selected_tag:t=""
bin_dump_file:t=""
mission_settings{
player{
army:i=1
wing:t="t1_player01"
wing:t="t1_player02"
wing:t="t1_player03"
wing:t="t1_player04"
wing:t="t1_player05"
wing:t="t1_player06"
wing:t="t1_player07"
wing:t="t1_player08"
wing:t="t1_player09"
wing:t="t1_player10"
wing:t="t1_player11"
wing:t="t1_player12"
wing:t="t1_player13"
wing:t="t1_player14"
wing:t="t1_player15"
wing:t="t1_player16"
wing:t="t1_player17"
wing:t="t1_player18"
wing:t="t1_player19"
wing:t="t1_player20"
wing:t="t1_player21"
wing:t="t1_player22"
wing:t="t1_player23"
wing:t="t1_player24"
wing:t="t1_player25"
wing:t="t1_player26"
wing:t="t1_player27"
wing:t="t1_player28"
wing:t="t1_player29"
wing:t="t1_player30"
wing:t="t1_player31"
wing:t="t1_player32"
}
player_teamB{
army:i=2
wing:t="t2_player01"
wing:t="t2_player02"
wing:t="t2_player03"
wing:t="t2_player04"
wing:t="t2_player05"
wing:t="t2_player06"
wing:t="t2_player07"
wing:t="t2_player08"
wing:t="t2_player09"
wing:t="t2_player10"
wing:t="t2_player11"
wing:t="t2_player12"
wing:t="t2_player13"
wing:t="t2_player14"
wing:t="t2_player15"
wing:t="t2_player16"
wing:t="t2_player17"
wing:t="t2_player18"
wing:t="t2_player19"
wing:t="t2_player20"
wing:t="t2_player21"
wing:t="t2_player22"
wing:t="t2_player23"
wing:t="t2_player24"
wing:t="t2_player25"
wing:t="t2_player26"
wing:t="t2_player27"
wing:t="t2_player28"
wing:t="t2_player29"
wing:t="t2_player30"
wing:t="t2_player31"
wing:t="t2_player32"
}
mission{
name:t="PLSWT_Normandy_1944"
level:t="levels/avg_normandy.bin"
type:t="domination"
missionDebriefing:t="missionDebriefing"
missionBriefing:t="missionBriefing"
chapter:t="air_ground_battles"
timeLimitRound:i=60
deathPenaltyMulRounds:r=0
recommendedPlayers:t="32"
environment:t="Day"
weather:t="hazy"
locName:t="[PLSWT] Normandy 1944, Operation Goodwood, VII.1944 (for up to 32)"
locDesc:t="Settings:
Tickets: 30 000
Respawn limits:
- Western Allies 160 times/team, 5 times/player.
- Germans 80 times/team, 3 times/player.
Recommended time limit: 120 minutes
Recommended number of players: 30-32 (15/15 or 16/16)
Historical background
Operation Goodwood was a British offensive in the Second World War, that took place between 18 and 20 July 1944 as part of the battle for Caen in Normandy, France.
The objective of the operation was a limited attack to the south, to capture the rest of Caen and the Bourguébus Ridge beyond, forcing the Germans to keep powerful
formations opposite the British and Canadians on the eastern flank of the Normandy beachhead. Goodwood succeeded in this limited aim and Operation Cobra the First
US Army attack which began on 25 July after a delay forced the German defences opposite to collapse.[1] At least one historian has called the operation the largest
tank battle that the British Army has ever fought.
Goodwood was preceded by preliminary attacks later called the Second Battle of the Odon. The offensive began when the British VIII Corps, with three armoured
divisions, attacked to seize the German-held Bourguébus Ridge, the area between Bretteville-sur-Laize and Vimont and to inflict maximum casualties on the Germans.
On 18 July, the British I Corps conducted an advance to secure a series of villages and the eastern flank of VIII Corps, while to the west, the II Canadian Corps
launched Operation Atlantic, synchronised with Goodwood, to capture the rest of Caen south of the Orne River.
When Operation Goodwood ended on 20 July, the armoured divisions had broken through the outer German defences and
advanced 7 mi (11 km) but had been stopped short of Bourguébus Ridge
Alied respawns 40 per team, max 4 per player
German respawns: 30 per team, max 3 per player"
isLimitedFuel:b=yes
isLimitedAmmo:b=yes
scoreLimit:i=30000
timeLimit:i=60
deathPenaltyMul:r=0
ctaCaptureZoneEqualPenaltyMul:r=0
respawnTimeMultiplier:r=0
useSpawnScore:b=no
campaign:t="eastern"
restoreType:t="attempts"
optionalTakeOff:b=no
customSpawnScore{
base_respawn_points_coef:i=1000
br_diff_mul_Air:r=0
br_diff_mul_Tank:r=0
max_br_diff:r=24
spawn_pow:r=1
exp_fighter:r=1
exp_bomber:r=0
exp_assault:r=0
exp_tank:r=0
exp_heavy_tank:r=0
exp_tank_destroyer:r=0
exp_SPAA:r=0
exp_ship:r=0
}
customRules{
name:t="sharedPool"
teams{
teamA{
playerMaxSpawns:i=5
spawnLimit:i=160
limitedUnits{
uk_sherman_vc_firefly:i=15
us_m4a1_76w_sherman:i=9
us_m4a1_1942_sherman:i=40
uk_a27m_cromwell_5:i=20
uk_a27m_cromwell_1:i=20
us_m5a1_stuart:i=29
uk_crusader_aa_mk_2:i=11
uk_17_pdr_m10_achilles:i=10
p-51d-5:i=6
typhoon_mk1b_late:i=6
p-38l:i=6
p-38j:i=6
spitfire_ix:i=6
spitfire_ix_early:i=6
p-47d:i=6
p-47d-28:i=6
tempest_mkv:i=6
mosquito_fb_mk6:i=6
b_25j_20:i=6
beaufighter_mkx:i=6
halifax_mk3:i=6
stirling_mk3:i=6
lancaster_mk3:i=6
b-17e:i=6
a-20g:i=6
}
unlimitedUnits{
}
}
teamB{
playerMaxSpawns:i=3
spawnLimit:i=80
limitedUnits{
germ_pzkpfw_VI_ausf_b_tiger_IIp:i=2
germ_pzkpfw_VI_ausf_e_tiger:i=5
germ_pzkpfw_V_ausf_a_panther:i=25
germ_pzkpfw_IV_ausf_H:i=28
germ_pz_IV_L70:i=3
germ_sdkfz_9_flak37:i=5
germ_flakpanzer_IV_Wirbelwind:i=4
germ_sdkfz_251_21:i=4
germ_panzerjager_nashorn:i=2
germ_stug_III_ausf_G:i=7
bf-109g-6:i=5
bf-109g-14:i=5
fw-190a-5_cannons:i=5
fw-190f-8:i=4
me-410a-1_u2:i=4
ju-87d-5:i=3
ju-87d-3:i=3
ju-88a-4:i=2
ju-188a-2:i=2
he-111h-6:i=2
he-177a-5:i=2
fw-190a-8:i=3
bf-110g-2:i=3
}
unlimitedUnits{
}
}
}
}
missionType{
_Dom:b=yes
_Conq:b=yes
_CnvA:b=no
_CnvB:b=no
_ArtDA:b=no
_ArtDB:b=no
_Bttl:b=yes
_DBttlA:b=no
_DBttlB:b=no
_Bto:b=no
_Flc:b=no
_v1_race_straight:b=no
_v1_race_inverted:b=no
_v2_race_straight:b=no
_v2_race_inverted:b=no
_Conq1:b=no
_Conq2:b=no
_Conq3:b=no
_Conq4:b=no
_Conq5:b=no
_Conq6:b=no
}
mission{
postfix:t="_Conq"
useAlternativeMapCoord:b=no
randomSpawnTeams:b=no
remapAiTankModels:b=no
deathPenaltyMul:r=0
}
mission{
postfix:t="_Bttl"
useAlternativeMapCoord:b=no
randomSpawnTeams:b=no
remapAiTankModels:b=no
deathPenaltyMul:r=0
}
mission{
postfix:t="_Dom"
useAlternativeMapCoord:b=no
randomSpawnTeams:b=no
remapAiTankModels:b=no
deathPenaltyMul:r=0
}
mission{
postfix:t="_Conq1"
useAlternativeMapCoord:b=no
randomSpawnTeams:b=no
remapAiTankModels:b=no
deathPenaltyMul:r=0
}
tags{
}
}
player{
army:i=1
wing:t="Armia1_player01"
wing:t="Armia1_player02"
wing:t="Armia1_player03"
wing:t="Armia1_player04"
wing:t="Armia1_player05"
wing:t="Armia1_player06"
wing:t="Armia1_player07"
wing:t="Armia1_player08"
wing:t="Armia1_player09"
wing:t="Armia1_player10"
wing:t="Armia1_player11"
wing:t="Armia1_player12"
wing:t="Armia1_player13"
wing:t="Armia1_player14"
wing:t="Armia1_player15"
wing:t="Armia1_player16"
}
player_teamB{
army:i=2
wing:t="Armia2_player01"
wing:t="Armia2_player02"
wing:t="Armia2_player03"
wing:t="Armia2_player04"
wing:t="Armia2_player05"
wing:t="Armia2_player06"
wing:t="Armia2_player07"
wing:t="Armia2_player08"
wing:t="Armia2_player09"
wing:t="Armia2_player10"
wing:t="Armia2_player11"
wing:t="Armia2_player12"
wing:t="Armia2_player13"
wing:t="Armia2_player14"
wing:t="Armia2_player15"
wing:t="Armia2_player16"
}
atmosphere{
pressure:r=760
temperature:r=20
}
spectator_points{
}
cover_points{
}
briefing{
place_loc:t=""
date_loc:t=""
objective_loc:t=""
music:t="action_01"
part{
event:t=""
minTime:i=0
slide{
map:b=yes
minTime:i=10
picture:t=""
showAirMap:b=no
icon{
icontype:t="mark"
side:t="neutral"
target:t="Domin_cap_02"
}
}
}
}
aiParams{
aiEffectivenessViscosity:r=90
effectivenessDistances:p2=2500, 7000
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
mission_init{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ALL"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
addAirfield{
runwayStart:t="Armia2_Lotnisko_start"
runwayEnd:t="Armia2_Lotnisko_koniec"
runwayWidth:r=150
army:i=2
spawnPoint:t="Armia2_lotnisko_spawn01"
spawnPoint:t="Armia2_lotnisko_spawn02"
spawnPoint:t="Armia2_lotnisko_spawn03"
spawnPoint:t="Armia2_lotnisko_spawn04"
spawnPoint:t="Armia2_lotnisko_spawn05"
spawnPoint:t="Armia2_lotnisko_spawn06"
spawnPoint:t="Armia2_lotnisko_spawn07"
spawnPoint:t="Armia2_lotnisko_spawn08"
}
addAirfield{
runwayStart:t="Germ_field_airfield_start"
runwayEnd:t="Germ_field_airfield_end"
runwayWidth:r=150
army:i=2
spawnPoint:t="Germ_field_airfield_resp_01"
spawnPoint:t="Germ_field_airfield_resp_02"
spawnPoint:t="Germ_field_airfield_resp_03"
spawnPoint:t="Germ_field_airfield_resp_04"
}
addAirfield{
runwayStart:t="Armia1_Lotnisko_start"
runwayEnd:t="Armia1_Lotnisko_koniec"
runwayWidth:r=150
army:i=1
spawnPoint:t="Armia1_Lotnisko_spawn01"
spawnPoint:t="Armia1_Lotnisko_spawn02"
spawnPoint:t="Armia1_Lotnisko_spawn03"
spawnPoint:t="Armia1_Lotnisko_spawn04"
spawnPoint:t="Armia1_Lotnisko_spawn05"
spawnPoint:t="Armia1_Lotnisko_spawn06"
spawnPoint:t="Armia1_Lotnisko_spawn07"
spawnPoint:t="Armia1_Lotnisko_spawn08"
cable{
}
}
missionBattleArea{
air:b=no
ground:b=yes
mapArea:b=no
killOutOfBattleArea:b=no
killArea:b=no
detectionArea:b=no
airMapArea:b=no
area:t="pole_walki_GF"
message:t="HUD_RETURN"
newGridHorizontalCellCount:i=0
}
missionBattleArea{
air:b=no
ground:b=yes
mapArea:b=yes
killOutOfBattleArea:b=yes
killArea:b=no
detectionArea:b=no
airMapArea:b=no
area:t="Zakres_mapy_GF"
message:t="HUD_RETURN_TIMER"
newGridHorizontalCellCount:i=0
}
missionBattleArea{
air:b=yes
ground:b=no
mapArea:b=no
killOutOfBattleArea:b=no
killArea:b=no
detectionArea:b=no
airMapArea:b=no
area:t="Pole_walki_samoloty"
message:t="HUD_RETURN"
newGridHorizontalCellCount:i=0
}
missionBattleArea{
air:b=yes
ground:b=no
mapArea:b=yes
killOutOfBattleArea:b=yes
killArea:b=no
detectionArea:b=no
airMapArea:b=no
area:t="zakres_mapy_samoloty"
message:t="HUD_RETURN_TIMER"
newGridHorizontalCellCount:i=0
}
comment{
value:t=""
}
missionSetBombingArea{
army:i=2
target:t="Armia2_BazaStrefa_01"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=2
target:t="Armia2_BazaStrefa_02"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=2
target:t="Armia2_BazaStrefa_03"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="Armia1_BazaStrefa_01"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="Armia1_BazaStrefa_02"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="Armia1_BazaStrefa_03"
hp:r=0
use_variable:b=yes
var_value:t="bases_hp"
}
missionSetBombingArea{
army:i=1
target:t="t1_airfield_bomb_zone"
hp:r=0
use_variable:b=yes
var_value:t="t1_airfield_hp"
airfield:t="Armia1_Lotnisko1"
}
missionSetBombingArea{
army:i=2
target:t="t2_airfield_bomb_zone"
hp:r=0
use_variable:b=yes
var_value:t="t2_airfield_hp"
airfield:t="Armia2_Lotnisko01"
}
comment{
value:t=""
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="Armia2_Lotnisko_start"
team:t="B"
object:t="Armia2_Lotnisko01"
offset:p3=0, 0, 0
tags{
air:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="Armia1_Lotnisko_start"
team:t="A"
object:t="Armia1_Lotnisko1"
offset:p3=0, 0, 0
tags{
air:b=yes
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="North Respawn #1"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t2_respawn_squad_01"
team:t="B"
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Central Respawn #2"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t2_respawn_squad_02"
team:t="B"
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="South Respawn #3"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t2_respawn_squad_03"
team:t="B"
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="North Respawn #1."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t1_respawn_squad_03"
team:t="A"
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="Central Respawn #2."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t1_respawn_squad_02"
team:t="A"
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
missionMarkAsRespawnPoint{
loc_name:t="South Respawn #3."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t1_respawn_squad_01"
team:t="A"
tags{
air:b=no
tank:b=yes
}
}
comment{
value:t=""
}
missionMarkAsRespawnPoint{
loc_name:t="Air Bomber Respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="Allies_Air_resp_squad_01"
team:t="A"
tags{
air:b=yes
type_bomber:b=yes
type_fighter:b=no
type_assault:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_light_bomber:b=yes
type_frontline_bomber:b=yes
type_longrange_bomber:b=yes
type_hydroplane:b=no
carrier_take_off:b=no
tank:b=no
}
}
missionMarkAsRespawnPoint{
loc_name:t="Air Bomber Respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="Germ_air_resp_squad_02"
team:t="B"
tags{
air:b=yes
type_bomber:b=yes
type_fighter:b=no
type_assault:b=no
type_interceptor:b=no
type_aa_fighter:b=no
type_light_bomber:b=yes
type_frontline_bomber:b=yes
type_longrange_bomber:b=yes
type_hydroplane:b=no
carrier_take_off:b=no
tank:b=no
}
}
comment{
value:t=""
}
missionSetProperties{
scoreLimitVar:t="tickets"
}
unitSetIndication{
set:b=no
target_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
target:t="Armia1_Lotnisko1"
target:t="Armia2_Lotnisko01"
team:t="Both"
}
missionShowMapIcon{
show:b=no
areaName:t="t2_airfield_bomb_zone"
}
missionShowMapIcon{
show:b=no
areaName:t="t1_airfield_bomb_zone"
}
unitPutToSleep{
target:t="Factory_conq_cap_03"
target:t="Factory_conq_cap_01"
}
unitSetProperties{
object_marking:i=0
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="t2_aaa_hj_squad"
object:t="t1_aaa_vodka_squad"
attack_type:t="fire_at_will_air"
accuracy:r=0.2
airAccuracy:r=0.2
effShootingRate:r=0.21
airEffShootingRate:r=0.21
}
}
else_actions{
}
}
properties{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
}
actions{
moAddMissionObjective{
target:t="Destroy enemy bases - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Destroy enemy bases - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Destroy enemy airfield - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Destroy enemy airfield - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Defend our bases - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Defend our bases - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Support our ground forces - air"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Support our ground forces - air."
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Capture enemy bases - ground"
object_var_comp_op:t="equal"
object_var_name:t=""
}
moAddMissionObjective{
target:t="Capture enemy bases - ground."
object_var_comp_op:t="equal"
object_var_name:t=""
}
}
else_actions{
}
}
stealth{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
}
actions{
unitSetStealth{
set:b=yes
radius:r=5000
target:t="all_players_squad"
useForTriggerFiltered:b=yes
team:t="Both"
}
}
else_actions{
}
}
kill_mark_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
unitMark{
target_marking:i=30
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_t2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
unitMark{
target_marking:i=29
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_t1_LT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_light_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="light"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_LT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_light_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="light"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_MT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_medium_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_MT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_medium_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_HT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_heavy_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_HT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_heavy_tank:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
t1_aaa_airfield{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="isTeamB"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="t1_aaa_airfield_squad"
target:t="all_players_squad"
var:t="aaa_distance_airfield"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_airfield_squad"
attack_type:t="attack_target"
target:t="all_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
fireRandom:b=yes
effShootingRateInZone:r=0.6
accuracyInZone:r=0.6
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_airfield_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t1_aaa_vodka{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="isTeamB"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="t1_aaa_vodka_squad"
target:t="all_players_squad"
var:t="aaa_distance_bases"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_vodka_squad"
attack_type:t="attack_target"
target:t="all_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
fireRandom:b=yes
effShootingRateInZone:r=0.3
accuracyInZone:r=0.3
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t1_aaa_vodka_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t2_aaa_airfield{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="isTeamA"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="t2_aaa_airfield_squad"
target:t="all_players_squad"
var:t="aaa_distance_airfield"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_airfield_squad"
attack_type:t="attack_target"
target:t="all_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
fireRandom:b=yes
effShootingRateInZone:r=0.6
accuracyInZone:r=0.6
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_airfield_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t2_aaa_hj{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitDistanceBetween{
value:r=0
math:t="3D"
object_type:t="isAlive"
object_marking:i=0
target_type:t="isTeamA"
target_marking:i=0
check_objects:t="any"
check_targets:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="t2_aaa_hj_squad"
target:t="all_players_squad"
var:t="aaa_distance_bases"
object_var_value:i=0
check_all_units:b=yes
}
}
actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_hj_squad"
attack_type:t="attack_target"
target:t="all_players_squad"
useForTriggerFiltered:b=yes
filterWhom:t="object"
fireRandom:b=yes
effShootingRateInZone:r=0.3
accuracyInZone:r=0.3
}
}
else_actions{
unitAttackTarget{
playerAttracted:b=no
object:t="t2_aaa_hj_squad"
attack_type:t="hold_fire"
useForTriggerFiltered:b=yes
filterWhom:t="object"
}
}
}
t1_cap_01_bttl{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_cap_01"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bttl"
team:t="A"
}
}
else_actions{
}
}
t1_cap_02_bttl{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_cap_02"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bttl"
team:t="A"
}
}
else_actions{
}
}
t1_cap_03_bttl{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia1_cap_03"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bttl"
team:t="A"
}
}
else_actions{
}
}
t2_cap_01_bttl{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia2_cap_01"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bttl"
team:t="B"
}
}
else_actions{
}
}
t2_cap_02_bttl{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia2_cap_02"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bttl"
team:t="B"
}
}
else_actions{
}
}
t2_cap_03_bttl{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Armia2_cap_03"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bttl"
team:t="B"
}
}
else_actions{
}
}
t1_cap_01_conq{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
missionIsZoneCaptured{
target:t="conq_cap_01"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_conq"
team:t="A"
}
}
else_actions{
}
}
t1_cap_02_conq{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
missionIsZoneCaptured{
target:t="conq_cap_02"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_conq"
team:t="A"
}
}
else_actions{
}
}
t1_cap_03_conq{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
missionIsZoneCaptured{
target:t="conq_cap_03"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_conq"
team:t="A"
}
}
else_actions{
}
}
t2_cap_01_conq{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
missionIsZoneCaptured{
target:t="conq_cap_01"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_conq"
team:t="B"
}
}
else_actions{
}
}
t2_cap_02_conq{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
missionIsZoneCaptured{
target:t="conq_cap_02"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_conq"
team:t="B"
}
}
else_actions{
}
}
t2_cap_03_conq{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
missionIsZoneCaptured{
target:t="conq_cap_03"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_conq"
team:t="B"
}
}
else_actions{
}
}
rng_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
}
actions{
varSetRandomInt{
var:t="rng_01"
from:i=1
to_not_including:i=4
}
triggerActivate{
target:t="cap_01_rng"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="enable"
}
triggerActivate{
target:t="cap_02_rng"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="enable"
}
triggerActivate{
target:t="cap_03_rng"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="enable"
}
triggerActivate{
target:t="cap_02_rng2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="enable"
}
}
else_actions{
}
}
cap_01_rng{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
varCompareInt{
var_value:t="rng_01"
value:i=1
comparasion_func:t="equal"
}
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=2
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="conq_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
unitWakeUp{
target:t="Factory_conq_cap_01"
}
}
else_actions{
}
}
cap_02_rng{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
varCompareInt{
var_value:t="rng_01"
value:i=2
comparasion_func:t="equal"
}
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=2
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="conq_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
cap_02_rng2{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
varCompareInt{
var_value:t="rng_01"
value:i=4
comparasion_func:t="equal"
}
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=2
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="conq_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
cap_03_rng{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
varCompareInt{
var_value:t="rng_01"
value:i=3
comparasion_func:t="equal"
}
missionNamePostfix{
postfix:t="_Conq"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=2
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="conq_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
unitWakeUp{
target:t="Factory_conq_cap_03"
}
}
else_actions{
}
}
FOB_destroyed_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_01"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="A"
}
}
else_actions{
}
}
FOB_destroyed_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_02"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="A"
}
}
else_actions{
}
}
FOB_destroyed_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_03"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="A"
}
}
else_actions{
}
}
FOB_destroyed_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_01"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="B"
}
}
else_actions{
}
}
FOB_destroyed_05{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_02"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="B"
}
}
else_actions{
}
}
FOB_destroyed_06{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_03"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="base_score"
team:t="B"
}
}
else_actions{
}
}
obj_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_01"
}
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_03"
}
missionIsBombingAreaDestroyed{
target:t="Armia1_BazaStrefa_02"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy bases - air."
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="A"
}
moSetObjectiveStatus{
target:t="Defend our bases - air."
status:i=3
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="B"
}
}
else_actions{
}
}
obj_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_01"
}
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_03"
}
missionIsBombingAreaDestroyed{
target:t="Armia2_BazaStrefa_02"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy bases - air."
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="B"
}
moSetObjectiveStatus{
target:t="Defend our bases - air"
status:i=3
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="A"
}
}
else_actions{
}
}
obj_03{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t1_airfield_bomb_zone"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy bases - air."
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="B"
}
}
else_actions{
}
}
obj_04{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t2_airfield_bomb_zone"
}
}
actions{
moSetObjectiveStatus{
target:t="Destroy enemy airfield - air"
status:i=2
object_var_comp_op:t="equal"
object_var_name:t=""
team:t="A"
}
}
else_actions{
}
}
bttl_mode_waypoint_set{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Bttl"
equal:b=yes
}
}
actions{
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia2_cap_01"
target:t="Armia2_cap_02"
target:t="Armia2_cap_03"
team:t="B"
}
missionMarkAsWaypoint{
visible:b=yes
primary:b=no
oriented:b=no
ignoreDifficulty:b=yes
scale:r=0.5
target:t="Armia1_cap_01"
target:t="Armia1_cap_02"
target:t="Armia1_cap_03"
team:t="A"
}
triggerEnable{
target:t="bttl_mode_01"
}
triggerEnable{
target:t="bttl_mode_02"
}
triggerEnable{
target:t="bttl_mode_03"
}
triggerEnable{
target:t="bttl_mode_04"
}
triggerEnable{
target:t="bttl_mode_05"
}
triggerEnable{
target:t="bttl_mode_06"
}
}
else_actions{
}
}
bttl_mode_01{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia2_cap_01"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=2
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Armia2_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="bttl_mode_02"
target:t="bttl_mode_03"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia2_cap_01"
target:t="Armia2_cap_02"
target:t="Armia2_cap_03"
team:t="B"
}
missionMarkAsRespawnPoint{
loc_name:t="South Respawn #3"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t2_respawn_squad_03"
team:t="B"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
bttl_mode_02{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia2_cap_02"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=2
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Armia2_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="bttl_mode_01"
target:t="bttl_mode_03"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia2_cap_01"
target:t="Armia2_cap_02"
target:t="Armia2_cap_03"
team:t="B"
}
missionMarkAsRespawnPoint{
loc_name:t="Central Respawn #2"
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t2_respawn_squad_02"
team:t="B"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
bttl_mode_03{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia2_cap_03"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=2
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Armia2_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="bttl_mode_01"
target:t="bttl_mode_02"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia2_cap_01"
target:t="Armia2_cap_02"
target:t="Armia2_cap_03"
team:t="B"
}
missionMarkAsRespawnPoint{
loc_name:t="North Respawn #1"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t2_respawn_squad_01"
team:t="B"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
bttl_mode_04{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_cap_01"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=1
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Armia1_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="bttl_mode_05"
target:t="bttl_mode_06"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia1_cap_01"
target:t="Armia1_cap_02"
target:t="Armia1_cap_03"
team:t="A"
}
missionMarkAsRespawnPoint{
loc_name:t="South Respawn #3."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t1_respawn_squad_01"
team:t="A"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
bttl_mode_05{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_cap_02"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=1
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Armia1_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="bttl_mode_04"
target:t="bttl_mode_06"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia1_cap_01"
target:t="Armia1_cap_02"
target:t="Armia1_cap_03"
team:t="A"
}
missionMarkAsRespawnPoint{
loc_name:t="Central Respawn #2."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t1_respawn_squad_02"
team:t="A"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
bttl_mode_06{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="Armia1_cap_03"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
}
}
}
actions{
missionMarkAsCaptureZone{
army:i=1
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Armia1_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
triggerDisable{
target:t="bttl_mode_04"
target:t="bttl_mode_05"
}
missionMarkAsWaypoint{
visible:b=no
primary:b=no
oriented:b=no
ignoreDifficulty:b=no
scale:r=0.5
target:t="Armia1_cap_01"
target:t="Armia1_cap_02"
target:t="Armia1_cap_03"
team:t="A"
}
missionMarkAsRespawnPoint{
loc_name:t="North Respawn #1."
spawnEffect:b=no
isStrictSpawn:b=yes
isAirfield:b=no
isUnit:b=no
useExisting:b=no
isIndividual:b=yes
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=no
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="t1_respawn_squad_03"
team:t="A"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=no
tank:b=yes
}
}
}
else_actions{
}
}
kill_mark_t1_AIR{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=5
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_AIR{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=6
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="heavy"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_AA{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_spaa:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_AA{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
type_spaa:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t1_AT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=30
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_tank_destroyer:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="A"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
kill_mark_t2_AT{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenInArea{
math:t="3D"
object_type:t="isKilled"
object_marking:i=1
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="100"
object_var_value:i=0
}
unitWhenStatus{
object_type:t="isMarked"
check_objects:t="any"
object_marking:i=29
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
tank:b=yes
type_tank_destroyer:b=yes
}
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="medium"
team:t="B"
}
unitMark{
target_marking:i=31
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
triggerActivate{
target:t="kill_mark_01"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
triggerActivate{
target:t="kill_mark_01_t2"
activate_type:t="checkConidtions"
check_trigger_status:b=no
after_activation:t="doNotChange"
}
}
}
AF_destroyed_01{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t2_airfield_bomb_zone"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="airfield_tickets"
team:t="B"
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="Armia2_Lotnisko_start"
team:t="B"
object:t="Armia2_Lotnisko01"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=yes
tank:b=no
}
}
unitPutToSleep{
target:t="t2_aaa_airfield_squad"
}
airfieldSetIndication{
set:b=no
target:t="Armia2_Lotnisko01"
}
}
else_actions{
}
}
AF_destroyed_02{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionIsBombingAreaDestroyed{
target:t="t1_airfield_bomb_zone"
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="airfield_tickets"
team:t="A"
}
missionMarkAsRespawnPoint{
loc_name:t="Airfield respawn"
spawnEffect:b=no
isStrictSpawn:b=no
isAirfield:b=yes
isUnit:b=no
useExisting:b=no
isIndividual:b=no
removeAreas:b=no
canSpawnOnNeutral:b=no
showOnMap:b=yes
radius:r=-1
onlyOnePlayerPerSpawnPoint:b=no
resetStrictSpawnIndex:b=no
forceCreate:b=no
replaceAreas:b=no
target:t="Armia1_Lotnisko_start"
team:t="A"
object:t="Armia1_Lotnisko1"
disableAfter:i=1
offset:p3=0, 0, 0
tags{
air:b=yes
tank:b=no
}
}
unitPutToSleep{
target:t="t1_aaa_airfield_squad"
}
airfieldSetIndication{
set:b=no
target:t="Armia1_Lotnisko1"
}
}
else_actions{
}
}
kill_mark_01_air{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamA"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
unit_type_ex:t="isInAir"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=5
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_air_t2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isAlive"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenInArea{
math:t="3D"
object_type:t="isTeamB"
object_marking:i=0
check_objects:t="any"
object_var_name:t=""
object_var_comp_op:t="equal"
object:t="all_players_squad"
target:t="101"
unit_type_ex:t="isInAir"
object_var_value:i=0
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=6
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_LZ{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isTeamA"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenOnLZ{
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
afterRepaired:b=no
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
target:t="t1_airfield_bomb_zone"
unit_type_ex:t="isInAir"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=7
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
kill_mark_01_LZ_t2{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
unitWhenStatus{
object_type:t="isTeamB"
check_objects:t="any"
object_marking:i=0
target_type:t="isAlive"
check_period:r=1
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
unit_type_ex:t="isAlive"
}
unitWhenOnLZ{
object_type:t="isAlive"
object_marking:i=0
check_objects:t="any"
afterRepaired:b=no
object_var_name:t=""
object_var_comp_op:t="equal"
object_var_value:i=0
object:t="all_players_squad"
target:t="t2_airfield_bomb_zone"
unit_type_ex:t="isInAir"
}
unitCheckTag{
target:t="all_players_squad"
useForTriggerFiltered:b=yes
tags{
air:b=yes
}
}
}
actions{
unitMark{
target_marking:i=8
target:t="all_players_squad"
useForTriggerFiltered:b=yes
}
}
else_actions{
}
}
_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Domin_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Domin_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Domin_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Domin_cap_04"
canCaptureInAir:b=yes
canCaptureByGM:b=no
onlyPlayersCanCapture:b=yes
zoneType:t="domination"
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Domin_cap_05"
canCaptureInAir:b=yes
canCaptureByGM:b=no
onlyPlayersCanCapture:b=yes
zoneType:t="domination"
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="Domin_cap_06"
canCaptureInAir:b=yes
canCaptureByGM:b=no
onlyPlayersCanCapture:b=yes
zoneType:t="domination"
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
t1_cap_01_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_01"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="A"
}
}
else_actions{
}
}
t1_cap_02_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_02"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="A"
}
}
else_actions{
}
}
t1_cap_03_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_03"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="A"
}
}
else_actions{
}
}
t1_cap_04_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_04"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="A"
}
}
else_actions{
}
}
t1_cap_05_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_05"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="A"
}
}
else_actions{
}
}
t1_cap_06_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_06"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="A"
}
}
else_actions{
}
}
t2_cap_01_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_01"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="B"
}
}
else_actions{
}
}
t2_cap_02_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_02"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="B"
}
}
else_actions{
}
}
t2_cap_03_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_03"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_ground"
team:t="B"
}
}
else_actions{
}
}
t2_cap_04_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_04"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="B"
}
}
else_actions{
}
}
t2_cap_05_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_05"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="B"
}
}
else_actions{
}
}
t2_cap_06_dom{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Dom"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_06"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_domin_air"
team:t="B"
}
}
else_actions{
}
}
_Bttl{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
}
actions{
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="bto_cap_01"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="bto_cap_02"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="bto_cap_03"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="bto_cap_04"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
missionMarkAsCaptureZone{
army:i=0
timeMultiplier:r=1
disableZone:b=no
name_for_respawn_base:t=""
showBorderOnMap:b=no
borderWidthCoef:r=1
borderTransparencyCoef:r=1
target:t="bto_cap_05"
canCaptureByGM:b=yes
onlyPlayersCanCapture:b=yes
captureNoPenalty:b=yes
zoneDefenders{
}
}
}
else_actions{
}
}
t1_cap_01_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_01"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_02_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_02"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_03_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_03"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_04_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_04"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t1_cap_05_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="Domin_cap_06"
army:i=2
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="A"
}
}
else_actions{
}
}
t2_cap_01_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_01"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_02_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_02"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_03_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_03"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_04_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_04"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
t2_cap_05_bto{
is_enabled:b=no
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=yes
}
events{
periodicEvent{
time:r=1
}
}
conditions{
missionNamePostfix{
postfix:t="_Conq1"
equal:b=yes
}
missionIsZoneCaptured{
target:t="bto_cap_05"
army:i=1
}
}
actions{
gameMPChangeScore{
value:i=0
valueSystem:t="amount"
var:t="cap_bto"
team:t="B"
}
}
else_actions{
}
}
}
mission_objectives{
isCategory:b=yes
is_enabled:b=yes
"Destroy enemy bases - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy bases - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy airfield - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Destroy enemy airfield - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Defend our bases - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Defend our bases - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Support our ground forces - air"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Support our ground forces - air."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
"Capture enemy bases - ground"{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="A"
}
onSuccess{
}
onFailed{
}
}
"Capture enemy bases - ground."{
is_enabled:b=yes
comments:t=""
type:t="abstractMissionObjective"
props{
isPrimary:b=yes
timeLimit:i=3600
team:t="B"
}
onSuccess{
}
onFailed{
}
}
}
variables{
tickets:i=30000
light:i=-150
medium:i=-250
heavy:i=-350
cap_conq:i=-40
cap_bttl:i=-25
cap_domin_ground:i=-8
cap_domin_air:i=-2
cap_bto:i=-5
rng_01:i=0
aaa_distance_airfield:r=3000
aaa_distance_bases:r=2000
base_score:i=-5000
airfield_tickets:i=-8000
bases_hp:r=22720
t1_airfield_hp:r=63750
t2_airfield_hp:r=63750
}
dialogs{
}
airfields{
}
effects{
}
units{
objectGroups{
name:t="Armia1_Lotnisko1"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16712.2, 94.7686, 280.969]]
unit_class:t="dynaf_khalkhin_gol_2line_2k"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
objectGroups{
name:t="Armia2_Lotnisko01"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12260.1, 66, -1987.98]]
unit_class:t="dynaf_pacific_marsden_1line_2k_ally"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia2_Baza_01"
tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [-4073.79, 176.627, 4656.92]]
unit_class:t="cargo_zone_square"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia2_Baza_02"
tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [-8086.27, 176.627, 2498.63]]
unit_class:t="cargo_zone_square"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia2_Baza_03"
tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [-11499.5, 176.627, 2088.01]]
unit_class:t="cargo_zone_square"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="Armia1_Baza_01"
tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [8932.4, 176.628, 2736.27]]
unit_class:t="cargo_zone_square"
objLayer:i=1
props{
army:i=1
active:b=yes
}
}
objectGroups{
name:t="Armia1_Baza_02"
tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [12270, 8.1, -1402.02]]
unit_class:t="cargo_zone_square"
objLayer:i=1
props{
army:i=1
active:b=yes
}
}
objectGroups{
name:t="Armia1_Baza_03"
tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [15439.6, 176.628, -4140.14]]
unit_class:t="cargo_zone_square"
objLayer:i=1
props{
army:i=1
active:b=yes
}
}
air_defence{
name:t="t2_aaa_airfield_01"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-13548.5, 13.0562, -1053.12]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_02"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-13189.7, 14.8101, -666.742]]
unit_class:t="germ_20mm_flak38_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_03"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12909.3, 17.167, -1667.4]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_04"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12504.6, 20.2964, -2152.58]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_05"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12020.3, 30.0005, -2504.1]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_06"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-11401.1, 20.8181, -1990.95]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_07"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-11819.9, 22.6316, -1674.51]]
unit_class:t="germ_37mm_flak43_naval"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_08"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12241.1, 18.4942, -1143.33]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_09"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12760.2, 17.5918, -717.377]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_airfield_10"
tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12767.5, 15.0488, -432.637]]
unit_class:t="germ_88mm_flak36"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="t2_aaa_airfield_squad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15408.5, 13.0391, 1656.12]]
props{
object_marking:i=0
squad_members:t="t2_aaa_airfield_01"
squad_members:t="t2_aaa_airfield_02"
squad_members:t="t2_aaa_airfield_03"
squad_members:t="t2_aaa_airfield_04"
squad_members:t="t2_aaa_airfield_05"
squad_members:t="t2_aaa_airfield_06"
squad_members:t="t2_aaa_airfield_07"
squad_members:t="t2_aaa_airfield_08"
squad_members:t="t2_aaa_airfield_09"
squad_members:t="t2_aaa_airfield_10"
}
}
air_defence{
name:t="t2_aaa_hj_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3883.28, 9.3681, 4658.13]]
unit_class:t="germ_20mm_flak38_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4074.49, 9.58673, 4833.93]]
unit_class:t="germ_20mm_flak38_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2551.72, 97.2967, 3490.85]]
unit_class:t="germ_37mm_flak43_naval"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3630.76, 1.52084, -3874.09]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8268.96, -0.367889, 2577.52]]
unit_class:t="germ_20mm_flak38_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7877.84, 30.1686, 2612.13]]
unit_class:t="germ_37mm_flak43_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11514.1, 33.0392, 1935.5]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11644.7, 17.4238, 2252.71]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t2_aaa_hj_09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11320.5, 18.7859, 2245.96]]
unit_class:t="germ_37mm_flak43"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="t2_aaa_hj_squad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14581, 36.9067, 2329.36]]
props{
object_marking:i=0
squad_members:t="t2_aaa_hj_01"
squad_members:t="t2_aaa_hj_02"
squad_members:t="t2_aaa_hj_03"
squad_members:t="t2_aaa_hj_04"
squad_members:t="t2_aaa_hj_05"
squad_members:t="t2_aaa_hj_06"
squad_members:t="t2_aaa_hj_07"
squad_members:t="t2_aaa_hj_08"
squad_members:t="t2_aaa_hj_09"
}
}
squad{
name:t="t1_aaa_airfield_squad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17998.7, 85.002, -8701.68]]
props{
object_marking:i=0
squad_members:t="t1_aaa_airfield_01"
squad_members:t="t1_aaa_airfield_02"
squad_members:t="t1_aaa_airfield_03"
squad_members:t="t1_aaa_airfield_04"
squad_members:t="t1_aaa_airfield_05"
squad_members:t="t1_aaa_airfield_06"
squad_members:t="t1_aaa_airfield_07"
squad_members:t="t1_aaa_airfield_08"
squad_members:t="t1_aaa_airfield_09"
squad_members:t="t1_aaa_airfield_10"
}
}
air_defence{
name:t="t1_aaa_airfield_01"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [15774.7, 74.2987, 951.229]]
unit_class:t="40mm_arcade_gun"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_02"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [15834.5, 77.1981, 474.682]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_03"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [15921.6, 75.5751, 233.6]]
unit_class:t="ussr_25mm_72k_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_04"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16179.7, 89.8, -318.012]]
unit_class:t="us_40mm_bofors_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_05"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16950.1, 48.5672, -801.592]]
unit_class:t="ussr_25mm_72k_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_06"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [17567.6, 66.6292, -430.762]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_07"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [17153.9, 64.2884, 320.307]]
unit_class:t="us_90mm_m1"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_08"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16880.9, 78.4343, 898.327]]
unit_class:t="us_40mm_bofors_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_09"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16568.5, 75.4837, 1495.67]]
unit_class:t="ussr_25mm_72k_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_airfield_10"
tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16114.4, 70.0089, 1609.2]]
unit_class:t="us_40mm_bofors"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
squad{
name:t="t1_aaa_vodka_squad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16697.9, 83.2969, -9551.21]]
props{
object_marking:i=0
squad_members:t="t1_aaa_vodka_01"
squad_members:t="t1_aaa_vodka_02"
squad_members:t="t1_aaa_vodka_03"
squad_members:t="t1_aaa_vodka_04"
squad_members:t="t1_aaa_vodka_05"
squad_members:t="t1_aaa_vodka_06"
squad_members:t="t1_aaa_vodka_07"
squad_members:t="t1_aaa_vodka_08"
squad_members:t="t1_aaa_vodka_09"
}
}
air_defence{
name:t="t1_aaa_vodka_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9124.3, 85.5995, 2531.7]]
unit_class:t="ussr_25mm_72k_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7589.9, 60.1541, 1960.77]]
unit_class:t="us_40mm_bofors_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9220.08, 85.4674, 2882.15]]
unit_class:t="ussr_25mm_72k_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7493.89, 93.7855, -5889.26]]
unit_class:t="ussr_37mm_61k_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12533.8, 78.0886, -1457.85]]
unit_class:t="ussr_25mm_72k_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12122, 74.9811, -1178.6]]
unit_class:t="us_40mm_bofors_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15216.4, 96.3061, -4148.28]]
unit_class:t="ussr_25mm_72k_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15655.5, 67.3286, -4320.1]]
unit_class:t="ussr_25mm_72k_noground"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
air_defence{
name:t="t1_aaa_vodka_09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15566.4, 69.1335, -3968.57]]
unit_class:t="us_40mm_bofors_airfield"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
area_squad{
name:t="t1_respawn_squad_01"
tm:m=[[0.793353, 0, -0.608761] [0, 1, 0] [0.608761, 0, 0.793353] [3914.58, 40, 127.596]]
props{
squad_members:t="t1_respawn_01"
squad_members:t="t1_respawn_02"
squad_members:t="t1_respawn_03"
squad_members:t="t1_respawn_04"
squad_members:t="t1_respawn_05"
squad_members:t="t1_respawn_06"
squad_members:t="t1_respawn_07"
squad_members:t="t1_respawn_08"
squad_members:t="t1_respawn_09"
squad_members:t="t1_respawn_10"
squad_members:t="t1_respawn_11"
squad_members:t="t1_respawn_12"
squad_members:t="t1_respawn_13"
squad_members:t="t1_respawn_14"
}
}
area_squad{
name:t="t1_respawn_squad_02"
tm:m=[[0.939693, 0, 0.34202] [0, 1, 0] [-0.34202, 0, 0.939693] [3984.15, 124.913, 2175.79]]
props{
squad_members:t="t1_respawn_15"
squad_members:t="t1_respawn_16"
squad_members:t="t1_respawn_17"
squad_members:t="t1_respawn_18"
squad_members:t="t1_respawn_19"
squad_members:t="t1_respawn_20"
squad_members:t="t1_respawn_21"
squad_members:t="t1_respawn_22"
squad_members:t="t1_respawn_23"
squad_members:t="t1_respawn_24"
squad_members:t="t1_respawn_25"
squad_members:t="t1_respawn_26"
squad_members:t="t1_respawn_27"
squad_members:t="t1_respawn_28"
}
}
area_squad{
name:t="t1_respawn_squad_03"
tm:m=[[0.999048, 0, 0.0436194] [0, 1, 0] [-0.0436194, 0, 0.999048] [3961.95, 100, 3167.6]]
props{
squad_members:t="t1_respawn_29"
squad_members:t="t1_respawn_30"
squad_members:t="t1_respawn_31"
squad_members:t="t1_respawn_32"
squad_members:t="t1_respawn_33"
squad_members:t="t1_respawn_34"
squad_members:t="t1_respawn_35"
squad_members:t="t1_respawn_36"
squad_members:t="t1_respawn_37"
squad_members:t="t1_respawn_38"
squad_members:t="t1_respawn_39"
squad_members:t="t1_respawn_40"
squad_members:t="t1_respawn_41"
squad_members:t="t1_respawn_42"
}
}
area_squad{
name:t="t2_respawn_squad_01"
tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [72.982, 96.6896, 3436.78]]
props{
squad_members:t="t2_respawn_01"
squad_members:t="t2_respawn_02"
squad_members:t="t2_respawn_03"
squad_members:t="t2_respawn_04"
squad_members:t="t2_respawn_05"
squad_members:t="t2_respawn_06"
squad_members:t="t2_respawn_07"
squad_members:t="t2_respawn_08"
squad_members:t="t2_respawn_09"
squad_members:t="t2_respawn_10"
squad_members:t="t2_respawn_11"
squad_members:t="t2_respawn_12"
squad_members:t="t2_respawn_13"
squad_members:t="t2_respawn_14"
}
}
area_squad{
name:t="t2_respawn_squad_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [71.684, 108.402, 2405.19]]
props{
squad_members:t="t2_respawn_15"
squad_members:t="t2_respawn_16"
squad_members:t="t2_respawn_17"
squad_members:t="t2_respawn_18"
squad_members:t="t2_respawn_19"
squad_members:t="t2_respawn_20"
squad_members:t="t2_respawn_21"
squad_members:t="t2_respawn_22"
squad_members:t="t2_respawn_23"
squad_members:t="t2_respawn_24"
squad_members:t="t2_respawn_25"
squad_members:t="t2_respawn_26"
squad_members:t="t2_respawn_27"
squad_members:t="t2_respawn_28"
}
}
area_squad{
name:t="t2_respawn_squad_03"
tm:m=[[0.996698, 0, 0.0812026] [0, 1, 0] [-0.0812026, 0, 0.996698] [127.632, 58.9218, 351.781]]
props{
squad_members:t="t2_respawn_29"
squad_members:t="t2_respawn_30"
squad_members:t="t2_respawn_31"
squad_members:t="t2_respawn_32"
squad_members:t="t2_respawn_33"
squad_members:t="t2_respawn_34"
squad_members:t="t2_respawn_35"
squad_members:t="t2_respawn_36"
squad_members:t="t2_respawn_37"
squad_members:t="t2_respawn_38"
squad_members:t="t2_respawn_39"
squad_members:t="t2_respawn_40"
squad_members:t="t2_respawn_41"
squad_members:t="t2_respawn_42"
}
}
armada{
name:t="t1_player01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4006.07, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4077.69, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4149.31, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4220.93, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4292.55, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4364.18, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4435.8, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4507.42, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4579.04, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4650.66, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player11"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4722.28, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player12"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4793.9, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player13"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4865.52, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player14"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4937.14, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player15"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5008.76, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player16"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5080.38, 417.316, -4243.86]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5080.38, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5014.19, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4948, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4881.81, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4815.62, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4749.42, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4683.23, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4617.04, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4550.85, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4484.66, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player11"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4418.47, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player12"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4352.28, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player13"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4286.08, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player14"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4219.89, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player15"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4153.7, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player16"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4087.51, 417.316, -4136.42]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
squad{
name:t="all_players_squad"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5889.23, 83.2314, -5261.59]]
props{
object_marking:i=0
squad_members:t="t1_player01"
squad_members:t="t1_player02"
squad_members:t="t1_player03"
squad_members:t="t1_player04"
squad_members:t="t1_player05"
squad_members:t="t1_player06"
squad_members:t="t1_player07"
squad_members:t="t1_player08"
squad_members:t="t1_player09"
squad_members:t="t1_player10"
squad_members:t="t1_player11"
squad_members:t="t1_player12"
squad_members:t="t1_player13"
squad_members:t="t1_player14"
squad_members:t="t1_player15"
squad_members:t="t1_player16"
squad_members:t="t2_player01"
squad_members:t="t2_player02"
squad_members:t="t2_player03"
squad_members:t="t2_player04"
squad_members:t="t2_player05"
squad_members:t="t2_player06"
squad_members:t="t2_player07"
squad_members:t="t2_player08"
squad_members:t="t2_player09"
squad_members:t="t2_player10"
squad_members:t="t2_player11"
squad_members:t="t2_player12"
squad_members:t="t2_player13"
squad_members:t="t2_player14"
squad_members:t="t2_player15"
squad_members:t="t2_player16"
}
}
objectGroups{
name:t="Factory_conq_cap_03"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1739.49, 0.00274658, 2167.89]]
unit_class:t="factory_01"
objLayer:i=1
props{
army:i=0
active:b=yes
}
}
objectGroups{
name:t="Factory_conq_cap_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2155.71, -0.000244141, -1697.38]]
unit_class:t="factory_01"
objLayer:i=1
props{
army:i=0
active:b=yes
}
}
objectGroups{
name:t="structures_04"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5995.1, 0, 1997.3]]
unit_class:t="factory_01"
objLayer:i=1
props{
army:i=0
active:b=yes
}
}
armada{
name:t="t2_player17"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4032.11, 417.316, -4136.45]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player18"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3976.7, 417.316, -4136.47]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player19"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3921.3, 417.316, -4136.5]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player20"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3865.89, 417.316, -4136.53]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player21"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3810.49, 417.316, -4136.55]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player22"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.09, 417.316, -4136.58]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player23"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3699.68, 417.316, -4136.61]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player24"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3644.28, 417.316, -4136.63]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player25"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3588.88, 417.316, -4136.66]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player26"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3533.47, 417.316, -4136.69]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player27"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3478.07, 417.316, -4136.72]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player28"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3422.66, 417.316, -4136.74]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player29"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3367.26, 417.316, -4136.77]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player30"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3311.86, 417.316, -4136.8]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player31"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3256.45, 417.316, -4136.82]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t2_player32"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3201.05, 417.316, -4136.85]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player17"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5143.2, 417.316, -4239.39]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player18"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5206.02, 417.316, -4234.93]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player19"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5268.84, 417.316, -4230.46]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player20"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5331.67, 417.316, -4225.99]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player21"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5394.49, 417.316, -4221.53]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player22"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5457.31, 417.316, -4217.06]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player23"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5520.13, 417.316, -4212.6]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player24"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5582.95, 417.316, -4208.13]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player25"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5645.77, 417.316, -4203.66]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player26"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5708.59, 417.316, -4199.2]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player27"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5771.41, 417.316, -4194.73]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player28"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5834.24, 417.316, -4190.26]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player29"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5897.06, 417.316, -4185.8]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player30"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5959.88, 417.316, -4181.33]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player31"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6022.7, 417.316, -4176.87]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
armada{
name:t="t1_player32"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6085.52, 417.316, -4172.4]]
unit_class:t="a-20g"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
free_distance:r=70
floating_distance:r=50
minimum_distance_to_earth:r=20
altLimit:r=6000
attack_type:t="fire_at_will"
skill:i=4
plane{
wing_formation:t="Diamond"
row_distances:r=3
col_distances:r=3
super_formation:t="Diamond"
super_row_distances:r=1.5
super_col_distances:r=1.5
ai_skill:t="NORMAL"
task:t="FLY_WAYPOINT"
}
}
way{
}
}
objectGroups{
name:t="objectGroups_01"
tm:m=[[0.737474, 0, 0.675375] [0, 1, 0] [-0.675375, 0, 0.737474] [-2232.3, 95.936, 3397.61]]
unit_class:t="dynaf_britain_ally"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="objectGroups_02"
tm:m=[[0.565191, 0, 0.82496] [0, 1, 0] [-0.82496, 0, 0.565191] [7183.96, 124.988, 2397.15]]
unit_class:t="dynaf_britain_ally"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
objectGroups{
name:t="objectGroups_03"
tm:m=[[0.999995, 0, 0.00289568] [0, 1, 0] [-0.00289568, 0, 0.999995] [-3484.28, -4.14007, -4162.02]]
unit_class:t="dynaf_britain_concrete1line_ally"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="objectGroups_04"
tm:m=[[0.999814, 0, 0.0192805] [0, 1, 0] [-0.0192805, 0, 0.999814] [7214.58, 73.3, -6285.79]]
unit_class:t="dynaf_britain_grd_ally"
objLayer:i=2
props{
army:i=1
active:b=yes
}
}
ships{
name:t="ships_01"
tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [3143.15, 0.000183105, 3900.38]]
unit_class:t="uss_lst_heavy"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=6
formation_type:t="rows"
formation_div:i=1
formation_step:p2=9, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="return_fire"
targetGnd:b=no
accuracy:r=0.2
effShootingRate:r=0.2
}
way{
}
}
ships{
name:t="ships_02"
tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [3144.07, 0.000183105, 4852]]
unit_class:t="us_cargo_ship_liberty"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=6
formation_type:t="rows"
formation_div:i=1
formation_step:p2=15, 20
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="hold_fire"
targetGnd:b=no
accuracy:r=0.2
effShootingRate:r=0.2
}
way{
}
}
ships{
name:t="ships_03"
tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [4896.58, 0, 5367.73]]
unit_class:t="us_cargo_ship_liberty"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=6
formation_type:t="rows"
formation_div:i=1
formation_step:p2=15, 20
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="hold_fire"
targetGnd:b=no
accuracy:r=0.2
effShootingRate:r=0.2
}
way{
}
}
ships{
name:t="ships_04"
tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [1473.47, 0.000244141, 5727.26]]
unit_class:t="us_cargo_ship_liberty"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=6
formation_type:t="rows"
formation_div:i=1
formation_step:p2=15, 20
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="hold_fire"
targetGnd:b=no
accuracy:r=0.2
effShootingRate:r=0.2
}
way{
}
}
ships{
name:t="ships_05"
tm:m=[[0.996187, 0, -0.0872391] [0, 1, 0] [0.0872391, 0, 0.996187] [1570.91, 0, 5107.98]]
unit_class:t="us_destroyer_fletcher"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=1
count:i=2
formation_type:t="cols"
formation_div:i=1
formation_step:p2=6, 4
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="return_fire"
targetGnd:b=yes
accuracy:r=0.16
effShootingRate:r=0.16
}
way{
}
}
area_squad{
name:t="Allies_Air_resp_squad_01"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17219.9, 2000, -3112.72]]
props{
squad_members:t="Allies_Air_resp_01"
squad_members:t="Allies_Air_resp_02"
squad_members:t="Allies_Air_resp_03"
squad_members:t="Allies_Air_resp_04"
squad_members:t="Allies_Air_resp_05"
squad_members:t="Allies_Air_resp_06"
}
}
area_squad{
name:t="Germ_air_resp_squad_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10336.3, 2000, -4918.71]]
props{
squad_members:t="Germ_air_resp_01"
squad_members:t="Germ_air_resp_02"
squad_members:t="Germ_air_resp_03"
squad_members:t="Germ_air_resp_04"
squad_members:t="Germ_air_resp_05"
squad_members:t="Germ_air_resp_06"
}
}
objectGroups{
name:t="objectGroups_05"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2562.34, 85.2564, -1195.77]]
unit_class:t="dynbase_fuel_storage_square"
objLayer:i=2
props{
army:i=2
active:b=yes
}
}
structures{
name:t="objectGroups_06"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2921.04, 80.2274, -958.603]]
unit_class:t="flag_blue"
objLayer:i=2
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="objectGroups_07"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2738.18, 89.1122, -963.767]]
unit_class:t="flag_blue"
objLayer:i=2
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="objectGroups_08"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2672.61, 89.1103, -1413.8]]
unit_class:t="flag_blue"
objLayer:i=2
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="objectGroups_09"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2938.46, 87.7312, -1477.14]]
unit_class:t="flag_blue"
objLayer:i=2
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="objectGroups_10"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2924.59, 87.7312, -1255.5]]
unit_class:t="flag_blue"
objLayer:i=2
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
structures{
name:t="objectGroups_11"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2722.23, 87.7312, -1230.01]]
unit_class:t="flag_blue"
objLayer:i=2
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
objectGroups{
name:t="structures_02"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [122.949, 59.7102, 2438.91]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_03"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [117.573, 57.0965, 2355.41]]
unit_class:t="det_trench_half_a"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_05"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [117.042, 56.8496, 2321.16]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_06"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [335.538, 51.4898, 486.449]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_07"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [194.904, 52.1043, 298.244]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_08"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [403.623, 51.4898, 203.579]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_09"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [293.01, 52.1043, 72.7418]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_10"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [837.032, 51.9745, 619.218]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_11"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [952.352, 51.7301, 403.07]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
objectGroups{
name:t="structures_12"
tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [985.068, 52.3003, 23.8464]]
unit_class:t="det_trench_half_a_onground"
objLayer:i=1
props{
army:i=2
active:b=yes
}
}
}
areas{
pole_walki_GF{
type:t="Box"
tm:m=[[-3999.91, 0, -26.5685] [0, 400, 0] [26.5685, 0, -3999.91] [2000, -112.775, 2000]]
objLayer:i=0
props{
}
}
Zakres_mapy_GF{
type:t="Box"
tm:m=[[-4000, 0, 0] [0, 400, 0] [0, 0, -4000] [2000, -100.392, 2000]]
objLayer:i=0
props{
}
}
Pole_walki_samoloty{
type:t="Box"
tm:m=[[25396.2, 0, 48785.6] [0, 16000, 0] [-48785.6, 0, 25396.2] [-6286.36, -500, 14206.4]]
objLayer:i=0
props{
}
}
zakres_mapy_samoloty{
type:t="Box"
tm:m=[[60000, 0, 0] [0, 17000, 0] [0, 0, 60000] [1176.04, -100.001, 1952.19]]
objLayer:i=0
props{
air_defence:r=0
}
}
Armia1_cap_01{
type:t="Cylinder"
tm:m=[[105.07, 0, 0] [0, 137, 0] [0, 0, 105.07] [3162.05, -59.8264, 430.403]]
objLayer:i=0
props{
}
}
Armia2_cap_01{
type:t="Cylinder"
tm:m=[[50, 0, 0] [0, 157, 0] [0, 0, 50] [1222.29, -73.2138, 972.625]]
objLayer:i=0
props{
}
}
Armia2_Lotnisko_start{
type:t="Sphere"
tm:m=[[-141.421, 0, 141.421] [0, 200, 0] [-141.421, 0, -141.421] [-11458.7, 24.3587, -2674.24]]
objLayer:i=0
props{
}
}
Armia2_Lotnisko_koniec{
type:t="Sphere"
tm:m=[[-141.421, 0, 141.421] [0, 200, 0] [-141.421, 0, -141.421] [-13261.6, 26, -862.096]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_start{
type:t="Sphere"
tm:m=[[100, 0, -173.205] [0, 200, 0] [173.205, 0, 100] [17239.5, 120.2, -780.712]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_koniec{
type:t="Sphere"
tm:m=[[100, 0, -173.205] [0, 200, 0] [173.205, 0, 100] [16107.3, 120.2, 1173.29]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn01{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17126.7, 120.2, -678.646]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn02{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17217, 120.2, -622.371]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn03{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17125.5, 120.2, -724.731]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn04{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17260.1, 120.2, -649.427]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn05{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17172.3, 120.2, -748.969]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn06{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17268.4, 120.2, -709.502]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn07{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17189.5, 120.2, -815.472]]
objLayer:i=0
props{
}
}
Armia1_Lotnisko_spawn08{
type:t="Sphere"
tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17308.4, 133.358, -727.206]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn01{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11593.2, 88.359, -2647.51]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn02{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11617.8, 88.359, -2646.47]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn03{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11617.4, 88.359, -2620.05]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn04{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11643.6, 88.359, -2616.36]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn05{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11517.8, 88.3588, -2549.14]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn06{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11518.4, 88.3588, -2522.33]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn07{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11545.8, 88.3588, -2521.14]]
objLayer:i=0
props{
}
}
Armia2_lotnisko_spawn08{
type:t="Sphere"
tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11557.5, 88.3588, -2491.03]]
objLayer:i=0
props{
}
}
Armia2_BazaStrefa_01{
type:t="Box"
tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [-4070.13, 75.09, 4658.58]]
objLayer:i=0
props{
}
}
Armia2_BazaStrefa_02{
type:t="Box"
tm:m=[[250.49, 0, 0] [0, 250.01, 0] [0, 0, 250.39] [-8080.9, -92.8204, 2484.66]]
objLayer:i=0
props{
}
}
Armia2_BazaStrefa_03{
type:t="Box"
tm:m=[[250.49, 0, 0] [0, 250, 0] [0, 0, 250.39] [-11491.3, -58.6443, 2088.25]]
objLayer:i=0
props{
}
}
Armia1_BazaStrefa_01{
type:t="Box"
tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [8939.14, 50.0008, 2737.52]]
objLayer:i=0
props{
}
}
Armia1_BazaStrefa_02{
type:t="Box"
tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [12276.7, 16.7559, -1400.78]]
objLayer:i=0
props{
}
}
Armia1_BazaStrefa_03{
type:t="Box"
tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [15446.3, 50.0006, -4138.89]]
objLayer:i=0
props{
}
}
Armia2_cap_02{
type:t="Cylinder"
tm:m=[[50, 0, 0] [0, 157, 0] [0, 0, 50] [931.407, -77.7358, 1950.89]]
objLayer:i=0
props{
}
}
Armia1_cap_02{
type:t="Cylinder"
tm:m=[[105.07, 0, 0] [0, 236.997, 0] [0, 0, 105.07] [3039.06, -129.081, 1474.42]]
objLayer:i=0
props{
}
}
Armia1_cap_03{
type:t="Cylinder"
tm:m=[[75, 0, 0] [0, 159, 0] [0, 0, 75] [2786.52, -69.8523, 2551.38]]
objLayer:i=0
props{
}
}
100{
type:t="Box"
tm:m=[[55000, 0, 0] [0, 16000, 0] [0, 0, 55000] [1954.14, -500, 1762.05]]
objLayer:i=0
props{
}
}
101{
type:t="Box"
tm:m=[[95000, 0, 0] [0, 16000, 0] [0, 0, 95000] [2000, -500, 2000]]
objLayer:i=0
props{
}
}
t2_airfield_bomb_zone{
type:t="Box"
tm:m=[[-2121.32, 0, 2121.32] [0, 400, 0] [-848.528, 0, -848.528] [-12245.2, -131.024, -1713.11]]
objLayer:i=0
props{
}
}
t1_airfield_bomb_zone{
type:t="Box"
tm:m=[[-1500, 0, 2598.08] [0, 400, 0] [-1039.23, 0, -600] [16513, -111.823, 183.427]]
objLayer:i=0
props{
}
}
t1_respawn_01{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3905.45, 30, 131.041]]
objLayer:i=0
props{
}
}
t1_respawn_02{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3905.67, 30, 141.388]]
objLayer:i=0
props{
}
}
t1_respawn_03{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3905.89, 30, 151.735]]
objLayer:i=0
props{
}
}
t1_respawn_04{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.12, 30, 162.091]]
objLayer:i=0
props{
}
}
t1_respawn_05{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.34, 30, 172.438]]
objLayer:i=0
props{
}
}
t1_respawn_06{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.56, 30, 182.786]]
objLayer:i=0
props{
}
}
t1_respawn_07{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.78, 30, 193.133]]
objLayer:i=0
props{
}
}
t1_respawn_08{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3915.63, 30, 130.825]]
objLayer:i=0
props{
}
}
t1_respawn_09{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3915.86, 30, 141.172]]
objLayer:i=0
props{
}
}
t1_respawn_10{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.08, 30, 151.52]]
objLayer:i=0
props{
}
}
t1_respawn_11{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.3, 30, 161.867]]
objLayer:i=0
props{
}
}
t1_respawn_12{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.52, 30, 172.214]]
objLayer:i=0
props{
}
}
t1_respawn_13{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.75, 30, 182.561]]
objLayer:i=0
props{
}
}
t1_respawn_14{
type:t="Sphere"
tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.97, 30, 192.909]]
objLayer:i=0
props{
}
}
t1_respawn_15{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3973.86, 143.518, 2115.89]]
objLayer:i=0
props{
}
}
t1_respawn_16{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3970.32, 143.518, 2125.62]]
objLayer:i=0
props{
}
}
t1_respawn_17{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3966.78, 143.518, 2135.35]]
objLayer:i=0
props{
}
}
t1_respawn_18{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3963.24, 143.518, 2145.07]]
objLayer:i=0
props{
}
}
t1_respawn_19{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3959.7, 143.518, 2154.8]]
objLayer:i=0
props{
}
}
t1_respawn_20{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3956.16, 143.518, 2164.52]]
objLayer:i=0
props{
}
}
t1_respawn_21{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3952.62, 143.518, 2174.25]]
objLayer:i=0
props{
}
}
t1_respawn_22{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3983.43, 143.518, 2119.38]]
objLayer:i=0
props{
}
}
t1_respawn_23{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3979.89, 143.518, 2129.1]]
objLayer:i=0
props{
}
}
t1_respawn_24{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3976.35, 143.518, 2138.83]]
objLayer:i=0
props{
}
}
t1_respawn_25{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3972.81, 143.518, 2148.56]]
objLayer:i=0
props{
}
}
t1_respawn_26{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3969.27, 143.518, 2158.28]]
objLayer:i=0
props{
}
}
t1_respawn_27{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3965.73, 143.518, 2168.01]]
objLayer:i=0
props{
}
}
t1_respawn_28{
type:t="Sphere"
tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3962.2, 143.518, 2177.73]]
objLayer:i=0
props{
}
}
t1_respawn_29{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3972.73, 94.8057, 3130.13]]
objLayer:i=0
props{
}
}
t1_respawn_30{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3972.28, 94.8057, 3140.47]]
objLayer:i=0
props{
}
}
t1_respawn_31{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3971.83, 94.8057, 3150.81]]
objLayer:i=0
props{
}
}
t1_respawn_32{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3971.38, 94.8057, 3161.15]]
objLayer:i=0
props{
}
}
t1_respawn_33{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3970.93, 94.8057, 3171.49]]
objLayer:i=0
props{
}
}
t1_respawn_34{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3970.48, 94.8057, 3181.83]]
objLayer:i=0
props{
}
}
t1_respawn_35{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3970.02, 94.8057, 3192.17]]
objLayer:i=0
props{
}
}
t1_respawn_36{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3982.91, 94.8057, 3130.57]]
objLayer:i=0
props{
}
}
t1_respawn_37{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3982.46, 94.8057, 3140.91]]
objLayer:i=0
props{
}
}
t1_respawn_38{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3982.01, 94.8057, 3151.25]]
objLayer:i=0
props{
}
}
t1_respawn_39{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3981.56, 94.8057, 3161.59]]
objLayer:i=0
props{
}
}
t1_respawn_40{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3981.11, 94.8057, 3171.93]]
objLayer:i=0
props{
}
}
t1_respawn_41{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3980.66, 94.8057, 3182.27]]
objLayer:i=0
props{
}
}
t1_respawn_42{
type:t="Sphere"
tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3980.21, 94.8057, 3192.61]]
objLayer:i=0
props{
}
}
t2_respawn_01{
type:t="Sphere"
tm:m=[[9.99961, 0, 0.0880208] [0, 10, 0] [-0.0880208, 0, 9.99961] [175.212, 35.5991, 3416.62]]
objLayer:i=0
props{
}
}
t2_respawn_02{
type:t="Sphere"
tm:m=[[9.99659, 0, -0.260939] [0, 10, 0] [0.260939, 0, 9.99659] [169.275, 35.5991, 3408.15]]
objLayer:i=0
props{
}
}
t2_respawn_03{
type:t="Sphere"
tm:m=[[9.96451, 0, -0.841668] [0, 10, 0] [0.841668, 0, 9.96451] [129.57, 73.5856, 3365.6]]
objLayer:i=0
props{
}
}
t2_respawn_04{
type:t="Sphere"
tm:m=[[9.96653, 0, -0.817408] [0, 10, 0] [0.817408, 0, 9.96653] [123.634, 73.5856, 3357.12]]
objLayer:i=0
props{
}
}
t2_respawn_05{
type:t="Sphere"
tm:m=[[9.99486, 0, -0.320386] [0, 10, 0] [0.320386, 0, 9.99486] [151.467, 35.5991, 3382.71]]
objLayer:i=0
props{
}
}
t2_respawn_06{
type:t="Sphere"
tm:m=[[9.96409, 0, 0.84663] [0, 10, 0] [-0.84663, 0, 9.96409] [145.531, 35.5991, 3374.23]]
objLayer:i=0
props{
}
}
t2_respawn_07{
type:t="Sphere"
tm:m=[[9.99328, 0, -0.36628] [0, 10, 0] [0.36628, 0, 9.99328] [139.595, 35.5991, 3365.76]]
objLayer:i=0
props{
}
}
t2_respawn_08{
type:t="Sphere"
tm:m=[[9.99952, 0, 0.0969973] [0, 10, 0] [-0.0969973, 0, 9.99952] [166.87, 35.5991, 3422.47]]
objLayer:i=0
props{
}
}
t2_respawn_09{
type:t="Sphere"
tm:m=[[9.98657, 0, -0.517991] [0, 10, 0] [0.517991, 0, 9.98657] [127.164, 73.5856, 3379.92]]
objLayer:i=0
props{
}
}
t2_respawn_10{
type:t="Sphere"
tm:m=[[9.99957, 0, 0.0926881] [0, 10, 0] [-0.0926881, 0, 9.99957] [121.228, 73.5856, 3371.44]]
objLayer:i=0
props{
}
}
t2_respawn_11{
type:t="Sphere"
tm:m=[[9.96106, 0, -0.881537] [0, 10, 0] [0.881537, 0, 9.96106] [115.292, 73.5856, 3362.96]]
objLayer:i=0
props{
}
}
t2_respawn_12{
type:t="Sphere"
tm:m=[[9.99058, 0, 0.433815] [0, 10, 0] [-0.433815, 0, 9.99058] [109.356, 73.5856, 3354.49]]
objLayer:i=0
props{
}
}
t2_respawn_13{
type:t="Sphere"
tm:m=[[9.99995, 0, -0.0303321] [0, 10, 0] [0.0303321, 0, 9.99995] [137.184, 35.5991, 3380.07]]
objLayer:i=0
props{
}
}
t2_respawn_14{
type:t="Sphere"
tm:m=[[9.98348, 0, -0.574456] [0, 10, 0] [0.574456, 0, 9.98348] [131.247, 35.5991, 3371.59]]
objLayer:i=0
props{
}
}
t2_respawn_15{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [75.419, 58.205, 2369.99]]
objLayer:i=0
props{
}
}
t2_respawn_16{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [76.329, 58.205, 2385.3]]
objLayer:i=0
props{
}
}
t2_respawn_17{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [77.229, 58.205, 2395.61]]
objLayer:i=0
props{
}
}
t2_respawn_18{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [78.129, 58.205, 2405.92]]
objLayer:i=0
props{
}
}
t2_respawn_19{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [89.029, 58.205, 2416.23]]
objLayer:i=0
props{
}
}
t2_respawn_20{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [89.929, 58.205, 2426.54]]
objLayer:i=0
props{
}
}
t2_respawn_21{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [90.839, 58.205, 2436.85]]
objLayer:i=0
props{
}
}
t2_respawn_22{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [85.568, 58.205, 2369.1]]
objLayer:i=0
props{
}
}
t2_respawn_23{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [86.471, 58.205, 2384.41]]
objLayer:i=0
props{
}
}
t2_respawn_24{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [87.373, 58.205, 2394.72]]
objLayer:i=0
props{
}
}
t2_respawn_25{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [88.275, 58.205, 2405.03]]
objLayer:i=0
props{
}
}
t2_respawn_26{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [79.177, 58.205, 2415.34]]
objLayer:i=0
props{
}
}
t2_respawn_27{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [80.079, 58.205, 2425.65]]
objLayer:i=0
props{
}
}
t2_respawn_28{
type:t="Sphere"
tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [80.981, 58.205, 2435.96]]
objLayer:i=0
props{
}
}
t2_respawn_29{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [129.172, 51.3921, 402.064]]
objLayer:i=0
props{
}
}
t2_respawn_30{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [129.11, 51.3921, 391.715]]
objLayer:i=0
props{
}
}
t2_respawn_31{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [129.049, 51.3921, 381.365]]
objLayer:i=0
props{
}
}
t2_respawn_32{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.987, 51.3921, 371.014]]
objLayer:i=0
props{
}
}
t2_respawn_33{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.925, 51.3921, 360.667]]
objLayer:i=0
props{
}
}
t2_respawn_34{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.863, 51.3921, 350.317]]
objLayer:i=0
props{
}
}
t2_respawn_35{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.8, 51.3921, 339.965]]
objLayer:i=0
props{
}
}
t2_respawn_36{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.987, 51.3921, 402.126]]
objLayer:i=0
props{
}
}
t2_respawn_37{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.924, 51.3921, 391.776]]
objLayer:i=0
props{
}
}
t2_respawn_38{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.863, 51.3921, 381.426]]
objLayer:i=0
props{
}
}
t2_respawn_39{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.801, 51.3921, 371.076]]
objLayer:i=0
props{
}
}
t2_respawn_40{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.739, 51.3921, 360.726]]
objLayer:i=0
props{
}
}
t2_respawn_41{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.677, 51.3921, 350.377]]
objLayer:i=0
props{
}
}
t2_respawn_42{
type:t="Sphere"
tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.616, 51.3921, 340.027]]
objLayer:i=0
props{
}
}
conq_cap_02{
type:t="Cylinder"
tm:m=[[200, 0, 0] [0, 290, 0] [0, 0, 200] [2066.78, -200, 2067.28]]
objLayer:i=0
props{
}
}
conq_cap_03{
type:t="Cylinder"
tm:m=[[50, 0, 0] [0, 200, 0] [0, 0, 50] [2304.85, -100, 3463.95]]
objLayer:i=0
props{
}
}
conq_cap_01{
type:t="Cylinder"
tm:m=[[75, 0, 0] [0, 400, 0] [0, 0, 75] [2187.17, -216.331, 1133.13]]
objLayer:i=0
props{
}
}
Domin_cap_02{
type:t="Cylinder"
tm:m=[[200, 0, 0] [0, 350, 0] [0, 0, 200] [2064.9, -257.14, 2067.24]]
objLayer:i=0
props{
}
}
Domin_cap_03{
type:t="Cylinder"
tm:m=[[75, 0, 0] [0, 200, 0] [0, 0, 75] [2186.42, -100, 1127.28]]
objLayer:i=0
props{
}
}
Domin_cap_01{
type:t="Cylinder"
tm:m=[[50, 0, 0] [0, 400, 0] [0, 0, 50] [2271.98, -216.331, 3467.58]]
objLayer:i=0
props{
}
}
Domin_cap_04{
type:t="Box"
tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [6000, 0, 2000]]
objLayer:i=3
props{
}
}
Domin_cap_05{
type:t="Box"
tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [2000, -0.392303, 2000]]
objLayer:i=3
props{
}
}
Domin_cap_06{
type:t="Box"
tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [-2000, -0.392303, 2000]]
objLayer:i=3
props{
}
}
bto_cap_01{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -5614.34]]
objLayer:i=0
props{
}
}
bto_cap_02{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -6113.47]]
objLayer:i=0
props{
}
}
bto_cap_03{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -6612.6]]
objLayer:i=0
props{
}
}
bto_cap_04{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -7111.73]]
objLayer:i=0
props{
}
}
bto_cap_05{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -7610.86]]
objLayer:i=0
props{
}
}
Armia2_cap_03{
type:t="Cylinder"
tm:m=[[50, 0, 0] [0, 236.997, 0] [0, 0, 50] [998.958, -185.522, 3550.67]]
objLayer:i=0
props{
}
}
Armia1_Battl{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 405, 0] [0, 0, 100] [3908.72, -199.999, 2020.02]]
objLayer:i=0
props{
}
}
Armia2_Battl{
type:t="Cylinder"
tm:m=[[100, 0, 0] [0, 405, 0] [0, 0, 100] [248.229, -300.909, 2030.11]]
objLayer:i=0
props{
}
}
Allies_Air_resp_01{
type:t="Sphere"
tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20737.5, 1425.92, -17840.8]]
objLayer:i=0
props{
}
}
Allies_Air_resp_02{
type:t="Sphere"
tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20709.6, 1425.92, -17747.3]]
objLayer:i=0
props{
}
}
Allies_Air_resp_03{
type:t="Sphere"
tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20679.3, 1425.92, -17630.9]]
objLayer:i=0
props{
}
}
Allies_Air_resp_04{
type:t="Sphere"
tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20640.3, 1425.92, -17471.3]]
objLayer:i=0
props{
}
}
Allies_Air_resp_05{
type:t="Sphere"
tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20607.5, 1425.92, -17333.3]]
objLayer:i=0
props{
}
}
Allies_Air_resp_06{
type:t="Sphere"
tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20566.6, 1425.92, -17183.2]]
objLayer:i=0
props{
}
}
Germ_air_resp_01{
type:t="Sphere"
tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-9100.94, 1499.29, -18411.5]]
objLayer:i=0
props{
}
}
Germ_air_resp_02{
type:t="Sphere"
tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8988.54, 1499.29, -18559.7]]
objLayer:i=0
props{
}
}
Germ_air_resp_03{
type:t="Sphere"
tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8860.14, 1499.29, -18720.8]]
objLayer:i=0
props{
}
}
Germ_air_resp_04{
type:t="Sphere"
tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8734.24, 1499.29, -18887]]
objLayer:i=0
props{
}
}
Germ_air_resp_05{
type:t="Sphere"
tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8624.54, 1499.29, -19043.7]]
objLayer:i=0
props{
}
}
Germ_air_resp_06{
type:t="Sphere"
tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8502.94, 1499.29, -19223]]
objLayer:i=0
props{
}
}
Germ_field_airfield_start{
type:t="Sphere"
tm:m=[[84.9275, 0, 0] [0, 84.9275, 0] [0, 0, 84.9275] [-2834.38, 91.3787, -1436.28]]
objLayer:i=0
props{
}
}
Germ_field_airfield_end{
type:t="Sphere"
tm:m=[[84.9275, 0, 0] [0, 84.9275, 0] [0, 0, 84.9275] [-2836.94, 89.3906, -877.533]]
objLayer:i=0
props{
}
}
Germ_field_airfield_resp_01{
type:t="Sphere"
tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2884.21, 91.0308, -1430.1]]
objLayer:i=0
props{
}
}
Germ_field_airfield_resp_02{
type:t="Sphere"
tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2850.54, 91.0308, -1426.34]]
objLayer:i=0
props{
}
}
Germ_field_airfield_resp_03{
type:t="Sphere"
tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2816.92, 91.0308, -1422.97]]
objLayer:i=0
props{
}
}
Germ_field_airfield_resp_04{
type:t="Sphere"
tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2782.88, 91.0308, -1421.42]]
objLayer:i=0
props{
}
}
}
objLayers{
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
layer{
enabled:b=yes
}
}
wayPoints{
}