selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=2 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" } mission{ name:t="gladiators_sinai_2x2_by_Team154" level:t="levels/avg_egypt_sinai.bin" type:t="domination" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" chapter:t="duel" scoreLimit:i=50000 timeLimit:i=60 deathPenaltyMul:r=0 isBotsAllowed:b=no allowEmptyTeams:b=yes campaign:t="pacific" restoreType:t="attempts" optionalTakeOff:b=no missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _DBttl:b=no _DBttlA:b=no _DBttlB:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=no isShipsAllowed:b=no isHelicoptersAllowed:b=no } tags{ } } atmosphere{ pressure:r=760 temperature:r=15 } spectator_points{ } cover_points{ } briefing{ place_loc:t="" date_loc:t="" objective_loc:t="" music:t="action_01" part{ event:t="" minTime:i=0 slide{ map:b=yes minTime:i=4 picture:t="" showAirMap:b=yes icon{ icontype:t="fighter" side:t="ally" target:t="t1_air_spawn_01" lookAt:t="t2_air_spawn_01" } icon{ icontype:t="fighter" side:t="enemy" target:t="t2_air_spawn_01" lookAt:t="t1_air_spawn_01" } icon{ icontype:t="capturezone_A" side:t="neutral" target:t="battle_area_01" } } } } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes gladiators_air_2x2_template{ isCategory:b=yes is_enabled:b=yes round_01_init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_air_spawn_01" target:t="t1_air_spawn_02" team:t="A" tags{ tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_air_spawn_01" target:t="t2_air_spawn_02" team:t="B" tags{ tank:b=no } } varSetInt{ value:i=1 var:t="timer" } varSetInt{ value:i=3600 var:t="disqualification_timer" } varSetInt{ value:i=-1 var:t="bleading_power" } varSetInt{ value:i=1 var:t="beading_power_for_indication" } varSetInt{ value:i=1 var:t="num_of_battles_in_round" } missionBattleArea{ air:b=yes ground:b=no mapArea:b=no killOutOfBattleArea:b=yes newGridHorizontalCellCount:i=0 killArea:b=no detectionArea:b=no airMapArea:b=no area:t="battle_area_01" } triggerEnable{ target:t="time_stop" target:t="update_timer_zone_01" target:t="unit respawn" } missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_player_squad" cannotShoot:b=yes } } else_actions{ } } score_indication{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="air" "icon army":i=1 set:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="dummy_01" var:t="indication_point_team_A" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="air" "icon army":i=2 set:b=yes object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="dummy_01" var:t="indication_point_team_B" } } else_actions{ } } shooting_enable_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="shooting_timer" value:i=0 comparasion_func:t="more" } } actions{ missionSetTimeIndicator{ var:t="shooting_timer" } varModify{ operator:t="subAB" value:r=1 var:t="shooting_timer" } } else_actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_player_squad" cannotShoot:b=no } wait{ time:r=2 } missionSetTimeIndicator{ var:t="shooting_timer" } wait{ time:r=2 } triggerDisable{ target:t="shooting_enable_timer" } } } round_01{ isCategory:b=yes is_enabled:b=yes "unit respawn"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="timer" value:i=1 comparasion_func:t="less" } } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no radius:r=-1 isStrictSpawn:b=yes useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t1_air_spawn_01" target:t="t1_air_spawn_02" team:t="A" disableAfter:i=0 tags{ tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no radius:r=-1 isStrictSpawn:b=yes useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes onlyOnePlayerPerSpawnPoint:b=no resetStrictSpawnIndex:b=no forceCreate:b=no replaceAreas:b=no target:t="t2_air_spawn_01" target:t="t2_air_spawn_02" team:t="B" disableAfter:i=0 offset:p3=0, 0, 0 tags{ tank:b=no } } triggerDisable{ target:t="update_timer_zone_01" target:t="time_stop" target:t="disqualification_t1_init" target:t="disqualification_t2_init" target:t="disqualification_t1_check" target:t="disqualification_t2_check" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.1 disableZone:b=no name_for_respawn_base:t="" target:t="battle_area_01" canCaptureInAir:b=yes captureNoPenalty:b=yes zoneDefenders{ } } varModify{ operator:t="mul" value:r=1 var:t="num_of_round" } varSetInt{ value:i=1 var:t="shooting_timer" } triggerEnable{ target:t="zone_01_t1_win" target:t="zone_01_t2_win" target:t="zone_01_no_one_win" } triggerEnable{ target:t="t1_win_in_round" target:t="t2_win_in_round" target:t="draw_in_round" target:t="check_when_inactive" } triggerEnable{ target:t="unit_in_area_01" target:t="unit_out_of_area_01" target:t="shooting_enable_timer" } missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=no } wait{ time:r=0.1 } } else_actions{ } } round_01_end{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="indication_point_team_A" value:i=50000 comparasion_func:t="less" } varCompareInt{ var_value:t="indication_point_team_B" value:i=50000 comparasion_func:t="less" } } actions{ wait{ time:r=0.1 } playerForceMoveToRespawnScreen{ target:t="all_player_squad" target_type:t="any" } triggerDisable{ target:t="zone_01_t1_win" target:t="zone_01_t2_win" target:t="zone_01_no_one_win" } triggerDisable{ target:t="unit_in_area_01" target:t="unit_out_of_area_01" } wait{ time:r=0.1 } triggerActivate{ target:t="round_01_init" activate_type:t="checkConidtions" check_trigger_status:b=no after_activation:t="disable" } } else_actions{ } } } round_03{ isCategory:b=yes is_enabled:b=yes t1_win_battle{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="bleeding_points_team_A" value:i=0 comparasion_func:t="more" var_value_other:t="bleeding_points_team_B" } } actions{ gameMPChangeScore{ value:i=-1 valueSystem:t="amount" var:t="bleading_power" team:t="B" } } else_actions{ } } t2_win_battle{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="bleeding_points_team_B" value:i=0 comparasion_func:t="more" var_value_other:t="bleeding_points_team_A" } } actions{ gameMPChangeScore{ value:i=-1 valueSystem:t="amount" var:t="bleading_power" team:t="A" } } else_actions{ } } } zone_results{ isCategory:b=yes is_enabled:b=yes zone_01_results{ isCategory:b=yes is_enabled:b=yes zone_01_t1_win{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="battle_area_01" army:i=1 } } actions{ varModify{ operator:t="add" value:r=1 var:t="num_of_finished_battles" } varModify{ operator:t="add" value:r=1 var:t="t1_win_in_battle" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.1 disableZone:b=yes name_for_respawn_base:t="" target:t="battle_area_01" canCaptureInAir:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="zone_01_t2_win" target:t="zone_01_no_one_win" } } else_actions{ } } zone_01_t2_win{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ missionIsZoneCaptured{ target:t="battle_area_01" army:i=2 } } actions{ varModify{ operator:t="add" value:r=1 var:t="num_of_finished_battles" } varModify{ operator:t="add" value:r=1 var:t="t2_win_in_battle" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.1 disableZone:b=yes name_for_respawn_base:t="" target:t="battle_area_01" canCaptureInAir:b=yes captureNoPenalty:b=yes zoneDefenders{ } } triggerDisable{ target:t="zone_01_t1_win" target:t="zone_01_no_one_win" } } else_actions{ } } zone_01_no_one_win{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isActive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" func:t="equal" value:i=0 object:t="all_player_squad" object_var_value:i=0 } } actions{ varModify{ operator:t="add" value:r=1 var:t="num_of_finished_battles" } triggerDisable{ target:t="zone_01_t1_win" target:t="zone_01_t2_win" } missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=0.1 disableZone:b=yes name_for_respawn_base:t="" target:t="battle_area_01" canCaptureInAir:b=yes captureNoPenalty:b=yes zoneDefenders{ } } } else_actions{ } } } overall_result{ isCategory:b=yes is_enabled:b=yes t1_win_in_round{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="num_of_finished_battles" value:i=0 comparasion_func:t="equal" var_value_other:t="num_of_battles_in_round" } varCompareInt{ var_value:t="t1_win_in_battle" value:i=0 comparasion_func:t="more" var_value_other:t="t2_win_in_battle" } } actions{ triggerDisable{ target:t="t2_win_in_round" } varModify{ operator:t="add" value:r=1 var:t="bleeding_points_team_B" use_variable:b=yes var_value:t="bleading_power" } varModify{ operator:t="add" value:r=1 var:t="indication_point_team_A" use_variable:b=yes var_value:t="beading_power_for_indication" } wait{ time:r=0.1 } gameMPChangeScore{ value:i=1 valueSystem:t="amount" var:t="bleading_power" team:t="B" } varModify{ operator:t="add" value:r=-1 var:t="num_of_finished_battles" } varModify{ operator:t="add" value:r=-1 var:t="t1_win_in_battle" } triggerEnable{ target:t="round_01_end" } } else_actions{ } } t2_win_in_round{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="num_of_finished_battles" value:i=0 comparasion_func:t="equal" var_value_other:t="num_of_battles_in_round" } varCompareInt{ var_value:t="t2_win_in_battle" value:i=0 comparasion_func:t="more" var_value_other:t="t1_win_in_battle" } } actions{ triggerDisable{ target:t="t1_win_in_round" } varModify{ operator:t="add" value:r=1 var:t="bleeding_points_team_A" use_variable:b=yes var_value:t="bleading_power" } varModify{ operator:t="add" value:r=1 var:t="indication_point_team_B" use_variable:b=yes var_value:t="beading_power_for_indication" } wait{ time:r=0.1 } gameMPChangeScore{ value:i=1 valueSystem:t="amount" var:t="bleading_power" team:t="A" } varModify{ operator:t="add" value:r=-1 var:t="num_of_finished_battles" } varModify{ operator:t="add" value:r=-1 var:t="t2_win_in_battle" } triggerEnable{ target:t="round_01_end" } } else_actions{ } } draw_in_round{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="num_of_finished_battles" value:i=0 comparasion_func:t="equal" var_value_other:t="num_of_battles_in_round" } varCompareInt{ var_value:t="t1_win_in_battle" value:i=0 comparasion_func:t="equal" var_value_other:t="t2_win_in_battle" } } actions{ triggerDisable{ target:t="t1_win_in_round" target:t="t2_win_in_round" } varModify{ operator:t="add" value:r=-1 var:t="num_of_finished_battles" } triggerEnable{ target:t="round_01_end" } } else_actions{ } } } } stop_time{ isCategory:b=yes is_enabled:b=yes time_stop{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenCountMatches{ object_type:t="isActive" object_marking:i=0 func:t="more" value:i=0 object_var_name:t="" object_var_comp_op:t="equal" object:t="all_player_squad" object_var_value:i=0 } } actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_player_squad" cannotShoot:b=yes } triggerEnable{ target:t="disqualification_t1_check" target:t="disqualification_t2_check" } } else_actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="all_player_squad" cannotShoot:b=yes } triggerEnable{ target:t="update_timer_zone_01" } varSetInt{ value:i=1 var:t="timer" } varSetInt{ value:i=3600 var:t="disqualification_timer" } triggerDisable{ target:t="disqualification_t1_check" target:t="disqualification_t2_check" } } } } timer{ isCategory:b=yes is_enabled:b=yes update_timer_zone_01{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isActive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t1_player_squad" target:t="battle_area_01" object_var_value:i=0 } unitWhenInArea{ math:t="2D" object_type:t="isActive" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="t2_player_squad" target:t="battle_area_01" object_var_value:i=0 } } actions{ triggerDisable{ target:t="disqualification_t1_check" target:t="disqualification_t2_check" } varModify{ operator:t="add" value:r=-1 var:t="timer" } missionSetTimeIndicator{ var:t="timer" } } else_actions{ triggerEnable{ target:t="disqualification_t1_check" target:t="disqualification_t2_check" } } } } batlearea_borderline_checker{ isCategory:b=yes is_enabled:b=yes check_when_inactive{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ unitMark{ target_marking:i=0 target:t="all_player_squad" } } else_actions{ } } unit_in_area_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isMarked" object_marking:i=0 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_player_squad_alive" target:t="battle_area_01" object_var_value:i=0 } } actions{ unitMark{ target_marking:i=1 target:t="all_player_squad_alive" useForTriggerFiltered:b=yes } } else_actions{ } } unit_out_of_area_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="2D" object_type:t="isActive" object_marking:i=1 check_objects:t="all" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_player_squad_alive" target:t="battle_area_destr_01" } } actions{ } else_actions{ triggerEnable{ target:t="unit_out_of_area_01_kill" } } } unit_out_of_area_01_kill{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="notNear2D" object_type:t="isActive" object_marking:i=1 check_objects:t="any" object_var_name:t="" object_var_comp_op:t="equal" object:t="all_player_squad_alive" target:t="battle_area_destr_01" object_var_value:i=0 } } actions{ unitPutToSleep{ target:t="all_player_squad_alive" useForTriggerFiltered:b=yes } } else_actions{ } } } disqualification_cheacker{ isCategory:b=yes is_enabled:b=yes disqualification_t1_check{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player_squad" } } actions{ triggerDisable{ target:t="disqualification_t1_init" } } else_actions{ varModify{ operator:t="add" value:r=-1 var:t="disqualification_timer" } missionSetTimeIndicator{ var:t="disqualification_timer" } triggerDisable{ target:t="disqualification_t2_init" } triggerEnable{ target:t="disqualification_t1_init" } } } disqualification_t2_check{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t2_player_squad" } } actions{ triggerDisable{ target:t="disqualification_t2_init" } } else_actions{ varModify{ operator:t="add" value:r=-1 var:t="disqualification_timer" } missionSetTimeIndicator{ var:t="disqualification_timer" } triggerDisable{ target:t="disqualification_t1_init" } triggerEnable{ target:t="disqualification_t2_init" } } } disqualification_t1_init{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ANY" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="disqualification_timer" value:i=1 comparasion_func:t="less" } } actions{ gameMPChangeScore{ value:i=-1 valueSystem:t="amount" team:t="A" } missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=no } } else_actions{ } } disqualification_t2_init{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="disqualification_timer" value:i=1 comparasion_func:t="less" } } actions{ gameMPChangeScore{ value:i=-1 valueSystem:t="amount" team:t="B" } missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=no } } else_actions{ } } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ timer:i=1 t1_win_in_battle:i=0 t2_win_in_battle:i=0 num_of_finished_battles:i=0 num_of_battles_in_round:i=0 num_of_round:i=0 bleeding_points_team_A:i=6000 bleeding_points_team_B:i=6000 bleading_power:i=-1 indication_point_team_A:i=0 indication_point_team_B:i=0 beading_power_for_indication:i=0 string_for_round_end:t="" shooting_timer:i=1 disqualification_timer:i=3600 } dialogs{ } airfields{ } effects{ } units{ structures{ name:t="dummy_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3602.65, -4946.5, 12442.5]] unit_class:t="dummy" objLayer:i=3 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" stealthRadius:r=0 setStealth:b=yes } way{ } } squad{ name:t="all_player_squad_alive" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2698.45, 77.95, 11110.4]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" object_type:t="isActive" } } squad{ name:t="t2_player_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2640.85, 54.45, 10474.1]] props{ object_marking:i=0 squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" object_type:t="isTeamB" } } squad{ name:t="t1_player_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2293.5, 46.1, 10409.7]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" object_type:t="isTeamA" } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1193.5, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=3 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1098.95, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=3 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1004.4, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=3 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1004.4, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=3 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1123.65, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1242.9, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1362.15, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1481.4, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1600.65, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1719.9, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1839.15, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1958.4, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2077.65, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2196.9, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2316.15, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2435.4, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2554.65, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2673.9, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2793.15, 490, 12442.5]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1288.05, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1382.6, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1477.15, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1571.7, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1666.25, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1760.8, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1855.35, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1949.9, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2044.45, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2139, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2233.55, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2328.1, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2422.65, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2517.2, 490, 11894.1]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="all_player_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2224.95, 73.2, 11110.4]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" squad_members:t="t2_player17" } } } areas{ t2_air_spawn_02{ type:t="Sphere" tm:m=[[-4.76837e-07, 0, -30] [0, 30, 0] [30, 0, -4.76837e-07] [3362.7, 4000, 5593.2]] objLayer:i=3 props{ } } t2_air_spawn_01{ type:t="Sphere" tm:m=[[-4.76837e-07, 0, -30] [0, 30, 0] [30, 0, -4.76837e-07] [3302.9, 4000, 5593.2]] objLayer:i=3 props{ } } t1_air_spawn_02{ type:t="Sphere" tm:m=[[2.38339e-07, 0, 30] [0, 30, 0] [-30, 0, 2.38339e-07] [3303, 4000, -1406.8]] objLayer:i=3 props{ } } t1_air_spawn_01{ type:t="Sphere" tm:m=[[2.38339e-07, 0, 30] [0, 30, 0] [-30, 0, 2.38339e-07] [3362.6, 4000, -1406.8]] objLayer:i=3 props{ } } area_04{ type:t="Sphere" tm:m=[[61776, 0, 0] [0, 61776, 0] [0, 0, 61776] [3333.9, 721.308, 2093.2]] objLayer:i=5 props{ } } battle_area_01{ type:t="Cylinder" tm:m=[[37440, 0, 0] [0, 16000, 0] [0, 0, 26956.8] [3332.9, 1.52588e-05, 2093.2]] objLayer:i=4 props{ } } battle_area_destr_01{ type:t="Cylinder" tm:m=[[43586, 0, 0] [0, 15500, 0] [0, 0, 43586] [3332.9, 1.52588e-05, 2093.2]] objLayer:i=4 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }