selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" wing:t="t1_player18" wing:t="t1_player19" wing:t="t1_player20" wing:t="t1_player21" wing:t="t1_player22" wing:t="t1_player23" wing:t="t1_player24" wing:t="t1_player25" wing:t="t1_player26" wing:t="t1_player27" wing:t="t1_player28" wing:t="t1_player29" wing:t="t1_player30" wing:t="t1_player31" wing:t="t1_player32" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" wing:t="t2_player18" wing:t="t2_player19" wing:t="t2_player20" wing:t="t2_player21" wing:t="t2_player22" wing:t="t2_player23" wing:t="t2_player24" wing:t="t2_player25" wing:t="t2_player26" wing:t="t2_player27" wing:t="t2_player28" wing:t="t2_player29" wing:t="t2_player30" wing:t="t2_player31" wing:t="t2_player32" } mission{ name:t="PLSWT_Nasir_frontline" level:t="levels/berlin.bin" type:t="domination" missionDebriefing:t="missionDebriefing" missionBriefing:t="missionBriefing" chapter:t="air_ground_battles" timeLimitRound:i=60 deathPenaltyMulRounds:r=0 recommendedPlayers:t="32" environment:t="Day" weather:t="hazy" locName:t="[PLSWT] Seelow Heights 1945 (frontline)" locDesc:t=" Settings:
Tickets: 30 000
Respawn limits:
- Soviets 180 times/team, 6 times/player.
- German 100 times/team, 3 times/player.

Recommended time limit: 60-120 minutes
Recommended number of players: 50+

Historical background

The Seelow heights.The last line of defence at the gates of Berlin.
" isLimitedFuel:b=yes isLimitedAmmo:b=yes scoreLimit:i=30000 timeLimit:i=120 deathPenaltyMul:r=0 respawnTimeMultiplier:r=0 useSpawnScore:b=no campaign:t="eastern" restoreType:t="attempts" optionalTakeOff:b=no customSpawnScore{ base_respawn_points_coef:i=1000 br_diff_mul_Air:r=0 br_diff_mul_Tank:r=0 max_br_diff:r=24 spawn_pow:r=1 exp_fighter:r=1 exp_bomber:r=0 exp_assault:r=0 exp_tank:r=0 exp_heavy_tank:r=0 exp_tank_destroyer:r=0 exp_SPAA:r=0 exp_ship:r=0 } customRules{ name:t="sharedPool" teams{ teamA{ playerMaxSpawns:i=6 spawnLimit:i=180 limitedUnits{ la-7:i=20 yak-3:i=20 yak-9t:i=10 il-10:i=20 il-2m:i=20 pe-2-110:i=20 po-2:i=10 ussr_t_34_85_d_5t:i=15 ussr_t_34_85_zis_53:i=15 ussr_t_34_1941_57:i=10 ussr_t_34_1942:i=40 ussr_is_2_1944:i=10 ussr_is_2_1943:i=10 ussr_is_1:i=10 ussr_su_152:i=10 ussr_isu_152:i=10 ussr_isu_122:i=10 ussr_zsu_37:i=5 ussr_zis_43:i=5 } unlimitedUnits{ } } teamB{ playerMaxSpawns:i=3 spawnLimit:i=100 limitedUnits{ bf-109k-4:i=5 bf-109g-10:i=5 fw-190d-9:i=5 fw-190a-8:i=5 me-262a-1a:i=1 me-410b-1:i=10 bf-110g-2:i=10 ju-88a-4:i=10 arado-234:i=3 germ_pzkpfw_IV_ausf_H:i=10 germ_pzkpfw_V_ausf_a_panther:i=10 germ_pzkpfw_V_ausf_g_panther:i=10 germ_pzkpfw_VI_ausf_h1_tiger:i=5 germ_pzkpfw_VI_ausf_b_tiger_IIh:i=5 germ_panzerjager_tiger_P_ferdinand:i=5 germ_stug_III_ausf_G:i=10 germ_stug_III_ausf_F:i=10 germ_flakpanzer_IV_Wirbelwind:i=5 germ_flakpanzer_IV_Ostwind:i=5 } unlimitedUnits{ } } } } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=yes _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } mission{ postfix:t="_Bttl" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=no deathPenaltyMul:r=0 } tags{ } } player{ army:i=1 wing:t="Armia1_player01" wing:t="Armia1_player02" wing:t="Armia1_player03" wing:t="Armia1_player04" wing:t="Armia1_player05" wing:t="Armia1_player06" wing:t="Armia1_player07" wing:t="Armia1_player08" wing:t="Armia1_player09" wing:t="Armia1_player10" wing:t="Armia1_player11" wing:t="Armia1_player12" wing:t="Armia1_player13" wing:t="Armia1_player14" wing:t="Armia1_player15" wing:t="Armia1_player16" } player_teamB{ army:i=2 wing:t="Armia2_player01" wing:t="Armia2_player02" wing:t="Armia2_player03" wing:t="Armia2_player04" wing:t="Armia2_player05" wing:t="Armia2_player06" wing:t="Armia2_player07" wing:t="Armia2_player08" wing:t="Armia2_player09" wing:t="Armia2_player10" wing:t="Armia2_player11" wing:t="Armia2_player12" wing:t="Armia2_player13" wing:t="Armia2_player14" wing:t="Armia2_player15" wing:t="Armia2_player16" } atmosphere{ pressure:r=760 temperature:r=20 } spectator_points{ } cover_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" viewAreaScale:r=0.5 part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=10 picture:t="" showAirMap:b=yes icon{ icontype:t="building" side:t="neutral" target:t="bridge_02" } battleArea{ target:t="Pole_walki_samoloty" } } } } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes mission_init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="Armia1_Lotnisko_start" runwayEnd:t="Armia1_Lotnisko_koniec" runwayWidth:r=150 army:i=1 spawnPoint:t="Armia1_Lotnisko_spawn01" spawnPoint:t="Armia1_Lotnisko_spawn02" spawnPoint:t="Armia1_Lotnisko_spawn03" spawnPoint:t="Armia1_Lotnisko_spawn04" spawnPoint:t="Armia1_Lotnisko_spawn05" spawnPoint:t="Armia1_Lotnisko_spawn06" spawnPoint:t="Armia1_Lotnisko_spawn07" spawnPoint:t="Armia1_Lotnisko_spawn08" cable{ } } addAirfield{ runwayStart:t="Armia2_Lotnisko_start" runwayEnd:t="Armia2_Lotnisko_koniec" runwayWidth:r=150 army:i=2 spawnPoint:t="Armia2_lotnisko_spawn01" spawnPoint:t="Armia2_lotnisko_spawn02" spawnPoint:t="Armia2_lotnisko_spawn03" spawnPoint:t="Armia2_lotnisko_spawn04" spawnPoint:t="Armia2_lotnisko_spawn05" spawnPoint:t="Armia2_lotnisko_spawn06" spawnPoint:t="Armia2_lotnisko_spawn07" spawnPoint:t="Armia2_lotnisko_spawn08" } addAirfield{ runwayStart:t="A2H2lotnisko01" runwayEnd:t="A2H2lotnisko02" runwayWidth:r=300 army:i=2 spawnPoint:t="A2H2a01" spawnPoint:t="A2H2a02" spawnPoint:t="A2H2a04" spawnPoint:t="A2H2a03" } addAirfield{ runwayStart:t="A1H3Lotnisko01" runwayEnd:t="A1H3Lotnisko02" runwayWidth:r=300 army:i=1 spawnPoint:t="A1H3Spawn01" spawnPoint:t="A1H3Spawn03" spawnPoint:t="A1H3Spawn04" spawnPoint:t="A1H3Spawn02" visibleOnHud:b=yes } addAirfield{ runwayStart:t="Recon_field_start" runwayEnd:t="Recon_field_end" runwayWidth:r=100 army:i=1 spawnPoint:t="Recon_field_spawn_01" spawnPoint:t="Recon_field_spawn_04" spawnPoint:t="Recon_field_spawn_03" spawnPoint:t="Recon_field_spawn_02" } missionBattleArea{ air:b=no ground:b=yes mapArea:b=no killOutOfBattleArea:b=no killArea:b=no detectionArea:b=no newGridHorizontalCellCount:i=0 airMapArea:b=no area:t="pole_walki_GF" message:t="HUD_RETURN" } missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes killOutOfBattleArea:b=yes killArea:b=no detectionArea:b=no newGridHorizontalCellCount:i=0 airMapArea:b=no area:t="Zakres_mapy_GF" message:t="HUD_RETURN_TIMER" } missionBattleArea{ air:b=yes ground:b=no mapArea:b=no killOutOfBattleArea:b=no killArea:b=no detectionArea:b=no newGridHorizontalCellCount:i=0 airMapArea:b=no area:t="Pole_walki_samoloty" message:t="HUD_RETURN" } missionBattleArea{ air:b=yes ground:b=no mapArea:b=yes killOutOfBattleArea:b=yes killArea:b=no detectionArea:b=no newGridHorizontalCellCount:i=0 airMapArea:b=no area:t="zakres_mapy_samoloty" message:t="HUD_RETURN_TIMER" } missionSetBombingArea{ army:i=2 target:t="Armia2_BazaStrefa_01" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=2 target:t="Armia2_BazaStrefa_02" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=2 target:t="Armia2_BazaStrefa_03" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="Armia1_BazaStrefa_01" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="Armia1_BazaStrefa_02" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="Armia1_BazaStrefa_03" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="t1_airfield_bomb_zone" hp:r=0 use_variable:b=yes var_value:t="t1_airfield_hp" } missionSetBombingArea{ army:i=2 target:t="t2_airfield_bomb_zone" hp:r=0 use_variable:b=yes var_value:t="t2_airfield_hp" } missionMarkAsRespawnPoint{ loc_name:t="Main airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="Armia2_Lotnisko_start" team:t="B" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Main airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="Armia1_Lotnisko_start" team:t="A" tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Recon Airfield respawn" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="Recon_field_start" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=no type_assault:b=no type_interceptor:b=no type_aa_fighter:b=no type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=no carrier_take_off:b=no tank:b=no } } missionShowMapIcon{ show:b=no areaName:t="t1_airfield_bomb_zone" } missionShowMapIcon{ show:b=no areaName:t="t2_airfield_bomb_zone" } missionSetProperties{ scoreLimitVar:t="tickets" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #1." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_A" team:t="A" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #2." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_A" team:t="A" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #3." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_A" team:t="A" tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #A" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_B" team:t="B" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #B" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_B" team:t="B" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #C" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_B" team:t="B" tags{ helicopter:b=no tank:b=yes } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" target:t="Armia1_L1_cap_00" target:t="Armia1_L1_cap_03" target:t="Armia1_L1_cap_04" target:t="Armia1_L2_cap_00" target:t="Armia1_L2_cap_01" target:t="Armia1_L2_cap_03" target:t="Armia1_L2_cap_04" target:t="Armia1_L3_cap_00" target:t="Armia1_L3_cap_01" target:t="Armia1_L3_cap_03" target:t="Armia1_L3_cap_04" team:t="Both" } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L1_A" area_name:t="rearm_L2_A" area_name:t="rearm_L3_A" area_name:t="rearm_P1_A" area_name:t="rearm_P2_A" area_name:t="rearm_P3_A" } missionMarkAsRearmZone{ army:i=2 area_name:t="rearm_L1_B" area_name:t="rearm_L2_B" area_name:t="rearm_L3_B" area_name:t="rearm_P1_B" area_name:t="rearm_P2_B" area_name:t="rearm_P3_B" } unitPutToSleep{ target:t="bridge_02" target:t="bridge_03" target:t="bridge_01" } } else_actions{ } } properties{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ moAddMissionObjective{ target:t="Destroy enemy bases - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Destroy enemy bases - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Destroy enemy airfield - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Destroy enemy airfield - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Defend our bases - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Defend our bases - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Support our ground forces - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Support our ground forces - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Capture enemy bases - ground" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Capture enemy bases - ground." object_var_comp_op:t="equal" object_var_name:t="" } } else_actions{ } } stealth{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="TeamB_players_squad" object:t="TeamA_players_squad" } } actions{ unitSetStealth{ set:b=yes radius:r=5000 target:t="all_players_squad" useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } t1_aaa_airfield{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="any" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t1_aaa_airfield_squad" target:t="TeamB_players_squad" var:t="aaa_distance_airfield" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_airfield_squad" attack_type:t="attack_target" target:t="TeamB_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" effShootingRateInZone:r=0.6 accuracyInZone:r=0.6 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_airfield_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t1_aaa_vodka{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" target_type:t="isAlive" target_marking:i=0 check_objects:t="any" check_targets:t="any" object:t="t1_aaa_airfield_squad" target:t="TeamB_players_squad" var:t="aaa_distance_bases" unit_type_ex:t="isAlive" object_var_value:i=0 } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_vodka_squad" attack_type:t="attack_target" target:t="TeamB_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" fireRandom:b=yes } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_vodka_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t2_aaa_airfield{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="any" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="TeamA_players_squad" target:t="t2_aaa_airfield_squad" var:t="aaa_distance_airfield" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_airfield_squad" attack_type:t="attack_target" target:t="TeamA_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" effShootingRateInZone:r=0.6 accuracyInZone:r=0.6 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_airfield_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t2_aaa_hj{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="any" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="TeamA_players_squad" target:t="t2_aaa_airfield_squad" var:t="aaa_distance_bases" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_hj_squad" attack_type:t="attack_target" target:t="TeamA_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" fireRandom:b=yes effShootingRateInZone:r=0.6 accuracyInZone:r=0.6 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_hj_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } obj_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_01" } missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_03" } missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_02" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy bases - air." status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="A" } moSetObjectiveStatus{ target:t="Defend our bases - air." status:i=3 object_var_comp_op:t="equal" object_var_name:t="" team:t="B" } } else_actions{ } } obj_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_01" } missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_03" } missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_02" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy bases - air." status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="B" } moSetObjectiveStatus{ target:t="Defend our bases - air" status:i=3 object_var_comp_op:t="equal" object_var_name:t="" team:t="A" } } else_actions{ } } obj_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t1_airfield_bomb_zone" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy bases - air." status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="B" } } else_actions{ } } obj_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t2_airfield_bomb_zone" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy airfield - air" status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="A" } } else_actions{ } } bttl_mode_waypoint_set{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" target:t="Armia1_L2_cap_02" target:t="Armia1_L3_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes zoneDefenders{ } } triggerEnable{ target:t="bttl_mode_respawn_set" } triggerEnable{ target:t="Dym_L1_02" } triggerEnable{ target:t="Dym_L2_02" } triggerEnable{ target:t="Dym_L3_02" } } else_actions{ } } bttl_mode_respawn_set{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ wait{ time:r=45 } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" target:t="Armia1_L1_cap_00" target:t="Armia1_L1_cap_03" target:t="Armia1_L1_cap_04" target:t="Armia1_L2_cap_00" target:t="Armia1_L2_cap_01" target:t="Armia1_L2_cap_03" target:t="Armia1_L2_cap_04" target:t="Armia1_L3_cap_00" target:t="Armia1_L3_cap_01" target:t="Armia1_L3_cap_03" target:t="Armia1_L3_cap_04" team:t="Both" } __wait{ time:r=75 } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #A" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="t2_respawn_squad_01" team:t="B" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #B" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="t2_respawn_squad_02" team:t="B" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #C" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="t2_respawn_squad_03" team:t="B" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #1." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="t1_respawn_squad_03" team:t="A" tags{ air:b=no tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #2." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="t1_respawn_squad_02" team:t="A" tags{ air:b=no tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #3." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="t1_respawn_squad_01" team:t="A" tags{ air:b=no tank:b=yes } } } else_actions{ } } Smokes_buildings{ isCategory:b=yes is_enabled:b=yes Building_smoke_type01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="ship_smoke_large" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Destroed_building_smoke01" target:t="Destroed_building_smoke02" } unitPlayEffect{ effect_type:t="specify" effect:t="ship_smoke_large" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Destroed_building_smoke04" target:t="Destroed_building_smoke03" } unitPlayEffect{ effect_type:t="specify" effect:t="volcano_smoke" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Destroed_building_smoke11" target:t="Destroed_building_smoke06" target:t="Destroed_building_smoke05" } unitPlayEffect{ effect_type:t="specify" effect:t="lava_smoke" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=2 loopSpawn:b=yes delay:p2=1, 1 target:t="Destroed_building_smoke08" target:t="Destroed_building_smoke07" } unitPlayEffect{ effect_type:t="specify" effect:t="ship_ammo_fire_large" offset:p3=0, 0, 0 show:b=yes attach:b=no scale:r=2 loopSpawn:b=yes delay:p2=1, 1 target:t="Destroed_building_smoke09" target:t="Destroed_building_smoke10" } } else_actions{ } } Destroyed_units{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitDamage{ power:r=1 useEffect:b=yes countEffects:i=0 delay:p2=1, 1 offset:p3=0, 0, 0 radiusOffset:p2=10, 15 target:t="tankModels_01" target:t="tankModels_03" target:t="tankModels_02" target:t="ships_02" target:t="ships_01" fireAmmo:b=no setOnFire:b=no explodeAmmo:b=no doExplosion:b=yes } } else_actions{ } } } "Biuld_up _bridges"{ isCategory:b=yes is_enabled:b=yes Rebilild_bridge_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="all_players_squad" target:t="Building_Brodge_01_Area" } } actions{ wait{ time:r=60 } unitPutToSleep{ target:t="bridge_destr_01" } unitWakeUp{ target:t="bridge_01" } } else_actions{ } } Rebilild_bridge_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="all_players_squad" target:t="Building_Brodge_02_Area" } } actions{ wait{ time:r=60 } unitPutToSleep{ target:t="bridge_destr_02" } unitWakeUp{ target:t="bridge_02" } } else_actions{ } } Rebilild_bridge_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" check_objects:t="any" object:t="all_players_squad" target:t="Building_Brodge_03_Area" } } actions{ wait{ time:r=60 } unitPutToSleep{ target:t="bridge_destr_03" } unitWakeUp{ target:t="bridge_03" } } else_actions{ } } } L1{ isCategory:b=yes is_enabled:b=yes L1_cap0_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_00" } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_00" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" team:t="B" } } else_actions{ } } L1_cap0_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_00" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" team:t="B" } triggerEnable{ target:t="L1_cap0_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="A" } triggerEnable{ target:t="L1_cap1_B_Waypoint" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_B" team:t="A" disableAfter:i=1 tags{ helicopter:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_B" team:t="B" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L1_B" } } else_actions{ } } L1_cap0_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_00" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_00" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" team:t="B" } } else_actions{ } } L1_cap0_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_00" army:i=1 } } actions{ varModify{ operator:t="add" value:r=1 var:t="BL1" } triggerDisable{ target:t="L1_cap1_B_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" team:t="A" } triggerEnable{ target:t="L1_cap0_B_Waypoint" } triggerEnable{ target:t="enabler+_B" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_B" team:t="B" disableAfter:i=1 tags{ helicopter:b=no tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_B" team:t="A" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L1_B" enabled:b=no } } else_actions{ } } L1_cap1_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_01" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_01" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="A" } } else_actions{ } } L1_cap1_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_01" army:i=2 } } actions{ triggerDisable{ target:t="L1_cap0_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="A" } triggerEnable{ target:t="L1_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="B" } triggerEnable{ target:t="L1_cap1_A_Waypoint" } } else_actions{ } } L1_cap1_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_01" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_01" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="B" } } else_actions{ } } L1_cap1_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_01" army:i=1 } } actions{ triggerDisable{ target:t="L1_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" team:t="B" } triggerEnable{ target:t="L1_cap0_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="A" } triggerEnable{ target:t="L1_cap1_B_Waypoint" } } else_actions{ } } L1_cap2_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_02" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="B" } } else_actions{ } } L1_cap2_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_02" army:i=2 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" target:t="Armia1_L1_cap_01" target:t="Armia1_L1_cap_03" target:t="Armia1_L1_cap_04" team:t="Both" } triggerDisable{ target:t="L1_cap1_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="B" } triggerEnable{ target:t="L1_cap2_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="A" } triggerEnable{ target:t="L1_cap3_B_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="B" } } else_actions{ } } L1_cap2_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_02" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="B" } } else_actions{ } } L1_cap2_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_02" army:i=1 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_00" target:t="Armia1_L1_cap_01" target:t="Armia1_L1_cap_03" target:t="Armia1_L1_cap_04" team:t="Both" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="A" } triggerEnable{ target:t="L1_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_01" team:t="B" } triggerEnable{ target:t="L1_cap1_A_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="L1_cap3_B_Waypoint" } } else_actions{ } } L1_cap3_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_03" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_03" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="B" } } else_actions{ } } L1_cap3_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_03" army:i=2 } } actions{ triggerDisable{ target:t="L1_cap2_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="B" } triggerEnable{ target:t="L1_cap3_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_04" team:t="A" } triggerEnable{ target:t="L1_cap4_B_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="B" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } L1_cap3_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_03" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_03" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="B" } } else_actions{ } } L1_cap3_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_03" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="A" } triggerEnable{ target:t="L1_cap3_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_02" team:t="B" } triggerEnable{ target:t="L1_cap2_A_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_04" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="L1_cap4_B_Waypoint" } } else_actions{ } } L1_cap4_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_04" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_04" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_04" team:t="B" } } else_actions{ } } L1_cap4_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_04" army:i=2 } } actions{ varModify{ operator:t="add" value:r=1 var:t="AL1" } triggerDisable{ target:t="L1_cap3_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_04" team:t="B" } triggerEnable{ target:t="L1_cap4_A_Waypoint" } triggerEnable{ target:t="enabler+_A" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_A" team:t="A" disableAfter:i=1 tags{ tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_A" team:t="B" tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L1_A" enabled:b=no } } else_actions{ } } L1_cap4_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L1_cap_04" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L1_cap_04" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_04" team:t="B" } } else_actions{ } } L1_cap4_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L1_cap_04" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L1_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_04" team:t="A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L1_cap_03" team:t="B" } triggerEnable{ target:t="L1_cap4_B_Waypoint" } triggerEnable{ target:t="L1_cap3_A_Waypoint" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_A" team:t="B" disableAfter:i=1 tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L1_A" team:t="A" tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L1_A" enabled:b=yes } } else_actions{ } } } L2{ isCategory:b=yes is_enabled:b=yes L2_cap0_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_00" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_00" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" team:t="B" } } else_actions{ } } L2_cap0_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_00" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" team:t="B" } triggerEnable{ target:t="L2_cap0_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="A" } triggerEnable{ target:t="L2_cap1_B_Waypoint" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_B" team:t="A" disableAfter:i=1 tags{ helicopter:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_B" team:t="B" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L2_B" } } else_actions{ } } L2_cap0_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_00" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_00" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" team:t="B" } } else_actions{ } } L2_cap0_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_00" army:i=1 } } actions{ varModify{ operator:t="add" value:r=1 var:t="BL2" } triggerDisable{ target:t="L2_cap1_B_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" team:t="A" } triggerEnable{ target:t="L2_cap0_B_Waypoint" } triggerEnable{ target:t="enabler+_B" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_B" team:t="B" disableAfter:i=1 tags{ helicopter:b=no tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_B" team:t="A" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L2_B" enabled:b=no } } else_actions{ } } L2_cap1_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_01" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_01" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="A" } } else_actions{ } } L2_cap1_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_01" army:i=2 } } actions{ triggerDisable{ target:t="L2_cap0_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="A" } triggerEnable{ target:t="L2_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="B" } triggerEnable{ target:t="L2_cap1_A_Waypoint" } } else_actions{ } } L2_cap1_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_01" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_01" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="B" } } else_actions{ } } L2_cap1_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_01" army:i=1 } } actions{ triggerDisable{ target:t="L2_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" team:t="B" } triggerEnable{ target:t="L2_cap0_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="A" } triggerEnable{ target:t="L2_cap1_B_Waypoint" } } else_actions{ } } L2_cap2_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_02" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="B" } } else_actions{ } } L2_cap2_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_02" army:i=2 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" target:t="Armia1_L2_cap_01" target:t="Armia1_L2_cap_03" target:t="Armia1_L2_cap_04" team:t="Both" } triggerDisable{ target:t="L2_cap1_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="B" } triggerEnable{ target:t="L2_cap2_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="A" } triggerEnable{ target:t="L2_cap3_B_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="B" } } else_actions{ } } L2_cap2_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_02" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="B" } } else_actions{ } } L2_cap2_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_02" army:i=1 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_00" target:t="Armia1_L2_cap_01" target:t="Armia1_L2_cap_03" target:t="Armia1_L2_cap_04" team:t="Both" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="A" } triggerEnable{ target:t="L2_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_01" team:t="B" } triggerEnable{ target:t="L2_cap1_A_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="L2_cap3_B_Waypoint" } } else_actions{ } } L2_cap3_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_03" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_03" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="B" } } else_actions{ } } L2_cap3_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_03" army:i=2 } } actions{ triggerDisable{ target:t="L2_cap2_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="B" } triggerEnable{ target:t="L2_cap3_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_04" team:t="A" } triggerEnable{ target:t="L2_cap4_B_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="B" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } L2_cap3_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_03" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_03" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="B" } } else_actions{ } } L2_cap3_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_03" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="A" } triggerEnable{ target:t="L2_cap3_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_02" team:t="B" } triggerEnable{ target:t="L2_cap2_A_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_04" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="L2_cap4_B_Waypoint" } } else_actions{ } } L2_cap4_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_04" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_04" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_04" team:t="B" } } else_actions{ } } L2_cap4_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_04" army:i=2 } } actions{ varModify{ operator:t="add" value:r=1 var:t="AL2" } triggerDisable{ target:t="L2_cap3_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_04" team:t="B" } triggerEnable{ target:t="L2_cap4_A_Waypoint" } triggerEnable{ target:t="enabler+_A" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_A" team:t="A" disableAfter:i=1 tags{ tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_A" team:t="B" tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L2_A" enabled:b=no } } else_actions{ } } L2_cap4_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L2_cap_04" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L2_cap_04" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_04" team:t="B" } } else_actions{ } } L2_cap4_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L2_cap_04" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L2_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_04" team:t="A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L2_cap_03" team:t="B" } triggerEnable{ target:t="L2_cap4_B_Waypoint" } triggerEnable{ target:t="L2_cap3_A_Waypoint" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_A" team:t="B" disableAfter:i=1 tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L2_A" team:t="A" tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L2_A" enabled:b=yes } } else_actions{ } } } L3{ isCategory:b=yes is_enabled:b=yes L3_cap0_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_00" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_00" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" team:t="B" } } else_actions{ } } L3_cap0_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_00" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" team:t="B" } triggerEnable{ target:t="L3_cap0_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="A" } triggerEnable{ target:t="L3_cap1_B_Waypoint" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_B" team:t="A" disableAfter:i=1 tags{ helicopter:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_B" team:t="B" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L3_B" } } else_actions{ } } L3_cap0_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_00" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_00" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" team:t="B" } } else_actions{ } } L3_cap0_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_00" army:i=1 } } actions{ varModify{ operator:t="add" value:r=1 var:t="BL3" } triggerDisable{ target:t="L3_cap1_B_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" team:t="A" } triggerEnable{ target:t="L3_cap0_B_Waypoint" } triggerEnable{ target:t="enabler+_B" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_B" team:t="B" disableAfter:i=1 tags{ helicopter:b=no tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #F" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_B" team:t="A" tags{ helicopter:b=no tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L3_B" enabled:b=no } } else_actions{ } } L3_cap1_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_01" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_01" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="A" } } else_actions{ } } L3_cap1_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_01" army:i=2 } } actions{ triggerDisable{ target:t="L3_cap0_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_00" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="A" } triggerEnable{ target:t="L3_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="B" } triggerEnable{ target:t="L3_cap1_A_Waypoint" } } else_actions{ } } L3_cap1_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_01" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_01" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="B" } } else_actions{ } } L3_cap1_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_01" army:i=1 } } actions{ triggerDisable{ target:t="L3_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" team:t="B" } triggerEnable{ target:t="L3_cap0_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="A" } triggerEnable{ target:t="L3_cap1_B_Waypoint" } } else_actions{ } } L3_cap2_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_02" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="B" } } else_actions{ } } L3_cap2_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_02" army:i=2 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" target:t="Armia1_L3_cap_01" target:t="Armia1_L3_cap_03" target:t="Armia1_L3_cap_04" team:t="Both" } triggerDisable{ target:t="L3_cap1_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="B" } triggerEnable{ target:t="L3_cap2_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="A" } triggerEnable{ target:t="L3_cap3_B_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="B" } } else_actions{ } } L3_cap2_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_02" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_02" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="B" } } else_actions{ } } L3_cap2_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_02" army:i=1 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_00" target:t="Armia1_L3_cap_01" target:t="Armia1_L3_cap_03" target:t="Armia1_L3_cap_04" team:t="Both" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="A" } triggerEnable{ target:t="L3_cap2_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_01" team:t="B" } triggerEnable{ target:t="L3_cap1_A_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="L3_cap3_B_Waypoint" } } else_actions{ } } L3_cap3_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_03" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_03" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="B" } } else_actions{ } } L3_cap3_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_03" army:i=2 } } actions{ triggerDisable{ target:t="L3_cap2_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="B" } triggerEnable{ target:t="L3_cap3_A_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_04" team:t="A" } triggerEnable{ target:t="L3_cap4_B_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="B" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } L3_cap3_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_03" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_03" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="B" } } else_actions{ } } L3_cap3_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_03" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="A" } triggerEnable{ target:t="L3_cap3_B_Waypoint" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_02" team:t="B" } triggerEnable{ target:t="L3_cap2_A_Waypoint" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_04" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="L3_cap4_B_Waypoint" } } else_actions{ } } L3_cap4_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_04" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_04" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_04" team:t="B" } } else_actions{ } } L3_cap4_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_04" army:i=2 } } actions{ varModify{ operator:t="add" value:r=1 var:t="AL3" } triggerDisable{ target:t="L3_cap3_A_Waypoint" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_04" team:t="B" } triggerEnable{ target:t="L3_cap4_A_Waypoint" } triggerEnable{ target:t="enabler+_A" } missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_A" team:t="A" disableAfter:i=1 tags{ tank:b=yes } } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_A" team:t="B" tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L3_A" enabled:b=no } } else_actions{ } } L3_cap4_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_L3_cap_04" object_var_value:i=0 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_L3_cap_04" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_04" team:t="B" } } else_actions{ } } L3_cap4_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_L3_cap_04" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_L3_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_04" team:t="A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_L3_cap_03" team:t="B" } triggerEnable{ target:t="L3_cap4_B_Waypoint" } triggerEnable{ target:t="L3_cap3_A_Waypoint" } __missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_A" team:t="B" disableAfter:i=1 tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Respawn #4." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="respawn_squad_L3_A" team:t="A" tags{ tank:b=yes } } missionMarkAsRearmZone{ army:i=1 area_name:t="rearm_L3_A" enabled:b=yes } } else_actions{ } } } FINAL{ isCategory:b=yes is_enabled:b=yes enablerINI_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ varSetInt{ value:i=0 var:t="FIN_A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="Both" } } else_actions{ } } "enabler+_A"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="AL3" value:i=1 comparasion_func:t="equal" } varCompareInt{ var_value:t="AL2" value:i=1 comparasion_func:t="equal" } varCompareInt{ var_value:t="AL1" value:i=1 comparasion_func:t="equal" } } actions{ varModify{ operator:t="add" value:r=1 var:t="FIN_A" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="Both" } } else_actions{ } } enablerEXE_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } varCompareInt{ var_value:t="FIN_A" value:i=2 comparasion_func:t="notLess" } } actions{ missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="A" } triggerEnable{ target:t="FINAL_A_B_Waypoint" } } else_actions{ } } FINAL_A_B_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_FINAL_cap" object_var_value:i=0 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="A" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_FINAL_cap" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } FINAL_A_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_FINAL_cap" army:i=2 } } actions{ gameMPChangeScore{ value:i=-500 valueSystem:t="amount" team:t="A" } } else_actions{ } } FINAL_A_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_FINAL_cap" army:i=1 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia1_FINAL_cap" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="A" } triggerEnable{ target:t="FINAL_A_B_Waypoint" } } else_actions{ } } enablerINI_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ varSetInt{ value:i=0 var:t="FIN_B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia2_FINAL_cap" team:t="Both" } } else_actions{ } } "enabler+_B"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="BL3" value:i=1 comparasion_func:t="equal" } varCompareInt{ var_value:t="BL2" value:i=1 comparasion_func:t="equal" } varCompareInt{ var_value:t="BL1" value:i=1 comparasion_func:t="equal" } } actions{ varModify{ operator:t="add" value:r=1 var:t="FIN_B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="Both" } } else_actions{ } } enablerEXE_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } varCompareInt{ var_value:t="FIN_B" value:i=2 comparasion_func:t="notLess" } } actions{ missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia2_FINAL_cap" team:t="B" } triggerEnable{ target:t="FINAL_B_A_Waypoint" } } else_actions{ } } FINAL_B_A_Waypoint{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia2_FINAL_cap" object_var_value:i=0 } } actions{ missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia2_FINAL_cap" team:t="B" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="Armia2_FINAL_cap" canCaptureOnGround:b=yes canCaptureInAir:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } FINAL_B_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia2_FINAL_cap" army:i=1 } } actions{ gameMPChangeScore{ value:i=-500 valueSystem:t="amount" team:t="B" } } else_actions{ } } FINAL_B_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia2_FINAL_cap" army:i=2 } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=yes name_for_respawn_base:t="" target:t="Armia2_FINAL_cap" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia2_FINAL_cap" team:t="B" } triggerEnable{ target:t="FINAL_B_A_Waypoint" } } else_actions{ } } unitCheckTag_nie_dziala_nie_wiadomo_czemu{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_FINAL_cap" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Armia1_FINAL_cap" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia1_FINAL_cap" team:t="B" } } else_actions{ } } } killem_all{ isCategory:b=yes is_enabled:b=yes kill_mark_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="TeamB_players_squad" object:t="TeamA_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="TeamB_players_squad" object:t="TeamA_players_squad" target:t="101" object_var_value:i=0 } unitCheckTag{ target:t="TeamB_players_squad" target:t="TeamA_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ unitMark{ target_marking:i=30 target:t="TeamB_players_squad" target:t="TeamA_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_t2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ unitMark{ target_marking:i=29 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_t1_LT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_light_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="light" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_LT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_light_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="light" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_MT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_medium_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_MT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_medium_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_HT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_heavy_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_HT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_heavy_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_AIR{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=5 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_AIR{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=6 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_AA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_spaa:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_AA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_spaa:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_AT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_tank_destroyer:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_AT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_tank_destroyer:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_01_air{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" unit_type_ex:t="isInAir" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=5 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_air_t2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" unit_type_ex:t="isInAir" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=6 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_LZ{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isTeamA" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenOnLZ{ object_type:t="isAlive" object_marking:i=0 check_objects:t="any" afterRepaired:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" target:t="t1_airfield_bomb_zone" unit_type_ex:t="isInAir" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=7 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_LZ_t2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isTeamB" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenOnLZ{ object_type:t="isAlive" object_marking:i=0 check_objects:t="any" afterRepaired:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" target:t="t2_airfield_bomb_zone" unit_type_ex:t="isInAir" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=8 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } system_cap{ isCategory:b=yes is_enabled:b=yes } } dominacja{ isCategory:b=yes is_enabled:b=yes _dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Domin_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Domin_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Domin_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Domin_cap_04" canCaptureInAir:b=yes canCaptureByGM:b=no onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Domin_cap_05" canCaptureInAir:b=yes canCaptureByGM:b=no onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Domin_cap_06" canCaptureInAir:b=yes canCaptureByGM:b=no onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } t1_cap_01_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_01" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="A" } } else_actions{ } } t1_cap_02_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_02" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="A" } } else_actions{ } } t1_cap_03_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_03" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="A" } } else_actions{ } } t1_cap_04_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_04" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="A" } } else_actions{ } } t1_cap_05_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_05" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="A" } } else_actions{ } } t1_cap_06_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_06" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="A" } } else_actions{ } } t2_cap_01_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_01" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="B" } } else_actions{ } } t2_cap_02_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_02" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="B" } } else_actions{ } } t2_cap_03_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_03" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="B" } } else_actions{ } } t2_cap_04_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_04" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="B" } } else_actions{ } } t2_cap_05_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_05" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="B" } } else_actions{ } } t2_cap_06_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_06" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="B" } } else_actions{ } } } BTTL_do_analizy{ isCategory:b=yes is_enabled:b=yes _Bttl{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="bto_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="bto_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="bto_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="bto_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="bto_cap_05" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } t1_cap_01_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_01" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_02_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_02" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_03_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_03" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_04_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_04" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_05_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_06" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t2_cap_01_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_01" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_02_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_02" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_03_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_03" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_04_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_04" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_05_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_05" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } } efektybombardowania{ isCategory:b=yes is_enabled:b=yes AF_A_destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t1_airfield_bomb_zone" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="airfield_tickets" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="Airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="Armia1_Lotnisko_start" team:t="A" object:t="Armia1_Lotnisko1" disableAfter:i=1 tags{ air:b=yes tank:b=no } } unitPutToSleep{ target:t="Armia1_Lotnisko1" target:t="t1_aaa_airfield_squad" } } else_actions{ } } FOB1_destroyed_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_01" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="A" } unitPutToSleep{ target:t="t1_aaa_vodka_01" target:t="t1_aaa_vodka_02" target:t="t1_aaa_vodka_03" target:t="Armia1_Baza_01" } } else_actions{ } } FOB1_destroyed_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_02" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="A" } unitPutToSleep{ target:t="t1_aaa_vodka_04" target:t="t1_aaa_vodka_05" target:t="t1_aaa_vodka_06" target:t="Armia1_Baza_02" } } else_actions{ } } FOB1_destroyed_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_03" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="Helipad.3" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="A1H3Lotnisko01" team:t="A" object:t="Armia1_Baza_03" disableAfter:i=1 tags{ helicopter:b=no type_attack_helicopter:b=no type_utility_helicopter:b=no } } unitPutToSleep{ target:t="A1H3SquadGroup" target:t="t1_aaa_vodka_07" target:t="t1_aaa_vodka_08" target:t="t1_aaa_vodka_09" target:t="Armia1_Baza_03" } } else_actions{ } } AF_B_destroyed{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t2_airfield_bomb_zone" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="airfield_tickets" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="Airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="Armia2_Lotnisko_start" team:t="B" disableAfter:i=1 tags{ air:b=yes tank:b=no } } unitPutToSleep{ target:t="t2_aaa_airfield_squad" } } else_actions{ } } FOB2_destroyed_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_01" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="B" } unitPutToSleep{ target:t="Armia2_Baza_01" target:t="t2_aaa_hj_01" target:t="t2_aaa_hj_02" target:t="t2_aaa_hj_03" } } else_actions{ } } FOB2_destroyed_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_02" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="#Heli2" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=yes isIndividual:b=no removeAreas:b=yes canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no replaceAreas:b=no forceCreate:b=no target:t="A2H2lotnisko01" team:t="B" object:t="Armia2_Baza_02" disableAfter:i=1 tags{ helicopter:b=yes type_attack_helicopter:b=yes type_utility_helicopter:b=yes } } unitPutToSleep{ target:t="Armia2_Baza_02" target:t="t2_aaa_hj_04" target:t="t2_aaa_hj_05" target:t="t2_aaa_hj_06" } } else_actions{ } } FOB2_destroyed_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_03" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="B" } unitPutToSleep{ target:t="Armia2_Baza_03" target:t="t2_aaa_hj_07" target:t="t2_aaa_hj_08" target:t="t2_aaa_hj_09" } } else_actions{ } } } Efekty{ isCategory:b=yes is_enabled:b=yes Dym_L1_00{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L1_cap_00_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L1_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L1_cap_01_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L1_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L1_cap_02_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L1_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L1_cap_03_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L1_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L1_cap_04_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L2_00{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L2_cap_00_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L2_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L2_cap_01_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L2_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L2_cap_02_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L2_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L2_cap_03_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L2_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L2_cap_04_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L3_00{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L3_cap_00_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L3_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L3_cap_01_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L3_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L3_cap_02_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L3_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L3_cap_03_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_L3_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_L3_cap_04_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_FB_A{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="ARMIA2_FINAL_CAP_SMOKE" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } Dym_FA_B{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitPlayEffect{ effect_type:t="specify" effect:t="location_factory_smoke_large_fx" offset:p3=0, 0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Armia1_FINAL_cap_smoke" radiusOffset:p2=1, 1 delayForObjects:p2=0, 0 } } else_actions{ } } } testy{ isCategory:b=yes is_enabled:b=yes } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Destroy enemy bases - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Destroy enemy bases - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Destroy enemy airfield - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Destroy enemy airfield - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Defend our bases - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Defend our bases - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Support our ground forces - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Support our ground forces - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Capture enemy bases - ground"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Capture enemy bases - ground."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } } variables{ tickets:i=30000 light:i=-150 medium:i=-300 heavy:i=-600 cap_conq:i=-40 cap_bttl:i=-25 cap_domin_ground:i=-8 cap_domin_air:i=-2 cap_bto:i=-5 rng_01:i=0 rng_02:i=0 aaa_distance_airfield:r=4000 aaa_distance_bases:r=7000 base_score:i=-5000 airfield_tickets:i=-10000 bases_hp:r=7200 t1_airfield_hp:r=33750 t2_airfield_hp:r=33750 FIN_A:i=0 FIN_B:i=0 AL1:i=0 AL2:i=0 AL3:i=0 BL1:i=0 BL2:i=0 BL3:i=0 } dialogs{ } airfields{ } effects{ } units{ objectGroups{ name:t="Armia1_Lotnisko1" tm:m=[[-0.0212508, 0, 0.999775] [0, 1, 0] [-0.999775, 0, -0.0212508] [3484.87, 47.1166, -21562]] unit_class:t="dynaf_ruhr_base_1line_2k" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="Armia2_Baza_01" tm:m=[[0.999825, 0, -0.0187089] [0, 1, 0] [0.0187089, 0, 0.999825] [-5844.39, 90.1633, 7499.39]] unit_class:t="destroyable_camp_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia2_Baza_03" tm:m=[[0.864037, 0, -0.503427] [0, 1, 0] [0.503427, 0, 0.864037] [-11258.7, 172.614, 12522.2]] unit_class:t="destroyable_camp_01" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia2_Baza_02" tm:m=[[0.737317, -0.00528585, 0.675524] [-0.00966136, 0.999785, 0.0183682] [-0.675477, -0.0200696, 0.737108] [-18340.5, 141.395, 2475.49]] unit_class:t="dynaf_universal_1line_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia1_Baza_01" tm:m=[[-0.976888, 0, -0.213752] [0, 1, 0] [0.213752, 0, -0.976888] [273.319, 93.9124, -16117.3]] unit_class:t="destroyable_camp_01" objLayer:i=1 props{ army:i=1 active:b=yes } } objectGroups{ name:t="Armia1_Baza_02" tm:m=[[0.333235, 0, -0.942843] [0, 1, 0] [0.942843, 0, 0.333235] [-7711.19, 137.804, -13576.8]] unit_class:t="destroyable_camp_01" objLayer:i=1 props{ army:i=1 active:b=yes } } objectGroups{ name:t="Armia1_Baza_03" tm:m=[[0.0295604, 0, -0.999563] [0, 1, 0] [0.999563, 0, 0.0295604] [-11684.7, 72.774, -14048.7]] unit_class:t="dynaf_canyon_snow_airfield_gumrak" objLayer:i=1 props{ army:i=1 active:b=yes } } air_defence{ name:t="t2_aaa_airfield_01" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [759.301, 103.339, 8076.62]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_02" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [199.639, 104.573, 8064.87]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_03" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [1003.85, 102.297, 8019.63]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_04" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [434.549, 102.297, 7810.91]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_05" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [614.039, 102.297, 8086.58]] unit_class:t="germ_20mm_flak38_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_06" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [984.089, 108.447, 8905.44]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_07" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [225.128, 106.518, 9104.96]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_08" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [-228.94, 97.9561, 8827.89]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_09" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [-6.49518, 101.58, 8874.55]] unit_class:t="germ_20mm_flak38_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_airfield_10" tm:m=[[-0.997631, 0, -0.0687839] [0, 1, 0] [0.0687839, 0, -0.997631] [-42.0157, 106.503, 7978.27]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } squad{ name:t="t2_aaa_airfield_squad" tm:m=[[-0.0154743, 0, 0.99988] [0, 1, 0] [-0.99988, 0, -0.0154743] [-23798.2, -89.4963, -16023.6]] props{ object_marking:i=0 squad_members:t="t2_aaa_airfield_01" squad_members:t="t2_aaa_airfield_02" squad_members:t="t2_aaa_airfield_03" squad_members:t="t2_aaa_airfield_04" squad_members:t="t2_aaa_airfield_05" squad_members:t="t2_aaa_airfield_06" squad_members:t="t2_aaa_airfield_07" squad_members:t="t2_aaa_airfield_08" squad_members:t="t2_aaa_airfield_09" squad_members:t="t2_aaa_airfield_10" } } air_defence{ name:t="t2_aaa_hj_01" tm:m=[[0.00158638, 0, 0.999999] [0, 1, 0] [-0.999999, 0, 0.00158638] [-5969.71, 109.728, 7189.01]] unit_class:t="germ_20mm_flak38" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_02" tm:m=[[-0.071224, 0, 0.997461] [0, 1, 0] [-0.997461, 0, -0.071224] [-5888.12, 116.44, 7769.6]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_03" tm:m=[[-0.279019, 0, 0.960285] [0, 1, 0] [-0.960285, 0, -0.279019] [-5589.8, 115.04, 7514.14]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_04" tm:m=[[-0.525214, 0, -0.85097] [0, 1, 0] [0.85097, 0, -0.525214] [-11404.8, 174.489, 12706.8]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_05" tm:m=[[-0.525214, 0, -0.85097] [0, 1, 0] [0.85097, 0, -0.525214] [-11031.9, 173.588, 12465]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_06" tm:m=[[-0.525214, 0, -0.85097] [0, 1, 0] [0.85097, 0, -0.525214] [-11319.7, 181.315, 12265.1]] unit_class:t="germ_20mmx4_flak38" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_07" tm:m=[[0.373752, 0.0236545, 0.927226] [-0.0256812, 0.999555, -0.015148] [-0.927173, -0.0181507, 0.374193] [-18237.1, 144.879, 2304.67]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_08" tm:m=[[0.373752, 0.0236545, 0.927226] [-0.0256812, 0.999555, -0.015148] [-0.927173, -0.0181507, 0.374193] [-18935.3, 142.852, 2303.26]] unit_class:t="germ_20mm_flak38_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t2_aaa_hj_09" tm:m=[[-0.50045, 0, 0.865766] [0, 1, 0] [-0.865766, 0, -0.50045] [-18485.7, 156.879, 2802.81]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } squad{ name:t="t2_aaa_hj_squad" tm:m=[[-0.0154743, 0, 0.99988] [0, 1, 0] [-0.99988, 0, -0.0154743] [-11821.5, -65.6269, -7251.73]] props{ object_marking:i=0 squad_members:t="t2_aaa_hj_01" squad_members:t="t2_aaa_hj_02" squad_members:t="t2_aaa_hj_03" squad_members:t="t2_aaa_hj_04" squad_members:t="t2_aaa_hj_05" squad_members:t="t2_aaa_hj_06" squad_members:t="t2_aaa_hj_07" squad_members:t="t2_aaa_hj_08" squad_members:t="t2_aaa_hj_09" } } squad{ name:t="t1_aaa_airfield_squad" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [48171, 85.0039, 105.262]] props{ object_marking:i=0 squad_members:t="t1_aaa_airfield_01" squad_members:t="t1_aaa_airfield_02" squad_members:t="t1_aaa_airfield_03" squad_members:t="t1_aaa_airfield_04" squad_members:t="t1_aaa_airfield_05" squad_members:t="t1_aaa_airfield_06" squad_members:t="t1_aaa_airfield_07" squad_members:t="t1_aaa_airfield_08" squad_members:t="t1_aaa_airfield_09" squad_members:t="t1_aaa_airfield_10" } } air_defence{ name:t="t1_aaa_airfield_01" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3108.97, 74.6429, -20103.8]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_02" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3822.89, 56.7178, -20863.3]] unit_class:t="ussr_25mm_72k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_03" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3229.59, 102.995, -20644.6]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_04" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3728.55, 69.2865, -20143]] unit_class:t="ussr_85mm_52k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_05" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [2892.53, 53.1781, -22356.5]] unit_class:t="ussr_25mm_72k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_06" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3055.25, 102.995, -22856.3]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_07" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3893.41, 49.9327, -21288]] unit_class:t="ussr_25mm_72k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_08" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3188.37, 102.995, -21852.2]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_09" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [4094.71, 59.6229, -20593.9]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_airfield_10" tm:m=[[0.0542348, 0, 0.998529] [0, 1, 0] [-0.998529, 0, 0.0542348] [3181.86, 102.995, -21313.7]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } squad{ name:t="t1_aaa_vodka_squad" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [47276.5, 109.714, 2798.43]] props{ object_marking:i=0 squad_members:t="t1_aaa_vodka_01" squad_members:t="t1_aaa_vodka_02" squad_members:t="t1_aaa_vodka_03" squad_members:t="t1_aaa_vodka_04" squad_members:t="t1_aaa_vodka_05" squad_members:t="t1_aaa_vodka_06" squad_members:t="t1_aaa_vodka_07" squad_members:t="t1_aaa_vodka_08" squad_members:t="t1_aaa_vodka_09" } } air_defence{ name:t="t1_aaa_vodka_01" tm:m=[[-0.188866, 0, 0.982003] [0, 1, 0] [-0.982003, 0, -0.188866] [286.44, 83.8426, -15915.4]] unit_class:t="ussr_37mm_61k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_02" tm:m=[[-0.188866, 0, 0.982003] [0, 1, 0] [-0.982003, 0, -0.188866] [-27.5572, 80.3104, -16022.5]] unit_class:t="ussr_25mm_72k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_03" tm:m=[[-0.47542, 0, 0.879759] [0, 1, 0] [-0.879759, 0, -0.47542] [248.719, 79.1765, -16424]] unit_class:t="ussr_37mm_61k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_04" tm:m=[[-0.951004, 0, -0.309176] [0, 1, 0] [0.309176, 0, -0.951004] [-7579.18, 75.8862, -13330.8]] unit_class:t="ussr_37mm_61k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_05" tm:m=[[-0.951004, 0, -0.309176] [0, 1, 0] [0.309176, 0, -0.951004] [-7904.69, 66.7366, -13534.9]] unit_class:t="ussr_25mm_72k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=no targetGnd:b=no accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_06" tm:m=[[-0.951004, 0, -0.309176] [0, 1, 0] [0.309176, 0, -0.951004] [-7442.09, 53.5777, -13552.2]] unit_class:t="ussr_37mm_61k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.7 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_07" tm:m=[[-0.999991, 0, -0.00415901] [0, 1, 0] [0.00415901, 0, -0.999991] [-11440.5, 103.627, -13788.2]] unit_class:t="ussr_37mm_61k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_08" tm:m=[[-0.999991, 0, -0.00415901] [0, 1, 0] [0.00415901, 0, -0.999991] [-11960.2, 70.264, -13870.5]] unit_class:t="ussr_25mm_72k_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } air_defence{ name:t="t1_aaa_vodka_09" tm:m=[[-0.999991, 0, -0.00415901] [0, 1, 0] [0.00415901, 0, -0.999991] [-11501.4, 109.924, -14085.6]] unit_class:t="ussr_37mm_61k" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" accuracy:r=0.8 effShootingRate:r=1 } way{ } } area_squad{ name:t="t1_respawn_squad_01" tm:m=[[-0.98176, 0, -0.190118] [0, 1, 0] [0.190118, 0, -0.98176] [-17895.2, 178.325, 15248.8]] props{ squad_members:t="t1_respawn_01" squad_members:t="t1_respawn_02" squad_members:t="t1_respawn_03" squad_members:t="t1_respawn_04" squad_members:t="t1_respawn_05" squad_members:t="t1_respawn_06" squad_members:t="t1_respawn_07" squad_members:t="t1_respawn_08" squad_members:t="t1_respawn_09" squad_members:t="t1_respawn_10" squad_members:t="t1_respawn_11" squad_members:t="t1_respawn_12" squad_members:t="t1_respawn_13" squad_members:t="t1_respawn_14" } } area_squad{ name:t="t1_respawn_squad_02" tm:m=[[0.0154742, 0, -0.99988] [0, 1, 0] [0.99988, 0, 0.0154742] [-28349.7, 269.211, 1471.47]] props{ squad_members:t="t1_respawn_15" squad_members:t="t1_respawn_16" squad_members:t="t1_respawn_17" squad_members:t="t1_respawn_18" squad_members:t="t1_respawn_19" squad_members:t="t1_respawn_20" squad_members:t="t1_respawn_21" squad_members:t="t1_respawn_22" squad_members:t="t1_respawn_23" squad_members:t="t1_respawn_24" squad_members:t="t1_respawn_25" squad_members:t="t1_respawn_26" squad_members:t="t1_respawn_27" squad_members:t="t1_respawn_28" } } area_squad{ name:t="t1_respawn_squad_03" tm:m=[[0.499999, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.499999] [-5791.52, 69.3695, -7109.36]] props{ squad_members:t="t1_respawn_29" squad_members:t="t1_respawn_30" squad_members:t="t1_respawn_31" squad_members:t="t1_respawn_32" squad_members:t="t1_respawn_33" squad_members:t="t1_respawn_34" squad_members:t="t1_respawn_35" squad_members:t="t1_respawn_36" squad_members:t="t1_respawn_37" squad_members:t="t1_respawn_38" squad_members:t="t1_respawn_39" squad_members:t="t1_respawn_40" squad_members:t="t1_respawn_41" squad_members:t="t1_respawn_42" } } area_squad{ name:t="t2_respawn_squad_01" tm:m=[[-0.82717, 0, 0.561952] [0, 1, 0] [-0.561952, 0, -0.82717] [-19761.4, 106.729, 15370.2]] props{ squad_members:t="t2_respawn_01" squad_members:t="t2_respawn_02" squad_members:t="t2_respawn_03" squad_members:t="t2_respawn_04" squad_members:t="t2_respawn_05" squad_members:t="t2_respawn_06" squad_members:t="t2_respawn_07" squad_members:t="t2_respawn_08" squad_members:t="t2_respawn_09" squad_members:t="t2_respawn_10" squad_members:t="t2_respawn_11" squad_members:t="t2_respawn_12" squad_members:t="t2_respawn_13" squad_members:t="t2_respawn_14" } } area_squad{ name:t="t2_respawn_squad_02" tm:m=[[0.35652, 0, -0.934288] [0, 1, 0] [0.934288, 0, 0.35652] [-29296.7, 144.817, 598.179]] props{ squad_members:t="t2_respawn_15" squad_members:t="t2_respawn_16" squad_members:t="t2_respawn_17" squad_members:t="t2_respawn_18" squad_members:t="t2_respawn_19" squad_members:t="t2_respawn_20" squad_members:t="t2_respawn_21" squad_members:t="t2_respawn_22" squad_members:t="t2_respawn_23" squad_members:t="t2_respawn_24" squad_members:t="t2_respawn_25" squad_members:t="t2_respawn_26" squad_members:t="t2_respawn_27" squad_members:t="t2_respawn_28" } } area_squad{ name:t="t2_respawn_squad_03" tm:m=[[-0.92388, 0, 0.382682] [0, 1, 0] [-0.382682, 0, -0.92388] [8392.38, 37.636, 5652.94]] props{ squad_members:t="t2_respawn_29" squad_members:t="t2_respawn_30" squad_members:t="t2_respawn_31" squad_members:t="t2_respawn_32" squad_members:t="t2_respawn_33" squad_members:t="t2_respawn_34" squad_members:t="t2_respawn_35" squad_members:t="t2_respawn_36" squad_members:t="t2_respawn_37" squad_members:t="t2_respawn_38" squad_members:t="t2_respawn_39" squad_members:t="t2_respawn_40" squad_members:t="t2_respawn_41" squad_members:t="t2_respawn_42" } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32569.7, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32641.4, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32713, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32784.6, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32856.2, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32927.8, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32999.5, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33071.1, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33142.7, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33214.3, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33285.9, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33357.6, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33429.2, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33500.8, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33572.4, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33644, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33644, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33577.9, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33511.7, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33445.5, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33379.3, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33313.1, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33246.9, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33180.7, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33114.5, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33048.3, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32982.1, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32915.9, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32849.7, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32783.6, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32717.4, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32656.2, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="TeamA_players_squad" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [43805, 83.2305, 3058.81]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t1_player18" squad_members:t="t1_player19" squad_members:t="t1_player20" squad_members:t="t1_player21" squad_members:t="t1_player22" squad_members:t="t1_player23" squad_members:t="t1_player24" squad_members:t="t1_player25" squad_members:t="t1_player26" squad_members:t="t1_player27" squad_members:t="t1_player28" squad_members:t="t1_player29" squad_members:t="t1_player30" squad_members:t="t1_player31" squad_members:t="t1_player32" } } squad{ name:t="TeamB_players_squad" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [40703.4, 83.2305, 5358.71]] props{ object_marking:i=0 squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t2_player18" squad_members:t="t2_player19" squad_members:t="t2_player20" squad_members:t="t2_player21" squad_members:t="t2_player22" squad_members:t="t2_player23" squad_members:t="t2_player24" squad_members:t="t2_player25" squad_members:t="t2_player26" squad_members:t="t2_player27" squad_members:t="t2_player28" squad_members:t="t2_player29" squad_members:t="t2_player30" squad_members:t="t2_player31" squad_members:t="t2_player32" } } squad{ name:t="all_players_squad" tm:m=[[0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, 0.5373] [42805, 83.2305, 3058.81]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t1_player18" squad_members:t="t1_player19" squad_members:t="t1_player20" squad_members:t="t1_player21" squad_members:t="t1_player22" squad_members:t="t1_player23" squad_members:t="t1_player24" squad_members:t="t1_player25" squad_members:t="t1_player26" squad_members:t="t1_player27" squad_members:t="t1_player28" squad_members:t="t1_player29" squad_members:t="t1_player30" squad_members:t="t1_player31" squad_members:t="t1_player32" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t2_player18" squad_members:t="t2_player19" squad_members:t="t2_player20" squad_members:t="t2_player21" squad_members:t="t2_player22" squad_members:t="t2_player23" squad_members:t="t2_player24" squad_members:t="t2_player25" squad_members:t="t2_player26" squad_members:t="t2_player27" squad_members:t="t2_player28" squad_members:t="t2_player29" squad_members:t="t2_player30" squad_members:t="t2_player31" squad_members:t="t2_player32" } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32606.3, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32556.4, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32506.6, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32456.7, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32406.8, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32356.9, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32307, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32257.1, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32207.2, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32157.4, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32107.5, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32057.6, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32007.7, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31957.8, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31907.9, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [31858.1, 1619.21, 1382.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33720, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33796, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33872, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [33948, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34024, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34100, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34176, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34252, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34328, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34404, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34480, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34556, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34632, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34708, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34783.9, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [34859.9, 1619.21, 1274.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } area_squad{ name:t="respawn_squad_L3_A" tm:m=[[-0.492537, 0, -0.870292] [0, 1, 0] [0.870292, 0, -0.492537] [-15709, 75.4749, -10540.4]] props{ squad_members:t="t1_respawn_43" squad_members:t="t1_respawn_44" squad_members:t="t1_respawn_45" squad_members:t="t1_respawn_46" squad_members:t="t1_respawn_47" squad_members:t="t1_respawn_48" squad_members:t="t1_respawn_49" squad_members:t="t1_respawn_50" squad_members:t="t1_respawn_51" squad_members:t="t1_respawn_52" squad_members:t="t1_respawn_53" squad_members:t="t1_respawn_54" squad_members:t="t1_respawn_55" squad_members:t="t1_respawn_56" squad_members:t="t1_respawn_57" squad_members:t="t1_respawn_58" } } area_squad{ name:t="respawn_squad_L2_B" tm:m=[[-0.969279, 0, -0.245959] [0, 1, 0] [0.245959, 0, -0.969279] [-21867, 149.406, -3788.93]] props{ squad_members:t="t1_respawn_59" squad_members:t="t1_respawn_60" squad_members:t="t1_respawn_61" squad_members:t="t1_respawn_62" squad_members:t="t1_respawn_63" squad_members:t="t1_respawn_64" squad_members:t="t1_respawn_65" squad_members:t="t1_respawn_66" squad_members:t="t1_respawn_67" squad_members:t="t1_respawn_68" squad_members:t="t1_respawn_69" squad_members:t="t1_respawn_70" squad_members:t="t1_respawn_71" squad_members:t="t1_respawn_72" squad_members:t="t1_respawn_73" squad_members:t="t1_respawn_74" } } area_squad{ name:t="respawn_squad_L1_A" tm:m=[[0.223405, 0, 0.974725] [0, 1, 0] [-0.974725, 0, 0.223405] [-15995.5, 50.8513, -7203.53]] props{ squad_members:t="t1_respawn_75" squad_members:t="t1_respawn_76" squad_members:t="t1_respawn_77" squad_members:t="t1_respawn_78" squad_members:t="t1_respawn_79" squad_members:t="t1_respawn_80" squad_members:t="t1_respawn_81" squad_members:t="t1_respawn_82" squad_members:t="t1_respawn_83" squad_members:t="t1_respawn_84" squad_members:t="t1_respawn_85" squad_members:t="t1_respawn_86" squad_members:t="t1_respawn_87" squad_members:t="t1_respawn_88" squad_members:t="t1_respawn_89" squad_members:t="t1_respawn_90" } } area_squad{ name:t="respawn_squad_L3_B" tm:m=[[0.667023, 0, -0.745037] [0, 1, 0] [0.745037, 0, 0.667023] [-20525.5, 92.1859, -9142.23]] props{ squad_members:t="t1_respawn_91" squad_members:t="t1_respawn_92" squad_members:t="t1_respawn_93" squad_members:t="t1_respawn_94" squad_members:t="t1_respawn_95" squad_members:t="t1_respawn_96" squad_members:t="t1_respawn_97" squad_members:t="t1_respawn_98" squad_members:t="t1_respawn_99" squad_members:t="t1_respawn_100" squad_members:t="t1_respawn_101" squad_members:t="t1_respawn_102" squad_members:t="t1_respawn_103" squad_members:t="t1_respawn_104" squad_members:t="t1_respawn_105" squad_members:t="t1_respawn_106" } } area_squad{ name:t="respawn_squad_L1_B" tm:m=[[-0.779155, 0, -0.62683] [0, 1, 0] [0.62683, 0, -0.779155] [-21658.7, 123.121, -5944.77]] props{ squad_members:t="t1_respawn_107" squad_members:t="t1_respawn_108" squad_members:t="t1_respawn_109" squad_members:t="t1_respawn_110" squad_members:t="t1_respawn_111" squad_members:t="t1_respawn_112" squad_members:t="t1_respawn_113" squad_members:t="t1_respawn_114" squad_members:t="t1_respawn_115" squad_members:t="t1_respawn_116" squad_members:t="t1_respawn_117" squad_members:t="t1_respawn_118" squad_members:t="t1_respawn_119" squad_members:t="t1_respawn_120" squad_members:t="t1_respawn_121" squad_members:t="t1_respawn_122" } } area_squad{ name:t="respawn_squad_L2_A" tm:m=[[-0.829109, 0, 0.559085] [0, 1, 0] [-0.559085, 0, -0.829109] [-16352.9, 72.3645, -5297.42]] props{ squad_members:t="t1_respawn_123" squad_members:t="t1_respawn_124" squad_members:t="t1_respawn_125" squad_members:t="t1_respawn_126" squad_members:t="t1_respawn_127" squad_members:t="t1_respawn_128" squad_members:t="t1_respawn_129" squad_members:t="t1_respawn_130" squad_members:t="t1_respawn_131" squad_members:t="t1_respawn_132" squad_members:t="t1_respawn_133" squad_members:t="t1_respawn_134" squad_members:t="t1_respawn_135" squad_members:t="t1_respawn_136" squad_members:t="t1_respawn_137" squad_members:t="t1_respawn_138" } } area_squad{ name:t="A1H3SquadGroup" tm:m=[[-0.953716, 0, -0.300706] [0, 1, 0] [0.300706, 0, -0.953716] [-13021.7, 176.995, -14190.6]] props{ squad_members:t="A1H3Spawn01" squad_members:t="A1H3Spawn02" squad_members:t="A1H3Lotnisko01" squad_members:t="A1H3Lotnisko02" } } area_squad{ name:t="t1_respawn_squad_10" tm:m=[[-0.984808, 0, 0.173647] [0, 1, 0] [-0.173647, 0, -0.984808] [-8330.87, 59.8311, -1489.76]] props{ squad_members:t="t1_respawn_15" squad_members:t="t1_respawn_16" squad_members:t="t1_respawn_17" squad_members:t="t1_respawn_18" squad_members:t="t1_respawn_19" squad_members:t="t1_respawn_20" squad_members:t="t1_respawn_21" squad_members:t="t1_respawn_22" squad_members:t="t1_respawn_23" squad_members:t="t1_respawn_24" squad_members:t="t1_respawn_25" squad_members:t="t1_respawn_26" squad_members:t="t1_respawn_27" squad_members:t="t1_respawn_28" } } structures{ name:t="ARMIA2_FINAL_CAP_SMOKE" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-21445, 63.6317, -6159.02]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L1_cap_00_smoke" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-20345.7, 56.1679, -6947.48]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L1_cap_01_smoke" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-19549.5, 62.0005, -7538.59]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L1_cap_02_smoke" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18724.7, 40.7131, -7631.33]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L1_cap_03_smoke" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18410.5, 38.3688, -6937.23]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L1_cap_04_smoke" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-17802.6, 49.9057, -6933.79]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_FINAL_cap_smoke" tm:m=[[-0.315399, 0, 0.948959] [0, 1, 0] [-0.948959, 0, -0.315399] [-16860.5, 32.9906, -7035.67]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L2_cap_04_smoke" tm:m=[[-0.823119, 0, -0.567868] [0, 1, 0] [0.567868, 0, -0.823119] [-18045.8, 44.4674, -5148.44]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L2_cap_03_smoke" tm:m=[[-0.823119, 0, -0.567868] [0, 1, 0] [0.567868, 0, -0.823119] [-18627, 40.3138, -5697.65]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L2_cap_01_smoke" tm:m=[[-0.952374, 0, -0.304931] [0, 1, 0] [0.304931, 0, -0.952374] [-20581.2, 50.9489, -5012.96]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L2_cap_00_smoke" tm:m=[[-0.952374, 0, -0.304931] [0, 1, 0] [0.304931, 0, -0.952374] [-21264.1, 54.5895, -4793.7]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L3_cap_00_smoke" tm:m=[[-0.991381, 0, 0.131009] [0, 1, 0] [-0.131009, 0, -0.991381] [-19891.7, 49.5008, -8940.73]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L3_cap_01_smoke" tm:m=[[-0.991381, 0, 0.131009] [0, 1, 0] [-0.131009, 0, -0.991381] [-19098, 114.089, -9483.61]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L3_cap_02_smoke" tm:m=[[-0.725508, 0, 0.688213] [0, 1, 0] [-0.688213, 0, -0.725508] [-18441.1, 37.1233, -9946.13]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L3_cap_03_smoke" tm:m=[[-0.725508, 0, 0.688213] [0, 1, 0] [-0.688213, 0, -0.725508] [-17810.5, 39.4077, -10336.7]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Armia1_L3_cap_04_smoke" tm:m=[[-0.83598, 0, 0.548759] [0, 1, 0] [-0.548759, 0, -0.83598] [-17154.2, 42.4772, -10549.2]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="RESPAWN_CAMPB02" tm:m=[[-0.974174, 0, -0.225799] [0, 1, 0] [0.225799, 0, -0.974174] [-21917.4, 101.252, -4097.48]] unit_class:t="dynbase_military_base_square" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="RESPAWN_CAMPA01" tm:m=[[0.975448, 0, 0.220237] [0, 1, 0] [-0.220237, 0, 0.975448] [-16182, 36.1659, -10742.1]] unit_class:t="dynbase_field_camp_square" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="RESPAWN_CAMPA02" tm:m=[[0.21464, 0, -0.976694] [0, 1, 0] [0.976694, 0, 0.21464] [-16403.9, 36.3464, -5081.81]] unit_class:t="dynbase_hq_camp_square" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="RESPAWN_CAMPA03" tm:m=[[0.991117, 0, 0.132991] [0, 1, 0] [-0.132991, 0, 0.991117] [-15909.2, 37.6364, -7339.5]] unit_class:t="dynbase_field_camp_square" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="RESPAWN_CAMPB04" tm:m=[[-0.991134, 0, 0.132859] [0, 1, 0] [-0.132859, 0, -0.991134] [-20351, 59.2363, -9072.35]] unit_class:t="det_factory_small_building_b" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="RESPAWN_CAMPB07" tm:m=[[-0.865024, 0, -0.50173] [0, 1, 0] [0.50173, 0, -0.865024] [-20917.4, 8.31772, -6319.44]] unit_class:t="dynbase_petrol_camp_square" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="Armia1_L2_cap_02_smoke" tm:m=[[-0.823119, 0, -0.567868] [0, 1, 0] [0.567868, 0, -0.823119] [-19907.8, 39.9659, -5515.47]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="bridge_01" tm:m=[[0.344051, 0, -0.938951] [0, 1, 0] [0.938951, 0, 0.344051] [-18311.9, 36.9866, -6906.45]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="bridge_02" tm:m=[[0.73305, 0, -0.680175] [0, 1, 0] [0.680175, 0, 0.73305] [-17872.4, 36.987, -8187.11]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="bridge_03" tm:m=[[-0.0501598, 0, -0.998741] [0, 1, 0] [0.998741, 0, -0.0501598] [-17011.9, 35.7249, -10538.3]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="River port" tm:m=[[-0.998473, 0, 0.0552356] [0, 1, 0] [-0.0552356, 0, -0.998473] [-18159.2, 8.94362, -5283.81]] unit_class:t="dynport_small_pier_a" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="objectGroups_01" tm:m=[[0.0822086, 0, 0.996615] [0, 1, 0] [-0.996615, 0, 0.0822086] [-18249.4, 40.3976, -4925.45]] unit_class:t="wood_simple_br" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_01" tm:m=[[0.218468, 0, 0.975844] [0, 1, 0] [-0.975844, 0, 0.218468] [-18907.2, 106.131, -9661.68]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_02" tm:m=[[0.87957, 0, 0.47577] [0, 1, 0] [-0.47577, 0, 0.87957] [-18976.9, 99.1558, -9904.18]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_03" tm:m=[[-0.222673, 0, 0.974893] [0, 1, 0] [-0.974893, 0, -0.222673] [-18809.9, 84.3874, -9409.27]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[-0.222673, 0, 0.974893] [0, 1, 0] [-0.974893, 0, -0.222673] [-18798.5, 86.8553, -9179.84]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[-0.753691, 0, 0.657229] [0, 1, 0] [-0.657229, 0, -0.753691] [-19003.7, 90.5683, -8857.54]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_06" tm:m=[[0.221089, 0, 0.975254] [0, 1, 0] [-0.975254, 0, 0.221089] [-21158.4, 45.6569, -5490.48]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_07" tm:m=[[-0.70546, 0, 0.70875] [0, 1, 0] [-0.70875, 0, -0.70546] [-21532, 72.6222, -5822.88]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_08" tm:m=[[0.191282, 0, 0.981535] [0, 1, 0] [-0.981535, 0, 0.191282] [-21713.5, 91.4195, -4859.73]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_09" tm:m=[[0.426565, 0, 0.904457] [0, 1, 0] [-0.904457, 0, 0.426565] [-21547.6, 97.1148, -4482.55]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_10" tm:m=[[0.426565, 0, 0.904457] [0, 1, 0] [-0.904457, 0, 0.426565] [-21600.7, 91.9344, -4664.51]] unit_class:t="caponier_comp_b" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="bridge_04" tm:m=[[-0.717063, 0, -0.697008] [0, 1, 0] [0.697008, 0, -0.717063] [-17299.6, 40.8472, -14497.7]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_02" tm:m=[[0.291008, 0, 0.956721] [0, 1, 0] [-0.956721, 0, 0.291008] [-16822, 30.4981, -7058.02]] unit_class:t="dynbase_field_camp_square" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17801.3, 47.3683, -6926.25]] unit_class:t="dynbase_petrol_camp_square" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17892.5, 15.4077, -5136.64]] unit_class:t="dynbase_small_factory_square" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="bridge_05" tm:m=[[0.0442343, 0, -0.999021] [0, 1, 0] [0.999021, 0, 0.0442343] [-16263.6, 29.3448, -12840.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="bridge_06" tm:m=[[0.0442343, 0, -0.999021] [0, 1, 0] [0.999021, 0, 0.0442343] [-16178.7, 29.3448, -12836.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_11" tm:m=[[-0.70546, 0, 0.70875] [0, 1, 0] [-0.70875, 0, -0.70546] [-21427.3, 67.6838, -5942.46]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_12" tm:m=[[-0.971286, 0, 0.237914] [0, 1, 0] [-0.237914, 0, -0.971286] [-20665.8, 65.1721, -6337.12]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_13" tm:m=[[-0.655373, 0, 0.755306] [0, 1, 0] [-0.755306, 0, -0.655373] [-20569.3, 82.7703, -6743.48]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_14" tm:m=[[0.26945, 0, 0.963015] [0, 1, 0] [-0.963015, 0, 0.26945] [-20585.1, 87.3056, -6785.7]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_15" tm:m=[[-0.227863, 0, 0.973693] [0, 1, 0] [-0.973693, 0, -0.227863] [-19393.2, 50.191, -7759.48]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_16" tm:m=[[0.100158, 0, 0.994972] [0, 1, 0] [-0.994972, 0, 0.100158] [-19527.3, 55.893, -7793.68]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_17" tm:m=[[-0.606069, 0, 0.795412] [0, 1, 0] [-0.795412, 0, -0.606069] [-18770.1, 43.8367, -7205.84]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_18" tm:m=[[-0.156477, 0, 0.987682] [0, 1, 0] [-0.987682, 0, -0.156477] [-18468.6, 45.1, -8170.01]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_19" tm:m=[[-0.939728, 0, 0.341922] [0, 1, 0] [-0.341922, 0, -0.939728] [-18111.9, 43.2545, -8623.32]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_20" tm:m=[[-0.156477, 0, 0.987682] [0, 1, 0] [-0.987682, 0, -0.156477] [-18455, 44.7442, -8211.36]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_21" tm:m=[[-0.939728, 0, 0.341922] [0, 1, 0] [-0.341922, 0, -0.939728] [-18161.8, 43.4188, -8577.91]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_22" tm:m=[[-0.801561, 0, 0.597913] [0, 1, 0] [-0.597913, 0, -0.801561] [-18265, 43.6987, -8521.96]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18461.8, 38.5422, -9939.11]] unit_class:t="dynbase_petrol_camp_square" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17810.3, 40.6311, -10339.5]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17825.1, 40.5534, -10275.8]] unit_class:t="det_factory_small_building_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_23" tm:m=[[0.418572, 0, 0.908184] [0, 1, 0] [-0.908184, 0, 0.418572] [-18959.1, 104.507, -9802.21]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_24" tm:m=[[0.218468, 0, 0.975844] [0, 1, 0] [-0.975844, 0, 0.218468] [-18978.7, 117.1, -9604.08]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_25" tm:m=[[0.652814, 0, 0.757518] [0, 1, 0] [-0.757518, 0, 0.652814] [-18991.8, 112.741, -9701.54]] unit_class:t="det_trench_half_c" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="objectGroups_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19285.2, 46.3336, -5251.27]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="objectGroups_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19489.8, 44.3558, -4950.32]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="objectGroups_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19211.8, 48.7538, -6247.08]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="objectGroups_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19211.8, 48.7538, -5917.97]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="objectGroups_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19320.4, 47.8945, -5622.8]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="objectGroups_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-19211.8, 46.811, -5414.73]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="objectGroups_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18908.6, 53.1774, -5057.28]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" } way{ } } structures{ name:t="bridge_destr_01" tm:m=[[0.32919, -0.100024, -0.938951] [0.290725, 0.956807, 0] [0.898395, -0.272976, 0.344051] [-18311.9, 20.2062, -6906.62]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="bridge_destr_02" tm:m=[[0.73305, 0, -0.680175] [0, 1, 0] [0.680175, 0, 0.73305] [-17872.4, 20.318, -8187.1]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="bridge_destr_03" tm:m=[[-0.0461372, -0.0196815, -0.998741] [-0.392377, 0.919805, 0] [0.918647, 0.391883, -0.0501598] [-17011.9, 14.1875, -10538.2]] unit_class:t="beton_road_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="Destroed_building_smoke01" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18746.7, 35.5123, -7431.59]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 4 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke02" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18744.4, 32.8754, -7784.01]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke03" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-19182.9, 35.9928, -5998.19]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke04" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18358.9, 22.4792, -4750.69]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=3 formation_type:t="rows" formation_div:i=3 formation_step:p2=3, 3 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke05" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18919.8, 44.0733, -4315.94]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=7, 7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke06" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-20666.7, 44.0659, -6522.52]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=6, 6 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke07" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-19837.1, 44.0735, -4287.4]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="rows" formation_div:i=3 formation_step:p2=7, 7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke08" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-20434.5, 51.9901, -4539.17]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=3 formation_type:t="rows" formation_div:i=3 formation_step:p2=5, 5 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke09" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-18623.8, 25.777, -4557.5]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=7, 7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke10" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-17848.6, 26.4706, -5136.75]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=2 formation_type:t="rows" formation_div:i=3 formation_step:p2=4, 4 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="Destroed_building_smoke11" tm:m=[[-0.9968, 0, 0.0799343] [0, 1, 0] [-0.0799343, 0, -0.9968] [-24250, 63.6407, -8876.16]] unit_class:t="dummy_immortal" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=7, 7 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_01" tm:m=[[0.728624, 0, 0.684914] [0.366217, 0.845048, -0.389588] [-0.578785, 0.53469, 0.615722] [-18218.7, 30.2143, -5272.36]] unit_class:t="cargo_ship_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } ships{ name:t="ships_02" tm:m=[[-0.0815218, 0, 0.996672] [0.53291, 0.845048, 0.0435889] [-0.842236, 0.53469, -0.0688899] [-18163.4, 30.2143, -4887.03]] unit_class:t="cargo_ship_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-17645.1, 41.1455, -5348.53]] unit_class:t="germ_pzkpfw_IV_ausf_H" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=7 formation_type:t="cols" formation_div:i=3 formation_step:p2=30, 8 formation_noise:p2=8, 8 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[0.999626, -0.0273501, 0] [0.0273501, 0.999626, 0] [0, 0, 1] [-18002.4, 42.6418, -7153.88]] unit_class:t="germ_pzkpfw_VI_ausf_h1_tiger" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=7 formation_type:t="cols" formation_div:i=3 formation_step:p2=20, 23 formation_noise:p2=4, 4 uniqueName:t="" attack_type:t="hold_fire" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[0.999626, -0.0273501, 0] [0.0273501, 0.999626, 0] [0, 0, 1] [-17953.8, 41.4228, -6657.47]] unit_class:t="germ_pzkpfw_V_ausf_g_panther" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=7 formation_type:t="cols" formation_div:i=3 formation_step:p2=20, 23 formation_noise:p2=4, 4 uniqueName:t="" attack_type:t="hold_fire" } way{ } } objectGroups{ name:t="structures_26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18171.3, 23.6328, -4907.79]] unit_class:t="debris_bricks_large_b" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18223.6, 23.6328, -5259.6]] unit_class:t="debris_bricks_large_b" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_28" tm:m=[[-0.227863, 0, 0.973693] [0, 1, 0] [-0.973693, 0, -0.227863] [-19417, 50.911, -7693.07]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_29" tm:m=[[0.313135, 0, 0.949709] [0, 1, 0] [-0.949709, 0, 0.313135] [-19545.8, 55.4276, -7813.88]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_30" tm:m=[[0.313135, 0, 0.949709] [0, 1, 0] [-0.949709, 0, 0.313135] [-19535.1, 49.1391, -7929.5]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_31" tm:m=[[0.313135, 0, 0.949709] [0, 1, 0] [-0.949709, 0, 0.313135] [-19542.1, 43.4321, -8011.02]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_32" tm:m=[[-0.160773, 0, 0.986992] [0, 1, 0] [-0.986992, 0, -0.160773] [-19481.2, 40.4566, -8106.04]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_33" tm:m=[[-0.52624, 0, 0.850337] [0, 1, 0] [-0.850337, 0, -0.52624] [-19389.2, 39.8867, -8235.19]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=0 active:b=yes } } structures{ name:t="structures_34" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-18413.6, 41.5888, -5082.07]] unit_class:t="germ_bunker_atlantic_wall" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_35" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16684, 58.5785, -5133.53]] unit_class:t="flag_blue" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_36" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15761.3, 40.8623, -8536.14]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_37" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-16165.6, 40.8626, -7906.01]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_38" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15978.3, 40.8625, -8078.08]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_39" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15930.6, 40.8625, -8160.27]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_40" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15800.3, 40.8625, -8360.48]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_41" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-16030.3, 40.8625, -8001.05]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_42" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15742.7, 40.8625, -8454.58]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_43" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15873.5, 40.8626, -8247.51]] unit_class:t="flag_red" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_44" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15725.7, 40.8626, -8471.23]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_45" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15724.5, 40.8626, -8497.55]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_46" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-16060.7, 39.2937, -7935.29]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_03" tm:m=[[-0.0815218, 0, 0.996672] [0.53291, 0.845048, 0.0435889] [-0.842236, 0.53469, -0.0688899] [-18286.1, 30.2144, -5304.38]] unit_class:t="cargo_ship_light" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_47" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15872.8, 40.3309, -8436]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_48" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15852.1, 39.8463, -8462.5]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_49" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15812.2, 39.9338, -8443.15]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_50" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15802.6, 40.5944, -8391.17]] unit_class:t="stuff_tentbarrels" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_51" tm:m=[[0.973892, 0, -0.227011] [0, 1, 0] [0.227011, 0, 0.973892] [-15916.1, 39.7531, -8472.58]] unit_class:t="stuff_tentcaissons" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ pole_walki_GF{ type:t="Box" tm:m=[[19999.8, 0, 96.4133] [0, 700, 0] [-96.4143, 0, 19999.8] [-21243.1, -161.41, -6869.23]] objLayer:i=0 props{ } } Zakres_mapy_GF{ type:t="Box" tm:m=[[20999.8, 0, 101.232] [0, 600, 0] [-101.235, 0, 20999.8] [-21243.1, -45.7783, -6869.23]] objLayer:i=0 props{ } } Pole_walki_samoloty{ type:t="Box" tm:m=[[-1256.24, 2000.42, 119977] [-13.3495, 19997.2, -333.559] [-119994, -101.033, -1254.71] [9000.46, -1800, 18280.9]] objLayer:i=0 props{ bombtarget:r=0 } } zakres_mapy_samoloty{ type:t="Box" tm:m=[[124960, 0, 3161.94] [0, 20000, 0] [-3161.94, 0, 124960] [9000.46, -1800, 18280.9]] objLayer:i=0 props{ air_defence:r=0 } } Armia2_Lotnisko_start{ type:t="Sphere" tm:m=[[597.923, 0, 49.8795] [0, 600, 0] [-49.8795, 0, 597.923] [1353.1, 2.29718, 8525.31]] objLayer:i=0 props{ } } Armia2_Lotnisko_koniec{ type:t="Sphere" tm:m=[[-598.579, 0, -41.2714] [0, 600, 0] [41.2714, 0, -598.579] [-559.7, 2.29761, 8415.52]] objLayer:i=0 props{ } } Armia1_Lotnisko_start{ type:t="Sphere" tm:m=[[10.8462, 0, 199.706] [0, 200, 0] [-199.706, 0, 10.8462] [3433.48, 46.3673, -22388.1]] objLayer:i=0 props{ } } Armia1_Lotnisko_koniec{ type:t="Sphere" tm:m=[[10.8462, 0, 199.706] [0, 200, 0] [-199.706, 0, 10.8462] [3539, 45.6793, -20245.3]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn01{ type:t="Sphere" tm:m=[[0.836917, 0, 19.9826] [0, 20, 0] [-19.9826, 0, 0.836917] [3476.66, 57.2813, -22396.1]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn02{ type:t="Sphere" tm:m=[[-1.14784, 0, 19.9672] [0, 20, 0] [-19.9672, 0, -1.14784] [3451.47, 54.6883, -22370.4]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn03{ type:t="Sphere" tm:m=[[-3.44229, 0, 19.7015] [0, 20, 0] [-19.7015, 0, -3.44229] [3445.51, 57.5053, -22407.8]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn04{ type:t="Sphere" tm:m=[[-2.49074, 0, 19.8442] [0, 20, 0] [-19.8442, 0, -2.49074] [3439.17, 57.2423, -22486.9]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn05{ type:t="Sphere" tm:m=[[-0.760067, 0, 19.9855] [0, 20, 0] [-19.9855, 0, -0.760067] [3444.59, 55.0403, -22454.5]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn06{ type:t="Sphere" tm:m=[[1.00608, -0.0526494, 19.9746] [-0.457463, 19.9946, 0.0757435] [-19.9695, -0.460694, 1.00461] [3471.84, 58.4612, -22474.9]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn07{ type:t="Sphere" tm:m=[[-0.978343, 3.16063, 19.7244] [3.14662, 19.5259, -2.97274] [-19.7267, 2.95785, -1.45241] [3473.98, 54.6967, -22431.9]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn08{ type:t="Sphere" tm:m=[[-3.96834, 0, 19.6025] [0, 20, 0] [-19.6025, 0, -3.96834] [3479.67, 55.8243, -22350.1]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn01{ type:t="Sphere" tm:m=[[0.932632, 0, -19.9781] [0, 20, 0] [19.9781, 0, 0.932632] [1332.72, 75.1287, 8280.87]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn02{ type:t="Sphere" tm:m=[[-0.109126, 0, -19.9998] [0, 20, 0] [19.9998, 0, -0.109126] [1292.31, 75.1287, 8284.26]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn03{ type:t="Sphere" tm:m=[[-0.419184, 0, -19.9955] [0, 20, 0] [19.9955, 0, -0.419184] [1297.41, 75.1287, 8237.25]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn04{ type:t="Sphere" tm:m=[[-19.9855, 0, -0.761841] [0, 20, 0] [0.761841, 0, -19.9855] [1232.03, 72.4581, 8507.11]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn05{ type:t="Sphere" tm:m=[[-19.9998, 0, -0.0937202] [0, 20, 0] [0.0937202, 0, -19.9998] [1188.95, 72.4581, 8615.46]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn06{ type:t="Sphere" tm:m=[[-2.48527, 0, -19.845] [0, 20, 0] [19.845, 0, -2.48527] [1335.13, 75.1287, 8231.63]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn07{ type:t="Sphere" tm:m=[[-19.9033, 0, -1.9644] [0, 20, 0] [1.9644, 0, -19.9033] [1282.75, 72.4581, 8509.76]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn08{ type:t="Sphere" tm:m=[[-19.9715, 0, -1.06568] [0, 20, 0] [1.06568, 0, -19.9715] [1244.68, 72.4581, 8619.22]] objLayer:i=0 props{ } } Armia2_BazaStrefa_01{ type:t="Box" tm:m=[[-15.4576, 0, -350.149] [0, 200, 0] [350.049, 0, -15.4525] [-5855.39, 5.4054, 7492.39]] objLayer:i=0 props{ } } Armia2_BazaStrefa_03{ type:t="Box" tm:m=[[-131.561, 0, -213.159] [0, 200.01, 0] [213.074, 0, -131.508] [-11273.3, -6.18512, 12524.9]] objLayer:i=0 props{ } } Armia2_BazaStrefa_02{ type:t="Box" tm:m=[[925.444, 30.7508, 912.477] [-5.91766, 199.911, -0.735353] [-350.839, -9.07537, 356.132] [-18392.3, 70.7102, 2413.67]] objLayer:i=0 props{ } } Armia1_BazaStrefa_01{ type:t="Box" tm:m=[[-113.32, 0, 589.202] [0, 400, 0] [-589.202, 0, -113.32] [271.219, -205.355, -16126.9]] objLayer:i=0 props{ } } Armia1_BazaStrefa_02{ type:t="Box" tm:m=[[-570.603, 0, -185.506] [0, 200.02, 0] [185.506, 0, -570.603] [-7719.39, -89.1127, -13548.7]] objLayer:i=0 props{ air_defence:r=0.81 } } Armia1_BazaStrefa_03{ type:t="Box" tm:m=[[-599.995, 0, -2.49491] [0, 400.01, 0] [2.49481, 0, -599.995] [-11691.4, -228.3, -14050.1]] objLayer:i=0 props{ } } 100{ type:t="Box" tm:m=[[-5025, 0, -154918] [596.003, 19991.1, -19.3338] [154850, -4621.45, -5023.02] [9000.46, -9515.11, 18280.9]] objLayer:i=0 props{ } } 101{ type:t="Box" tm:m=[[-6572.88, 0, -154860] [595.78, 19991.1, -25.2888] [154792, -4621.45, -6570.2] [9000.46, -9515.11, 18280.9]] objLayer:i=0 props{ } } t2_airfield_bomb_zone{ type:t="Box" tm:m=[[-1995.26, 0, -137.572] [0, 400, 0] [110.057, 0, -1596.21] [421.792, -52.5895, 8544.1]] objLayer:i=0 props{ forceReplication:b=no heavy_vehicles:r=0 air_defence:r=0.83 anti_tank:r=0.48 } } t1_airfield_bomb_zone{ type:t="Box" tm:m=[[-162.704, 0, -2995.59] [0, 500, 0] [1198.24, 0, -65.0792] [3388.32, -197.005, -21154.8]] objLayer:i=0 props{ } } t1_respawn_01{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17914.9, 169.374, 15287.6]] objLayer:i=0 props{ } } t1_respawn_02{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17907.3, 169.374, 15280.7]] objLayer:i=0 props{ } } t1_respawn_03{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17899.6, 169.374, 15273.5]] objLayer:i=0 props{ } } t1_respawn_04{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17892, 169.374, 15266.6]] objLayer:i=0 props{ } } t1_respawn_05{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17884.4, 169.374, 15259.5]] objLayer:i=0 props{ } } t1_respawn_06{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17876.9, 169.374, 15252.4]] objLayer:i=0 props{ } } t1_respawn_07{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17869.3, 169.374, 15245.4]] objLayer:i=0 props{ } } t1_respawn_08{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17921.8, 169.374, 15280.1]] objLayer:i=0 props{ } } t1_respawn_09{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17914.2, 169.374, 15273.1]] objLayer:i=0 props{ } } t1_respawn_10{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17906.6, 169.374, 15266]] objLayer:i=0 props{ } } t1_respawn_11{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17898.9, 169.374, 15259]] objLayer:i=0 props{ } } t1_respawn_12{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17891.3, 169.374, 15252]] objLayer:i=0 props{ } } t1_respawn_13{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17883.7, 169.374, 15245]] objLayer:i=0 props{ } } t1_respawn_14{ type:t="Sphere" tm:m=[[7.10432, 0, 7.03764] [0, 10, 0] [-7.03764, 0, 7.10432] [-17876.2, 169.374, 15238]] objLayer:i=0 props{ } } t1_respawn_15{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1634.76]] objLayer:i=0 props{ } } t1_respawn_16{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.42, 39.1234, -1645.16]] objLayer:i=0 props{ } } t1_respawn_17{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.62, 39.1234, -1655.56]] objLayer:i=0 props{ } } t1_respawn_18{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1665.86]] objLayer:i=0 props{ } } t1_respawn_19{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1676.26]] objLayer:i=0 props{ } } t1_respawn_20{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1686.56]] objLayer:i=0 props{ } } t1_respawn_21{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6705.52, 39.1234, -1696.96]] objLayer:i=0 props{ } } t1_respawn_22{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.62, 39.1234, -1634.76]] objLayer:i=0 props{ } } t1_respawn_23{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1645.06]] objLayer:i=0 props{ } } t1_respawn_24{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1655.46]] objLayer:i=0 props{ } } t1_respawn_25{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.62, 39.1234, -1665.76]] objLayer:i=0 props{ } } t1_respawn_26{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1676.16]] objLayer:i=0 props{ } } t1_respawn_27{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1686.46]] objLayer:i=0 props{ } } t1_respawn_28{ type:t="Sphere" tm:m=[[9.99048, 0, -0.436191] [0, 10, 0] [0.436191, 0, 9.99048] [-6715.72, 39.1234, -1696.96]] objLayer:i=0 props{ } } t1_respawn_29{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5841.32, 64.2015, -7110.76]] objLayer:i=0 props{ } } t1_respawn_30{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5832.32, 64.2015, -7105.56]] objLayer:i=0 props{ } } t1_respawn_31{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5823.42, 64.2015, -7100.46]] objLayer:i=0 props{ } } t1_respawn_32{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5814.42, 64.2015, -7095.26]] objLayer:i=0 props{ } } t1_respawn_33{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5805.52, 64.2015, -7090.16]] objLayer:i=0 props{ } } t1_respawn_34{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5796.52, 64.2015, -7085.06]] objLayer:i=0 props{ } } t1_respawn_35{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5787.62, 64.2015, -7079.76]] objLayer:i=0 props{ } } t1_respawn_36{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5836.32, 64.2015, -7119.56]] objLayer:i=0 props{ } } t1_respawn_37{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5827.32, 64.2015, -7114.46]] objLayer:i=0 props{ } } t1_respawn_38{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5818.32, 64.2015, -7109.26]] objLayer:i=0 props{ } } t1_respawn_39{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5809.32, 64.2015, -7104.06]] objLayer:i=0 props{ } } t1_respawn_40{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5800.42, 64.2015, -7098.86]] objLayer:i=0 props{ } } t1_respawn_41{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5791.42, 64.2015, -7093.66]] objLayer:i=0 props{ } } t1_respawn_42{ type:t="Sphere" tm:m=[[-4.61749, 0, 8.87012] [0, 10, 0] [-8.87012, 0, -4.61749] [-5782.52, 64.2015, -7088.56]] objLayer:i=0 props{ } } t2_respawn_01{ type:t="Sphere" tm:m=[[-9.9793, 0, 0.642987] [0, 10, 0] [-0.642987, 0, -9.9793] [-19833.1, 110.092, 15356.1]] objLayer:i=0 props{ } } t2_respawn_02{ type:t="Sphere" tm:m=[[-9.95079, 0, 0.990788] [0, 10, 0] [-0.990788, 0, -9.95079] [-19834.2, 110.092, 15370]] objLayer:i=0 props{ } } t2_respawn_03{ type:t="Sphere" tm:m=[[-9.87636, 0, 1.56763] [0, 10, 0] [-1.56763, 0, -9.87636] [-19821.6, 110.092, 15368.3]] objLayer:i=0 props{ } } t2_respawn_04{ type:t="Sphere" tm:m=[[-9.88014, 0, 1.54358] [0, 10, 0] [-1.54358, 0, -9.88014] [-19821.3, 110.092, 15379.8]] objLayer:i=0 props{ } } t2_respawn_05{ type:t="Sphere" tm:m=[[-9.94472, 0, 1.04995] [0, 10, 0] [-1.04995, 0, -9.94472] [-19822.9, 110.092, 15390.6]] objLayer:i=0 props{ } } t2_respawn_06{ type:t="Sphere" tm:m=[[-9.99932, 0, -0.11619] [0, 10, 0] [0.11619, 0, -9.99932] [-19823.6, 110.092, 15403.2]] objLayer:i=0 props{ } } t2_respawn_07{ type:t="Sphere" tm:m=[[-9.93979, 0, 1.09561] [0, 10, 0] [-1.09561, 0, -9.93979] [-19824, 110.092, 15415.8]] objLayer:i=0 props{ } } t2_respawn_08{ type:t="Sphere" tm:m=[[-9.97987, 0, 0.634028] [0, 10, 0] [-0.634028, 0, -9.97987] [-19821.2, 110.092, 15355.3]] objLayer:i=0 props{ } } t2_respawn_09{ type:t="Sphere" tm:m=[[-9.92201, 0, 1.24643] [0, 10, 0] [-1.24643, 0, -9.92201] [-19809.8, 110.092, 15355]] objLayer:i=0 props{ } } t2_respawn_10{ type:t="Sphere" tm:m=[[-9.97961, 0, 0.638329] [0, 10, 0] [-0.638329, 0, -9.97961] [-19810.7, 110.092, 15366.8]] objLayer:i=0 props{ } } t2_respawn_11{ type:t="Sphere" tm:m=[[-9.87, 0, 1.60713] [0, 10, 0] [-1.60713, 0, -9.87] [-19811, 110.092, 15376.7]] objLayer:i=0 props{ } } t2_respawn_12{ type:t="Sphere" tm:m=[[-9.99557, 0, 0.297456] [0, 10, 0] [-0.297456, 0, -9.99557] [-19812.3, 110.092, 15388.4]] objLayer:i=0 props{ } } t2_respawn_13{ type:t="Sphere" tm:m=[[-9.97099, 0, 0.761048] [0, 10, 0] [-0.761048, 0, -9.97099] [-19811.2, 110.092, 15402.6]] objLayer:i=0 props{ } } t2_respawn_14{ type:t="Sphere" tm:m=[[-9.9148, 0, 1.30252] [0, 10, 0] [-1.30252, 0, -9.9148] [-19811.2, 110.092, 15414.9]] objLayer:i=0 props{ } } t2_respawn_15{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29371.6, 161.477, 594.229]] objLayer:i=0 props{ } } t2_respawn_16{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29362.2, 161.477, 594.269]] objLayer:i=0 props{ } } t2_respawn_17{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29351.7, 161.477, 593.929]] objLayer:i=0 props{ } } t2_respawn_18{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29341.5, 161.477, 593.589]] objLayer:i=0 props{ } } t2_respawn_19{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29330.6, 161.477, 583.359]] objLayer:i=0 props{ } } t2_respawn_20{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29320.2, 161.477, 583.019]] objLayer:i=0 props{ } } t2_respawn_21{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29309.9, 161.477, 582.779]] objLayer:i=0 props{ } } t2_respawn_22{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29372.5, 161.477, 584.109]] objLayer:i=0 props{ } } t2_respawn_23{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29362.5, 161.477, 583.969]] objLayer:i=0 props{ } } t2_respawn_24{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29352.2, 161.477, 583.629]] objLayer:i=0 props{ } } t2_respawn_25{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29341.9, 161.477, 583.379]] objLayer:i=0 props{ } } t2_respawn_26{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29332.1, 161.477, 593.139]] objLayer:i=0 props{ } } t2_respawn_27{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29321.7, 161.477, 592.799]] objLayer:i=0 props{ } } t2_respawn_28{ type:t="Sphere" tm:m=[[-0.717295, 0, -9.97424] [0, 10, 0] [9.97424, 0, -0.717295] [-29311.2, 161.477, 592.559]] objLayer:i=0 props{ } } t2_respawn_29{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8346.68, 40.7361, 5649.94]] objLayer:i=0 props{ } } t2_respawn_30{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8351.48, 40.7361, 5659.14]] objLayer:i=0 props{ } } t2_respawn_31{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8356.18, 40.7361, 5668.34]] objLayer:i=0 props{ } } t2_respawn_32{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8361.08, 40.7361, 5677.44]] objLayer:i=0 props{ } } t2_respawn_33{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8365.88, 40.7361, 5686.64]] objLayer:i=0 props{ } } t2_respawn_34{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8370.58, 40.7361, 5695.84]] objLayer:i=0 props{ } } t2_respawn_35{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8375.28, 40.7361, 5705.04]] objLayer:i=0 props{ } } t2_respawn_36{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8355.58, 40.7361, 5645.24]] objLayer:i=0 props{ } } t2_respawn_37{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8360.58, 40.7361, 5654.44]] objLayer:i=0 props{ } } t2_respawn_38{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8365.28, 40.7361, 5663.64]] objLayer:i=0 props{ } } t2_respawn_39{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8369.98, 40.7361, 5672.74]] objLayer:i=0 props{ } } t2_respawn_40{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8374.78, 40.7361, 5682.04]] objLayer:i=0 props{ } } t2_respawn_41{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8379.68, 40.7361, 5691.14]] objLayer:i=0 props{ } } t2_respawn_42{ type:t="Sphere" tm:m=[[-8.66026, 0, 4.99999] [0, 10, 0] [-4.99999, 0, -8.66026] [8384.38, 40.7361, 5700.34]] objLayer:i=0 props{ } } conq_cap_02{ type:t="Cylinder" tm:m=[[-99.6195, 0, 8.71556] [0, 19, 0] [-8.71556, 0, -99.6195] [-20803, 96.7549, -17213.3]] objLayer:i=0 props{ } } conq_cap_03{ type:t="Cylinder" tm:m=[[-124.524, 0, 10.8944] [0, 20, 0] [-10.8944, 0, -124.524] [36889.4, 560.177, -402.28]] objLayer:i=0 props{ } } conq_cap_01{ type:t="Cylinder" tm:m=[[-119.543, 0, 10.4587] [0, 30, 0] [-10.4587, 0, -119.543] [35001.3, 556.384, 2179.03]] objLayer:i=0 props{ } } Domin_cap_02{ type:t="Cylinder" tm:m=[[-99.6195, 0, 8.71556] [0, 20, 0] [-8.71556, 0, -99.6195] [35970.4, 549.925, 750.72]] objLayer:i=0 props{ } } Domin_cap_03{ type:t="Cylinder" tm:m=[[-74.7146, 0, 6.53667] [0, 30, 0] [-6.53667, 0, -74.7146] [35002.6, 556.384, 2184.73]] objLayer:i=0 props{ } } Domin_cap_01{ type:t="Cylinder" tm:m=[[-149.429, 0, 13.0733] [0, 50, 0] [-13.0733, 0, -149.429] [36878.8, 552.587, -395.08]] objLayer:i=0 props{ } } Domin_cap_04{ type:t="Box" tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [45288.6, -2285.25, 29264.7]] objLayer:i=3 props{ } } Domin_cap_05{ type:t="Box" tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [50130.3, -0.400391, 27398.8]] objLayer:i=3 props{ } } Domin_cap_06{ type:t="Box" tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [44758.9, -0.388672, 33797.9]] objLayer:i=3 props{ } } bto_cap_01{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 6522.32]] objLayer:i=0 props{ } } bto_cap_02{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 6023.19]] objLayer:i=0 props{ } } bto_cap_03{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 5524.06]] objLayer:i=0 props{ } } bto_cap_04{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 5024.93]] objLayer:i=0 props{ } } bto_cap_05{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [33118, 14.606, 4525.8]] objLayer:i=0 props{ } } area_01{ type:t="Box" tm:m=[[-451.849, 0, -110.171] [0, 26.0772, 0] [56.8025, 0, -232.967] [36163.6, 571.94, 1656.42]] objLayer:i=0 props{ } } t1_respawn_43{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15764.7, 43.2547, -10588.9]] objLayer:i=0 props{ } } t1_respawn_44{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15752.8, 43.2547, -10588.7]] objLayer:i=0 props{ } } t1_respawn_45{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15752.5, 43.2547, -10597.2]] objLayer:i=0 props{ } } t1_respawn_46{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15764.4, 43.2547, -10597.6]] objLayer:i=0 props{ } } t1_respawn_47{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15752.3, 43.2547, -10605.9]] objLayer:i=0 props{ } } t1_respawn_48{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15764.2, 43.2547, -10606]] objLayer:i=0 props{ } } t1_respawn_49{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751.9, 43.2547, -10614.5]] objLayer:i=0 props{ } } t1_respawn_50{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15763.8, 43.2547, -10614.8]] objLayer:i=0 props{ } } t1_respawn_51{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751.6, 43.2547, -10623.1]] objLayer:i=0 props{ } } t1_respawn_52{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15763.3, 43.2547, -10623.3]] objLayer:i=0 props{ } } t1_respawn_53{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751.3, 43.2547, -10631.5]] objLayer:i=0 props{ } } t1_respawn_54{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15763.2, 43.2547, -10632]] objLayer:i=0 props{ } } t1_respawn_55{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15751, 43.2547, -10640.1]] objLayer:i=0 props{ } } t1_respawn_56{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15762.8, 43.2547, -10640.5]] objLayer:i=0 props{ } } t1_respawn_57{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15750.8, 43.2547, -10648.9]] objLayer:i=0 props{ } } t1_respawn_58{ type:t="Sphere" tm:m=[[-9.99281, 0, -0.378954] [0, 10, 0] [0.378954, 0, -9.99281] [-15762.6, 43.2547, -10649.2]] objLayer:i=0 props{ } } t1_respawn_59{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21880.2, 126.012, -3804.29]] objLayer:i=0 props{ } } t1_respawn_60{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21888.9, 126.012, -3795.89]] objLayer:i=0 props{ } } t1_respawn_61{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21873.7, 126.012, -3798.19]] objLayer:i=0 props{ } } t1_respawn_62{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21882.1, 126.012, -3789.88]] objLayer:i=0 props{ } } t1_respawn_63{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21867, 126.012, -3792.03]] objLayer:i=0 props{ } } t1_respawn_64{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21875.5, 126.012, -3783.5]] objLayer:i=0 props{ } } t1_respawn_65{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21860.3, 126.012, -3785.8]] objLayer:i=0 props{ } } t1_respawn_66{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21868.6, 126.012, -3777.33]] objLayer:i=0 props{ } } t1_respawn_67{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21853.5, 126.012, -3779.63]] objLayer:i=0 props{ } } t1_respawn_68{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21862, 126.012, -3771.29]] objLayer:i=0 props{ } } t1_respawn_69{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21846.9, 126.012, -3773.42]] objLayer:i=0 props{ } } t1_respawn_70{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21855.4, 126.012, -3765.07]] objLayer:i=0 props{ } } t1_respawn_71{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21840.4, 126.012, -3767.25]] objLayer:i=0 props{ } } t1_respawn_72{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21848.6, 126.012, -3759.05]] objLayer:i=0 props{ } } t1_respawn_73{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21888.6, 126.012, -3810.99]] objLayer:i=0 props{ } } t1_respawn_74{ type:t="Sphere" tm:m=[[7.18343, 0, -6.95689] [0, 10, 0] [6.95689, 0, 7.18343] [-21897, 126.012, -3802.62]] objLayer:i=0 props{ } } t1_respawn_75{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15889.9, 43.0156, -7143.72]] objLayer:i=0 props{ } } t1_respawn_76{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15878, 43.0156, -7143.66]] objLayer:i=0 props{ } } t1_respawn_77{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15890.4, 43.0156, -7152.82]] objLayer:i=0 props{ } } t1_respawn_78{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15878.3, 43.0156, -7152.71]] objLayer:i=0 props{ } } t1_respawn_79{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15890.4, 43.0156, -7162.08]] objLayer:i=0 props{ } } t1_respawn_80{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15878.7, 43.0156, -7161.86]] objLayer:i=0 props{ } } t1_respawn_81{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15890.8, 43.0156, -7171.04]] objLayer:i=0 props{ } } t1_respawn_82{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879, 43.0156, -7170.9]] objLayer:i=0 props{ } } t1_respawn_83{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15891.1, 43.0156, -7180.17]] objLayer:i=0 props{ } } t1_respawn_84{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879.3, 43.0156, -7180.12]] objLayer:i=0 props{ } } t1_respawn_85{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15891.5, 43.0156, -7189.24]] objLayer:i=0 props{ } } t1_respawn_86{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879.8, 43.0156, -7189.14]] objLayer:i=0 props{ } } t1_respawn_87{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15891.7, 43.0156, -7198.41]] objLayer:i=0 props{ } } t1_respawn_88{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15879.7, 43.0156, -7198.22]] objLayer:i=0 props{ } } t1_respawn_89{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15892.1, 43.0156, -7207.5]] objLayer:i=0 props{ } } t1_respawn_90{ type:t="Sphere" tm:m=[[-9.99755, 0, -0.221659] [0, 10, 0] [0.221659, 0, -9.99755] [-15880.1, 43.0156, -7207.31]] objLayer:i=0 props{ } } t1_respawn_91{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20449.6, 60.3331, -9153.14]] objLayer:i=0 props{ } } t1_respawn_92{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20446.7, 60.3331, -9208.14]] objLayer:i=0 props{ } } t1_respawn_93{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20435, 60.3331, -9206.51]] objLayer:i=0 props{ } } t1_respawn_94{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20450.7, 60.3331, -9142.38]] objLayer:i=0 props{ } } t1_respawn_95{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20435.5, 60.3331, -9197.56]] objLayer:i=0 props{ } } t1_respawn_96{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20447.3, 60.3331, -9198.67]] objLayer:i=0 props{ } } t1_respawn_97{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20435.9, 60.3331, -9188.42]] objLayer:i=0 props{ } } t1_respawn_98{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20447.8, 60.3331, -9189.62]] objLayer:i=0 props{ } } t1_respawn_99{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20436.3, 60.3331, -9179.38]] objLayer:i=0 props{ } } t1_respawn_100{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20448.2, 60.3331, -9180.48]] objLayer:i=0 props{ } } t1_respawn_101{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20436.9, 60.3331, -9170.32]] objLayer:i=0 props{ } } t1_respawn_102{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20448.7, 60.3331, -9171.42]] objLayer:i=0 props{ } } t1_respawn_103{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20437.1, 60.3331, -9161.2]] objLayer:i=0 props{ } } t1_respawn_104{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20449.1, 60.3331, -9162.29]] objLayer:i=0 props{ } } t1_respawn_105{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20437.7, 60.3331, -9151.94]] objLayer:i=0 props{ } } t1_respawn_106{ type:t="Sphere" tm:m=[[9.94491, 0, 1.04822] [0, 10, 0] [-1.04822, 0, 9.94491] [-20449.6, 60.3331, -9153.14]] objLayer:i=0 props{ } } t1_respawn_107{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21657.5, 76.0209, -5944.19]] objLayer:i=0 props{ } } t1_respawn_108{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21666.6, 76.0209, -5936.5]] objLayer:i=0 props{ } } t1_respawn_109{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21651.5, 76.0209, -5937.46]] objLayer:i=0 props{ } } t1_respawn_110{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21660.5, 76.0209, -5929.63]] objLayer:i=0 props{ } } t1_respawn_111{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21645.1, 76.0209, -5930.78]] objLayer:i=0 props{ } } t1_respawn_112{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21654.4, 76.0209, -5923.1]] objLayer:i=0 props{ } } t1_respawn_113{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21639, 76.0209, -5924.05]] objLayer:i=0 props{ } } t1_respawn_114{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21648.2, 76.0209, -5916.42]] objLayer:i=0 props{ } } t1_respawn_115{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21633, 76.0209, -5917.42]] objLayer:i=0 props{ } } t1_respawn_116{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21642, 76.0209, -5909.78]] objLayer:i=0 props{ } } t1_respawn_117{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21626.8, 76.0209, -5910.74]] objLayer:i=0 props{ } } t1_respawn_118{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21635.7, 76.0209, -5903.18]] objLayer:i=0 props{ } } t1_respawn_119{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21620.5, 76.0209, -5903.98]] objLayer:i=0 props{ } } t1_respawn_120{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21629.6, 76.0209, -5896.3]] objLayer:i=0 props{ } } t1_respawn_121{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21659, 78.9421, -5954.58]] objLayer:i=0 props{ } } t1_respawn_122{ type:t="Sphere" tm:m=[[7.7158, 0, -6.36133] [0, 10, 0] [6.36133, 0, 7.7158] [-21668.1, 78.9421, -5946.98]] objLayer:i=0 props{ } } t1_respawn_123{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16429.8, 69.0236, -5286.48]] objLayer:i=0 props{ } } t1_respawn_124{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16444.9, 69.0236, -5286.96]] objLayer:i=0 props{ } } t1_respawn_125{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16432.8, 69.0236, -5294.99]] objLayer:i=0 props{ } } t1_respawn_126{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16447.7, 69.0236, -5295.47]] objLayer:i=0 props{ } } t1_respawn_127{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16435.7, 69.0236, -5303.63]] objLayer:i=0 props{ } } t1_respawn_128{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16450.6, 69.0236, -5303.98]] objLayer:i=0 props{ } } t1_respawn_129{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16438.7, 69.0236, -5312.23]] objLayer:i=0 props{ } } t1_respawn_130{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16453.6, 69.0236, -5312.62]] objLayer:i=0 props{ } } t1_respawn_131{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16441.5, 69.0236, -5320.92]] objLayer:i=0 props{ } } t1_respawn_132{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16456.6, 69.0236, -5321.31]] objLayer:i=0 props{ } } t1_respawn_133{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16444.7, 69.0236, -5329.47]] objLayer:i=0 props{ } } t1_respawn_134{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16459.5, 69.0236, -5329.87]] objLayer:i=0 props{ } } t1_respawn_135{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16447.4, 69.0236, -5338.08]] objLayer:i=0 props{ } } t1_respawn_136{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16462.4, 69.0236, -5338.51]] objLayer:i=0 props{ } } t1_respawn_137{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16450.4, 69.0236, -5346.59]] objLayer:i=0 props{ } } t1_respawn_138{ type:t="Sphere" tm:m=[[-9.62974, 0, 2.69592] [0, 10, 0] [-2.69592, 0, -9.62974] [-16465.4, 69.0236, -5347.03]] objLayer:i=0 props{ } } A2H2a01{ type:t="Sphere" tm:m=[[35.2761, 1.35435, 30.307] [-0.831515, 46.5062, -1.11041] [-30.3258, 0.300254, 35.2845] [-18734, 146.141, 2134.93]] objLayer:i=0 props{ } } A2H2a02{ type:t="Sphere" tm:m=[[35.4146, -1.01908, 27.1206] [1.32898, 44.598, -0.0595933] [-27.1071, 0.855111, 35.4291] [-18698.4, 147.523, 2087.11]] objLayer:i=0 props{ } } A2H2a03{ type:t="Sphere" tm:m=[[26.9956, -1.14226, 31.4554] [0.384684, 41.4485, 1.175] [-31.4736, -0.473138, 26.9942] [-18789, 145.523, 2063.71]] objLayer:i=0 props{ } } A2H2lotnisko01{ type:t="Sphere" tm:m=[[-81.4465, -5.58718, -230.595] [-6.28212, 244.511, -3.70549] [230.578, 4.68821, -81.5544] [-18801.5, 144.321, 2004.93]] objLayer:i=0 props{ } } A2H2lotnisko02{ type:t="Sphere" tm:m=[[-81.4465, -5.58718, -230.595] [-6.28212, 244.511, -3.70549] [230.578, 4.68821, -81.5544] [-17996.3, 142.953, 2801.18]] objLayer:i=0 props{ } } A1H2Spawn01{ type:t="Sphere" tm:m=[[6.25614, 0, -22.5441] [0, 23.396, 0] [22.5441, 0, 6.25614] [-16626.1, -176.562, -11653.2]] objLayer:i=0 props{ } } A1H3Spawn01{ type:t="Sphere" tm:m=[[-3.93496, 0, -42.3338] [0, 42.5162, 0] [42.3338, 0, -3.93496] [-11792.5, 94.1471, -13652.2]] objLayer:i=0 props{ } } A1H3Spawn02{ type:t="Sphere" tm:m=[[0.748205, 0, -42.5095] [0, 42.5162, 0] [42.5095, 0, 0.748205] [-11751.6, 94.1471, -13631.9]] objLayer:i=0 props{ } } A1H3Lotnisko01{ type:t="Sphere" tm:m=[[-1.00862, 0, 242.517] [0, 242.52, 0] [-242.517, 0, -1.00862] [-11773.2, 94.1471, -13513.5]] objLayer:i=0 props{ } } A1H3Lotnisko02{ type:t="Sphere" tm:m=[[-1.00862, 0, 242.517] [0, 242.52, 0] [-242.517, 0, -1.00862] [-11741.2, 94.1471, -14752.7]] objLayer:i=0 props{ } } area_03{ type:t="Box" tm:m=[[-7.73717, 0, 499.94] [0, 500, 0] [-499.94, 0, -7.73717] [18915, -406.25, -38499]] objLayer:i=0 props{ } } area_04{ type:t="Box" tm:m=[[-47.9394, 0, 3097.62] [0, 135.776, 0] [-136.693, 0, -2.11548] [19100.4, -94.1719, -38944.5]] objLayer:i=0 props{ } } rearm_L3_A{ type:t="Box" tm:m=[[-209.714, 0, -10.9635] [0, 51, 0] [10.9635, 0, -209.714] [-16178.7, 27.5601, -10750.4]] objLayer:i=0 props{ } } t1_respawn_139{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8284.72, 52.3861, -1450.06]] objLayer:i=0 props{ } } t1_respawn_140{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8286.42, 52.3861, -1460.36]] objLayer:i=0 props{ } } t1_respawn_141{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8288.43, 52.3861, -1470.56]] objLayer:i=0 props{ } } t1_respawn_142{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8290.1, 52.3861, -1480.66]] objLayer:i=0 props{ } } t1_respawn_143{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8291.93, 52.3861, -1490.96]] objLayer:i=0 props{ } } t1_respawn_144{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8293.72, 52.3861, -1501.06]] objLayer:i=0 props{ } } t1_respawn_145{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8295.49, 52.3861, -1511.26]] objLayer:i=0 props{ } } t1_respawn_146{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8294.65, 52.3861, -1448.26]] objLayer:i=0 props{ } } t1_respawn_147{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8296.51, 52.3861, -1458.36]] objLayer:i=0 props{ } } t1_respawn_148{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8298.34, 52.3861, -1468.66]] objLayer:i=0 props{ } } t1_respawn_149{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8300.01, 52.3861, -1478.76]] objLayer:i=0 props{ } } t1_respawn_150{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8301.96, 52.3861, -1489.06]] objLayer:i=0 props{ } } t1_respawn_151{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8303.76, 52.3861, -1499.26]] objLayer:i=0 props{ } } t1_respawn_152{ type:t="Sphere" tm:m=[[9.76296, 0, -2.16439] [0, 10, 0] [2.16439, 0, 9.76296] [-8305.54, 52.3861, -1509.56]] objLayer:i=0 props{ } } rearm_L2_A{ type:t="Box" tm:m=[[176.687, 0, 34.3683] [0, 51, 0] [-34.3683, 0, 176.687] [-16409.8, 45.652, -5095.2]] objLayer:i=0 props{ } } rearm_L1_03{ type:t="Box" tm:m=[[-83.1148, 0, 159.662] [0, 51, 0] [-159.662, 0, -83.1148] [-5845.92, 51.8138, -7035.06]] objLayer:i=0 props{ } } rearm_L2_01{ type:t="Box" tm:m=[[31.2566, 0, 177.265] [0, 51, 0] [-177.265, 0, 31.2566] [-6227.52, 211.863, -13735.2]] objLayer:i=0 props{ } } rearm_L2_02{ type:t="Box" tm:m=[[68.8829, 0, 166.298] [0, 51, 0] [-166.298, 0, 68.8829] [-2730.27, 253.149, -30037.3]] objLayer:i=0 props{ } } rearm_L2_03{ type:t="Box" tm:m=[[-179.685, 0, -10.6332] [0, 51, 0] [10.6332, 0, -179.685] [-23176.6, -78.3076, 689.461]] objLayer:i=0 props{ } } rearm_L3_01{ type:t="Box" tm:m=[[31.2566, 0, 177.265] [0, 51, 0] [-177.265, 0, 31.2566] [-29306.8, 9.18036, 1811.07]] objLayer:i=0 props{ } } rearm_L1_A{ type:t="Box" tm:m=[[-33.2267, 0, -176.906] [0, 50, 0] [176.906, 0, -33.2267] [-15907.9, 39.8773, -7297.83]] objLayer:i=0 props{ } } rearm_L1_B{ type:t="Box" tm:m=[[153, 0, -94.8199] [0, 51, 0] [94.8199, 0, 153] [-20893.5, 32.4429, -6356.04]] objLayer:i=0 props{ } } rearm_L3_04{ type:t="Box" tm:m=[[132.71, 0, 121.606] [0, 51, 0] [-121.606, 0, 132.71] [-17846.2, 165.98, 15305]] objLayer:i=0 props{ } } rearm_final{ type:t="Box" tm:m=[[-177.727, 0, 28.5098] [0, 51, 0] [-28.5098, 0, -177.727] [-24539.7, -107.94, -2292.58]] objLayer:i=0 props{ } } Armia1_L1_cap_01{ type:t="Cylinder" tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-19551.9, -202.906, -7540.65]] props{ } } Armia1_L1_cap_02{ type:t="Cylinder" tm:m=[[118.324, 0, -19.9808] [0, 300, 0] [19.9808, 0, 118.324] [-18723, -233.068, -7634.58]] props{ } } Armia1_L1_cap_03{ type:t="Cylinder" tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-18410.5, -229.107, -6937.23]] objLayer:i=0 props{ } } Armia1_L2_cap_01{ type:t="Cylinder" tm:m=[[48.7664, 0, 11.0383] [0, 300, 0] [-11.0383, 0, 48.7664] [-20581.2, -221.696, -5012.96]] props{ } } Armia1_L2_cap_02{ type:t="Cylinder" tm:m=[[86.948, 0, 49.3969] [0, 300, 0] [-49.3969, 0, 86.948] [-19907.9, -234.609, -5515.47]] props{ } } Armia1_L2_cap_03{ type:t="Cylinder" tm:m=[[43.474, 0, 24.6984] [0, 300, 0] [-24.6984, 0, 43.474] [-18628.9, -242.743, -5697.47]] objLayer:i=0 props{ } } Armia1_L3_cap_01{ type:t="Cylinder" tm:m=[[48.8096, 0, -10.8457] [0, 300, 0] [10.8457, 0, 48.8096] [-19098, -161.822, -9483.62]] props{ } } Armia1_L3_cap_02{ type:t="Cylinder" tm:m=[[66.2767, 0, -74.8826] [0, 800, 0] [74.8826, 0, 66.2767] [-18441.1, -729.234, -9946.13]] props{ } } Armia1_L3_cap_03{ type:t="Cylinder" tm:m=[[33.1383, 0, -37.4414] [0, 300, 0] [37.4414, 0, 33.1383] [-17806.3, -233.444, -10324.6]] props{ } } Armia1_L3_cap_04{ type:t="Cylinder" tm:m=[[-0.682301, 0, -49.9954] [0, 300, 0] [49.9954, 0, -0.682301] [-17154.2, -248.956, -10549.2]] objLayer:i=0 props{ } } Armia1_FINAL_cap{ type:t="Cylinder" tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-16856.2, -239.919, -7045.77]] objLayer:i=0 props{ } } Armia1_L1_cap_00{ type:t="Cylinder" tm:m=[[49.3021, 0, -8.32533] [0, 740, 0] [8.32533, 0, 49.3021] [-20344.1, -641.297, -6948.58]] objLayer:i=0 props{ } } Armia1_L2_cap_00{ type:t="Cylinder" tm:m=[[47.7519, 0, -14.8237] [0, 300, 0] [14.8237, 0, 47.7519] [-21264.1, -212.85, -4793.71]] objLayer:i=0 props{ } } Armia1_L3_cap_00{ type:t="Cylinder" tm:m=[[49.5691, 0, -6.55045] [0, 800, 0] [6.55045, 0, 49.5691] [-19896.9, -712.955, -8947.01]] objLayer:i=0 props{ } } Armia2_FINAL_cap{ type:t="Cylinder" tm:m=[[38.534, 0, -31.8609] [0, 300, 0] [31.8609, 0, 38.534] [-21442, -193.591, -6156.06]] objLayer:i=0 props{ } } Armia1_L2_cap_04{ type:t="Cylinder" tm:m=[[43.474, 0, 24.6984] [0, 705, 0] [-24.6984, 0, 43.474] [-18048.5, -636.916, -5152.96]] objLayer:i=0 props{ } } Armia1_L1_cap_04{ type:t="Cylinder" tm:m=[[49.3021, 0, -8.32533] [0, 300, 0] [8.32533, 0, 49.3021] [-17802.6, -236.972, -6933.79]] objLayer:i=0 props{ } } area_05{ type:t="Box" tm:m=[[-15.4743, 0, 999.88] [0, 200, 0] [-999.88, -0.000192839, -15.4743] [18058.2, -102.535, -39556.7]] objLayer:i=0 props{ } } area_06{ type:t="Box" tm:m=[[-0.403512, 0, 26.0731] [0, 15, 0] [-12.1626, 0, -0.188231] [-23114.3, -23.4399, 691.231]] objLayer:i=0 props{ } } rearm_L2_B{ type:t="Box" tm:m=[[-177.013, 0, -32.6491] [0, 51, 0] [32.6491, 0, -177.013] [-21916.2, 96.6021, -4092.16]] objLayer:i=0 props{ } } rearm_L3_B{ type:t="Box" tm:m=[[-179.992, 0, -1.68267] [0, 51, 0] [1.68267, 0, -179.992] [-20305.8, 24.3876, -9114.8]] objLayer:i=0 props{ } } t1_respawn_squad_05{ type:t="Box" tm:m=[[96.7137, 0, 151.81] [0, 51, 0] [-151.81, 0, 96.7137] [-2767.97, 241.168, -30375.8]] objLayer:i=0 props{ } } area_07{ type:t="Box" tm:m=[[-15.4743, 0, 999.88] [0, 200, 0] [-999.88, -0.000192839, -15.4743] [-21880.6, -102.533, 3160.52]] objLayer:i=0 props{ } } area_02{ type:t="Box" tm:m=[[-931.564, 0, -6241.18] [0, 1000, 0] [7220.02, 0, -1077.67] [-18935.6, -88.8673, -6870.21]] objLayer:i=0 props{ } } Building_Brodge_03_Area{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 29.3532, 0] [0, 0, 100] [-16989.9, 36.11, -10537.5]] objLayer:i=0 props{ } } Building_Brodge_02_Area{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 29.3532, 0] [0, 0, 100] [-17877.4, 36.11, -8179.62]] objLayer:i=0 props{ } } Building_Brodge_01_Area{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 29.3532, 0] [0, 0, 100] [-18328.4, 36.1108, -6915.92]] objLayer:i=0 props{ } } rearm_P1_A{ type:t="Box" tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-17787.7, -10.1779, -10330.3]] objLayer:i=0 props{ } } rearm_P2_A{ type:t="Box" tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-17788.6, -10.1781, -6921.81]] objLayer:i=0 props{ } } rearm_P3_A{ type:t="Box" tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-17894.3, -10.178, -5143.73]] objLayer:i=0 props{ } } rearm_P2_B{ type:t="Box" tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-20637.3, 4.63693, -6469.84]] objLayer:i=0 props{ } } rearm_P3_B{ type:t="Box" tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-20638.4, -29.7109, -5024.16]] objLayer:i=0 props{ } } rearm_P1_B{ type:t="Box" tm:m=[[150, 0, 0] [0, 100, 0] [0, 0, 150] [-19204.7, -10.9327, -8473.45]] objLayer:i=0 props{ } } fire_art_01{ type:t="Box" tm:m=[[176.687, 0, 34.3683] [0, 51, 0] [-34.3683, 0, 176.687] [-16703.1, 41.3272, -5130.47]] objLayer:i=0 props{ } } Recon_field_start{ type:t="Sphere" tm:m=[[-35.6669, 0, 76.4092] [0, 84.3238, 0] [-76.4092, 0, -35.6669] [-15801.7, 41.3408, -8504.47]] objLayer:i=0 props{ } } Recon_field_end{ type:t="Sphere" tm:m=[[40.3982, 0, -74.0168] [0, 84.3238, 0] [74.0168, 0, 40.3982] [-16136.3, 41.3407, -7953.73]] objLayer:i=0 props{ } } Recon_field_spawn_01{ type:t="Sphere" tm:m=[[-15.5132, 0, 36.8692] [0, 40, 0] [-36.8692, 0, -15.5132] [-15865, 41.3408, -8381.18]] objLayer:i=0 props{ } } Recon_field_spawn_02{ type:t="Sphere" tm:m=[[-20.8514, 0, 34.1353] [0, 40, 0] [-34.1353, 0, -20.8514] [-15911.3, 41.3403, -8404.23]] objLayer:i=0 props{ } } A1H3Spawn03{ type:t="Sphere" tm:m=[[0.748205, 0, -42.5095] [0, 42.5162, 0] [42.5095, 0, 0.748205] [-11703.9, 94.1473, -13671]] objLayer:i=0 props{ } } A1H3Spawn04{ type:t="Sphere" tm:m=[[0.748205, 0, -42.5095] [0, 42.5162, 0] [42.5095, 0, 0.748205] [-11766.9, 94.1475, -13702.6]] objLayer:i=0 props{ } } A2H2a04{ type:t="Sphere" tm:m=[[35.4146, -1.01908, 27.1206] [1.32898, 44.598, -0.0595933] [-27.1071, 0.855111, 35.4291] [-18742.7, 147.523, 2023.46]] objLayer:i=0 props{ } } Recon_field_spawn_03{ type:t="Sphere" tm:m=[[-15.5132, 0, 36.8692] [0, 40, 0] [-36.8692, 0, -15.5132] [-15838.3, 41.3408, -8355.27]] objLayer:i=0 props{ } } Recon_field_spawn_04{ type:t="Sphere" tm:m=[[-15.5132, 0, 36.8692] [0, 40, 0] [-36.8692, 0, -15.5132] [-15907.7, 41.3408, -8365.67]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }