selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" wing:t="t1_player18" wing:t="t1_player19" wing:t="t1_player20" wing:t="t1_player21" wing:t="t1_player22" wing:t="t1_player23" wing:t="t1_player24" wing:t="t1_player25" wing:t="t1_player26" wing:t="t1_player27" wing:t="t1_player28" wing:t="t1_player29" wing:t="t1_player30" wing:t="t1_player31" wing:t="t1_player32" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" wing:t="t2_player18" wing:t="t2_player19" wing:t="t2_player20" wing:t="t2_player21" wing:t="t2_player22" wing:t="t2_player23" wing:t="t2_player24" wing:t="t2_player25" wing:t="t2_player26" wing:t="t2_player27" wing:t="t2_player28" wing:t="t2_player29" wing:t="t2_player30" wing:t="t2_player31" wing:t="t2_player32" } mission{ name:t="PLSWT_Normandy_1944" level:t="levels/avg_normandy.bin" type:t="domination" missionDebriefing:t="missionDebriefing" missionBriefing:t="missionBriefing" chapter:t="air_ground_battles" timeLimitRound:i=60 deathPenaltyMulRounds:r=0 recommendedPlayers:t="32" environment:t="Day" weather:t="hazy" locName:t="[PLSWT] Normandy 1944, Operation Goodwood, VII.1944 (for up to 32)" locDesc:t="Settings:
Tickets: 30 000
Respawn limits:
- Western Allies 160 times/team, 5 times/player.
- Germans 80 times/team, 3 times/player.

Recommended time limit: 120 minutes
Recommended number of players: 30-32 (15/15 or 16/16)

Historical background

Operation Goodwood was a British offensive in the Second World War, that took place between 18 and 20 July 1944 as part of the battle for Caen in Normandy, France.
The objective of the operation was a limited attack to the south, to capture the rest of Caen and the Bourguébus Ridge beyond, forcing the Germans to keep powerful
formations opposite the British and Canadians on the eastern flank of the Normandy beachhead. Goodwood succeeded in this limited aim and Operation Cobra the First
US Army attack which began on 25 July after a delay forced the German defences opposite to collapse.[1] At least one historian has called the operation the largest
tank battle that the British Army has ever fought.
Goodwood was preceded by preliminary attacks later called the Second Battle of the Odon. The offensive began when the British VIII Corps, with three armoured
divisions, attacked to seize the German-held Bourguébus Ridge, the area between Bretteville-sur-Laize and Vimont and to inflict maximum casualties on the Germans.
On 18 July, the British I Corps conducted an advance to secure a series of villages and the eastern flank of VIII Corps, while to the west, the II Canadian Corps
launched Operation Atlantic, synchronised with Goodwood, to capture the rest of Caen south of the Orne River.
When Operation Goodwood ended on 20 July, the armoured divisions had broken through the outer German defences and
advanced 7 mi (11 km) but had been stopped short of Bourguébus Ridge


Alied respawns 40 per team, max 4 per player
German respawns: 30 per team, max 3 per player" isLimitedFuel:b=yes isLimitedAmmo:b=yes scoreLimit:i=30000 timeLimit:i=60 deathPenaltyMul:r=0 ctaCaptureZoneEqualPenaltyMul:r=0 respawnTimeMultiplier:r=0 useSpawnScore:b=no campaign:t="eastern" restoreType:t="attempts" optionalTakeOff:b=no customSpawnScore{ base_respawn_points_coef:i=1000 br_diff_mul_Air:r=0 br_diff_mul_Tank:r=0 max_br_diff:r=24 spawn_pow:r=1 exp_fighter:r=1 exp_bomber:r=0 exp_assault:r=0 exp_tank:r=0 exp_heavy_tank:r=0 exp_tank_destroyer:r=0 exp_SPAA:r=0 exp_ship:r=0 } customRules{ name:t="sharedPool" teams{ teamA{ playerMaxSpawns:i=5 spawnLimit:i=160 limitedUnits{ uk_sherman_vc_firefly:i=15 us_m4a1_76w_sherman:i=9 us_m4a1_1942_sherman:i=40 uk_a27m_cromwell_5:i=20 uk_a27m_cromwell_1:i=20 us_m5a1_stuart:i=29 uk_crusader_aa_mk_2:i=11 uk_17_pdr_m10_achilles:i=10 p-51d-5:i=6 typhoon_mk1b_late:i=6 p-38l:i=6 p-38j:i=6 spitfire_ix:i=6 spitfire_ix_early:i=6 p-47d:i=6 p-47d-28:i=6 tempest_mkv:i=6 mosquito_fb_mk6:i=6 b_25j_20:i=6 beaufighter_mkx:i=6 halifax_mk3:i=6 stirling_mk3:i=6 lancaster_mk3:i=6 b-17e:i=6 a-20g:i=6 } unlimitedUnits{ } } teamB{ playerMaxSpawns:i=3 spawnLimit:i=80 limitedUnits{ germ_pzkpfw_VI_ausf_b_tiger_IIp:i=2 germ_pzkpfw_VI_ausf_e_tiger:i=5 germ_pzkpfw_V_ausf_a_panther:i=25 germ_pzkpfw_IV_ausf_H:i=28 germ_pz_IV_L70:i=3 germ_sdkfz_9_flak37:i=5 germ_flakpanzer_IV_Wirbelwind:i=4 germ_sdkfz_251_21:i=4 germ_panzerjager_nashorn:i=2 germ_stug_III_ausf_G:i=7 bf-109g-6:i=5 bf-109g-14:i=5 fw-190a-5_cannons:i=5 fw-190f-8:i=4 me-410a-1_u2:i=4 ju-87d-5:i=3 ju-87d-3:i=3 ju-88a-4:i=2 ju-188a-2:i=2 he-111h-6:i=2 he-177a-5:i=2 fw-190a-8:i=3 bf-110g-2:i=3 } unlimitedUnits{ } } } } missionType{ _Dom:b=yes _Conq:b=yes _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=yes _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } mission{ postfix:t="_Conq" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=no deathPenaltyMul:r=0 } mission{ postfix:t="_Bttl" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=no deathPenaltyMul:r=0 } mission{ postfix:t="_Dom" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=no deathPenaltyMul:r=0 } mission{ postfix:t="_Conq1" useAlternativeMapCoord:b=no randomSpawnTeams:b=no remapAiTankModels:b=no deathPenaltyMul:r=0 } tags{ } } player{ army:i=1 wing:t="Armia1_player01" wing:t="Armia1_player02" wing:t="Armia1_player03" wing:t="Armia1_player04" wing:t="Armia1_player05" wing:t="Armia1_player06" wing:t="Armia1_player07" wing:t="Armia1_player08" wing:t="Armia1_player09" wing:t="Armia1_player10" wing:t="Armia1_player11" wing:t="Armia1_player12" wing:t="Armia1_player13" wing:t="Armia1_player14" wing:t="Armia1_player15" wing:t="Armia1_player16" } player_teamB{ army:i=2 wing:t="Armia2_player01" wing:t="Armia2_player02" wing:t="Armia2_player03" wing:t="Armia2_player04" wing:t="Armia2_player05" wing:t="Armia2_player06" wing:t="Armia2_player07" wing:t="Armia2_player08" wing:t="Armia2_player09" wing:t="Armia2_player10" wing:t="Armia2_player11" wing:t="Armia2_player12" wing:t="Armia2_player13" wing:t="Armia2_player14" wing:t="Armia2_player15" wing:t="Armia2_player16" } atmosphere{ pressure:r=760 temperature:r=20 } spectator_points{ } cover_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=10 picture:t="" showAirMap:b=no icon{ icontype:t="mark" side:t="neutral" target:t="Domin_cap_02" } } } } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes mission_init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ addAirfield{ runwayStart:t="Armia2_Lotnisko_start" runwayEnd:t="Armia2_Lotnisko_koniec" runwayWidth:r=150 army:i=2 spawnPoint:t="Armia2_lotnisko_spawn01" spawnPoint:t="Armia2_lotnisko_spawn02" spawnPoint:t="Armia2_lotnisko_spawn03" spawnPoint:t="Armia2_lotnisko_spawn04" spawnPoint:t="Armia2_lotnisko_spawn05" spawnPoint:t="Armia2_lotnisko_spawn06" spawnPoint:t="Armia2_lotnisko_spawn07" spawnPoint:t="Armia2_lotnisko_spawn08" } addAirfield{ runwayStart:t="Germ_field_airfield_start" runwayEnd:t="Germ_field_airfield_end" runwayWidth:r=150 army:i=2 spawnPoint:t="Germ_field_airfield_resp_01" spawnPoint:t="Germ_field_airfield_resp_02" spawnPoint:t="Germ_field_airfield_resp_03" spawnPoint:t="Germ_field_airfield_resp_04" } addAirfield{ runwayStart:t="Armia1_Lotnisko_start" runwayEnd:t="Armia1_Lotnisko_koniec" runwayWidth:r=150 army:i=1 spawnPoint:t="Armia1_Lotnisko_spawn01" spawnPoint:t="Armia1_Lotnisko_spawn02" spawnPoint:t="Armia1_Lotnisko_spawn03" spawnPoint:t="Armia1_Lotnisko_spawn04" spawnPoint:t="Armia1_Lotnisko_spawn05" spawnPoint:t="Armia1_Lotnisko_spawn06" spawnPoint:t="Armia1_Lotnisko_spawn07" spawnPoint:t="Armia1_Lotnisko_spawn08" cable{ } } missionBattleArea{ air:b=no ground:b=yes mapArea:b=no killOutOfBattleArea:b=no killArea:b=no detectionArea:b=no airMapArea:b=no area:t="pole_walki_GF" message:t="HUD_RETURN" newGridHorizontalCellCount:i=0 } missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes killOutOfBattleArea:b=yes killArea:b=no detectionArea:b=no airMapArea:b=no area:t="Zakres_mapy_GF" message:t="HUD_RETURN_TIMER" newGridHorizontalCellCount:i=0 } missionBattleArea{ air:b=yes ground:b=no mapArea:b=no killOutOfBattleArea:b=no killArea:b=no detectionArea:b=no airMapArea:b=no area:t="Pole_walki_samoloty" message:t="HUD_RETURN" newGridHorizontalCellCount:i=0 } missionBattleArea{ air:b=yes ground:b=no mapArea:b=yes killOutOfBattleArea:b=yes killArea:b=no detectionArea:b=no airMapArea:b=no area:t="zakres_mapy_samoloty" message:t="HUD_RETURN_TIMER" newGridHorizontalCellCount:i=0 } comment{ value:t="" } missionSetBombingArea{ army:i=2 target:t="Armia2_BazaStrefa_01" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=2 target:t="Armia2_BazaStrefa_02" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=2 target:t="Armia2_BazaStrefa_03" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="Armia1_BazaStrefa_01" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="Armia1_BazaStrefa_02" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="Armia1_BazaStrefa_03" hp:r=0 use_variable:b=yes var_value:t="bases_hp" } missionSetBombingArea{ army:i=1 target:t="t1_airfield_bomb_zone" hp:r=0 use_variable:b=yes var_value:t="t1_airfield_hp" airfield:t="Armia1_Lotnisko1" } missionSetBombingArea{ army:i=2 target:t="t2_airfield_bomb_zone" hp:r=0 use_variable:b=yes var_value:t="t2_airfield_hp" airfield:t="Armia2_Lotnisko01" } comment{ value:t="" } missionMarkAsRespawnPoint{ loc_name:t="Airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="Armia2_Lotnisko_start" team:t="B" object:t="Armia2_Lotnisko01" offset:p3=0, 0, 0 tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="Armia1_Lotnisko_start" team:t="A" object:t="Armia1_Lotnisko1" offset:p3=0, 0, 0 tags{ air:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="North Respawn #1" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_respawn_squad_01" team:t="B" offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Central Respawn #2" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_respawn_squad_02" team:t="B" offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="South Respawn #3" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_respawn_squad_03" team:t="B" offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="North Respawn #1." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_respawn_squad_03" team:t="A" offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Central Respawn #2." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_respawn_squad_02" team:t="A" offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="South Respawn #3." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_respawn_squad_01" team:t="A" tags{ air:b=no tank:b=yes } } comment{ value:t="" } missionMarkAsRespawnPoint{ loc_name:t="Air Bomber Respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="Allies_Air_resp_squad_01" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=no type_assault:b=no type_interceptor:b=no type_aa_fighter:b=no type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=no carrier_take_off:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="Air Bomber Respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="Germ_air_resp_squad_02" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=no type_assault:b=no type_interceptor:b=no type_aa_fighter:b=no type_light_bomber:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=no carrier_take_off:b=no tank:b=no } } comment{ value:t="" } missionSetProperties{ scoreLimitVar:t="tickets" } unitSetIndication{ set:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="Armia1_Lotnisko1" target:t="Armia2_Lotnisko01" team:t="Both" } missionShowMapIcon{ show:b=no areaName:t="t2_airfield_bomb_zone" } missionShowMapIcon{ show:b=no areaName:t="t1_airfield_bomb_zone" } unitPutToSleep{ target:t="Factory_conq_cap_03" target:t="Factory_conq_cap_01" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t2_aaa_hj_squad" object:t="t1_aaa_vodka_squad" attack_type:t="fire_at_will_air" accuracy:r=0.2 airAccuracy:r=0.2 effShootingRate:r=0.21 airEffShootingRate:r=0.21 } } else_actions{ } } properties{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ moAddMissionObjective{ target:t="Destroy enemy bases - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Destroy enemy bases - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Destroy enemy airfield - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Destroy enemy airfield - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Defend our bases - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Defend our bases - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Support our ground forces - air" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Support our ground forces - air." object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Capture enemy bases - ground" object_var_comp_op:t="equal" object_var_name:t="" } moAddMissionObjective{ target:t="Capture enemy bases - ground." object_var_comp_op:t="equal" object_var_name:t="" } } else_actions{ } } stealth{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } } actions{ unitSetStealth{ set:b=yes radius:r=5000 target:t="all_players_squad" useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } kill_mark_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ unitMark{ target_marking:i=30 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_t2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ unitMark{ target_marking:i=29 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_t1_LT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_light_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="light" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_LT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_light_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="light" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_MT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_medium_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_MT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_medium_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_HT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_heavy_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_HT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_heavy_tank:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } t1_aaa_airfield{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="isTeamB" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t1_aaa_airfield_squad" target:t="all_players_squad" var:t="aaa_distance_airfield" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_airfield_squad" attack_type:t="attack_target" target:t="all_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" fireRandom:b=yes effShootingRateInZone:r=0.6 accuracyInZone:r=0.6 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_airfield_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t1_aaa_vodka{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="isTeamB" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t1_aaa_vodka_squad" target:t="all_players_squad" var:t="aaa_distance_bases" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_vodka_squad" attack_type:t="attack_target" target:t="all_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" fireRandom:b=yes effShootingRateInZone:r=0.3 accuracyInZone:r=0.3 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t1_aaa_vodka_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t2_aaa_airfield{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="isTeamA" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t2_aaa_airfield_squad" target:t="all_players_squad" var:t="aaa_distance_airfield" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_airfield_squad" attack_type:t="attack_target" target:t="all_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" fireRandom:b=yes effShootingRateInZone:r=0.6 accuracyInZone:r=0.6 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_airfield_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t2_aaa_hj{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitDistanceBetween{ value:r=0 math:t="3D" object_type:t="isAlive" object_marking:i=0 target_type:t="isTeamA" target_marking:i=0 check_objects:t="any" check_targets:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t2_aaa_hj_squad" target:t="all_players_squad" var:t="aaa_distance_bases" object_var_value:i=0 check_all_units:b=yes } } actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_hj_squad" attack_type:t="attack_target" target:t="all_players_squad" useForTriggerFiltered:b=yes filterWhom:t="object" fireRandom:b=yes effShootingRateInZone:r=0.3 accuracyInZone:r=0.3 } } else_actions{ unitAttackTarget{ playerAttracted:b=no object:t="t2_aaa_hj_squad" attack_type:t="hold_fire" useForTriggerFiltered:b=yes filterWhom:t="object" } } } t1_cap_01_bttl{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_cap_01" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bttl" team:t="A" } } else_actions{ } } t1_cap_02_bttl{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_cap_02" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bttl" team:t="A" } } else_actions{ } } t1_cap_03_bttl{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia1_cap_03" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bttl" team:t="A" } } else_actions{ } } t2_cap_01_bttl{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia2_cap_01" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bttl" team:t="B" } } else_actions{ } } t2_cap_02_bttl{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia2_cap_02" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bttl" team:t="B" } } else_actions{ } } t2_cap_03_bttl{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } missionIsZoneCaptured{ target:t="Armia2_cap_03" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bttl" team:t="B" } } else_actions{ } } t1_cap_01_conq{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } missionIsZoneCaptured{ target:t="conq_cap_01" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_conq" team:t="A" } } else_actions{ } } t1_cap_02_conq{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } missionIsZoneCaptured{ target:t="conq_cap_02" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_conq" team:t="A" } } else_actions{ } } t1_cap_03_conq{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } missionIsZoneCaptured{ target:t="conq_cap_03" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_conq" team:t="A" } } else_actions{ } } t2_cap_01_conq{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } missionIsZoneCaptured{ target:t="conq_cap_01" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_conq" team:t="B" } } else_actions{ } } t2_cap_02_conq{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } missionIsZoneCaptured{ target:t="conq_cap_02" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_conq" team:t="B" } } else_actions{ } } t2_cap_03_conq{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } missionIsZoneCaptured{ target:t="conq_cap_03" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_conq" team:t="B" } } else_actions{ } } rng_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_Conq" equal:b=yes } } actions{ varSetRandomInt{ var:t="rng_01" from:i=1 to_not_including:i=4 } triggerActivate{ target:t="cap_01_rng" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="cap_02_rng" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="cap_03_rng" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } triggerActivate{ target:t="cap_02_rng2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="enable" } } else_actions{ } } cap_01_rng{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ varCompareInt{ var_value:t="rng_01" value:i=1 comparasion_func:t="equal" } missionNamePostfix{ postfix:t="_Conq" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=2 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="conq_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } unitWakeUp{ target:t="Factory_conq_cap_01" } } else_actions{ } } cap_02_rng{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ varCompareInt{ var_value:t="rng_01" value:i=2 comparasion_func:t="equal" } missionNamePostfix{ postfix:t="_Conq" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=2 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="conq_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } cap_02_rng2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ varCompareInt{ var_value:t="rng_01" value:i=4 comparasion_func:t="equal" } missionNamePostfix{ postfix:t="_Conq" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=2 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="conq_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } cap_03_rng{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ varCompareInt{ var_value:t="rng_01" value:i=3 comparasion_func:t="equal" } missionNamePostfix{ postfix:t="_Conq" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=2 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="conq_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } unitWakeUp{ target:t="Factory_conq_cap_03" } } else_actions{ } } FOB_destroyed_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_01" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="A" } } else_actions{ } } FOB_destroyed_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_02" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="A" } } else_actions{ } } FOB_destroyed_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_03" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="A" } } else_actions{ } } FOB_destroyed_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_01" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="B" } } else_actions{ } } FOB_destroyed_05{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_02" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="B" } } else_actions{ } } FOB_destroyed_06{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_03" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="base_score" team:t="B" } } else_actions{ } } obj_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_01" } missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_03" } missionIsBombingAreaDestroyed{ target:t="Armia1_BazaStrefa_02" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy bases - air." status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="A" } moSetObjectiveStatus{ target:t="Defend our bases - air." status:i=3 object_var_comp_op:t="equal" object_var_name:t="" team:t="B" } } else_actions{ } } obj_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_01" } missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_03" } missionIsBombingAreaDestroyed{ target:t="Armia2_BazaStrefa_02" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy bases - air." status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="B" } moSetObjectiveStatus{ target:t="Defend our bases - air" status:i=3 object_var_comp_op:t="equal" object_var_name:t="" team:t="A" } } else_actions{ } } obj_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t1_airfield_bomb_zone" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy bases - air." status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="B" } } else_actions{ } } obj_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t2_airfield_bomb_zone" } } actions{ moSetObjectiveStatus{ target:t="Destroy enemy airfield - air" status:i=2 object_var_comp_op:t="equal" object_var_name:t="" team:t="A" } } else_actions{ } } bttl_mode_waypoint_set{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Bttl" equal:b=yes } } actions{ missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia2_cap_01" target:t="Armia2_cap_02" target:t="Armia2_cap_03" team:t="B" } missionMarkAsWaypoint{ visible:b=yes primary:b=no oriented:b=no ignoreDifficulty:b=yes scale:r=0.5 target:t="Armia1_cap_01" target:t="Armia1_cap_02" target:t="Armia1_cap_03" team:t="A" } triggerEnable{ target:t="bttl_mode_01" } triggerEnable{ target:t="bttl_mode_02" } triggerEnable{ target:t="bttl_mode_03" } triggerEnable{ target:t="bttl_mode_04" } triggerEnable{ target:t="bttl_mode_05" } triggerEnable{ target:t="bttl_mode_06" } } else_actions{ } } bttl_mode_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia2_cap_01" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Armia2_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="bttl_mode_02" target:t="bttl_mode_03" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia2_cap_01" target:t="Armia2_cap_02" target:t="Armia2_cap_03" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="South Respawn #3" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_respawn_squad_03" team:t="B" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } } else_actions{ } } bttl_mode_02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia2_cap_02" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Armia2_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="bttl_mode_01" target:t="bttl_mode_03" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia2_cap_01" target:t="Armia2_cap_02" target:t="Armia2_cap_03" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="Central Respawn #2" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_respawn_squad_02" team:t="B" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } } else_actions{ } } bttl_mode_03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia2_cap_03" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Armia2_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="bttl_mode_01" target:t="bttl_mode_02" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia2_cap_01" target:t="Armia2_cap_02" target:t="Armia2_cap_03" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="North Respawn #1" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_respawn_squad_01" team:t="B" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } } else_actions{ } } bttl_mode_04{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_cap_01" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Armia1_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="bttl_mode_05" target:t="bttl_mode_06" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia1_cap_01" target:t="Armia1_cap_02" target:t="Armia1_cap_03" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="South Respawn #3." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_respawn_squad_01" team:t="A" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } } else_actions{ } } bttl_mode_05{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_cap_02" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Armia1_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="bttl_mode_04" target:t="bttl_mode_06" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia1_cap_01" target:t="Armia1_cap_02" target:t="Armia1_cap_03" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="Central Respawn #2." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_respawn_squad_02" team:t="A" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } } else_actions{ } } bttl_mode_06{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="Armia1_cap_03" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes } } } actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Armia1_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="bttl_mode_04" target:t="bttl_mode_05" } missionMarkAsWaypoint{ visible:b=no primary:b=no oriented:b=no ignoreDifficulty:b=no scale:r=0.5 target:t="Armia1_cap_01" target:t="Armia1_cap_02" target:t="Armia1_cap_03" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="North Respawn #1." spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=no radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_respawn_squad_03" team:t="A" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=no tank:b=yes } } } else_actions{ } } kill_mark_t1_AIR{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=5 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_AIR{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=6 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="heavy" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_AA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_spaa:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_AA{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ type_spaa:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t1_AT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=30 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_tank_destroyer:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="A" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } kill_mark_t2_AT{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isKilled" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="100" object_var_value:i=0 } unitWhenStatus{ object_type:t="isMarked" check_objects:t="any" object_marking:i=29 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ tank:b=yes type_tank_destroyer:b=yes } } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="medium" team:t="B" } unitMark{ target_marking:i=31 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ triggerActivate{ target:t="kill_mark_01" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } triggerActivate{ target:t="kill_mark_01_t2" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="doNotChange" } } } AF_destroyed_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t2_airfield_bomb_zone" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="airfield_tickets" team:t="B" } missionMarkAsRespawnPoint{ loc_name:t="Airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="Armia2_Lotnisko_start" team:t="B" object:t="Armia2_Lotnisko01" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=yes tank:b=no } } unitPutToSleep{ target:t="t2_aaa_airfield_squad" } airfieldSetIndication{ set:b=no target:t="Armia2_Lotnisko01" } } else_actions{ } } AF_destroyed_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsBombingAreaDestroyed{ target:t="t1_airfield_bomb_zone" } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="airfield_tickets" team:t="A" } missionMarkAsRespawnPoint{ loc_name:t="Airfield respawn" spawnEffect:b=no isStrictSpawn:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="Armia1_Lotnisko_start" team:t="A" object:t="Armia1_Lotnisko1" disableAfter:i=1 offset:p3=0, 0, 0 tags{ air:b=yes tank:b=no } } unitPutToSleep{ target:t="t1_aaa_airfield_squad" } airfieldSetIndication{ set:b=no target:t="Armia1_Lotnisko1" } } else_actions{ } } kill_mark_01_air{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamA" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" unit_type_ex:t="isInAir" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=5 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_air_t2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isAlive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenInArea{ math:t="3D" object_type:t="isTeamB" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_players_squad" target:t="101" unit_type_ex:t="isInAir" object_var_value:i=0 } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=6 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_LZ{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isTeamA" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenOnLZ{ object_type:t="isAlive" object_marking:i=0 check_objects:t="any" afterRepaired:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" target:t="t1_airfield_bomb_zone" unit_type_ex:t="isInAir" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=7 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } kill_mark_01_LZ_t2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isTeamB" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" unit_type_ex:t="isAlive" } unitWhenOnLZ{ object_type:t="isAlive" object_marking:i=0 check_objects:t="any" afterRepaired:b=no object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_players_squad" target:t="t2_airfield_bomb_zone" unit_type_ex:t="isInAir" } unitCheckTag{ target:t="all_players_squad" useForTriggerFiltered:b=yes tags{ air:b=yes } } } actions{ unitMark{ target_marking:i=8 target:t="all_players_squad" useForTriggerFiltered:b=yes } } else_actions{ } } _dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Domin_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Domin_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Domin_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Domin_cap_04" canCaptureInAir:b=yes canCaptureByGM:b=no onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Domin_cap_05" canCaptureInAir:b=yes canCaptureByGM:b=no onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="Domin_cap_06" canCaptureInAir:b=yes canCaptureByGM:b=no onlyPlayersCanCapture:b=yes zoneType:t="domination" captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } t1_cap_01_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_01" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="A" } } else_actions{ } } t1_cap_02_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_02" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="A" } } else_actions{ } } t1_cap_03_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_03" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="A" } } else_actions{ } } t1_cap_04_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_04" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="A" } } else_actions{ } } t1_cap_05_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_05" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="A" } } else_actions{ } } t1_cap_06_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_06" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="A" } } else_actions{ } } t2_cap_01_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_01" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="B" } } else_actions{ } } t2_cap_02_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_02" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="B" } } else_actions{ } } t2_cap_03_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_03" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_ground" team:t="B" } } else_actions{ } } t2_cap_04_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_04" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="B" } } else_actions{ } } t2_cap_05_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_05" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="B" } } else_actions{ } } t2_cap_06_dom{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Dom" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_06" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_domin_air" team:t="B" } } else_actions{ } } _Bttl{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="bto_cap_01" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="bto_cap_02" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="bto_cap_03" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="bto_cap_04" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" showBorderOnMap:b=no borderWidthCoef:r=1 borderTransparencyCoef:r=1 target:t="bto_cap_05" canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } t1_cap_01_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_01" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_02_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_02" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_03_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_03" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_04_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_04" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t1_cap_05_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="Domin_cap_06" army:i=2 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="A" } } else_actions{ } } t2_cap_01_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_01" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_02_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_02" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_03_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_03" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_04_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_04" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } t2_cap_05_bto{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ missionNamePostfix{ postfix:t="_Conq1" equal:b=yes } missionIsZoneCaptured{ target:t="bto_cap_05" army:i=1 } } actions{ gameMPChangeScore{ value:i=0 valueSystem:t="amount" var:t="cap_bto" team:t="B" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Destroy enemy bases - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Destroy enemy bases - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Destroy enemy airfield - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Destroy enemy airfield - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Defend our bases - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Defend our bases - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Support our ground forces - air"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Support our ground forces - air."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } "Capture enemy bases - ground"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="A" } onSuccess{ } onFailed{ } } "Capture enemy bases - ground."{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=3600 team:t="B" } onSuccess{ } onFailed{ } } } variables{ tickets:i=30000 light:i=-150 medium:i=-250 heavy:i=-350 cap_conq:i=-40 cap_bttl:i=-25 cap_domin_ground:i=-8 cap_domin_air:i=-2 cap_bto:i=-5 rng_01:i=0 aaa_distance_airfield:r=3000 aaa_distance_bases:r=2000 base_score:i=-5000 airfield_tickets:i=-8000 bases_hp:r=22720 t1_airfield_hp:r=63750 t2_airfield_hp:r=63750 } dialogs{ } airfields{ } effects{ } units{ objectGroups{ name:t="Armia1_Lotnisko1" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16712.2, 94.7686, 280.969]] unit_class:t="dynaf_khalkhin_gol_2line_2k" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="Armia2_Lotnisko01" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12260.1, 66, -1987.98]] unit_class:t="dynaf_pacific_marsden_1line_2k_ally" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia2_Baza_01" tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [-4073.79, 176.627, 4656.92]] unit_class:t="cargo_zone_square" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia2_Baza_02" tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [-8086.27, 176.627, 2498.63]] unit_class:t="cargo_zone_square" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia2_Baza_03" tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [-11499.5, 176.627, 2088.01]] unit_class:t="cargo_zone_square" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="Armia1_Baza_01" tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [8932.4, 176.628, 2736.27]] unit_class:t="cargo_zone_square" objLayer:i=1 props{ army:i=1 active:b=yes } } objectGroups{ name:t="Armia1_Baza_02" tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [12270, 8.1, -1402.02]] unit_class:t="cargo_zone_square" objLayer:i=1 props{ army:i=1 active:b=yes } } objectGroups{ name:t="Armia1_Baza_03" tm:m=[[-0.0254034, 0, 0.999677] [0, 1, 0] [-0.999677, 0, -0.0254034] [15439.6, 176.628, -4140.14]] unit_class:t="cargo_zone_square" objLayer:i=1 props{ army:i=1 active:b=yes } } air_defence{ name:t="t2_aaa_airfield_01" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-13548.5, 13.0562, -1053.12]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_02" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-13189.7, 14.8101, -666.742]] unit_class:t="germ_20mm_flak38_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_03" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12909.3, 17.167, -1667.4]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_04" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12504.6, 20.2964, -2152.58]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_05" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12020.3, 30.0005, -2504.1]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_06" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-11401.1, 20.8181, -1990.95]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_07" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-11819.9, 22.6316, -1674.51]] unit_class:t="germ_37mm_flak43_naval" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_08" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12241.1, 18.4942, -1143.33]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_09" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12760.2, 17.5918, -717.377]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_airfield_10" tm:m=[[-0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, -0.707107] [-12767.5, 15.0488, -432.637]] unit_class:t="germ_88mm_flak36" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t2_aaa_airfield_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15408.5, 13.0391, 1656.12]] props{ object_marking:i=0 squad_members:t="t2_aaa_airfield_01" squad_members:t="t2_aaa_airfield_02" squad_members:t="t2_aaa_airfield_03" squad_members:t="t2_aaa_airfield_04" squad_members:t="t2_aaa_airfield_05" squad_members:t="t2_aaa_airfield_06" squad_members:t="t2_aaa_airfield_07" squad_members:t="t2_aaa_airfield_08" squad_members:t="t2_aaa_airfield_09" squad_members:t="t2_aaa_airfield_10" } } air_defence{ name:t="t2_aaa_hj_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3883.28, 9.3681, 4658.13]] unit_class:t="germ_20mm_flak38_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4074.49, 9.58673, 4833.93]] unit_class:t="germ_20mm_flak38_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2551.72, 97.2967, 3490.85]] unit_class:t="germ_37mm_flak43_naval" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-3630.76, 1.52084, -3874.09]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8268.96, -0.367889, 2577.52]] unit_class:t="germ_20mm_flak38_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7877.84, 30.1686, 2612.13]] unit_class:t="germ_37mm_flak43_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11514.1, 33.0392, 1935.5]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11644.7, 17.4238, 2252.71]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t2_aaa_hj_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11320.5, 18.7859, 2245.96]] unit_class:t="germ_37mm_flak43" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t2_aaa_hj_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-14581, 36.9067, 2329.36]] props{ object_marking:i=0 squad_members:t="t2_aaa_hj_01" squad_members:t="t2_aaa_hj_02" squad_members:t="t2_aaa_hj_03" squad_members:t="t2_aaa_hj_04" squad_members:t="t2_aaa_hj_05" squad_members:t="t2_aaa_hj_06" squad_members:t="t2_aaa_hj_07" squad_members:t="t2_aaa_hj_08" squad_members:t="t2_aaa_hj_09" } } squad{ name:t="t1_aaa_airfield_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17998.7, 85.002, -8701.68]] props{ object_marking:i=0 squad_members:t="t1_aaa_airfield_01" squad_members:t="t1_aaa_airfield_02" squad_members:t="t1_aaa_airfield_03" squad_members:t="t1_aaa_airfield_04" squad_members:t="t1_aaa_airfield_05" squad_members:t="t1_aaa_airfield_06" squad_members:t="t1_aaa_airfield_07" squad_members:t="t1_aaa_airfield_08" squad_members:t="t1_aaa_airfield_09" squad_members:t="t1_aaa_airfield_10" } } air_defence{ name:t="t1_aaa_airfield_01" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [15774.7, 74.2987, 951.229]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_02" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [15834.5, 77.1981, 474.682]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_03" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [15921.6, 75.5751, 233.6]] unit_class:t="ussr_25mm_72k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_04" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16179.7, 89.8, -318.012]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_05" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16950.1, 48.5672, -801.592]] unit_class:t="ussr_25mm_72k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_06" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [17567.6, 66.6292, -430.762]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_07" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [17153.9, 64.2884, 320.307]] unit_class:t="us_90mm_m1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_08" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16880.9, 78.4343, 898.327]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_09" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16568.5, 75.4837, 1495.67]] unit_class:t="ussr_25mm_72k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_airfield_10" tm:m=[[0.5, 0, -0.866025] [0, 1, 0] [0.866025, 0, 0.5] [16114.4, 70.0089, 1609.2]] unit_class:t="us_40mm_bofors" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="t1_aaa_vodka_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16697.9, 83.2969, -9551.21]] props{ object_marking:i=0 squad_members:t="t1_aaa_vodka_01" squad_members:t="t1_aaa_vodka_02" squad_members:t="t1_aaa_vodka_03" squad_members:t="t1_aaa_vodka_04" squad_members:t="t1_aaa_vodka_05" squad_members:t="t1_aaa_vodka_06" squad_members:t="t1_aaa_vodka_07" squad_members:t="t1_aaa_vodka_08" squad_members:t="t1_aaa_vodka_09" } } air_defence{ name:t="t1_aaa_vodka_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9124.3, 85.5995, 2531.7]] unit_class:t="ussr_25mm_72k_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7589.9, 60.1541, 1960.77]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9220.08, 85.4674, 2882.15]] unit_class:t="ussr_25mm_72k_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [7493.89, 93.7855, -5889.26]] unit_class:t="ussr_37mm_61k_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12533.8, 78.0886, -1457.85]] unit_class:t="ussr_25mm_72k_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12122, 74.9811, -1178.6]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15216.4, 96.3061, -4148.28]] unit_class:t="ussr_25mm_72k_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15655.5, 67.3286, -4320.1]] unit_class:t="ussr_25mm_72k_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="t1_aaa_vodka_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15566.4, 69.1335, -3968.57]] unit_class:t="us_40mm_bofors_airfield" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } area_squad{ name:t="t1_respawn_squad_01" tm:m=[[0.793353, 0, -0.608761] [0, 1, 0] [0.608761, 0, 0.793353] [3914.58, 40, 127.596]] props{ squad_members:t="t1_respawn_01" squad_members:t="t1_respawn_02" squad_members:t="t1_respawn_03" squad_members:t="t1_respawn_04" squad_members:t="t1_respawn_05" squad_members:t="t1_respawn_06" squad_members:t="t1_respawn_07" squad_members:t="t1_respawn_08" squad_members:t="t1_respawn_09" squad_members:t="t1_respawn_10" squad_members:t="t1_respawn_11" squad_members:t="t1_respawn_12" squad_members:t="t1_respawn_13" squad_members:t="t1_respawn_14" } } area_squad{ name:t="t1_respawn_squad_02" tm:m=[[0.939693, 0, 0.34202] [0, 1, 0] [-0.34202, 0, 0.939693] [3984.15, 124.913, 2175.79]] props{ squad_members:t="t1_respawn_15" squad_members:t="t1_respawn_16" squad_members:t="t1_respawn_17" squad_members:t="t1_respawn_18" squad_members:t="t1_respawn_19" squad_members:t="t1_respawn_20" squad_members:t="t1_respawn_21" squad_members:t="t1_respawn_22" squad_members:t="t1_respawn_23" squad_members:t="t1_respawn_24" squad_members:t="t1_respawn_25" squad_members:t="t1_respawn_26" squad_members:t="t1_respawn_27" squad_members:t="t1_respawn_28" } } area_squad{ name:t="t1_respawn_squad_03" tm:m=[[0.999048, 0, 0.0436194] [0, 1, 0] [-0.0436194, 0, 0.999048] [3961.95, 100, 3167.6]] props{ squad_members:t="t1_respawn_29" squad_members:t="t1_respawn_30" squad_members:t="t1_respawn_31" squad_members:t="t1_respawn_32" squad_members:t="t1_respawn_33" squad_members:t="t1_respawn_34" squad_members:t="t1_respawn_35" squad_members:t="t1_respawn_36" squad_members:t="t1_respawn_37" squad_members:t="t1_respawn_38" squad_members:t="t1_respawn_39" squad_members:t="t1_respawn_40" squad_members:t="t1_respawn_41" squad_members:t="t1_respawn_42" } } area_squad{ name:t="t2_respawn_squad_01" tm:m=[[0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, 0.866025] [72.982, 96.6896, 3436.78]] props{ squad_members:t="t2_respawn_01" squad_members:t="t2_respawn_02" squad_members:t="t2_respawn_03" squad_members:t="t2_respawn_04" squad_members:t="t2_respawn_05" squad_members:t="t2_respawn_06" squad_members:t="t2_respawn_07" squad_members:t="t2_respawn_08" squad_members:t="t2_respawn_09" squad_members:t="t2_respawn_10" squad_members:t="t2_respawn_11" squad_members:t="t2_respawn_12" squad_members:t="t2_respawn_13" squad_members:t="t2_respawn_14" } } area_squad{ name:t="t2_respawn_squad_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [71.684, 108.402, 2405.19]] props{ squad_members:t="t2_respawn_15" squad_members:t="t2_respawn_16" squad_members:t="t2_respawn_17" squad_members:t="t2_respawn_18" squad_members:t="t2_respawn_19" squad_members:t="t2_respawn_20" squad_members:t="t2_respawn_21" squad_members:t="t2_respawn_22" squad_members:t="t2_respawn_23" squad_members:t="t2_respawn_24" squad_members:t="t2_respawn_25" squad_members:t="t2_respawn_26" squad_members:t="t2_respawn_27" squad_members:t="t2_respawn_28" } } area_squad{ name:t="t2_respawn_squad_03" tm:m=[[0.996698, 0, 0.0812026] [0, 1, 0] [-0.0812026, 0, 0.996698] [127.632, 58.9218, 351.781]] props{ squad_members:t="t2_respawn_29" squad_members:t="t2_respawn_30" squad_members:t="t2_respawn_31" squad_members:t="t2_respawn_32" squad_members:t="t2_respawn_33" squad_members:t="t2_respawn_34" squad_members:t="t2_respawn_35" squad_members:t="t2_respawn_36" squad_members:t="t2_respawn_37" squad_members:t="t2_respawn_38" squad_members:t="t2_respawn_39" squad_members:t="t2_respawn_40" squad_members:t="t2_respawn_41" squad_members:t="t2_respawn_42" } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4006.07, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4077.69, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4149.31, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4220.93, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4292.55, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4364.18, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4435.8, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4507.42, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4579.04, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4650.66, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4722.28, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4793.9, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4865.52, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4937.14, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5008.76, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5080.38, 417.316, -4243.86]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5080.38, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5014.19, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4948, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4881.81, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4815.62, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4749.42, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4683.23, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4617.04, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4550.85, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4484.66, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4418.47, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4352.28, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4286.08, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4219.89, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4153.7, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4087.51, 417.316, -4136.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="all_players_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5889.23, 83.2314, -5261.59]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } objectGroups{ name:t="Factory_conq_cap_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1739.49, 0.00274658, 2167.89]] unit_class:t="factory_01" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="Factory_conq_cap_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2155.71, -0.000244141, -1697.38]] unit_class:t="factory_01" objLayer:i=1 props{ army:i=0 active:b=yes } } objectGroups{ name:t="structures_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5995.1, 0, 1997.3]] unit_class:t="factory_01" objLayer:i=1 props{ army:i=0 active:b=yes } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4032.11, 417.316, -4136.45]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3976.7, 417.316, -4136.47]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3921.3, 417.316, -4136.5]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3865.89, 417.316, -4136.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3810.49, 417.316, -4136.55]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.09, 417.316, -4136.58]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3699.68, 417.316, -4136.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3644.28, 417.316, -4136.63]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3588.88, 417.316, -4136.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3533.47, 417.316, -4136.69]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3478.07, 417.316, -4136.72]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3422.66, 417.316, -4136.74]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3367.26, 417.316, -4136.77]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3311.86, 417.316, -4136.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3256.45, 417.316, -4136.82]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3201.05, 417.316, -4136.85]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5143.2, 417.316, -4239.39]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5206.02, 417.316, -4234.93]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5268.84, 417.316, -4230.46]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5331.67, 417.316, -4225.99]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5394.49, 417.316, -4221.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5457.31, 417.316, -4217.06]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5520.13, 417.316, -4212.6]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5582.95, 417.316, -4208.13]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5645.77, 417.316, -4203.66]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player26" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5708.59, 417.316, -4199.2]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player27" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5771.41, 417.316, -4194.73]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player28" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5834.24, 417.316, -4190.26]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player29" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5897.06, 417.316, -4185.8]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player30" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5959.88, 417.316, -4181.33]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player31" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6022.7, 417.316, -4176.87]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6085.52, 417.316, -4172.4]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[0.737474, 0, 0.675375] [0, 1, 0] [-0.675375, 0, 0.737474] [-2232.3, 95.936, 3397.61]] unit_class:t="dynaf_britain_ally" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[0.565191, 0, 0.82496] [0, 1, 0] [-0.82496, 0, 0.565191] [7183.96, 124.988, 2397.15]] unit_class:t="dynaf_britain_ally" objLayer:i=2 props{ army:i=1 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.999995, 0, 0.00289568] [0, 1, 0] [-0.00289568, 0, 0.999995] [-3484.28, -4.14007, -4162.02]] unit_class:t="dynaf_britain_concrete1line_ally" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[0.999814, 0, 0.0192805] [0, 1, 0] [-0.0192805, 0, 0.999814] [7214.58, 73.3, -6285.79]] unit_class:t="dynaf_britain_grd_ally" objLayer:i=2 props{ army:i=1 active:b=yes } } ships{ name:t="ships_01" tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [3143.15, 0.000183105, 3900.38]] unit_class:t="uss_lst_heavy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=6 formation_type:t="rows" formation_div:i=1 formation_step:p2=9, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" targetGnd:b=no accuracy:r=0.2 effShootingRate:r=0.2 } way{ } } ships{ name:t="ships_02" tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [3144.07, 0.000183105, 4852]] unit_class:t="us_cargo_ship_liberty" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=6 formation_type:t="rows" formation_div:i=1 formation_step:p2=15, 20 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetGnd:b=no accuracy:r=0.2 effShootingRate:r=0.2 } way{ } } ships{ name:t="ships_03" tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [4896.58, 0, 5367.73]] unit_class:t="us_cargo_ship_liberty" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=6 formation_type:t="rows" formation_div:i=1 formation_step:p2=15, 20 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetGnd:b=no accuracy:r=0.2 effShootingRate:r=0.2 } way{ } } ships{ name:t="ships_04" tm:m=[[-0.0885434, 0, -0.996072] [0, 1, 0] [0.996072, 0, -0.0885434] [1473.47, 0.000244141, 5727.26]] unit_class:t="us_cargo_ship_liberty" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=6 formation_type:t="rows" formation_div:i=1 formation_step:p2=15, 20 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" targetGnd:b=no accuracy:r=0.2 effShootingRate:r=0.2 } way{ } } ships{ name:t="ships_05" tm:m=[[0.996187, 0, -0.0872391] [0, 1, 0] [0.0872391, 0, 0.996187] [1570.91, 0, 5107.98]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=1 count:i=2 formation_type:t="cols" formation_div:i=1 formation_step:p2=6, 4 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="return_fire" targetGnd:b=yes accuracy:r=0.16 effShootingRate:r=0.16 } way{ } } area_squad{ name:t="Allies_Air_resp_squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [17219.9, 2000, -3112.72]] props{ squad_members:t="Allies_Air_resp_01" squad_members:t="Allies_Air_resp_02" squad_members:t="Allies_Air_resp_03" squad_members:t="Allies_Air_resp_04" squad_members:t="Allies_Air_resp_05" squad_members:t="Allies_Air_resp_06" } } area_squad{ name:t="Germ_air_resp_squad_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10336.3, 2000, -4918.71]] props{ squad_members:t="Germ_air_resp_01" squad_members:t="Germ_air_resp_02" squad_members:t="Germ_air_resp_03" squad_members:t="Germ_air_resp_04" squad_members:t="Germ_air_resp_05" squad_members:t="Germ_air_resp_06" } } objectGroups{ name:t="objectGroups_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2562.34, 85.2564, -1195.77]] unit_class:t="dynbase_fuel_storage_square" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2921.04, 80.2274, -958.603]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2738.18, 89.1122, -963.767]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2672.61, 89.1103, -1413.8]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2938.46, 87.7312, -1477.14]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2924.59, 87.7312, -1255.5]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2722.23, 87.7312, -1230.01]] unit_class:t="flag_blue" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="structures_02" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [122.949, 59.7102, 2438.91]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_03" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [117.573, 57.0965, 2355.41]] unit_class:t="det_trench_half_a" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_05" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [117.042, 56.8496, 2321.16]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_06" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [335.538, 51.4898, 486.449]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_07" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [194.904, 52.1043, 298.244]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_08" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [403.623, 51.4898, 203.579]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_09" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [293.01, 52.1043, 72.7418]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_10" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [837.032, 51.9745, 619.218]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_11" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [952.352, 51.7301, 403.07]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="structures_12" tm:m=[[0.043092, 0, 0.999071] [0, 1, 0] [-0.999071, 0, 0.043092] [985.068, 52.3003, 23.8464]] unit_class:t="det_trench_half_a_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } } areas{ pole_walki_GF{ type:t="Box" tm:m=[[-3999.91, 0, -26.5685] [0, 400, 0] [26.5685, 0, -3999.91] [2000, -112.775, 2000]] objLayer:i=0 props{ } } Zakres_mapy_GF{ type:t="Box" tm:m=[[-4000, 0, 0] [0, 400, 0] [0, 0, -4000] [2000, -100.392, 2000]] objLayer:i=0 props{ } } Pole_walki_samoloty{ type:t="Box" tm:m=[[25396.2, 0, 48785.6] [0, 16000, 0] [-48785.6, 0, 25396.2] [-6286.36, -500, 14206.4]] objLayer:i=0 props{ } } zakres_mapy_samoloty{ type:t="Box" tm:m=[[60000, 0, 0] [0, 17000, 0] [0, 0, 60000] [1176.04, -100.001, 1952.19]] objLayer:i=0 props{ air_defence:r=0 } } Armia1_cap_01{ type:t="Cylinder" tm:m=[[105.07, 0, 0] [0, 137, 0] [0, 0, 105.07] [3162.05, -59.8264, 430.403]] objLayer:i=0 props{ } } Armia2_cap_01{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 157, 0] [0, 0, 50] [1222.29, -73.2138, 972.625]] objLayer:i=0 props{ } } Armia2_Lotnisko_start{ type:t="Sphere" tm:m=[[-141.421, 0, 141.421] [0, 200, 0] [-141.421, 0, -141.421] [-11458.7, 24.3587, -2674.24]] objLayer:i=0 props{ } } Armia2_Lotnisko_koniec{ type:t="Sphere" tm:m=[[-141.421, 0, 141.421] [0, 200, 0] [-141.421, 0, -141.421] [-13261.6, 26, -862.096]] objLayer:i=0 props{ } } Armia1_Lotnisko_start{ type:t="Sphere" tm:m=[[100, 0, -173.205] [0, 200, 0] [173.205, 0, 100] [17239.5, 120.2, -780.712]] objLayer:i=0 props{ } } Armia1_Lotnisko_koniec{ type:t="Sphere" tm:m=[[100, 0, -173.205] [0, 200, 0] [173.205, 0, 100] [16107.3, 120.2, 1173.29]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn01{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17126.7, 120.2, -678.646]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn02{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17217, 120.2, -622.371]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn03{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17125.5, 120.2, -724.731]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn04{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17260.1, 120.2, -649.427]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn05{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17172.3, 120.2, -748.969]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn06{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17268.4, 120.2, -709.502]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn07{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17189.5, 120.2, -815.472]] objLayer:i=0 props{ } } Armia1_Lotnisko_spawn08{ type:t="Sphere" tm:m=[[10, 0, -17.3205] [0, 20, 0] [17.3205, 0, 10] [17308.4, 133.358, -727.206]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn01{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11593.2, 88.359, -2647.51]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn02{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11617.8, 88.359, -2646.47]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn03{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11617.4, 88.359, -2620.05]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn04{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11643.6, 88.359, -2616.36]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn05{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11517.8, 88.3588, -2549.14]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn06{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11518.4, 88.3588, -2522.33]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn07{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11545.8, 88.3588, -2521.14]] objLayer:i=0 props{ } } Armia2_lotnisko_spawn08{ type:t="Sphere" tm:m=[[-14.1421, 0, 14.1421] [0, 20, 0] [-14.1421, 0, -14.1421] [-11557.5, 88.3588, -2491.03]] objLayer:i=0 props{ } } Armia2_BazaStrefa_01{ type:t="Box" tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [-4070.13, 75.09, 4658.58]] objLayer:i=0 props{ } } Armia2_BazaStrefa_02{ type:t="Box" tm:m=[[250.49, 0, 0] [0, 250.01, 0] [0, 0, 250.39] [-8080.9, -92.8204, 2484.66]] objLayer:i=0 props{ } } Armia2_BazaStrefa_03{ type:t="Box" tm:m=[[250.49, 0, 0] [0, 250, 0] [0, 0, 250.39] [-11491.3, -58.6443, 2088.25]] objLayer:i=0 props{ } } Armia1_BazaStrefa_01{ type:t="Box" tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [8939.14, 50.0008, 2737.52]] objLayer:i=0 props{ } } Armia1_BazaStrefa_02{ type:t="Box" tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [12276.7, 16.7559, -1400.78]] objLayer:i=0 props{ } } Armia1_BazaStrefa_03{ type:t="Box" tm:m=[[250.49, 0, 0] [0, 100.01, 0] [0, 0, 250.39] [15446.3, 50.0006, -4138.89]] objLayer:i=0 props{ } } Armia2_cap_02{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 157, 0] [0, 0, 50] [931.407, -77.7358, 1950.89]] objLayer:i=0 props{ } } Armia1_cap_02{ type:t="Cylinder" tm:m=[[105.07, 0, 0] [0, 236.997, 0] [0, 0, 105.07] [3039.06, -129.081, 1474.42]] objLayer:i=0 props{ } } Armia1_cap_03{ type:t="Cylinder" tm:m=[[75, 0, 0] [0, 159, 0] [0, 0, 75] [2786.52, -69.8523, 2551.38]] objLayer:i=0 props{ } } 100{ type:t="Box" tm:m=[[55000, 0, 0] [0, 16000, 0] [0, 0, 55000] [1954.14, -500, 1762.05]] objLayer:i=0 props{ } } 101{ type:t="Box" tm:m=[[95000, 0, 0] [0, 16000, 0] [0, 0, 95000] [2000, -500, 2000]] objLayer:i=0 props{ } } t2_airfield_bomb_zone{ type:t="Box" tm:m=[[-2121.32, 0, 2121.32] [0, 400, 0] [-848.528, 0, -848.528] [-12245.2, -131.024, -1713.11]] objLayer:i=0 props{ } } t1_airfield_bomb_zone{ type:t="Box" tm:m=[[-1500, 0, 2598.08] [0, 400, 0] [-1039.23, 0, -600] [16513, -111.823, 183.427]] objLayer:i=0 props{ } } t1_respawn_01{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3905.45, 30, 131.041]] objLayer:i=0 props{ } } t1_respawn_02{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3905.67, 30, 141.388]] objLayer:i=0 props{ } } t1_respawn_03{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3905.89, 30, 151.735]] objLayer:i=0 props{ } } t1_respawn_04{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.12, 30, 162.091]] objLayer:i=0 props{ } } t1_respawn_05{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.34, 30, 172.438]] objLayer:i=0 props{ } } t1_respawn_06{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.56, 30, 182.786]] objLayer:i=0 props{ } } t1_respawn_07{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3906.78, 30, 193.133]] objLayer:i=0 props{ } } t1_respawn_08{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3915.63, 30, 130.825]] objLayer:i=0 props{ } } t1_respawn_09{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3915.86, 30, 141.172]] objLayer:i=0 props{ } } t1_respawn_10{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.08, 30, 151.52]] objLayer:i=0 props{ } } t1_respawn_11{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.3, 30, 161.867]] objLayer:i=0 props{ } } t1_respawn_12{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.52, 30, 172.214]] objLayer:i=0 props{ } } t1_respawn_13{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.75, 30, 182.561]] objLayer:i=0 props{ } } t1_respawn_14{ type:t="Sphere" tm:m=[[-9.97881, 0, 0.650515] [0, 10, 0] [-0.650515, 0, -9.97881] [3916.97, 30, 192.909]] objLayer:i=0 props{ } } t1_respawn_15{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3973.86, 143.518, 2115.89]] objLayer:i=0 props{ } } t1_respawn_16{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3970.32, 143.518, 2125.62]] objLayer:i=0 props{ } } t1_respawn_17{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3966.78, 143.518, 2135.35]] objLayer:i=0 props{ } } t1_respawn_18{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3963.24, 143.518, 2145.07]] objLayer:i=0 props{ } } t1_respawn_19{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3959.7, 143.518, 2154.8]] objLayer:i=0 props{ } } t1_respawn_20{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3956.16, 143.518, 2164.52]] objLayer:i=0 props{ } } t1_respawn_21{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3952.62, 143.518, 2174.25]] objLayer:i=0 props{ } } t1_respawn_22{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3983.43, 143.518, 2119.38]] objLayer:i=0 props{ } } t1_respawn_23{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3979.89, 143.518, 2129.1]] objLayer:i=0 props{ } } t1_respawn_24{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3976.35, 143.518, 2138.83]] objLayer:i=0 props{ } } t1_respawn_25{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3972.81, 143.518, 2148.56]] objLayer:i=0 props{ } } t1_respawn_26{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3969.27, 143.518, 2158.28]] objLayer:i=0 props{ } } t1_respawn_27{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3965.73, 143.518, 2168.01]] objLayer:i=0 props{ } } t1_respawn_28{ type:t="Sphere" tm:m=[[-9.53717, 0, -3.00706] [0, 10, 0] [3.00706, 0, -9.53717] [3962.2, 143.518, 2177.73]] objLayer:i=0 props{ } } t1_respawn_29{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3972.73, 94.8057, 3130.13]] objLayer:i=0 props{ } } t1_respawn_30{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3972.28, 94.8057, 3140.47]] objLayer:i=0 props{ } } t1_respawn_31{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3971.83, 94.8057, 3150.81]] objLayer:i=0 props{ } } t1_respawn_32{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3971.38, 94.8057, 3161.15]] objLayer:i=0 props{ } } t1_respawn_33{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3970.93, 94.8057, 3171.49]] objLayer:i=0 props{ } } t1_respawn_34{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3970.48, 94.8057, 3181.83]] objLayer:i=0 props{ } } t1_respawn_35{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3970.02, 94.8057, 3192.17]] objLayer:i=0 props{ } } t1_respawn_36{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3982.91, 94.8057, 3130.57]] objLayer:i=0 props{ } } t1_respawn_37{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3982.46, 94.8057, 3140.91]] objLayer:i=0 props{ } } t1_respawn_38{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3982.01, 94.8057, 3151.25]] objLayer:i=0 props{ } } t1_respawn_39{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3981.56, 94.8057, 3161.59]] objLayer:i=0 props{ } } t1_respawn_40{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3981.11, 94.8057, 3171.93]] objLayer:i=0 props{ } } t1_respawn_41{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3980.66, 94.8057, 3182.27]] objLayer:i=0 props{ } } t1_respawn_42{ type:t="Sphere" tm:m=[[-10, 0, 1.2219e-06] [0, 10, 0] [-1.2219e-06, 0, -10] [3980.21, 94.8057, 3192.61]] objLayer:i=0 props{ } } t2_respawn_01{ type:t="Sphere" tm:m=[[9.99961, 0, 0.0880208] [0, 10, 0] [-0.0880208, 0, 9.99961] [175.212, 35.5991, 3416.62]] objLayer:i=0 props{ } } t2_respawn_02{ type:t="Sphere" tm:m=[[9.99659, 0, -0.260939] [0, 10, 0] [0.260939, 0, 9.99659] [169.275, 35.5991, 3408.15]] objLayer:i=0 props{ } } t2_respawn_03{ type:t="Sphere" tm:m=[[9.96451, 0, -0.841668] [0, 10, 0] [0.841668, 0, 9.96451] [129.57, 73.5856, 3365.6]] objLayer:i=0 props{ } } t2_respawn_04{ type:t="Sphere" tm:m=[[9.96653, 0, -0.817408] [0, 10, 0] [0.817408, 0, 9.96653] [123.634, 73.5856, 3357.12]] objLayer:i=0 props{ } } t2_respawn_05{ type:t="Sphere" tm:m=[[9.99486, 0, -0.320386] [0, 10, 0] [0.320386, 0, 9.99486] [151.467, 35.5991, 3382.71]] objLayer:i=0 props{ } } t2_respawn_06{ type:t="Sphere" tm:m=[[9.96409, 0, 0.84663] [0, 10, 0] [-0.84663, 0, 9.96409] [145.531, 35.5991, 3374.23]] objLayer:i=0 props{ } } t2_respawn_07{ type:t="Sphere" tm:m=[[9.99328, 0, -0.36628] [0, 10, 0] [0.36628, 0, 9.99328] [139.595, 35.5991, 3365.76]] objLayer:i=0 props{ } } t2_respawn_08{ type:t="Sphere" tm:m=[[9.99952, 0, 0.0969973] [0, 10, 0] [-0.0969973, 0, 9.99952] [166.87, 35.5991, 3422.47]] objLayer:i=0 props{ } } t2_respawn_09{ type:t="Sphere" tm:m=[[9.98657, 0, -0.517991] [0, 10, 0] [0.517991, 0, 9.98657] [127.164, 73.5856, 3379.92]] objLayer:i=0 props{ } } t2_respawn_10{ type:t="Sphere" tm:m=[[9.99957, 0, 0.0926881] [0, 10, 0] [-0.0926881, 0, 9.99957] [121.228, 73.5856, 3371.44]] objLayer:i=0 props{ } } t2_respawn_11{ type:t="Sphere" tm:m=[[9.96106, 0, -0.881537] [0, 10, 0] [0.881537, 0, 9.96106] [115.292, 73.5856, 3362.96]] objLayer:i=0 props{ } } t2_respawn_12{ type:t="Sphere" tm:m=[[9.99058, 0, 0.433815] [0, 10, 0] [-0.433815, 0, 9.99058] [109.356, 73.5856, 3354.49]] objLayer:i=0 props{ } } t2_respawn_13{ type:t="Sphere" tm:m=[[9.99995, 0, -0.0303321] [0, 10, 0] [0.0303321, 0, 9.99995] [137.184, 35.5991, 3380.07]] objLayer:i=0 props{ } } t2_respawn_14{ type:t="Sphere" tm:m=[[9.98348, 0, -0.574456] [0, 10, 0] [0.574456, 0, 9.98348] [131.247, 35.5991, 3371.59]] objLayer:i=0 props{ } } t2_respawn_15{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [75.419, 58.205, 2369.99]] objLayer:i=0 props{ } } t2_respawn_16{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [76.329, 58.205, 2385.3]] objLayer:i=0 props{ } } t2_respawn_17{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [77.229, 58.205, 2395.61]] objLayer:i=0 props{ } } t2_respawn_18{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [78.129, 58.205, 2405.92]] objLayer:i=0 props{ } } t2_respawn_19{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [89.029, 58.205, 2416.23]] objLayer:i=0 props{ } } t2_respawn_20{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [89.929, 58.205, 2426.54]] objLayer:i=0 props{ } } t2_respawn_21{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [90.839, 58.205, 2436.85]] objLayer:i=0 props{ } } t2_respawn_22{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [85.568, 58.205, 2369.1]] objLayer:i=0 props{ } } t2_respawn_23{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [86.471, 58.205, 2384.41]] objLayer:i=0 props{ } } t2_respawn_24{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [87.373, 58.205, 2394.72]] objLayer:i=0 props{ } } t2_respawn_25{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [88.275, 58.205, 2405.03]] objLayer:i=0 props{ } } t2_respawn_26{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [79.177, 58.205, 2415.34]] objLayer:i=0 props{ } } t2_respawn_27{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [80.079, 58.205, 2425.65]] objLayer:i=0 props{ } } t2_respawn_28{ type:t="Sphere" tm:m=[[9.91445, 0, -1.30526] [0, 10, 0] [1.30526, 0, 9.91445] [80.981, 58.205, 2435.96]] objLayer:i=0 props{ } } t2_respawn_29{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [129.172, 51.3921, 402.064]] objLayer:i=0 props{ } } t2_respawn_30{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [129.11, 51.3921, 391.715]] objLayer:i=0 props{ } } t2_respawn_31{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [129.049, 51.3921, 381.365]] objLayer:i=0 props{ } } t2_respawn_32{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.987, 51.3921, 371.014]] objLayer:i=0 props{ } } t2_respawn_33{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.925, 51.3921, 360.667]] objLayer:i=0 props{ } } t2_respawn_34{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.863, 51.3921, 350.317]] objLayer:i=0 props{ } } t2_respawn_35{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [128.8, 51.3921, 339.965]] objLayer:i=0 props{ } } t2_respawn_36{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.987, 51.3921, 402.126]] objLayer:i=0 props{ } } t2_respawn_37{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.924, 51.3921, 391.776]] objLayer:i=0 props{ } } t2_respawn_38{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.863, 51.3921, 381.426]] objLayer:i=0 props{ } } t2_respawn_39{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.801, 51.3921, 371.076]] objLayer:i=0 props{ } } t2_respawn_40{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.739, 51.3921, 360.726]] objLayer:i=0 props{ } } t2_respawn_41{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.677, 51.3921, 350.377]] objLayer:i=0 props{ } } t2_respawn_42{ type:t="Sphere" tm:m=[[9.9877, 0, -0.495874] [0, 10, 0] [0.495874, 0, 9.9877] [118.616, 51.3921, 340.027]] objLayer:i=0 props{ } } conq_cap_02{ type:t="Cylinder" tm:m=[[200, 0, 0] [0, 290, 0] [0, 0, 200] [2066.78, -200, 2067.28]] objLayer:i=0 props{ } } conq_cap_03{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 200, 0] [0, 0, 50] [2304.85, -100, 3463.95]] objLayer:i=0 props{ } } conq_cap_01{ type:t="Cylinder" tm:m=[[75, 0, 0] [0, 400, 0] [0, 0, 75] [2187.17, -216.331, 1133.13]] objLayer:i=0 props{ } } Domin_cap_02{ type:t="Cylinder" tm:m=[[200, 0, 0] [0, 350, 0] [0, 0, 200] [2064.9, -257.14, 2067.24]] objLayer:i=0 props{ } } Domin_cap_03{ type:t="Cylinder" tm:m=[[75, 0, 0] [0, 200, 0] [0, 0, 75] [2186.42, -100, 1127.28]] objLayer:i=0 props{ } } Domin_cap_01{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 400, 0] [0, 0, 50] [2271.98, -216.331, 3467.58]] objLayer:i=0 props{ } } Domin_cap_04{ type:t="Box" tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [6000, 0, 2000]] objLayer:i=3 props{ } } Domin_cap_05{ type:t="Box" tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [2000, -0.392303, 2000]] objLayer:i=3 props{ } } Domin_cap_06{ type:t="Box" tm:m=[[4000, 0, 0] [0, 4000, 0] [0, 0, 4000] [-2000, -0.392303, 2000]] objLayer:i=3 props{ } } bto_cap_01{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -5614.34]] objLayer:i=0 props{ } } bto_cap_02{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -6113.47]] objLayer:i=0 props{ } } bto_cap_03{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -6612.6]] objLayer:i=0 props{ } } bto_cap_04{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -7111.73]] objLayer:i=0 props{ } } bto_cap_05{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 708.553, 0] [0, 0, 100] [3719.02, 14.605, -7610.86]] objLayer:i=0 props{ } } Armia2_cap_03{ type:t="Cylinder" tm:m=[[50, 0, 0] [0, 236.997, 0] [0, 0, 50] [998.958, -185.522, 3550.67]] objLayer:i=0 props{ } } Armia1_Battl{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 405, 0] [0, 0, 100] [3908.72, -199.999, 2020.02]] objLayer:i=0 props{ } } Armia2_Battl{ type:t="Cylinder" tm:m=[[100, 0, 0] [0, 405, 0] [0, 0, 100] [248.229, -300.909, 2030.11]] objLayer:i=0 props{ } } Allies_Air_resp_01{ type:t="Sphere" tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20737.5, 1425.92, -17840.8]] objLayer:i=0 props{ } } Allies_Air_resp_02{ type:t="Sphere" tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20709.6, 1425.92, -17747.3]] objLayer:i=0 props{ } } Allies_Air_resp_03{ type:t="Sphere" tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20679.3, 1425.92, -17630.9]] objLayer:i=0 props{ } } Allies_Air_resp_04{ type:t="Sphere" tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20640.3, 1425.92, -17471.3]] objLayer:i=0 props{ } } Allies_Air_resp_05{ type:t="Sphere" tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20607.5, 1425.92, -17333.3]] objLayer:i=0 props{ } } Allies_Air_resp_06{ type:t="Sphere" tm:m=[[-61.2673, 0, -12.2602] [0, 62.482, 0] [12.2602, 0, -61.2673] [20566.6, 1425.92, -17183.2]] objLayer:i=0 props{ } } Germ_air_resp_01{ type:t="Sphere" tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-9100.94, 1499.29, -18411.5]] objLayer:i=0 props{ } } Germ_air_resp_02{ type:t="Sphere" tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8988.54, 1499.29, -18559.7]] objLayer:i=0 props{ } } Germ_air_resp_03{ type:t="Sphere" tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8860.14, 1499.29, -18720.8]] objLayer:i=0 props{ } } Germ_air_resp_04{ type:t="Sphere" tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8734.24, 1499.29, -18887]] objLayer:i=0 props{ } } Germ_air_resp_05{ type:t="Sphere" tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8624.54, 1499.29, -19043.7]] objLayer:i=0 props{ } } Germ_air_resp_06{ type:t="Sphere" tm:m=[[110.272, 0, 0] [0, 110.272, 0] [0, 0, 110.272] [-8502.94, 1499.29, -19223]] objLayer:i=0 props{ } } Germ_field_airfield_start{ type:t="Sphere" tm:m=[[84.9275, 0, 0] [0, 84.9275, 0] [0, 0, 84.9275] [-2834.38, 91.3787, -1436.28]] objLayer:i=0 props{ } } Germ_field_airfield_end{ type:t="Sphere" tm:m=[[84.9275, 0, 0] [0, 84.9275, 0] [0, 0, 84.9275] [-2836.94, 89.3906, -877.533]] objLayer:i=0 props{ } } Germ_field_airfield_resp_01{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2884.21, 91.0308, -1430.1]] objLayer:i=0 props{ } } Germ_field_airfield_resp_02{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2850.54, 91.0308, -1426.34]] objLayer:i=0 props{ } } Germ_field_airfield_resp_03{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2816.92, 91.0308, -1422.97]] objLayer:i=0 props{ } } Germ_field_airfield_resp_04{ type:t="Sphere" tm:m=[[20, 0, 0] [0, 20, 0] [0, 0, 20] [-2782.88, 91.0308, -1421.42]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }