m=[[-0.978343, 3.16063, 19.7244] [3.14662, 19.5259, -2.97274] [-19.7267, 2.95785, -1.45241] [3473.98, 54.6967, -22431.9]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn08{
type:t="Sphere"
tm:m=[[-3.96834, 0, 19.6025] [0, 20, 0] [-19.6025, 0, -3.96834] [3479.67, 55.8243, -22350.1]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn01{
type:t="Sphere"
tm:m=[[0.932632, 0, -19.9781] [0, 20, 0] [19.9781, 0, 0.932632] [1332.72, 75.1287, 8280.87]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn02{
type:t="Sphere"
tm:m=[[-0.109126, 0, -19.9998] [0, 20, 0] [19.9998, 0, -0.109126] [1292.31, 75.1287, 8284.26]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn03{
type:t="Sphere"
tm:m=[[-0.419184, 0, -19.9955] [0, 20, 0] [19.9955, 0, -0.419184] [1297.41, 75.1287, 8237.25]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn04{
type:t="Sphere"
tm:m=[[-19.9855, 0, -0.761841] [0, 20, 0] [0.761841, 0, -19.9855] [1232.03, 72.4581, 8507.11]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn05{
type:t="Sphere"
tm:m=[[-19.9998, 0, -0.0937202] [0, 20, 0] [0.0937202, 0, -19.9998] [1188.95, 72.4581, 8615.46]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn06{
type:t="Sphere"
tm:m=[[-2.48527, 0, -19.845] [0, 20, 0] [19.845, 0, -2.48527] [1335.13, 75.1287, 8231.63]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn07{
type:t="Sphere"
tm:m=[[-19.9033, 0, -1.9644] [0, 20, 0] [1.9644, 0, -19.9033] [1282.75, 72.4581, 8509.76]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn08{
type:t="Sphere"
tm:m=[[-19.9715, 0, -1.06568] [0, 20, 0] [1.06568, 0, -19.9715] [1244.68, 72.4581, 8619.22]]
objLayer:i=0
props{
}
}
Armia2_BazaStrefa_01{
type:t="Box"
tm:m=[[-15.4576, 0, -350.149] [0, 200, 0] [350.049, 0, -15.4525] [-5855.39, 5.4054, 7492.39]]
objLayer:i=0
props{
}
}
Armia2_BazaStrefa_03{
type:t="Box"
tm:m=[[-131.561, 0, -213.159] [0, 200.01, 0] [213.074, 0, -131.508] [-11273.3, -6.18512, 12524.9]]
objLayer:i=0
props{
}
}
Armia2_BazaStrefa_02{
type:t="Box"
tm:m=[[925.444, 30.7508, 912.477] [-5.91766, 199.911, -0.735353] [-350.839, -9.07537, 356.132] [-18392.3, 70.7102, 2413.67]]
objLayer:i=0
props{
}
}
Armia1_BazaStrefa_01{
type:t="Box"
tm:m=[[-113.32, 0, 589.202] [0, 400, 0] [-589.202, 0, -113.32] [271.219, -205.355, -16126.9]]
objLayer:i=0
props{
}
}
Armia1_BazaStrefa_02{
type:t="Box"
tm:m=[[-570.603, 0, -185.506] [0, 200.02, 0] [185.506, 0, -570.603] [-7719.39, -89.1127, -13548.7]]
objLayer:i=0
props{
air_defence:r=0.81
}
}
Armia1_BazaStrefa_03{
type:t="Box"
tm:m=[[-599.995, 0, -2.49491] [0, 400.01, 0] [2.49481, 0, -599.995] [-11691.4, -228.3, -14050.1]]
objLayer:i=0
props{
}
}
100{
type:t="Box"
tm:m=[[-5025, 0, -154918] [596.003, 19991.1, -19.3338] [154850, -4621.45, -5023.02] [9000.46, -9515.11, 18280.9]]
objLayer:i=0
props{
}
}
101{
type:t="Box"
tm:m=[[-6572.88, 0, -154860] [595.78, 19991.1, -25.2888] [154792, -4621.45, -6570.2] [9000.46, -9515.11, 18280.9]]
objLayer:i=0
props{
}
}
t2_airfield_bomb_zone{
type:t="Box"
tm:m=[[-1995.26, 0, -137.572] [0, 400, 0] [110.057, 0, -1596.21] [421.792, -52.5895, 8544.1]]
objLayer:i=0
props{
forceReplication:b=no
heavy_vehicles:r=0
air_defence:r=0.83
anti_tank:r=0.48
}
}
t1_airfield_bomb_zone{
type:t="Box"
tm:m=[[-162.704, 0, -2995.59] [0, 500, 0] [1198.24, 0, -65.0792] [3388.32, -197.005, -21154.8]]
objLayer:i=0
props{
}
}
t1_respawn_01{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17914.9, 169.374, 15287.6]]
objLayer:i=0
props{
}
}
t1_respawn_02{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17907.3, 169.374, 15280.7]]
objLayer:i=0
props{
}
}
t1_respawn_03{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17899.6, 169.374, 15273.5]]
objLayer:i=0
props{
}
}
t1_respawn_04{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17892, 169.374, 15266.6]]
objLayer:i=0
props{
}
}
t1_respawn_05{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17884.4, 169.374, 15259.5]]
objLayer:i=0
props{
}
}
t1_respawn_06{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17876.9, 169.374, 15252.4]]
objLayer:i=0
props{
}
}
t1_respawn_07{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17869.3, 169.374, 15245.4]]
objLayer:i=0
props{
}
}
t1_respawn_08{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17921.8, 169.374, 15280.1]]
objLayer:i=0
props{
}
}
t1_respawn_09{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17914.2, 169.374, 15273.1]]
objLayer:i=0
props{
}
}
t1_respawn_10{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17906.6, 169.374, 15266]]
objLayer:i=0
props{
}
}
t1_respawn_11{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17898.9, 169.374, 15259]]
objLayer:i=0
props{
}
}
t1_respawn_12{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17891.3, 169.374, 15252]]
objLayer:i=0
props{
}
}
t1_respawn_13{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17883.7, 169.374, 15245]]
objLayer:i=0
props{
}
}
t1_respawn_14{
type:t="Sphere"
tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17876.2, 169.374, 15238]]
objLayer:i=0
props{
}
}
t1_respawn_15{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1634.76]]
objLayer:i=0
props{
}
}
t1_respawn_16{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.42, 39.1234, -1645.16]]
objLayer:i=0
props{
}
}
t1_respawn_17{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.62, 39.1234, -1655.56]]
objLayer:i=0
props{
}
}
t1_respawn_18{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1665.86]]
objLayer:i=0
props{
}
}
t1_respawn_19{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1676.26]]
objLayer:i=0
props{
}
}
t1_respawn_20{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1686.56]]
objLayer:i=0
props{
}
}
t1_respawn_21{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1696.96]]
objLayer:i=0
props{
}
}
t1_respawn_22{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.62, 39.1234, -1634.76]]
objLayer:i=0
props{
}
}
t1_respawn_23{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1645.06]]
objLayer:i=0
props{
}
}
t1_respawn_24{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1655.46]]
objLayer:i=0
props{
}
}
t1_respawn_25{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.62, 39.1234, -1665.76]]
objLayer:i=0
props{
}
}
t1_respawn_26{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1676.16]]
objLayer:i=0
props{
}
}
t1_respawn_27{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1686.46]]
objLayer:i=0
props{
}
}
t1_respawn_28{
type:t="Sphere"
tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1696.96]]
objLayer:i=0
props{
}
}
t1_respawn_29{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5841.32, 64.2015, -7110.76]]
objLayer:i=0
props{
}
}
t1_respawn_30{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5832.32, 64.2015, -7105.56]]
objLayer:i=0
props{
}
}
t1_respawn_31{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5823.42, 64.2015, -7100.46]]
objLayer:i=0
props{
}
}
t1_respawn_32{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5814.42, 64.2015, -7095.26]]
objLayer:i=0
props{
}
}
t1_respawn_33{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5805.52, 64.2015, -7090.16]]
objLayer:i=0
props{
}
}
t1_respawn_34{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5796.52, 64.2015, -7085.06]]
objLayer:i=0
props{
}
}
t1_respawn_35{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5787.62, 64.2015, -7079.76]]
objLayer:i=0
props{
}
}
t1_respawn_36{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5836.32, 64.2015, -7119.56]]
objLayer:i=0
props{
}
}
t1_respawn_37{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5827.32, 64.2015, -7114.46]]
objLayer:i=0
props{
}
}
t1_respawn_38{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5818.32, 64.2015, -7109.26]]
objLayer:i=0
props{
}
}
t1_respawn_39{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5809.32, 64.2015, -7104.06]]
objLayer:i=0
props{
}
}
t1_respawn_40{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5800.42, 64.2015, -7098.86]]
objLayer:i=0
props{
}
}
t1_respawn_41{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5791.42, 64.2015, -7093.66]]
objLayer:i=0
props{
}
}
t1_respawn_42{
type:t="Sphere"
tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5782.52, 64.2015, -7088.56]]
objLayer:i=0
props{
}
}
t2_respawn_01{
type:t="Sphere"
tm:m=[[-9.9793, 0, 0.642987] [0, 10, 0] [-0.642987, 0, -9.9793] [-19833.1, 110.092, 15356.1]]
objLayer:i=0
props{
}
}
t2_respawn_02{
type:t="Sphere"
tm:m=[[-9.95079, 0, 0.990788] [0, 10, 0] [-0.990788, 0, -9.95079] [-19834.2, 110.092, 15370]]
objLayer:i=0
props{
}
}
t2_respawn_03{
type:t="Sphere"
tm:m=[[-9.87636, 0, 1.56763] [0, 10, 0] [-1.56763, 0, -9.87636] [-19821.6, 110.092, 15368.3]]
objLayer:i=0
props{
}
}
t2_respawn_04{
type:t="Sphere"
tm:m=[[-9.88014, 0, 1.54358] [0, 10, 0] [-1.54358, 0, -9.88014] [-19821.3, 110.092, 15379.8]]
objLayer:i=0
props{
}
}
t2_respawn_05{
type:t="Sphere"
tm:m=[[-9.94472, 0, 1.04995] [0, 10, 0] [-1.04995, 0, -9.94472] [-19822.9, 110.092, 15390.6]]
objLayer:i=0
props{
}
}
t2_respawn_06{
type:t="Sphere"
tm:m=[[-9.99932, 0, -0.11619] [0, 10, 0] [0.11619, 0, -9.99932] [-19823.6, 110.092, 15403.2]]
objLayer:i=0
props{
}
}
t2_respawn_07{
type:t="Sphere"
tm:m=[[-9.93979, 0, 1.09561] [0, 10, 0] [-1.09561, 0, -9.93979] [-19824, 110.092, 15415.8]]
objLayer:i=0
props{
}
}
t2_respawn_08{
type:t="Sphere"
tm:m=[[-9.97987, 0, 0.634028] [0, 10, 0] [-0.634028, 0, -9.97987] [-19821.2, 110.092, 15355.3]]
objLayer:i=0
props{
}
}
t2_respawn_09{
type:t="Sphere"
tm:m=[[-9.92201, 0, 1.24643] [0, 10, 0] [-1.24643, 0, -9.92201] [-19809.8, 110.092, 15355]]
objLayer:i=0
props{
}
}
t2_respawn_10{
type:t="Sphere"
tm:m=[[-9.97961, 0, 0.638329] [0, 10, 0] [-0.638329, 0, -9.97961] [-19810.7, 110.092, 15366.8]]
objLayer:i=0
props{
}
}
t2_respawn_11{
type:t="Sphere"
tm:m=[[-9.87, 0, 1.60713] [0, 10, 0] [-1.60713, 0, -9.87] [-19811, 110.092, 15376.7]]
objLayer:i=0
props{
}
}
t2_respawn_12{
type:t="Sphere"
tm:m=[[-9.99557, 0, 0.297456] [0, 10, 0] [-0.297456, 0, -9.99557] [-19812.3, 110.092, 15388.4]]
objLayer:i=0
props{
}
}
t2_respawn_13{
type:t="Sphere"
tm:m=[[-9.97099, 0, 0.761048] [0, 10, 0] [-0.761048, 0, -9.97099] [-19811.2, 110.092, 15402.6]]
objLayer:i=0
props{
}
}
t2_respawn_14{
type:t="Sphere"
tm:m=[[-9.9148, 0, 1.30252] [0, 10, 0] [-1.30252, 0, -9.9148] [-19811.2, 110.092, 15414.9]]
objLayer:i=0
props{
}
}
t2_respawn_15{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29371.6, 161.477, 594.229]]
objLayer:i=0
props{
}
}
t2_respawn_16{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29362.2, 161.477, 594.269]]
objLayer:i=0
props{
}
}
t2_respawn_17{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29351.7, 161.477, 593.929]]
objLayer:i=0
props{
}
}
t2_respawn_18{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29341.5, 161.477, 593.589]]
objLayer:i=0
props{
}
}
t2_respawn_19{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29330.6, 161.477, 583.359]]
objLayer:i=0
props{
}
}
t2_respawn_20{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29320.2, 161.477, 583.019]]
objLayer:i=0
props{
}
}
t2_respawn_21{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29309.9, 161.477, 582.779]]
objLayer:i=0
props{
}
}
t2_respawn_22{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29372.5, 161.477, 584.109]]
objLayer:i=0
props{
}
}
t2_respawn_23{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29362.5, 161.477, 583.969]]
objLayer:i=0
props{
}
}
t2_respawn_24{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29352.2, 161.477, 583.629]]
objLayer:i=0
props{
}
}
t2_respawn_25{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29341.9, 161.477, 583.379]]
objLayer:i=0
props{
}
}
t2_respawn_26{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29332.1, 161.477, 593.139]]
objLayer:i=0
props{
}
}
t2_respawn_27{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29321.7, 161.477, 592.799]]
objLayer:i=0
props{
}
}
t2_respawn_28{
type:t="Sphere"
tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29311.2, 161.477, 592.559]]
objLayer:i=0
props{
}
}
t2_respawn_29{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8346.68, 40.7361, 5649.94]]
objLayer:i=0
props{
}
}
t2_respawn_30{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8351.48, 40.7361, 5659.14]]
objLayer:i=0
props{
}
}
t2_respawn_31{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8356.18, 40.7361, 5668.34]]
objLayer:i=0
props{
}
}
t2_respawn_32{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8361.08, 40.7361, 5677.44]]
objLayer:i=0
props{
}
}
t2_respawn_33{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8365.88, 40.7361, 5686.64]]
objLayer:i=0
props{
}
}
t2_respawn_34{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8370.58, 40.7361, 5695.84]]
objLayer:i=0
props{
}
}
t2_respawn_35{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8375.28, 40.7361, 5705.04]]
objLayer:i=0
props{
}
}
t2_respawn_36{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8355.58, 40.7361, 5645.24]]
objLayer:i=0
props{
}
}
t2_respawn_37{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8360.58, 40.7361, 5654.44]]
objLayer:i=0
props{
}
}
t2_respawn_38{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8365.28, 40.7361, 5663.64]]
objLayer:i=0
props{
}
}
t2_respawn_39{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8369.98, 40.7361, 5672.74]]
objLayer:i=0
props{
}
}
t2_respawn_40{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8374.78, 40.7361, 5682.04]]
objLayer:i=0
props{
}
}
t2_respawn_41{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8379.68, 40.7361, 5691.14]]
objLayer:i=0
props{
}
}
t2_respawn_42{
type:t="Sphere"
tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8384.38, 40.7361, 5700.34]]
objLayer:i=0
props{
}
}
conq_cap_02{
type:t="Cylinder"
tm:m=[[-99.6195, 0, 8.71556] [0, 19, 0] [-8.71556, 0, -99.6195] [-20803, 96.7549, -17213.3]]
objLayer:i=0
props{
}
}
conq_cap_03{
type:t="Cylinder"
tm:m=[[-124.524, 0, 10.8944] [0, 20, 0] [-10.8944, 0, -124.524] [36889.4, 560.177, -402.28]]
objLayer:i=0
props{
}
}
conq_cap_01{
type:t="Cylinder"
tm:m=[[-119.543, 0, 10.4587] [0, 30, 0] [-10.4587, 0, -119.543] [35001.3, 556.384, 2179.03]]
objLayer:i=0
props{
}
}
Domin_cap_02{
type:t="Cylinder"
tm:m=[[-99.6195, 0, 8.71556] [0, 20, 0] [-8.71556, 0, -99.6195] [35970.4, 549.925, 750.72]]
objLayer:i=0
props{
}
}
Domin_cap_03{
type:t="Cylinder"
tm:m=[[-74.7146, 0, 6.53667] [0, 30, 0] [-6.53667, 0, -74.7146] [35002.6, 556.384, 2184.73]]
objLayer:i=0
props{
}
}
Domin_cap_01{
type:t="Cylinder"
tm:m=[[-149.429, 0, 13.0733] [0, 50, 0] [-13.0733, 0, -149.429] [36878.8, 552.587, -395.08]]
objLayer:i=0
props{
}
}
Domin_cap_04{
type:t="Box"
tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [45288.6, -2285.25, 29264.7]]
objLayer:i=3
props{
}
}
Domin_cap_05{
type:t="Box"
tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [50130.3, -0.400391, 27398.8]]
objLayer:i=3
props{
}
}
Domin_cap_06{
type:t="Box"
tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [44758.9, -0.388672, 33797.9]]
objLayer:i=3
props{
}
}
bto_cap_01{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 6522.32]]
objLayer:i=0
props{
}
}
bto_cap_02{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 6023.19]]
objLayer:i=0
props{
}
}
bto_cap_03{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 5524.06]]
objLayer:i=0
props{
}
}
bto_cap_04{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 5024.93]]
objLayer:i=0
props{
}
}
bto_cap_05{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 4525.8]]
objLayer:i=0
props{
}
}
area_01{
type:t="Box"
tm:m=[[-451.849, 0, -110.171] [0, 26.0772, 0] [56.8025, 0, -232.967] [36163.6, 571.94, 1656.42]]
objLayer:i=0
props{
}
}
t1_respawn_43{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15764.7, 43.2547, -10588.9]]
objLayer:i=0
props{
}
}
t1_respawn_44{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15752.8, 43.2547, -10588.7]]
objLayer:i=0
props{
}
}
t1_respawn_45{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15752.5, 43.2547, -10597.2]]
objLayer:i=0
props{
}
}
t1_respawn_46{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15764.4, 43.2547, -10597.6]]
objLayer:i=0
props{
}
}
t1_respawn_47{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15752.3, 43.2547, -10605.9]]
objLayer:i=0
props{
}
}
t1_respawn_48{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15764.2, 43.2547, -10606]]
objLayer:i=0
props{
}
}
t1_respawn_49{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751.9, 43.2547, -10614.5]]
objLayer:i=0
props{
}
}
t1_respawn_50{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15763.8, 43.2547, -10614.8]]
objLayer:i=0
props{
}
}
t1_respawn_51{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751.6, 43.2547, -10623.1]]
objLayer:i=0
props{
}
}
t1_respawn_52{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15763.3, 43.2547, -10623.3]]
objLayer:i=0
props{
}
}
t1_respawn_53{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751.3, 43.2547, -10631.5]]
objLayer:i=0
props{
}
}
t1_respawn_54{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15763.2, 43.2547, -10632]]
objLayer:i=0
props{
}
}
t1_respawn_55{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751, 43.2547, -10640.1]]
objLayer:i=0
props{
}
}
t1_respawn_56{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15762.8, 43.2547, -10640.5]]
objLayer:i=0
props{
}
}
t1_respawn_57{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15750.8, 43.2547, -10648.9]]
objLayer:i=0
props{
}
}
t1_respawn_58{
type:t="Sphere"
tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15762.6, 43.2547, -10649.2]]
objLayer:i=0
props{
}
}
t1_respawn_59{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21880.2, 126.012, -3804.29]]
objLayer:i=0
props{
}
}
t1_respawn_60{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21888.9, 126.012, -3795.89]]
objLayer:i=0
props{
}
}
t1_respawn_61{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21873.7, 126.012, -3798.19]]
objLayer:i=0
props{
}
}
t1_respawn_62{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21882.1, 126.012, -3789.88]]
objLayer:i=0
props{
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t1_respawn_63{
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objLayer:i=0
props{
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t1_respawn_64{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21875.5, 126.012, -3783.5]]
objLayer:i=0
props{
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t1_respawn_65{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21860.3, 126.012, -3785.8]]
objLayer:i=0
props{
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t1_respawn_66{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21868.6, 126.012, -3777.33]]
objLayer:i=0
props{
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t1_respawn_67{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21853.5, 126.012, -3779.63]]
objLayer:i=0
props{
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t1_respawn_68{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21862, 126.012, -3771.29]]
objLayer:i=0
props{
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t1_respawn_69{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21846.9, 126.012, -3773.42]]
objLayer:i=0
props{
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t1_respawn_70{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21855.4, 126.012, -3765.07]]
objLayer:i=0
props{
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t1_respawn_71{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21840.4, 126.012, -3767.25]]
objLayer:i=0
props{
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t1_respawn_72{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21848.6, 126.012, -3759.05]]
objLayer:i=0
props{
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t1_respawn_73{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21888.6, 126.012, -3810.99]]
objLayer:i=0
props{
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t1_respawn_74{
type:t="Sphere"
tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21897, 126.012, -3802.62]]
objLayer:i=0
props{
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t1_respawn_75{
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tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15889.9, 43.0156, -7143.72]]
objLayer:i=0
props{
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t1_respawn_76{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15878, 43.0156, -7143.66]]
objLayer:i=0
props{
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t1_respawn_77{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15890.4, 43.0156, -7152.82]]
objLayer:i=0
props{
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t1_respawn_78{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15878.3, 43.0156, -7152.71]]
objLayer:i=0
props{
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t1_respawn_79{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15890.4, 43.0156, -7162.08]]
objLayer:i=0
props{
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t1_respawn_80{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15878.7, 43.0156, -7161.86]]
objLayer:i=0
props{
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t1_respawn_81{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15890.8, 43.0156, -7171.04]]
objLayer:i=0
props{
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t1_respawn_82{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879, 43.0156, -7170.9]]
objLayer:i=0
props{
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t1_respawn_83{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15891.1, 43.0156, -7180.17]]
objLayer:i=0
props{
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t1_respawn_84{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879.3, 43.0156, -7180.12]]
objLayer:i=0
props{
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t1_respawn_85{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15891.5, 43.0156, -7189.24]]
objLayer:i=0
props{
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t1_respawn_86{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879.8, 43.0156, -7189.14]]
objLayer:i=0
props{
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t1_respawn_87{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15891.7, 43.0156, -7198.41]]
objLayer:i=0
props{
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t1_respawn_88{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879.7, 43.0156, -7198.22]]
objLayer:i=0
props{
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t1_respawn_89{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15892.1, 43.0156, -7207.5]]
objLayer:i=0
props{
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t1_respawn_90{
type:t="Sphere"
tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15880.1, 43.0156, -7207.31]]
objLayer:i=0
props{
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t1_respawn_91{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20449.6, 60.3331, -9153.14]]
objLayer:i=0
props{
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t1_respawn_92{
type:t="Sphere"
tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20446.7, 60.3331, -9208.14]]
objLayer:i=0
props{
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t1_respawn_93{
type:t="Sphere"
tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20435, 60.3331, -9206.51]]
objLayer:i=0
props{
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t1_respawn_94{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20450.7, 60.3331, -9142.38]]
objLayer:i=0
props{
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t1_respawn_95{
type:t="Sphere"
tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20435.5, 60.3331, -9197.56]]
objLayer:i=0
props{
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t1_respawn_96{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20447.3, 60.3331, -9198.67]]
objLayer:i=0
props{
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t1_respawn_97{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20435.9, 60.3331, -9188.42]]
objLayer:i=0
props{
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t1_respawn_98{
type:t="Sphere"
tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20447.8, 60.3331, -9189.62]]
objLayer:i=0
props{
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t1_respawn_99{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20436.3, 60.3331, -9179.38]]
objLayer:i=0
props{
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t1_respawn_100{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20448.2, 60.3331, -9180.48]]
objLayer:i=0
props{
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t1_respawn_101{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20436.9, 60.3331, -9170.32]]
objLayer:i=0
props{
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t1_respawn_102{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20448.7, 60.3331, -9171.42]]
objLayer:i=0
props{
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t1_respawn_103{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20437.1, 60.3331, -9161.2]]
objLayer:i=0
props{
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t1_respawn_104{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20449.1, 60.3331, -9162.29]]
objLayer:i=0
props{
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t1_respawn_105{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20437.7, 60.3331, -9151.94]]
objLayer:i=0
props{
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t1_respawn_106{
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tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20449.6, 60.3331, -9153.14]]
objLayer:i=0
props{
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t1_respawn_107{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21657.5, 76.0209, -5944.19]]
objLayer:i=0
props{
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t1_respawn_108{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21666.6, 76.0209, -5936.5]]
objLayer:i=0
props{
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t1_respawn_109{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21651.5, 76.0209, -5937.46]]
objLayer:i=0
props{
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t1_respawn_110{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21660.5, 76.0209, -5929.63]]
objLayer:i=0
props{
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t1_respawn_111{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21645.1, 76.0209, -5930.78]]
objLayer:i=0
props{
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t1_respawn_112{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21654.4, 76.0209, -5923.1]]
objLayer:i=0
props{
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t1_respawn_113{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21639, 76.0209, -5924.05]]
objLayer:i=0
props{
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t1_respawn_114{
type:t="Sphere"
tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21648.2, 76.0209, -5916.42]]
objLayer:i=0
props{
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t1_respawn_115{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21633, 76.0209, -5917.42]]
objLayer:i=0
props{
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t1_respawn_116{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21642, 76.0209, -5909.78]]
objLayer:i=0
props{
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t1_respawn_117{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21626.8, 76.0209, -5910.74]]
objLayer:i=0
props{
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t1_respawn_118{
type:t="Sphere"
tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21635.7, 76.0209, -5903.18]]
objLayer:i=0
props{
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t1_respawn_119{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21620.5, 76.0209, -5903.98]]
objLayer:i=0
props{
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t1_respawn_120{
type:t="Sphere"
tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21629.6, 76.0209, -5896.3]]
objLayer:i=0
props{
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t1_respawn_121{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21659, 78.9421, -5954.58]]
objLayer:i=0
props{
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t1_respawn_122{
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tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21668.1, 78.9421, -5946.98]]
objLayer:i=0
props{
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t1_respawn_123{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16429.8, 69.0236, -5286.48]]
objLayer:i=0
props{
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t1_respawn_124{
type:t="Sphere"
tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16444.9, 69.0236, -5286.96]]
objLayer:i=0
props{
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t1_respawn_125{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16432.8, 69.0236, -5294.99]]
objLayer:i=0
props{
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t1_respawn_126{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16447.7, 69.0236, -5295.47]]
objLayer:i=0
props{
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t1_respawn_127{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16435.7, 69.0236, -5303.63]]
objLayer:i=0
props{
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t1_respawn_128{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16450.6, 69.0236, -5303.98]]
objLayer:i=0
props{
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t1_respawn_129{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16438.7, 69.0236, -5312.23]]
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props{
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t1_respawn_130{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16453.6, 69.0236, -5312.62]]
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props{
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t1_respawn_131{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16441.5, 69.0236, -5320.92]]
objLayer:i=0
props{
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t1_respawn_132{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16456.6, 69.0236, -5321.31]]
objLayer:i=0
props{
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t1_respawn_133{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16444.7, 69.0236, -5329.47]]
objLayer:i=0
props{
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t1_respawn_134{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16459.5, 69.0236, -5329.87]]
objLayer:i=0
props{
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t1_respawn_135{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16447.4, 69.0236, -5338.08]]
objLayer:i=0
props{
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t1_respawn_136{
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tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16462.4, 69.0236, -5338.51]]
objLayer:i=0
props{
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t1_respawn_137{
type:t="Sphere"
tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16450.4, 69.0236, -5346.59]]
objLayer:i=0
props{
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t1_respawn_138{
type:t="Sphere"
tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16465.4, 69.0236, -5347.03]]
objLayer:i=0
props{
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A2H2a01{
type:t="Sphere"
tm:m=[[35.2761, 1.35435, 30.307] [-0.831515, 46.5062, -1.11041] [-30.3258, 0.300254, 35.2845] [-18734, 146.141, 2134.93]]
objLayer:i=0
props{
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A2H2a02{
type:t="Sphere"
tm:m=[[35.4146, -1.01908, 27.1206] [1.32898, 44.598, -0.0595933] [-27.1071, 0.855111, 35.4291] [-18698.4, 147.523, 2087.11]]
objLayer:i=0
props{
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A2H2a03{
type:t="Sphere"
tm:m=[[26.9956, -1.14226, 31.4554] [0.384684, 41.4485, 1.175] [-31.4736, -0.473138, 26.9942] [-18789, 145.523, 2063.71]]
objLayer:i=0
props{
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}
A2H2lotnisko01{
type:t="Sphere"
tm:m=[[-81.4465, -5.58718, -230.595] [-6.28212, 244.511, -3.70549] [230.578, 4.68821, -81.5544] [-18801.5, 144.321, 2004.93]]
objLayer:i=0
props{
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A2H2lotnisko02{
type:t="Sphere"
tm:m=[[-81.4465, -5.58718, -230.595] [-6.28212, 244.511, -3.70549] [230.578, 4.68821, -81.5544] [-17996.3, 142.953, 2801.18]]
objLayer:i=0
props{
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}
A1H2Spawn01{
type:t="Sphere"
tm:m=[[6.25614, 0, -22.5441] [0, 23.396, 0] [22.5441, 0, 6.25614] [-16626.1, -176.562, -11653.2]]
objLayer:i=0
props{
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}
A1H3Spawn01{
type:t="Sphere"
tm:m=[[-3.93496, 0, -42.3338] [0, 42.5162, 0] [42.3338, 0, -3.93496] [-11792.5, 94.1471, -13652.2]]
objLayer:i=0
props{
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}
A1H3Spawn02{
type:t="Sphere"
tm:m=[[0.748205, 0, -42.5095] [0, 42.5162, 0] [42.5095, 0, 0.748205] [-11751.6, 94.1471, -13631.9]]
objLayer:i=0
props{
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A1H3Lotnisko01{
type:t="Sphere"
tm:m=[[-1.00862, 0, 242.517] [0, 242.52, 0] [-242.517, 0, -1.00862] [-11773.2, 94.1471, -13513.5]]
objLayer:i=0
props{
}
}
A1H3Lotnisko02{
type:t="Sphere"
tm:m=[[-1.00862, 0, 242.517] [0, 242.52, 0] [-242.517, 0, -1.00862] [-11741.2, 94.1471, -14752.7]]
objLayer:i=0
props{
}
}
area_03{
type:t="Box"
tm:m=[[-7.73717, 0, 499.94] [0, 500, 0] [-499.94, 0, -7.73717] [18915, -406.25, -38499]]
objLayer:i=0
props{
}
}
area_04{
type:t="Box"
tm:m=[[-47.9394, 0, 3097.62] [0, 135.776, 0] [-136.693, 0, -2.11548] [19100.4, -94.1719, -38944.5]]
objLayer:i=0
props{
}
}
rearm_L3_A{
type:t="Box"
tm:m=[[-209.714, 0, -10.9635] [0, 51, 0] [10.9635, 0, -209.714] [-16178.7, 27.5601, -10750.4]]
objLayer:i=0
props{
}
}
t1_respawn_139{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8284.72, 52.3861, -1450.06]]
objLayer:i=0
props{
}
}
t1_respawn_140{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8286.42, 52.3861, -1460.36]]
objLayer:i=0
props{
}
}
t1_respawn_141{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8288.43, 52.3861, -1470.56]]
objLayer:i=0
props{
}
}
t1_respawn_142{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8290.1, 52.3861, -1480.66]]
objLayer:i=0
props{
}
}
t1_respawn_143{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8291.93, 52.3861, -1490.96]]
objLayer:i=0
props{
}
}
t1_respawn_144{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8293.72, 52.3861, -1501.06]]
objLayer:i=0
props{
}
}
t1_respawn_145{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8295.49, 52.3861, -1511.26]]
objLayer:i=0
props{
}
}
t1_respawn_146{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8294.65, 52.3861, -1448.26]]
objLayer:i=0
props{
}
}
t1_respawn_147{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8296.51, 52.3861, -1458.36]]
objLayer:i=0
props{
}
}
t1_respawn_148{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8298.34, 52.3861, -1468.66]]
objLayer:i=0
props{
}
}
t1_respawn_149{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8300.01, 52.3861, -1478.76]]
objLayer:i=0
props{
}
}
t1_respawn_150{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8301.96, 52.3861, -1489.06]]
objLayer:i=0
props{
}
}
t1_respawn_151{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8303.76, 52.3861, -1499.26]]
objLayer:i=0
props{
}
}
t1_respawn_152{
type:t="Sphere"
tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8305.54, 52.3861, -1509.56]]
objLayer:i=0
props{
}
}
rearm_L2_A{
type:t="Box"
tm:m=[[176.687, 0, 34.3683] [0, 51, 0] [-34.3683, 0, 176.687] [-16409.8, 45.652, -5095.2]]
objLayer:i=0
props{
}
}
rearm_L1_03{
type:t="Box"
tm:m=[[-83.1148, 0, 159.662] [0, 51, 0] [-159.662, 0, -83.1148] [-5845.92, 51.8138, -7035.06]]
objLayer:i=0
props{
}
}
rearm_L2_01{
type:t="Box"
tm:m=[[31.2566, 0, 177.265] [0, 51, 0] [-177.265, 0, 31.2566] [-6227.52, 211.863, -13735.2]]
objLayer:i=0
props{
}
}
rearm_L2_02{
type:t="Box"
tm:m=[[68.8829, 0, 166.298] [0, 51, 0] [-166.298, 0, 68.8829] [-2730.27, 253.149, -30037.3]]
objLayer:i=0
props{
}
}
rearm_L2_03{
type:t="Box"
tm:m=[[-179.685, 0, -10.6332] [0, 51, 0] [10.6332, 0, -179.685] [-23176.6, -78.3076, 689.461]]
objLayer:i=0
props{
}
}
rearm_L3_01{
type:t="Box"
tm:m=[[31.2566, 0, 177.265] [0, 51, 0] [-177.265, 0, 31.2566] [-29306.8, 9.18036, 1811.07]]
objLayer:i=0
props{
}
}
rearm_L1_A{
type:t="Box"
tm:m=[[-33.2267, 0, -176.906] [0, 50, 0] [176.906, 0, -33.2267] [-15907.9, 39.8773, -7297.83]]
objLayer:i=0
props{
}
}
rearm_L1_B{
type:t="Box"
tm:m=[[153, 0, -94.8199] [0, 51, 0] [94.8199, 0, 153] [-20893.5, 32.4429, -6356.04]]
objLayer:i=0
props{
}
}
rearm_L3_04{
type:t="Box"
tm:m=[[132.71, 0, 121.606] [0, 51, 0] [-121.606, 0, 132.71] [-17846.2, 165.98, 15305]]
objLayer:i=0
props{
}
}
rearm_final{
type:t="Box"
tm:m=[[-177.727, 0, 28.5098] [0, 51, 0] [-28.5098, 0, -177.727] [-24539.7, -107.94, -2292.58]]
objLayer:i=0
props{
}
}
Armia1_L1_cap_01{
type:t="Cylinder"
tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-19551.9, -202.906, -7540.65]]
props{
}
}
Armia1_L1_cap_02{
type:t="Cylinder"
tm:m=[[118.324, 0, -19.9808] [0, 300, 0] [19.9808, 0, 118.324] [-18723, -233.068, -7634.58]]
props{
}
}
Armia1_L1_cap_03{
type:t="Cylinder"
tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-18410.5, -229.107, -6937.23]]
objLayer:i=0
props{
}
}
Armia1_L2_cap_01{
type:t="Cylinder"
tm:m=[[48.7664, 0, 11.0383] [0, 300, 0] [-11.0383, 0, 48.7664] [-20581.2, -221.696, -5012.96]]
props{
}
}
Armia1_L2_cap_02{
type:t="Cylinder"
tm:m=[[86.948, 0, 49.3969] [0, 300, 0] [-49.3969, 0, 86.948] [-19907.9, -234.609, -5515.47]]
props{
}
}
Armia1_L2_cap_03{
type:t="Cylinder"
tm:m=[[43.474, 0, 24.6984] [0, 300, 0] [-24.6984, 0, 43.474] [-18628.9, -242.743, -5697.47]]
objLayer:i=0
props{
}
}
Armia1_L3_cap_01{
type:t="Cylinder"
tm:m=[[48.8096, 0, -10.8457] [0, 300, 0] [10.8457, 0, 48.8096] [-19098, -161.822, -9483.62]]
props{
}
}
Armia1_L3_cap_02{
type:t="Cylinder"
tm:m=[[66.2767, 0, -74.8826] [0, 800, 0] [74.8826, 0, 66.2767] [-18441.1, -729.234, -9946.13]]
props{
}
}
Armia1_L3_cap_03{
type:t="Cylinder"
tm:m=[[33.1383, 0, -37.4414] [0, 300, 0] [37.4414, 0, 33.1383] [-17806.3, -233.444, -10324.6]]
props{
}
}
Armia1_L3_cap_04{
type:t="Cylinder"
tm:m=[[-0.682301, 0, -49.9954] [0, 300, 0] [49.9954, 0, -0.682301] [-17154.2, -248.956, -10549.2]]
objLayer:i=0
props{
}
}
Armia1_FINAL_cap{
type:t="Cylinder"
tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-16856.2, -239.919, -7045.77]]
objLayer:i=0
props{
}
}
Armia1_L1_cap_00{
type:t="Cylinder"
tm:m=[[49.3021, 0, -8.32533] [0, 740, 0] [8.32533, 0, 49.3021] [-20344.1, -641.297, -6948.58]]
objLayer:i=0
props{
}
}
Armia1_L2_cap_00{
type:t="Cylinder"
tm:m=[[47.7519, 0, -14.8237] [0, 300, 0] [14.8237, 0, 47.7519] [-21264.1, -212.85, -4793.71]]
objLayer:i=0
props{
}
}
Armia1_L3_cap_00{
type:t="Cylinder"
tm:m=[[49.5691, 0, -6.55045] [0, 800, 0] [6.55045, 0, 49.5691] [-19896.9, -712.955, -8947.01]]
objLayer:i=0
props{
}
}
Armia2_FINAL_cap{
type:t="Cylinder"
tm:m=[[38.534, 0, -31.8609] [0, 300, 0] [31.8609, 0, 38.534] [-21442, -193.591, -6156.06]]
objLayer:i=0
props{
}
}
Armia1_L2_cap_04{
type:t="Cylinder"
tm:m=[[43.474, 0, 24.6984] [0, 705, 0] [-24.6984, 0, 43.474] [-18048.5, -636.916, -5152.96]]
objLayer:i=0
props{
}
}
Armia1_L1_cap_04{
type:t="Cylinder"
tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-17802.6, -236.972, -6933.79]]
objLayer:i=0
props{
}
}
area_05{
type:t="Box"
tm:m=[[-15.4743, 0, 999.88] [0, 200, 0] [-999.88, -0.000192839, -15.4743] [18058.2, -102.535, -39556.7]]
objLayer:i=0
props{
}
}
area_06{
type:t="Box"
tm:m=[[-0.403512, 0, 26.0731] [0, 15, 0] [-12.1626, 0, -0.188231] [-23114.3, -23.4399, 691.231]]
objLayer:i=0
props{
}
}
rearm_L2_B{
type:t="Box"
tm:m=[[-177.013, 0, -32.6491] [0, 51, 0] [32.6491, 0, -177.013] [-21916.2, 96.6021, -4092.16]]
objLayer:i=0
props{
}
}
rearm_L3_B{
type:t="Box"
tm:m=[[-179.992, 0, -1.68267] [0, 51, 0] [1.68267, 0, -179.992] [-20305.8, 24.3876, -9114.8]]
objLayer:i=0
props{
}
}
t1_respawn_squad_05{
type:t="Box"
tm:m=[[96.7137, 0, 151.81] [0, 51, 0] [-151.81, 0, 96.7137] [-2767.97, 241.168, -30375.8]]
objLayer:i=0
props{
}
}
area_07{
type:t="Box"
tm:m=[[-15.4743, 0, 999.88] [0, 200, 0] [-999.88, -0.000192839, -15.4743] [-21880.6, -102.533, 3160.52]]
objLayer:i=0
props{
}
}
area_02{
type:t="Box"
tm:m=[[-931.564, 0, -6241.18] [0, 1000, 0] [7220.02, 0, -1077.67] [-18935.6, -88.8673, -6870.21]]
objLayer:i=0
props{
}
}
Building_Brodge_03_Area{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 29.3532, 0] [0, 0, 100] [-16989.9, 36.11, -10537.5]]
objLayer:i=0
props{
}
}
Building_Brodge_02_Area{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 29.3532, 0] [0, 0, 100] [-17877.4, 36.11, -8179.62]]
objLayer:i=0
props{
}
}
Building_Brodge_01_Area{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 29.3532, 0] [0, 0, 100] [-18328.4, 36.1108, -6915.92]]
objLayer:i=0
props{
}
}
rearm_P1_A{
type:t="Box"
tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-17787.7, -10.1779, -10330.3]]
objLayer:i=0
props{
}
}
rearm_P2_A{
type:t="Box"
tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-17788.6, -10.1781, -6921.81]]
objLayer:i=0
props{
}
}
rearm_P3_A{
type:t="Box"
tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-17894.3, -10.178, -5143.73]]
objLayer:i=0
props{
}
}
rearm_P2_B{
type:t="Box"
tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-20637.3, 4.63693, -6469.84]]
objLayer:i=0
props{
}
}
rearm_P3_B{
type:t="Box"
tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-20638.4, -29.7109, -5024.16]]
objLayer:i=0
props{
}
}
rearm_P1_B{
type:t="Box"
tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-19204.7, -10.9327, -8473.45]]
objLayer:i=0
props{
}
}
fire_art_01{
type:t="Box"
tm:m=[[176.687, 0, 34.3683] [0, 51, 0] [-34.3683, 0, 176.687] [-16703.1, 41.3272, -5130.47]]
objLayer:i=0
props{
}
}
Recon_field_start{
type:t="Sphere"
tm:m=[[-35.6669, 0, 76.4092] [0, 84.3238, 0] [-76.4092, 0, -35.6669] [-15801.7, 41.3408, -8504.47]]
objLayer:i=0
props{
}
}
Recon_field_end{
type:t="Sphere"
tm:m=[[40.3982, 0, -74.0168] [0, 84.3238, 0] [74.0168, 0, 40.3982] [-16136.3, 41.3407, -7953.73]]
objLayer:i=0
props{
}
}
Recon_field_spawn_01{
type:t="Sphere"
tm:m=[[-15.5132, 0, 36.8692] [0, 40, 0] [-36.8692, 0, -15.5132] [-15865, 41.3408, -8381.18]]
objLayer:i=0
props{
}
}
Recon_field_spawn_02{
type:t="Sphere"
tm:m=[[-20.8514, 0, 34.1353] [0, 40, 0] [-34.1353, 0, -20.8514] [-15911.3, 41.3403, -8404.23]]
objLayer:i=0
props{
}
}
A1H3Spawn03{
type:t="Sphere"
tm:m=[[0.748205, 0, -42.5095] [0, 42.5162, 0] [42.5095, 0, 0.748205] [-11703.9, 94.1473, -13671]]
objLayer:i=0
props{
}
}
A1H3Spawn04{
type:t="Sphere"
tm:m=[[0.748205, 0, -42.5095] [0, 42.5162, 0] [42.5095, 0, 0.748205] [-11766.9, 94.1475, -13702.6]]
objLayer:i=0
props{
}
}
A2H2a04{
type:t="Sphere"
tm:m=[[35.4146, -1.01908, 27.1206] [1.32898, 44.598, -0.0595933] [-27.1071, 0.855111, 35.4291] [-18742.7, 147.523, 2023.46]]
objLayer:i=0
props{
}
}
Recon_field_spawn_03{
type:t="Sphere"
tm:m=[[-15.5132, 0, 36.8692] [0, 40, 0] [-36.8692, 0, -15.5132] [-15838.3, 41.3408, -8355.27]]
objLayer:i=0
props{
}
}
Recon_field_spawn_04{
type:t="Sphere"
tm:m=[[-15.5132, 0, 36.8692] [0, 40, 0] [-36.8692, 0, -15.5132] [-15907.7, 41.3408, -8365.67]]
objLayer:i=0
props{
}
}
}
objLayers{
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
}
wayPoints{
}